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Jack T. Lamplighter

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  1. Jack T. Lamplighter

    Play Release 107!

    Greetings Fellow Avatars! Release 107 goes live October 28th at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 107 (R107), Vikland is open to Outlander visitors! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review... Play Release 107!View the full article
  2. Jack T. Lamplighter

    SOTA NewsPlay Release 107!

    Greetings Fellow Avatars! Release 107 goes live October 28th at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 107 (R107), Vikland is open to Outlander visitors! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements Visit Vikland! Release 107 Patch Notes Latest News and Q&A October Livestream Release 107 Subscriber Login Rewards November Login Rewards Crown Store Updates Bug Brigade & Testing Directives Streamer Program Upcoming Release Dates Community Updates Community Events & Resources Project to Support: Shard RPG Project to Support: Embers Adrift Project to Support: Avatar Express Resources: Players Helping Players Visit Vikland! The west coast of Slangemagge hosts the small barbarian village of Vikland. This beautiful tier-8+ shore with outlying islands, at the edge of a lush tropical forest, is a lovely area for a day trip for Outlanders with Episode 2 access! The village proper hosts a community known for sailing to and trading with local settlements along the coast and across the Drullasund. They (and their war bears) do seem to get the better end of these deals! These earthy people are known for their colorful decor and some saber-toothed tiger trophies have been spotted gracing their walls; perhaps these fearsome beasts can be found nearby! The village does not have significant facilities for guests, but they can act as a base camp and supply you with a good picnic to carry to the long beaches and scenic outcroppings in the area. Visitors with an archaeological bent may be interested to know that centuries ago, the forces of the Obsidian Eye established an outpost in the area. It was eventually abandoned and lost to history, but remnants can still be found north of the village and inland. Release 107 Patch Notes Below are a list of the updates that are live as of Release 107 in the game of Shroud of the Avatar! R107 is a content month. Polish, additional improvements, and bug fixes are inbound for R108 next month. We hope you enjoy the changes that are live today as of Release 107! Crafting, Decoration, & Inventory Item Changes: Created Extra Life 2022 Community Cloak. SOTA-70865 Created Bug Brigade anniversary reward gift. SOTA-70832 Adjusted name for Bug Brigade 2022 Cloak on item and pattern. SOTA-70828 Fixed display names for Snowy Owl and Baby Black Widow Spider decoration pets. SOTA-70826 Fixed issue with Jack O’ Lantern recipe names being out of sync with results. SOTA-70738 Fixed issue with wood block recipe names being out of sync with results. SOTA-70737 Removed errant dyeable flags from some lepus masks. SOTA-70794 User Interface, Store Information, & Lua Changes: Corrected the name of the Cat Ears store entry. Updated Broadcast Automated Phonograph store entry to eliminate a duplicated sentence. SOTA-70823 World and Quest Changes: With the departure of the comet, the aether creatures have gone into hibernation. SOTA-69062 Devotional Shrines: Fixed a typo in the “Visit Devotional Shrines” journal entry. SOTA-70838 Public Vendors: Corrected a dialog typo regarding purchase orders. SOTA-70820 Random Encounters: Fixed a typo in the “Ecology Survey” responses. Vikland, Ulfheim, and Spindelskog: Added runic monoliths. Once a day, a player can offer a runestone and have one of their virtues affected slightly. SOTA-70830 Redmill and similar PRTs: Moved a streetlight away from the butcher table. Ardoris: Fixed a typo in Fiona FitzOwen’s “help” response. SOTA-70835 Blood River Massacre: Removed grass that was growing through the floor of a house. SOTA-70843 Blood River Massacre: Updated the “Exit the Village” journal hint to refer to the “Blood River Main Gate” instead of the southern gate. SOTA-70840 Central Brittany: Fixed a section of the castle wall that appeared to be floating. SOTA-70859 Crag Foothills: Corrected the size of ore nodes. Fixed one that wasn’t interactable. SOTA-70842 East Longfall Wetlands: Added an ankh within a shack. SOTA-70861 Etceter Crag Mines: Fixed an issue where the avatar couldn’t continue in the Black Iron Ore quest if they exited the bandit leader’s conversation prematurely. SOTA-70824 Grusk: Fixed several sturdy vine/root ladders to better allow climbing. SOTA-70841 Libris Vault: Updated the “Find the Page of Malfeasance” task to better archive after the page is collected. Longfall Woods: Moved floating pressure plates to the ground. SOTA-70862 Longfall Woods: Updated a quest chest to provide trivial items as well and to respawn after a few minutes. SOTA-70864 Solace Bridge Outskirts: Switched some 1-way vines and roots with 2-way vines and roots. SOTA-70821 Solace Bridge Outskirts: The guards now have an “alchemist” keyword and response. Solania: Fixed a typo and removed a duplicate keyword in Cora the guard’s “Ardoris” response. SOTA-70834 Spindelskog: Fixed an issue where avatars were able to slide up certain trees. SOTA-69343 Vikland: Added a new buried treasure quest. Vikland: Added floating dead bodies to random locations. Added props to village area. Created and added witch statues. Updated terrain, flora, and rocks. SOTA-70791 Vikland: Created a male beggar variant. Added a banker, mailbox, and various props to the village. Fixed a ladder on one of the guard towers. Dead trees now have collision. Vikland: Corrected the name of the Tier 8 Obsidian Melee Elf. SOTA-70813 Vikland: Fixed a typo in Erling’s “Osbern” response. SOTA-70839 Vikland: Hagen now has his own set of responses. Removed redundant “Long Cave” compass marker. Village docks compass marker can now be seen from across the scene. Fixed the teleport targets used by the list teleporter boat in the Vikland village. Vikland: Improved the responses from the raider with the amulet quest. Turned on some lights in the village buildings. The water well is no longer protected from theft. Rebuilt the path grid. Renamed the bunkers to “Obsidian Corridor.” Corrected a slope that was too steep for NPCs. SOTA-70799, SOTA-70801, SOTA-70814 Vikland: Updated terrain within a banana grove. Updated a dead body related to the amulet quest. NPC Frida is now named Baun. Vikland now displays as a “Tier 8+” adventuring scene. Fixed a floating fern. Fixed z-fighting with Obsidian structures. Moved a floating chair to the ground. Pirate shipwreck compass marker is now correctly labeled as such. Moved a floating torch to the ground. Added collision to several Obsidian statues. Fixed several ladder targets. SOTA-70798, SOTA-70808, SOTA-70807, SOTA-70806, SOTA-70804, SOTA-70809, SOTA-70802, SOTA-70803, SOTA-70805 Vikland: Removed a salmon world object that was causing build errors. Yew: Pendro will no longer offer survey questions unless the avatar has a survey ticket. SOTA-70850 Added map for North Midmaer Way. SOTA-57023 Added map for Penmawr Island. SOTA-58044 Added map for Vikland. SOTA-70833 Player-Owned Town Changes: Gobi Rose: Upgraded to Town. Isle of Light: Added unique loading screen. SOTA-70831 Mysteria: Upgraded to Municipality from Metropolis. SOTA-70848 New Player Haven: Added new Town island southeast of Solace Bridge Outskirts. SOTA-70847, SOTA-70845 Pirate’s Cove: Added new holdfast on the road between Brittany and Nightshade Pass. SOTA-70846 Latest News and Q&A Livestream The post-release Community Livestream is Friday, October 28th at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a 1-hour community livestream! To enter the prize drawings, type “skål!” (or “skal!” for the accent-mark-averse) into any in-game chat channel OR make a purchase on the website Add-On Store. Please submit questions using in-game universal chat by typing “askadev” before your question. We’ll do our best to answer these questions live on the stream, and we’ll even be periodically posting answers to some unanswered questions in the forums. Watch on Twitch, Friday at 4PM CT! Atos and other members of the Shroud of the Avatar development team go live frequently on twitch.tv/shroudoftheavatar — be sure to get the channel on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!! Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues: Facebook: https://www.facebook.com/ShroudoftheAvatar/ Catnip Games Twitter: https://twitter.com/catnipgames Shroud of the Avatar Twitter: https://twitter.com/ShroudofAvatar Shroud of the Avatar Discord: https://discord.gg/shroudoftheavatar Release 107 Subscriber Login Rewards Light the way for your little buddies! The Rewards Program login items for Release 107 are a Miniature Earth Elemental Pet, a Candle Chandelier, an Altar Chandelier, and a pair of Tall Torch Stands. Subscribers to the Rewards Program must log in during Release 107 to receive these special login items. The Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following: 900 Crowns of the Obsidians every month Monthly Login Reward Items (about 3 per month) Exclusive Title every 3 months 3 Months: Keeper of the Faith 6 Months: Keeper of the Word 9 Months: Keeper of the Vow 12 Months: Keeper of the Flame 15 Months: Keeper of the Oath 18 Months: Keeper of the Pledge 21 Months: Keeper of the Bond 24 Months: Keeper of the Promise 27 Months: Keeper of the Covenant Pick any Dye 12-Pack every 6 months Pick any three of these 7 Obsidian Potions every month: Potion of Capacity: Increases carrying capacity Potion of Conservation: Reduces reagent use chance Potion of Expedience: Swift gathering on all gathering skills Potion of Precision: Increases Meticulous Collection to all gathering skills Potion of Preservation: Reduces armor and weapon damage Potion of Reclamation: Increases Salvage and Repair to all production skills Potion of Stamina: Decreases focus use from sprinting While subscribed to the rewards program, players also receive these special bonuses: Obsidian Potions are significantly more powerful! 24 Additional Deck Slots! November Login Reward Each account that logs in during the month of November will receive a one-time gift of a 2022-variant Turkey Statue (and a couple more GMs’ remnants of the Dark Times.) Crown Store Updates New in the crown store for October 28th: Guardian Lion Statue …for November 1st: Turkey Statue (2022) …and for November 11th: Miniature Earth Elemental Pet Candle Chandelier Altar Chandelier Tall Torch Stand The Spooky Seasonal store items are available from Wednesday September 28th until Monday November 7th: details summary > * { display: inline; } List of Spooky Seasonal items: Day of the Dead Mask Day of the Dead Mask with Top Hat Day of the Dead Mask with Veil Day of the Dead Colorful Mask Day of the Dead Colorful Mask with Top Hat Day of the Dead Colorful Mask with Veil Day of the Dead Mask 6-Pack Jack O’ Lantern Mask 2015 Jack O’ Lantern Glowing Mask 2015 Jack O’ Lantern 6-Pack 2015 Jack O’ Lantern Mask 2016 Jack O’ Lantern Glowing Mask 2016 Jack O’ Lantern 6-Pack 2016 Jack O’ Lantern Mask 2017 Jack O’ Lantern Glowing Mask 2017 Jack O’ Lantern 6-Pack 2017 Jack O’ Lantern Mask 2018 Jack O’ Lantern Glowing Mask 2018 Jack O’ Lantern 6-Pack 2018 Blood Spurting Headless Mask Ornate Scythe Ornate Scythe Pattern Pack Ornate Spider Legs Cloak Spider Web Cloak Woven Spider Web Cloak Breathe Spiders Emote Juggle Jack O’ Lanterns Emote Juggle Severed Arms Emote Juggle Severed Heads Emote Juggle Zombie Arms Emote Juggle Zombie Heads Emote Puke Blood Emote Rain Spiders Emote Dead Tree with Spider Webs 6-Pack Giant Grim Reaper Statue with Magic Portal Dungeon Entrance Giant Lich Statue with Magic Portal Dungeon Entrance Ornate Giant Grim Reaper Statue with Magic Portal Dungeon Entrance Undead Specimen Vats Set Zombie Cat Zombie Dog Zombie Raven The Fall Holidays store items are available from Tuesday November 1st until Monday December 12th: List of Fall Holidays items: Fall Wreath 2017 Fall Wreath 2019 Ornate Cornucopia 2014 Ornate Cornucopia 2015 Ornate Cornucopia 2016 Ornate Cornucopia 2017 Turkey Decoration Pet Banded Turkey Decoration Pet Speckled Turkey Decoration Pet White Turkey Decoration Pet Turkey Statue Turkey Statue (2022) The Winter Holidays store items are available from Monday October 31st until Wednesday February 8th: List of Winter Holidays items: Blank Yule Card 2017 5-Pack Blank Yule Card 2018 5-Pack Blank Yule Card 2020 A 5-Pack Blank Yule Card 2020 B 5-Pack Candy Cane Wand Ceiling Yule Tree Giant Haunted Yule Tree Giant Yule Tree 2015 Giant Yule Tree 2016 Giant Yule Tree 2017 Giant Yule Tree 2018 Haunted Sleigh Haunted Snow Family Haunted Snowman Mask Haunted Yule Tree Krampus Mask Krampus Statue Kwanzaa Table Decorations Large Haunted Yule Tree Large Yule Tree 2016 Large Yule Tree 2017 Large Yule Tree 2018 Menorah 2014 Menorah 2015 Menorah 2016 Menorah 2017 Menorah 2018 Menorah 2020 Menorah 2021 Ornate Mantle Garland 2017 12-Pack Ornate Mantle Garland 2018 12-Pack Ornate Replenishing Snowball Box 2014 Ornate Replenishing Snowball Box 2015 Ornate Replenishing Snowball Box 2016 Ornate Sled Ornate Sleigh Ornate Snow Family 2015 Ornate Snow Family 2016 Ornate Snow Family 2017 Ornate Snow Family 2018 Ornate Wall Garland 2017 12-Pack Ornate Wall Garland 2018 12-Pack Ornate Yule Music Box Ornate Yule Wreath 2015 3-Pack Ornate Yule Wreath 2016 3-Pack Ornate Yule Wreath 2017 3-Pack Ornate Yule Wreath 2018 3-Pack Red-Nosed Reindeer Mount Small Ornate Wall Garland 2017 12-Pack Small Ornate Wall Garland 2018 12-Pack Snow Globe 2020 Snowman Mask 2015 Snowman Mask with Hat & Moustache 2018 Snowman Mask with Stovepipe Hat 2016 Snowman Mask with Stovepipe Hat 2017 Tabletop Haunted Yule Tree Tabletop Yule Tree 2014 Tabletop Yule Tree 2015 Tabletop Yule Tree 2016 Tabletop Yule Tree 2017 Tabletop Yule Tree 2018 Yule Elf Outfit Yule Gift Box 2016 3-Pack Yule Gift Box 2017 3-Pack Yule Gift Box 2018 3-Pack Yule Gift Box 2020 3-Pack Yule Gift Box 2021 3-Pack Yule Stockings 2016 3-Pack Yule Stockings 2017 3-Pack Yule Stockings 2018 3-Pack Yule Stockings 2020 3-Pack Yule Stockings 2021 3-Pack Yule Tree 2014 Yule Tree 2015 Yule Tree 2016 Yule Tree 2017 Yule Tree 2018 Bug Brigade & Testing Directives! The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was relaunched. The Brigade has been up and running and the volunteers (Alley Oop, Echondas, and Justyn) are in a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to clean up the backlog of bug reports posted by players on the forums. Every month, a considerable amount of development time will be spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels! In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Much improvement has been noticed by the development team and we’re so very excited to see the program’s continued success! The development team would also like to thank all of those who take time to participate in QA Testing Directives. Thanks to your hard work and dedication, many issues and bugs can be identified and fixed prior to content going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives. Don’t forget, the Bug Brigade is open to all players in good standing and bug rewards are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows: Antennae Head Gear and Forum Title 1: “Bug Hunter” Single Ant Cloak Lady Bug Backpack Bug Painting A and In-Game Title 2: “Associate of Aphids” Ant Farm Insect Leg Table Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles” Bug Painting B Bug Sprayer and /bugspray Emote Bug Painting C and In-Game Title 4: “Master of Moths” Butterfly Chair Corpion Chair (Pictured Below) Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies” Hacked Oracle Flyer Giant Blue Butterfly Pet Butterfly Mask Dragonfly pet Fairy Wings Monarch Butterfly Pet Dragonfly Wings Hacked Oracle Crawler Blue Butterfly VFX Orange Fireflies VFX Orange Butterfly VFX Autumn Fairy Wings Green Fireflies VFX Landing Flies 3-pack Blue Fireflies If you’ve come to think of Shroud of the Avatar as your home, sign up and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravalox in the main Bug/Feedback forums. Streamer Program Streamers of Shroud of the Avatar can participate in a program to showcase the game and be rewarded for their efforts. Any Streamer who wishes to be included in the Streamer Program can contact Laney via in-game mail with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not: you’re on the list and you don’t need to reapply. Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar. Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual. Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and the LIVESTREAMING title. Rules: To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application. To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program. Monthly Streamer Bundles: On the 1st of each month, qualifying streamers will be eligible to receive 50 Streamer Bundles. Bundles will be sent out to Streamers via in-game mail. A few things you need to know: Streamer Bundles are intended to be given away to stream viewers, not consumed by the streamer. Streamers are not allowed to put paywalls in place for the Streamer Bundles. (For example, giving away Streamer Bundles once the stream reaches a certain number of bits, subscriptions, or donations). Other Items of Note: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord. An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material. Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program. Upcoming Release Dates Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2022 Release Schedule is as follows: This Release 107 – October 28 (Content) Release 108 – November 17 (Polish) Release 109 – December 15 (Polish) Release 110 – January 26 (Content) Community Events & Resources Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums. Recurring Events: Monthly Release Fishing Contests: This will be a rotating, multi-location contest sponsored and organised by Rajazel, The Town Museum and its Governor Diablotine. Trash to Treasure Dropped Items Turn-In: Some unscrupulous fella has been flooding all of New Britannia with junk: Headdresses, Wings, Backpacks, assorted miscellany of every sort. It’s time to clean this trash up and so a bounty has been placed on all gear crafted by Coswald Dirthmire that is turned in each contest period! Lightbringer Isle Fishing Contest: Why not earn some extra prizes each month and participate in Lightbringer Isle’s monthly fishing tourney? Lots of fantastic prizes — don’t miss out! 500 Crown Leisurely Fishing: Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. You can now win 500 Crowns for record fishies caught in Brittany Fort by anybody at any time in history for display in Sonja Solar’s fishy aquarium museum. Be sure to watch the video indicated in the “Brittany Fort” link provided in the first post to see the full explanation of the contest rules. Lightbringer Isle Auction: Lightbringer Isle hosts a monthly auction held the Sunday after release at 11AM CT! Community Calendars: Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in! NBNN Calendar: This calendar provides a great schedule for NBNN and WRFB programing as well as many other community events. If you’re a fan of the Laz & Jack show or even if you’re hoping to catch them in action for the first time, this is the calendar for you! SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better! Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun! One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these! Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones. Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread. Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures. Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum. Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum. Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out! Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out! Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play. Community Resources: Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community. SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars! Project to Support: Shard RPG Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad. Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals. Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Basic Compendium and the Magic and Martial Arts books! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character! Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah! So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG! Project to Support: Embers Adrift! Help support one of our team members’ other projects, Embers Adrift! They officially launched September 30. Check out their official trailer here: Project to Support: Avatar Express [Forum post by Vladamir Begemot] I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site. If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening. You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like. Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game. It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts! So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us! Resources: Players Helping Players The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website. Visit the official Community Resources page for a complete listing of all things community. View the full article
  3. We have shifted the final build for R107 to Friday (during our normal window), instead of Thursday due to scheduling issues. R108 and R109 will be short release cycles due to the holidays: R107 - October 28th R108 - November 17th R109 - December 15th R110 - January 26th (back on normal schedule) View the full article
  4. We will be taking the Live server down for scheduled maintenance at 7am CT. This maintenance will apply our back-taxes adjustments due to the R105 rollback and downtime when R106 was released. The server should be back up well within an hour. View the full article
  5. Read by Chatull Aventari Chapter Ten. Where’s the Egg? Central Brittany is the biggest city of them all. As we traveled north through the region of Midmaer, all roads led to Lady Arabella’s city of Central Brittany, right in the middle of Novia. Lady Arabella kept her castle well. All trade and commerce in the land flowed through its mighty stone walls, and one could become lost in the great city’s countless varied and twisting lanes and alleyways of shops and dwellings. Arabella took great care to educate and care for the teeming population in her city, and it showed in popularity as a destination. The road we followed crawled with farmers bringing their goods to the markets, travelers out for pleasure, and many who obviously travelled alone for other business. Whisking by at a quick pace, these strangers did not pause to exchange pleasantries. So, we put our backs into it, and joined the throng. The journey to Central Britanny was a blur of grueling motion, unsettled sleep, quick bites of bread and cheese, and more walking than any of us liked. Kitty didn’t seem bothered by the pace nor the distance. She was tireless and focused. When the imposing heavy wooden Southwest Door of the city came in view, I breathed a sigh of relief. I didn’t enjoy walking this far and was fairly grumpy about it. A boat or a balloon would have been far easier on all of us except Zyrina. Since I had made a promise, we walked, because it was the only choice left. So, we walked. And I kept my grumbling to myself. My feet hurt, and my pack didn’t seem to fit right anymore or get any lighter, but seeing the city getting closer and closer gave me a good boost of energy, and the last bit of the trip to the city flew by. We slid inside the door just as it was closing at the end of day, and didn’t even have to declare our business. The darkness of the countryside was almost entirely missing from the brightly lit city and it was fairly easy to make our way over to the Byrd Boardinghouse. After settling into our rooms at the boardinghouse we met in the street outside the front door. “Ready to go find Elnoth’s Cartage and Storage?” I asked pointing down the lane. Elnoth’s was close to my family boardinghouse, just as I said it was. “What’s that?” Zyrina’s keen hearing alerted us to the booming sound. “I don’t know,” Lucy cocked her head. “Sounded like an explosion to me.” Aslinne nodded in tense agreement. We headed toward what we’d heard. As we drew nearer, we could hear other sounds of alarm. When we were almost to Elnoth’s, we saw a small group of guards coming out of the building and we heard them grumbling about miscreants and firecrackers. The last of them stomped away not looking pleased. They shouted at us to stay out of trouble and went on their way. I looked up at the tall sturdy building and wondered what we would find here. Then I grinned because I had no idea what would happen next. Searching for this elusive magic book had become one of those illusive challenges of my life, and had consumed decades in Novia in the blink of an eye. As much as I longed for home, this adventure was exactly where I wanted to be. “Come on,” I encouraged my wary friends. * Earlier that same evening… Bellis the acolyte raked his thick greasy hair out of his eyes and looked up from his reading. He had been drawn reluctantly from the book he clutched protectively in his lap while he lay curled in his small, rumpled bed, tucked up with hot rocks in the bottom and a steaming blue mug of tea beside him. A pounding at the front door of the Cartage and Storage where Bellis was the night watch cut through the page of adventure that he did not want to stop reading. He knew he would have to answer it, but he did not hurry to the task. There were some strange comings and goings from the secure storage area, and Bellis was not sure Elnoth knew that he was sheltering a small group of Obsidian sympathizers from the Southern Red Branch, who used the third floor of the building as their secret meeting place. No one else was allowed up there. That’s where the magic portal to the secure storage area was located, too. Bellis may have overheard snatches of conversation from the Southern Red Branch, but he didn’t think it was his job to inform anybody, and the Branch gave him treats now and then to deliver messages or small packages over to another location in the city. They called him an acolyte. It sounded important but wasn’t. Bellis liked the arrangement just fine. As much as he wanted to ignore the knocking until it went away, the pounding did not taper off and just would not end. He sighed heavily. Bellis, the only one there, finally got out of his bed, unhurriedly found his slippers and old cloak, then took the flickering lantern with him down the narrow stairs to open the barred wooden door. Bellis didn’t recognize the mage who had knocked, but he would not soon forget him. The robed, tattooed stranger barged in and immediately demanded “What took you so long?” Without waiting for an answer, the mage headed straight for the third floor as he commanded, “Bring me candles, salt, and wine!” When Bellis gathered these things and brought them to him on the third floor, he was muttering to himself in runic as he poured over a tattered leather book of magic that looked ancient. Bellis may have been an acolyte, but he was not a very ambitious one. After providing what was called for, the youngster was asked to hold the chalice while the mage ground yet another herb. Uneasily, Bellis shifted from foot to foot and impatiently held the full silver goblet as his arms ached from the weight of it while thinking about his warm bed and good book. Now he was certain that he would not get back to his reading tonight at all and he was feeling grumbly about it, too. He could hear the mage muttering as he ground the fragrant herbs. Bellis didn’t actually care for magic and had no patience for the slow creation and meticulous bindings necessary for the powerful forms of the art. He was more interested in the porridge that he was given at the end of the day, and the books that he was allowed to read when he wasn’t sweeping or wiping or mending or fetching. But tonight, he was the only one here, and he could not fade into the background and be ignored in the way he tended to do. Even Bellis could see that this mage had no idea what he was doing. He had to reference the book he carried for every word of power he spoke. He spoke the magic words in a shaking voice; he was doing it anyway, but not very well either. The secure storage was not easy to get into and the spell took time to mature. Accessing the hidden entrance to the secure storage – via a large book that was not a book – was not for beginners. The storage was so far below the building in the dark of the earth that magic could not be detected, not even Obsidian magic. Bellis had overheard the others talking about how they would never be detected, and had the protection of “a dark shard of the moon.” Opening portals to other places was not an easy spell to begin with. Then Bellis found himself in the sort of predicament that the Southern Red Branch had warned him about. With the portal only part way open, a translucent ghostly lich slipped out of the blue of the forming, shimmering portal. The lich caught the attention of the mage, who lost his train of thought partway through the last word of the spell he was incanting. The lich receded, disappearing back into the shimmering part opening in the large book-that-was-not-a-book-but-a-portal just as the misspoken magic word ignited an explosion. The building rocked. Bellis was thrown against the wall, the wind knocked out of him. The billowing smoke didn’t make that easy to get back, and his eyes streamed with tears. He could see the strange high-ranking mage had escaped the worst of the blast, and was hurriedly gathering all his belongings into his bag. Bellis had a headache, and the ringing in his ears had him fearful of deafness. He saw the mage had managed to conjure a newly opened magical entrance to the secure storage area. It wasn’t pretty – there were jagged bits of blue light glowing around the edges – but before he could call out, the mage jumped in, and was gone. The portal remained, and the tome behind the Chairman’s place in the secret meeting room now glowed blue with the light of magic. Happily, Bellis was not deaf; unhappily, he knew this because he could hear the city alarms. Barely over the shock of the explosion, his heart jolted again – here he was all alone, left to clean up the mess this strange mage had made – and where there were city alarms, there would soon be the city guards. Bellis knew he couldn’t make it out the door before the city guards would stream into the building, armed, and looking for troublemakers. He flew downstairs and scurried into the clutter of boxes and barrels on the main level, looking for a good place to hide. He froze motionless as the guard came trooping in through the door that he had left unbarred after the strange mage’s entrance. He shifted his position from shadow to shadow as the city guard did a cursory search of the building from top to bottom. Bellis could taste terror; was sure it would have been easy for anyone to see the wildness in his eyes. Would he be caught? Could he lie his way clear? Should he go to the other location and tell the someone? Bellis was forlorn, and utterly certain of only one thing: no matter what or who, he would be blamed. Silent, in the shadows, the city guard missed him when they did their last search of the main floor on their way out. Having found nothing amiss, they began filing out of the building, grumbling about firecrackers, and griping about the miscreant youths that they assumed had played a joke on them. The last guard out the door left it wide open behind them. Luckily for Bellis, the owner of the business, Elnoth, was out of town. There would be no further inquiry that night. The city guard was gone, and very unlikely to return. The street outside was quiet; folk generally gave the guard lots of elbow room to do their duty. What of the Southern Red Branch? Would they return? They had given him a manual that included When a Spell Backfires. Bellis could see the chapter heading in gold written in runes in his memory as clear as day but he had no recollection of what that chapter had contained. Fear knocked it clear out of him. Fear stalked him tonight. His eyes twitched, his fingers itched, and his nose ran. He kept trying to catch a breath that would not stay with him. He was cold, and felt faint, but he was ready to run. He shivered and pulled his scanty scratchy woolen cape closer around his thin shoulders. But run where? His heated impulse to run to the Southern Red Branch’s other location in the city began cooling as he brought to mind the rumors about Nestor, who headed the Southern Red Branch. Bellis was young, but he knew how the world worked: it was not the boss who paid for mistakes. He didn’t want to pay for the mage’s mistake with his own life! He knew enough about Nestor to know that someone would have to pay for the explosion in the secret meeting room, and Bellis staunched his rising tide of panic by grimly deciding it wasn’t going to be him. He would run alright. But no longer to. Bellis was now running away. Bitterly regretting ever letting that soaking wet mage with those high-ranking marks on his forehead into the building, he leapt up and dashed for the open door. * In through the out door… Unimpressed by the loutish city guards and the way they’d left Elnoth’s wide open, Lucy Featherbright stepped up to the open doorway just as a youth came running out, straight into her large unyielding form. The lad bounced back into the building and landed on his bottom with a loud groan. Lucy went in and picked the dazed fellow up off of the dusty floorboards. “Well, hello there,” Lucy said, as she looked the lad over to see if he was damaged. But her words as she bent over him seemed to sting, and he flinched. He did not look well treated. He said nothing in reply, just looked at the size of Lucy, saw the rest of us fill the doorway, and set his mouth. “Seems to me, that right about now, you’d want to find a way to explain yourself,” Zyrina softly said, moving up closer to him. “I don’t know nothing ‘bout nothin’.” He stubbornly set his jaw. Silence. Zyrina raised one quizzical eyebrow. He stammered, “T-the Cartage and S-Storage is closed for the evening! P-Please come back in the m-morning.” Then the silent jaw clamp. “Getting anything else out of him,” said Zyrina, giving the fellow a deadly glare, “would take time. And I don’t think this little rabbit is worth the effort.” She put her knife back in her boot and dismissed him with, “Run, rabbit, run!” So we ignored him and moved on to search the premise. Because that explosion we had heard definitely came from Elnoth’s Cartage and Storage. The rabbit glanced sidelong at the open door and out into the street, but trailed after us, nonetheless. “Perhaps he’s a sheep,” Lucy observed. “Bellis,” he complained. “My name is Bellis.” The mage we tracked had a habit of leaving explosions and fire in his wake, and the chance that somehow this address exploded just before we arrived didn’t seem all that much like a coincidence. We were rewarded with the capture of yet another scrap of paper, left at the top of the staircase where an old ladder leaned against the wall. It appeared to be a repeat of numbers we already had in our possession. This one was also shredded, as if ripped with sharp blades, but we could still read: 3 – 3 – 4 – 5 O This was familiar. The old elaborate script was beautiful. It looked like it was something, or part of something, but what? Had we found something with meaning? Or is this some insane number game that has nothing to do with anything? Where on Novia could we find information about these number sequences? Was the Southern Red Branch part of something bigger? Something even more sinister? I wracked my brains and could come up with nothing. Phlebus might know, but since we hadn’t yet found him either, then the puzzle would have to remain. And where the heck were Torgin and Phlebus? My thoughts were turning and turning and there was no clear path to an answer. In the past I have found it useful to put a problem away and ignore it when I can’t immediately find a solution; often the answer just needs time to meet the question in the muddle of my mind. So, finally, with thoughtful confusion, I set the paper aside. “Ah, another of those number sequences.” Zyrina placed it carefully it with the rest of the scraps we had found. “Yes, we have seen that sequence before. This is getting tiresome. Until we find the key code those are useless to us.” Obviously, I was frustrated. “Any more of these and we will be able to make a papier-mache dragon with them before the winter festivals at this rate.” Lucy quietly added. Down on the main floor again, I looked toward the boy who had become slightly agitated and gave darting glances at the staircase. Perhaps there was something up there. So again, up I went. Storage. Not surprisingly at Elnoth’s Cartage and Storage. I smiled wryly. The boy’s little warren of sleeping pallet and squirrelled away food and books were tucked in behind the storage room. We’d been through that thoroughly. Then, in the shadows near the window at the top of the stairs I discovered the rickety ladder that I though had been leaning up against the wall for storage was not leaning; it was firmly attached, and there was a hatch in the ceiling. It led somewhere. There was a slight flicker of light from the ceiling and I realized there was an entrance to yet another floor in the building. “Zyrina, Aslinne, Lucy,” I called. “I found something!” The boy cried out, “Oh! Don’t go up there! They won’t like it!” That sealed it. Up we went, one by one, Zyrina first and Lucy last. The dimly lit room had a somber appearance, tiled in black with a single black obsidian throne at the far end. Behind the throne we could all see the blue light of the tome that lay open on a pillar placed just behind the chair. It glowed. There were scorch marks all around it, but the entrance to somewhere else had been opened, and we were staring at the shimmering wonder of it. “It’s a magical portal that looks like a book,” I concluded, looking around at the others. Lucy and Zyrina both understood, but Aslinne looked pale under the freckles that now stood out stark against the whiteness. “Magic entrance?” She looked very nervous. “To where?” I nodded, then shrugged. Nothing I could say would sooth the fear in her eyes. “Well, are we going to look closer or not?” Zyrina glared over at Aslinne. Aslinne gulped. Then she took a deep breath and slowly nodded once as she drew her knives from their holsters where they were attached to the sturdy leather belt around her waist. “Are we ready for this? There might be resistance to our presence.” I was not going to rush into anything I wasn’t prepared for, but Kitty shook off Lucy’s restraining hand and leapt into the opening. Lucy nearly followed but little Aslinne grabbed her by the arm and shouted, “Not without preparing, Lucy! Don’t be daft, that cat can protect itself far better than we can, if you go off halfcocked.” That sobered Lucy enough that she stopped struggling against Aslinne’s grasp. “She’s right. We don’t know what’s through there.” Zyrina said, swiftly and carefully preparing her poison arrows. “But that’s where we’re going.” I didn’t know what awaited us either, and I wasn’t really interested in walking into a trap. “Do you think they know we are coming?” I asked as I checked the shaft of one of my arrows for bent feathers. Rina shrugged. Lucy shook her head. Aslinne looked suspiciously at the entrance. I could see Lucy getting her potions and bandages all sorted out. Aslinne ran her fingers on the edge of her knives but she already looked ready to go. I didn’t need to check with Zyrina; I knew she would be prepared. It was good to have Zyrina by my side when there might be trouble. I always felt far more secure than any other time. I confirmed “Ready” when everyone looked like they were finished with their snacks and preparations. Zyrina looked over to Bellis. “Coming?” At last, the rabbit ran. Bellis bolted to the trapdoor as quick as he could manage. “I’m not going like a lamb to slaughter with you crazy people,” he called back as he scrambled down the ladder, disappearing as the hatch door closed over his head behind him. The rabbit into the hat. Lucy heaved with laughter. After that, on the count of three, we entered the swirling blue glow of the magic tome. Through the swirl of time and space… I smelled burnt flesh before we found ourselves in a sizable dark square stone room, empty of anything except packed boxes and barrels. It was solid stone and plain. There was no indication of where we were now located, but I had the sensation of being far, far underground. There were no charred bodies anywhere in sight but that didn’t make me relax; that smell came from somewhere. Though we each visibly relaxed a little, and Zyrina released her drawn bow as we looked around in the flickering glow of the torch Aslinne carried, none of us put our weapons away again. “Now what?” Lucy looked defeated. “I smell burnt bodies, but I don’t see any here.” Aslinne muttered something about smashing boxes, and I think she was serious. Crates were stacked haphazardly amongst barrels and towering piles of boxes and she quickly was out of sight as she wandered around to see if there was anybody else in the room. Before she was gone long enough for us to worry about her, she called out, “Hey! Over here!” We picked our way through the precariously stacked maze, keeping to the narrow path open, winding our way to the sound of Aslinne playing a sea shanty on her recorder while she waited for us to arrive; obviously she was in no pressing danger. We finally found the path between boxes that led to her position. “Look what I found,” she said. A tall black banner trimmed in pulsing deep red had been pulled back to reveal a small exit from the storage area. It connected to a rough passageway hollowed out of the bedrock. None of us could see past the glow of Aslinne’s torch fading into the unlighted tunnel, except that there appeared to be a bend not far along. No sounds came out of the dark. It was quiet on the threshold of this new strange entrance. From what I could make out, it looked like someone had tunneled from the secret secure storage room of Elnoth’s to somewhere even deeper below the city of New Brittany. I wondered if Elnoth knew about what was going on in his storage business. I doubted it. I could see I would have to tell him though. This wasn’t the sort of thing that Elnoth would approve of, and of that I was certain. The smell of charring had not dissipated; indeed, it was now far stronger here at the entrance to the tunnel. I was a racing turmoil of equal parts curiosity and revulsion. “Well,” I blurted too loudly into the quiet, “I guess we go in the tunnel?” Then I made things worse by loudly whispering into the echo, “Bellis said, ‘they’ wouldn’t like us. And I don’t think he was talking about barrels and crates. ‘They’ would have to have gone somewhere.” I nodded at the dark opening in the stone. “SHHHHH!” I was a little annoyed at being shushed by Zyrina, and also by how much Aslinne seemed to enjoy my being shushed, but I was also deliciously scared with all this cloak and dagger business, so I immediately forgave them. Or at least Zyrina. This was the excitement I had said I craved when I was at home in my little cottage only a few weeks hence. I had to keep saying that over and over to myself. I wasn’t going to let this fear of the unknown stop me from learning more about the Southern Red Branch and what they have been up to. And I wanted to find that book. And figure out what all the coded numbers and sigils meant. That’s when we felt and heard another explosion. “What was that?” Lucy looked around, startled. “Aslinne’s exploding boyfriend?” Zyrina cocked her head to listen intently. “I hear nothing further.” Aslinne’s torch lead the way into the tunnel at a rapid pace. Lucy and Zyrina picked up their stride, and I found myself scrambling to stay within the circle of light that the torch threw in the dark hallway. It had lit our way through the storage room maze, and now down the dark tunnel. I didn’t want to be too far from the safety of the women who walked together confidently into the unknown. Of course, as I kept watch to the rear, I didn’t see the trip line ahead of me, I accidentally activated a device that nearly burnt me to a crisp. I gave Lucy a dirty look as I tamped out the last of the fire on my cloak. “You could have warned me!” Lucy ignored me. She was collecting some sort of fungus growing on the wall of the tunnel as she waited patiently for me to extinguish myself. “Hmmm?” she eventually turned around while stuffing some plant into her bag. “Never mind,” I wasn’t very annoyed at her because I was busy being mad at myself. I sure would be more careful about where I stepped from now on though. “So, someone else unfamiliar with the tunnel has been down this way, and they have caught themselves on fire, too. That’s what that smell is, the same as Lily smells like now. There will be someone ahead. Be wary.” Zyrina softly spoke. She caught on the quickest of all of us, making the connection between the charred smell we had been smelling, and the burning surprise I accidently triggered. Kitty hadn’t followed us into the rough-hewn tunnel. As Aslinne dashed ahead, the great snowy lynx had sniffed the air down the passage, wiggled her whiskers, and with one quick turn-around, Kitty bounced into the dark cluttered maze of the storage hall and disappeared from sight. I assumed she’d wait for us outside, as she had done when we went into various places in the city on the way to this building but of course I was wrong, which I would find out later. The bend turned out to not be one. It was a steep path that led deeper and deeper underground. Down and around twisty bends in the rough tunneled hallway, we found an entrance to another stone room. I had no idea what part of the city we were under now and was considering trying to figure it out when we got back out of here. If we got back out of here. It bothered me that Kitty had not come into the tunnel with us. What did she sense before she turned to leave? We had walked a long way to get to this spot. I was hungry and thirsty and didn’t much care for dirty tunnels that were probably full of spiders and other creatures of the night. Of course, we wandered through the door to a hall blithely having become accustomed to being alone in the dark. That was a mistake. A bad one. Too many liches appeared out of nowhere in two fierce attack waves. They struck with fervor. Hollering, Aslinne ran heedlessly in the middle of them, slashing then dancing away, taunting them to follow. And they followed. They chased her with a singlemindedness that made it easier for Zyrina and I to get our weapons out and start picking them off one by one. Aslinne led them in a circle around the room. I was caught with my bow tucked away and struggled to even get a few shots into the nearest lich. Since Zyrina was peltering them with arrows I decided that some of that magic I’d been practicing and studying would come in handy and started saying the words for a spell that would slow the liches movements, using the water all around us in the damp cold room. It gave us precious time to arm ourselves properly. Eventually the strength of Aslinne’s flying knives and the arrows that Zyrina and I shot into the skirmish overtook the liches and we fought until the last ones stopped arriving. With Lucy there sending healing spells into each of us we had managed to stay alive, but just barely. I had sunk to my knees panting. I needed several moments to recover. There were minor injuries to my arms, but overall, I didn’t have any gashing wounds, and that seemed like a success. Zyrina had a small nasty tear in her shoulder, and Aslinne had a few cuts and bruises as well. Lucy plied us with potions and lotions until we begged her to stop. There was no going back now. I know I was curious before this fight, but now I was determined, and curious. I needed to find out what was going on. What are liches doing this close to Central Brittany? “Well, that was exhilarating,” Zyrina wryly stated. “I wonder what else is in store for us.” Lucy meanwhile was searching the entire area meticulously. “No egg here, Lily. No mage, either.” Her report didn’t surprise me. I didn’t see anything but liches in that battle either. “I didn’t see the mage either, so maybe he is through that exit over there?” I gestured up the stairs to my left. “What are liches doing under a cartage and storage anyway,” mused Aslinne, grumpily gulping one of the health potions that Lucy was handing out to each of us as she continued to treat our lacerations. “What are they protecting? There isn’t anything in here except some rubble. It just doesn’t make sense. What was this building before it was a cartage and storage?” I shrugged. “This looks older than Central Brittany even, I bet it’s part of an older Obsidian city. I wonder how many old Obsidian rooms are down here?” It wasn’t something any of us knew. I chugged the small potion that Lucy handed me without even looking at what it was then grimaced, “What in the name of anything was that?” Lucy shushed me. “It’s going to keep your insides healthy. Don’t be a baby.” Aslinne chortled, having just drunk her potion and gotten the same response from Lucy. Zyrina ruminated, “The Obsidians had buildings and businesses everywhere in the realm for hundreds of years before they fell. It could have been anything. Phlebus would know, but that will have to wait until we find him. I want to know who made that tunnel from the cartage and storage to this room, and what else is down here.” I got up and nodded over to one of the other exits. “Well let’s find out, shall we?” I didn’t feel as brave as I sounded but the others didn’t seem to notice; they each quietly readied their weapons and followed me into the dark passage. None of us needed to say anything at all. We knew the stakes were high. But of course, the passage we tried lead nowhere. Dead end. When Zyrina discovered another passage out of the room up the other set of stairs we were still a little more than cautious about entering. It was a tiled hallway this time and not simply tunneled from the very earth and stone like the other ones that led to this spot. I assumed it would be another dead end, but followed with our remaining torch. It wasn’t a dead end, but it didn’t lead anywhere interesting either, only a small clerk’s office. Zyrina thought the office we stood in must be a junior clerk’s because of the stacks and boxes of correspondence and files, and old half-eaten food items we found inside. Lucy started giggling then and had a hard time stopping. “Whoever it is, they sure like to eat,” Lucy remarked when she had control of herself again. She looked with fascination at the remains of an apple smeared with peanut butter that was molding right on the middle of the desk near a stack of papers. “What’s the smell?” asked Aslinne, her cook’s nose wrinkling as she sniffed the air suspiciously. “We’re not alone,” said Zyrina. Weapons in hand, she reached out with her foot and flipped a short stack of boxes away from the wall shadow, exposing the eavesdropper hiding there. It was a faun. A trembling little faun, with a broom and dustpan. With our drawn weapons and battle-ready faces, we were more than a match for the cleaning staff. The poor faun squeaked and dropped to its knees, the broom clattering to the ground. “Don’t kill me,” it begged. “I’m just a slave! I’ll tell you anything you want to know!” “Where is your satyr?” I asked, looking around the room, and into the hall in case we had missed a concealed satyr. The satyrs were generally far more dangerous and intolerant of humans than their fauns were. They were most often found in pairs: satyr Master and faun Slave. Only this Faun seemed alone. I tried not to, but I still found myself staring. I had not often encountered one of these creatures in Novia, but I had read about their creation by the Obsidians over 300 years before even I had appeared in Novia. Lucy walked over to the trembling creature and gave her a helping hand to rise again from her now prone position at our feet. Groveling was something that fauns did very well. Lucy also checked for weapons, of course. Only when she was sure there were no weapons, and nodded all clear, did Zyrina then lower her bow. I noticed, however, that she kept her arrow notched and her hunting knife unlatched. We had found the housekeeper. Or at least that’s what I thought when I first saw the broom and dustpan. “Hello.” Lucy smiled at the frightened faun. “Who are you?” “Who are you?” the faun echoed, before blurting, “what’s going on here?” Lucy questions seemed to only puzzle the faun, who then puzzled Lucy with more simple questions in return. It looked like that game might go on for a bit. Aslinne and Zyrina walked around and looked at everything in the room, while I searched the contents of the desk. So far, we had found nothing interesting. I decided to try a turn to get some answers from this faun in we had found. Direct questions didn’t seem to work, so I’d try another tactic. Using my talking-calmly-to-scared-creatures voice, I told the faun, “We lost our friends. We are looking for our friends. We followed them here. We don’t know where we are, or what this place is. We don’t know who you are. That’s Zyrina, and Lucy, and Aslinne. I’m Lily.” Then I quietly waited. The faun did not answer right away. I could see her calculating which course of action would or would not most likely get her killed, or not killed. I did not cajole, but also, I did not threaten. It’s possible that is what caused the most confusion in her face. * Mazi the faun needed to stall for time. She needed time to think before speaking with these strangers who had barged into the room. Never before had the housekeeping routine been interrupted not just once, but twice in the same day! A deep breath in and hold it for a few counts. It was something learned from watching the mages work in the cathedral. Breath evenly. Take time to think before speaking. This bunch was heavily armed, but these newcomers didn’t look very dangerous compared to her satyr. The last intruder was far angrier, especially when he discovered that his egg had been moved to the Cathedral. However, none of this lot flinched, like Mazi did, when more rocks fell from the roof. Probably they were more dangerous than they looked then. Reevaluation of safety didn’t bring any clarity. The little faun didn’t know if these intruders were ready to kill to get answers. She also didn’t know how long her master would be away. She would have to do her best. The one asking questions looked the least likely to be dangerous, but that one with the sleek grey pine bow and the narrowed eyes looked like she was positively lethal. The big one moved with a dangerous grace that made her seem like a caged animal, and the littlest one with the red hair and the two knives was obviously trained to kill too. Mazi took another gulp of air. “Mazi,” the faun quickly, then repeated, “Mazi. Mazi is me.” There were no protocols for this sort of intrusion, and Mazi was not certain what she was allowed to divulge to these intruders without some show of paperwork; but these didn’t seem the waiting-for-the-offical-paperwork sort of people. “Can I help? Can I help you?” That seemed a prudent stall. Offer them assistance; perhaps they might be reasonable. * “Mazi! Hello, Mazi! So nice to meet you. Yes, Mazi. Yes please, maybe you can help us,” I answered cordially. I could see the play of conflicting emotions wrestling with themselves flicker across the faun’s features. “Mazi, what caused the explosion – the loud bang – that we heard?” Mazi feigned shock. “Splosion?” she innocently asked as she started raising her arm. This was no helpless slave! I quickly spoke the spell for an air shield, in the nick of time too. The wand and scroll were whipped out from an undetected hiding spot in her coat of fur. If Lucy hadn’t knocked the travel scroll out of Mazi’s hands just then, we might have lost track of the faun, too. As Lucy bent over to pick up the scroll, Aslinne already had the faun one tied up with her leather thong, and seated on one of the two chairs in the room. She placed the other chair facing it. “Try that again and it will be your life,” Zyrina sneered right into the faun’s frightened face. This time I leaned in close, too. “Explosion?” I asked again. Mazi seemed to slump into herself and faded into a pasty white colour that matched the small pearl horns just above her ears. “Oh, that explosion.” The feeble smile through blackened and missing teeth was truly rank, both to see and to smell. “Maybe it was a traveler? Who exploded a shipment of fireworks when he lit his pipe too close to a crate?” This was not the truth! I was in shock. Everyone knew that fauns could not tell a lie. That explosion had had the rank odor of Obsidian magic, not market firecrackers. Zyrina gave our prisoner the stink eye then, and because I really didn’t want to strike a faun I quietly and clearly spoke again: “That is a lie. I’ll give you that one chance, but if you lie again, I’ll let Aslinne strike you.” The faun looked over at Aslinne who struck a menacing pose with her knives out and added a leering grin before waggling her eyebrows aggressively. Mazi looked alarmed. “Okay, okay, okay, okay!” Mazi certainly didn’t want to help us, or tell us anything useful, but her life obviously had value to her, because she finally stammered out, “Hu Nam tried to use a spell in the storage area where his box was, and his skill was not good enough. My master would not have failed. But that pale human failed. He also blew a hole into the tome, and now the secret portal won’t close or lock.” “Is he still here?” I wanted to know. “No,” said Mazi, sounding resigned. “He used magic to travel somewhere else.” Then she added, “His incompetence roused the liches, and they wouldn’t let anyone through the storage room, friend or foe. I got stuck in here and was waiting for someone to rescue me. I didn’t think it would be intruders.” The final sulky answer shone light on why there were liches down here. To protect valuable packages. In a twisted way it made sense. “Who is Hu Nam?” Lucy asked. “He’s a mage from The Southern Red Branch on Elysium Island,” Mazi mumbled. I could hear Aslinne gasp, “THAT’S his name!” “What was he doing here?” I asked. “Something in storage.” “What something?” Mazi shrugged. “He didn’t open the box here, just collected it and used magic to leave. Well, after he nearly blew himself up in the lich storage room, that is. He left a big mess, too. My master is going to be angry when he sees the mess.” Mazi looked terrified at the prospect. “How is it that a faun has been taught to use magic, and possesses a wand?” Zyrina’s question was one I wanted answered also. “My master taught me some basic spells to entertain himself and to see if fauns could be taught to use magic to protect themselves and their master’s belongings.” Mazi almost glared when she added proudly, “I am one of the only ones who can say a travel spell and not die.” “Oh great, fauns with wands.” Zyrina did not look impressed, rather she looked sick to her stomach. “What next?” “I clean up the mess, I suppose?” The faun sounded confused by Zyrina’s musing. “Hey, I found something.” It was the first time Aslinne had spoken in a while and I had almost forgotten others were in the room. She had been going through the bookcase behind the desk and came over to where we were standing around Mazi bound in the chair. The papers in her hands looked like letters. She handed me the pile. “Are you kidding me?” I looked up and brandished one of the sheets. “Finn Beanna AGAIN.” It was a letter from Finn to someone called Krato. I scanned it and growled, “So, it looks as if Finn is the one who sent the mage to Sister Golden Hair in the first place! That Beanna fella has his fingers in far too many pies.” I handed Finn’s letter over to Zyrina to read aloud. Krato, I sent that mage you told me to look out for over to Darkshire Hills. I passed the message to him that Nestor wants to meet with him at Ordanis Mortis too. Let Nestor know that the eggs are secure and have been sent where the mage requested, one in Darkshire Hills and one to secure storage in Central Brittany. That mage is unstable if you ask me. If he weren’t the only one left who knows how to say the spells from that book, I’d say leave him out of all this. Finn Beanna “Mazi, describe Hu Nam to me,” Zyrina demanded. Mazi stared into space for a bit then hesitantly started, “Wears black robes. Has blue and green tattoos. He’s quiet. Carries a little book everywhere.” Here Aslinne gasped. “That’s HIM,” Aslinne breathed. “SHHH,” Lucy shushed Aslinne, who gave her a dirty look. “Doesn’t talk much, but mutters to himself all the time.” Mazi added as an afterthought, “Absentminded. Answers back to his superiors.” Said that in an awed tone as if that was unthinkable. “He was hopping mad at Nestor for having to move his box.” Zyrina was quick to ask the question all of us wanted the answer to. “Was it a box with an egg in it?” It was the faun’s turn to gasp. “How did you know that?” “Where did he have to move it to?” I asked while starting to peruse the second letter. Mazi shrugged, “Over to the poison shop, I think. That’s where the ceremony is tonight.” “Ceremony?” “Poison shop?” “Tonight?” The rapid-fire questions made Mazi blink several times in rapid succession. Then, she answered, “The Cathedral’s under Kal’s magic shop here in Central Britanny, The Unfortunate Apothecary owned by Kal. It’s a ceremony to quicken a dragon egg. I’ve never even heard of that kind of magic before. Hu Nam thought this up from something he read in that book of his. Have you heard of that spell before?” The faun seemed nervous. Then Mazi realized that she had told us about a secret location and ceremony and started weeping and shaking with fear. “So that’s who Kal is,” Lucy nodded. “I should not have told you that. I definitely should not have told you that.” she kept muttering to herself while bashing her head into her hands repeatedly. “My master is not going to like this at all.” “What ceremony?” I asked, curious. The faun looked startled, “Only the biggest experiment ever attempted in Central Britanny. Haven’t you heard? Nestor is arranging everything.” Then Mazi blanched while muttering to herself over and over and rocking back and forth in pain, “Oh no, I did it again! I should not have told you that either.” After that she just sort of started babbling and we could not stop the flow. The amount of gossip that faun had stored in its brain was truly astonishing. Although Mazi had become talkative about the things she knew from her work here at the storage and cartage, she would not budge on telling us anything more about the secret meeting spot, or where to find it, which we sorely needed to. This mage we have been following is called Hu Nam. Somewhere tonight, or tomorrow, was going to be ‘the biggest experiment ever attempted.’ This was definitely something we wanted to attend, and obviously stop if we could. Whatever the experiment was going to be, I was certain Central Britanny was not ready for Hu Nam to unleash a dragon upon its citizens, whether it was a newly hatched baby or not. I turned the second paper over to see both sides. “This one is about that meeting in Ordanis Mortis at the place where we found that cloak. Nothing new here either.” “I know how to find this secret meeting,” Lucy spoke up. “We know it’s at Kal’s poison shop, thanks to Mazi here. There is a town crier down at the docks that I know. I bet he will be able to tell us where Kal has his Unfortunate Apothecary, or at least direct us to another town crier who might know.” I could have kissed her. “Of course, why didn’t I think of that!!” “What about the faun?” Aslinne asked as we were all gathering up our belongings and got ready to head over to the docks. “Oh. Yeah. I forgot about that.” I looked at the pitiful creature, not knowing what to do. Zyrina took that decision out of my hands when she knocked Mazi out with the hilt of her hunting knife before tucking the knife back into her boot. She grunted something about dreaming of dancing fauns into her ear as she gently lay her out flat on the rug. “Let’s go!” said Zyrina, and we did. Echoes From the Caverns The post The Stone Dragon Series – Book 2, Chapter 10 appeared first on Echoes from the Caverns. View the full article
  6. What Happened? When we deployed R106 on the morning of September 29th, we found that there was underlying database corruption. We worked diligently for the next week identifying the issues and attempting to recover the database. During this time we worked on a number of past iterations restored from our backups. After seven days of work we were still unable to achieve stability and made the very difficult choice to restore a database backup saved prior to releasing R105. The type of restore is known as a ‘Rollback’. This means that any and all progress gained from the point of the restored backup will have been lost. This also means that new characters created will no longer exist. What’s my impact? A rollback is like using a time machine. When the Live game server was restored and brought on-line, all progress, stats, etc. are as they were on August 24th at 8am CT. This impacts the following in addition to other aspects of your character’s status: New Characters: If you created a new character during this window it will be missing, please re-create the character and reach out to support for assistance in having any earned XP reallocated to your XP Pool. XP and Gold: We were able to extract information from the most current backup, which allowed us to restore player account XP levels. We are investigating what we can do to restore player account gold. Skills: XP has been placed on your account in the XP pool. We are unable to restore XP to specific skills, so any skill level changes to your character will need to be re-trained. COTOS/Website Purchases: Any COTOs or store items purchased from 8/24 – 9/29 and throughout the outage will be (re) delivered via the Rewards Chest in game. Houses/Lots: If you claimed a lot or placed a house during the period of time the rollback covers, you will need to reclaim. POTs: IF you upgraded or purchased a New POT during the time frame, we are working to re-apply the new or upgraded town to the game. NOTE: We cannot restore decoration work done on lots or in POTs. Taxes/House expiration timer: We have suspended the eviction timer and will keep that in place until at least November 18th. During this time we will be working to clear the back taxes on affected lots. If the deed was obtained prior to 8/24 @ 0800 CT then the deed should be where it was previously: in your bank, Inventory, or storage. Rewards? Please note that Subscriber and Login rewards have been re-delivered as part of the R106 bundles. Due to the game’s structure we cannot re-deliver R105 and R106 rewards separately, so the Releases have been combined into one bundle. Some additional items have been added to the October Login Rewards. What’s next? We have a Livestream scheduled for Friday October 14th @ 4pm CT to go into more detail surrounding the issues and the recovery efforts, as well as the changes we are making to ensure this will never occur again. As noted above there are still aspects we are working on to make accounts as whole as possible. We will discuss all of this in detail on the livestream, along with other aspects that have impacted the players. Did you buy items with COTOS in the Crown store during the timeframe we rolled back over? Though the COTOS will still be in your account, and any COTOS purchased in September will also automatically be delivered to you via the Rewards Chest. We understand that some of the items were purchased when they were on sale, or were available during a Vault or seasonal cycle making it near impossible to re-purchase them. We will be announcing our plans on how we will assist in allowing players to re-obtain these items during the Friday stream! Thank you for being so patient during this calamity! View the full article
  7. What Happened? When we deployed R106 on the morning of September 29th, we found that there was underlying database corruption. We worked diligently for the next week identifying the issues and attempting to recover the database. During this time we worked on a number of past iterations restored from our backups. After seven days of work we still unable to achieve stability and made the very difficult choice to restore a database backup saved prior to releasing R105.... R106 Restoration and Recovery effortsView the full article
  8. Jack T. Lamplighter

    Play Release 106!

    Greetings Fellow Avatars! Release 106 goes live September 29th at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 106 (R106), we offer bug fixes, the deactivation of the Heritage flag (for real this time), and a small upcoming scene preview. For those wishing to participate in any community activities, upcoming... Play Release 106!View the full article
  9. Jack T. Lamplighter

    R106 Outage - Recovery update

    First off. No, the game is not going away. We'll be doing some special stuff as a thanks for being so positive and standing by through the whole thing taking into account lost time and rewards. But we first will need to get through the recovery phase. Please note that all sub rewards will still be delivered when you login - there is no expectation that anything will disappear from your account. Chris, DC and I have made really good progress. Still can't make an exact estimate as... R106 Outage - Recovery update View the full article
  10. Good news everybody! The build issues have been dealt with, and we have just validated the update for tomorrow's update release. This update (which will be R106) will end the era of Heritage account bound items! In addition, the Dungeon/Basement Deco bug fix will be implemented on the live server. Thanks to all the players who tested these and other changes on the QA server! We will be taking the server down earlier than usual, at 7am CT. The update will take extra time to implement... Major Game Patch for 9/29 requires server downtime View the full article
  11. Jack T. Lamplighter

    SOTA NewsPlay Release 106!

    Greetings Fellow Avatars! Release 106 goes live September 29th at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 106 (R106), we offer bug fixes, the deactivation of the Heritage flag (for real this time), and a small upcoming scene preview. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements Vikland Preview Release 106 Patch Notes Latest News and Q&A September Livestream Sales and Bonus Events Release 106 Subscriber Login Rewards October Login Rewards Crown Store Updates Bug Brigade & Testing Directives Streamer Program Upcoming Release Dates Community Updates Community Events & Resources Project to Support: Shard RPG Project to Support: Embers Adrift Project to Support: Avatar Express Resources: Players Helping Players Vikland Preview Sannio has shared a nice assortment of views of Vikland in progress, which is looking much more complete and should be available on QA for player testing soon in this release. Release 106 Patch Notes Below are a list of the updates that are live as of Release 106 in the game of Shroud of the Avatar! R106 is a polish month. Content, additional improvements, and bug fixes are inbound for R107 next month. We hope you enjoy the changes that are live today as of Release 106! Crafting, Decoration, & Inventory Item Changes: Heritage is no more! Items that were flagged as Heritage will now be tradeable without packaging. In response to an AskaDev, twenty soups and stews can now be placed as twenty different deco objects. Created Bug Brigade 2022 Anniversary Cloak. A balance pass has been done on pet foods. Bear Bites and Dragon Kibbles have been set to take three slots instead of two. Bear Bites’ combat health regen and health regen have been reduced. Dragon Kibbles’ critical hit damage modifier has been reduced. Rabbit Paté’s focus regen has been removed. Added description for pet foods to specify that they are for tamed pets, not magical summons. The difficulty level of the recipes for pet equipment components has been lowered from 80 to 30. Item component Silver Studded Roll of Leather, that previously gave pet focus regeneration, will now give some physical and magic resistance instead. Limited land-based deed decoration to the lot size to prevent players from decorating under the terrain. The Shroud of the Avatar has again been marked as a quest item partly to ensure it is removed from the avatar’s inventory during a quest reset. SOTA-70754 Made the special patterns for the dread artifact and final items reshaped with them tradable and able to be placed as decoration. Removed the inherited stats which should only have applied to the real dread artifacts. Radiant Energy Cell: Adjusted FX to properly toggle on and off when switched. Fixed warning from the audio of the turkey decoration spawner. SOTA-67043 Combat & Skill Changes: Fixed issue with Scarecrow creating unidentified debuffs. SOTA-69988 Fixed issue where Pumpkin Head Footsoldiers were sometimes not properly dropping their weapons. SOTA-70492 Fixed issue with Pumpkin Head Footsoldiers using incorrect skills for their weapons. SOTA-70492 Fixed issue with unknown DOTs from mushroom creatures. SOTA-68123 Separated skills for creature Daemon and summoned Daemon chaos bolt. SOTA-70716 Another fix for characters being stuck after receiving two resurrections at once. SOTA-67692 User Interface, Store Information, & Lua Changes: The pet sheet UI was previously showing combat health regen only. It will now show the normal health regen stat in the same way as the player sheet. Changed the stat description “Companion Health Regeneration” to “Companion Combat Health Regeneration” to better reflect what it is. Fixed the display of virtue-related material bonuses. They can now show the values calculated from the viewer’s virtue but will still mention that virtue power affects them. Fixed a visual glitch in the mail UI when resizing the window when there are items attached. Removed erroneous no-trade flag on the Gothic Display Case in the store. A future data migration will be required to fix pre-existing ones. SOTA-70724 Removed erroneous no-trade flag on Fine Oak Bookshelves in the store. A future data migration will be required to fix pre-existing ones. SOTA-70751 Fixed blurry image used for all the Obsidian potions in the store. Fixed blurry image used for the Greenhouse in the store. World and Quest Changes: Battle of Highvale and Blood River Massacre: Updated some beginning popup tips to not appear if your avatar has already completed Battle of Solace Bridge. SOTA-70759 Northwest Blackblade Mountains and Mistrendur scenes: Added “terrain extra properties” to terrain to ensure proper footsteps sounds are made. SOTA-70764 Swamp Encounter: Leaving the Hidden Vale version of the stag/tiger encounter now properly sends players to the Hidden Vale overworld instead of Mistrendur. SOTA-70743 Grunvald Shardfall: The adventuring skill cap is now back at 100. This was previously removed because there was not a way to set seperate levels for adventuring and crafting skill sections. Scene caps are now able to be split. Solace Bridge Outskirts: Private Garridon should now properly force conversation for all players. SOTA-70541 Aerie: When talking with Kyle Behrand about the bonesteel dagger, his tasks have been adjusted to clarify that you need to ask him about Vertas before going to that city to find Kiakis. SOTA-70757 Battle of Solace Bridge: Fixed an issue where new avatars were getting the “Find the Oracle” task in this scene. Avatars with this task will find it archives after they next log in or change scenes. Celestis: Reviewed NPCs and adjusted where some stand, their range of wandering, and other minor behaviors. SOTA-70721 Elysium Mines: Fixed the Minoan buildings to stop “registered with more than one LODGroup” errors. SOTA-70755 Grusk: Added a new daily story for Vishpop the lighthouse keeper. Grusk: Adjusted some discoverable compass markers to be seen only when within a certain range instead of across the entire scene. Jotungrund: Avatars will no longer get compass markers to find more wolf tongues when they don’t have a corresponding active task. SOTA-70760 Jotungrund: Corrected the spelling of “Gertrud” in the “Find Gertrud” task. SOTA-70745 K’rul: Fixed z-fighting on the walls of two buildings. SOTA-70753 Solace Bridge Outskirts: Fixed a typo in one of the rumors given by the guards. Soltown: When asked his name, Varren’s response now has the correct spelling. SOTA-70744 Tanglemire: The redundant “Myndill” villager is now a general merchant who refuses to share their name. The real Myndill continues to be an old man in a different building. SOTA-70750 Tenebris Harbor: Fixed a typo in a statue used to debug Tarian’s capabilities. Player-Owned Town Changes: POT Templates: Added a few ankhs to non-island POT templates, mostly near the center. Arx Draconis Wetlands: Added new village east of Penmawr Island. SOTA-70776 Le Port-Marly: Added new holdfast east of Brittany in Novia. M’hul Island: Upgraded to Town from Crossroads Village and moved to south of Soltown in Novia. SOTA-70747 Nebula Forge: Added new holdfast east of Nightshade Pass. SOTA-70758 Umbra Regnum: Upgraded to Hamlet from Holdfast. SOTA-70746 Player Dungeon Changes: Items lost outside of dungeon rooms and basements will now be sent back to inventory and bank on sceneload. Removed dungeon sample entrance button. These were used at the first appearance of dungeons to demonstrate what they would look like after being built but are confusing to newer players. Latest News and Q&A Livestream The post-release Community Livestream is Friday, September 30th at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a 1-hour community livestream! To enter the prize drawings, type “Fall is here!” into any in-game chat channel OR make a purchase on the website Add-On Store. Please submit questions using in-game universal chat by typing “askadev” before your question. We’ll do our best to answer these questions live on the stream, and we’ll even be periodically posting answers to some unanswered questions in the forums. Watch on Twitch, Friday at 4PM CT! Atos and other members of the Shroud of the Avatar development team go live frequently on twitch.tv/shroudoftheavatar — be sure to get the channel on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!! Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues: Facebook: https://www.facebook.com/ShroudoftheAvatar/ Catnip Games Twitter: https://twitter.com/catnipgames Shroud of the Avatar Twitter: https://twitter.com/ShroudofAvatar Shroud of the Avatar Discord: https://discord.gg/shroudoftheavatar Sales and Bonus Events The following previous sales will continue to be in effect until end-of-day October 2nd: Crowns of the Obsidians will be 20% off. Player Owned Town upgrades for Crowns of the Obsidians will be 20% off. These upgrades may only be initiated by an email to Support. Release 106 Subscriber Login Rewards Scare the crows and your friends! The Rewards Program login items for Release 106 are a Baby Black Widow Spider Decoration Pet, a Pale Scarecrow, and a Pale Scarecrow Mask. Subscribers to the Rewards Program must log in during Release 106 to receive these special login items. The Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following: 900 Crowns of the Obsidians every month Monthly Login Reward Items (about 3 per month) Exclusive Title every 3 months 3 Months: Keeper of the Faith 6 Months: Keeper of the Word 9 Months: Keeper of the Vow 12 Months: Keeper of the Flame 15 Months: Keeper of the Oath 18 Months: Keeper of the Pledge 21 Months: Keeper of the Bond 24 Months: Keeper of the Promise 27 Months: Keeper of the Covenant Pick any Dye 12-Pack every 6 months Pick any three of these 7 Obsidian Potions every month: Potion of Capacity: Increases carrying capacity Potion of Conservation: Reduces reagent use chance Potion of Expedience: Swift gathering on all gathering skills Potion of Precision: Increases Meticulous Collection to all gathering skills Potion of Preservation: Reduces armor and weapon damage Potion of Reclamation: Increases Salvage and Repair to all production skills Potion of Stamina: Decreases focus use from sprinting While subscribed to the rewards program, players also receive these special bonuses: Obsidian Potions are significantly more powerful! 24 Additional Deck Slots! October Login Reward Each account that logs in during the month of October will receive a one-time gift of a Rotten Jack O’ Lantern Mask. Crown Store Updates New in the crown store for September 29th: Snowy Owl Decoration Pet Broadcast Automated Phonograph (Note that new towns come with this item and transferred towns should receive the existing one from the previous owner, so this is only being made available as a convenience for those Governors whose Broadcast Automated Phonograph has gone missing.) …for October 1st: Rotten Jack O’ Lantern Mask …and for October 11th: Baby Black Widow Spider Decoration Pet Pale Scarecrow Pale Scarecrow Mask The Spooky Seasonal store items are available from Wednesday September 28th until Monday November 7th: details summary > * { display: inline; } List of Spooky Seasonal items: Day of the Dead Mask Day of the Dead Mask with Top Hat Day of the Dead Mask with Veil Day of the Dead Colorful Mask Day of the Dead Colorful Mask with Top Hat Day of the Dead Colorful Mask with Veil Day of the Dead Mask 6-Pack Jack O’ Lantern Mask 2015 Jack O’ Lantern Glowing Mask 2015 Jack O’ Lantern 6-Pack 2015 Jack O’ Lantern Mask 2016 Jack O’ Lantern Glowing Mask 2016 Jack O’ Lantern 6-Pack 2016 Jack O’ Lantern Mask 2017 Jack O’ Lantern Glowing Mask 2017 Jack O’ Lantern 6-Pack 2017 Jack O’ Lantern Mask 2018 Jack O’ Lantern Glowing Mask 2018 Jack O’ Lantern 6-Pack 2018 Blood Spurting Headless Mask Ornate Scythe Ornate Scythe Pattern Pack Ornate Spider Legs Cloak Spider Web Cloak Woven Spider Web Cloak Breathe Spiders Emote Juggle Jack O’ Lanterns Emote Juggle Severed Arms Emote Juggle Severed Heads Emote Juggle Zombie Arms Emote Juggle Zombie Heads Emote Puke Blood Emote Rain Spiders Emote Dead Tree with Spider Webs 6-Pack Giant Grim Reaper Statue with Magic Portal Dungeon Entrance Giant Lich Statue with Magic Portal Dungeon Entrance Ornate Giant Grim Reaper Statue with Magic Portal Dungeon Entrance Undead Specimen Vats Set Zombie Cat Zombie Dog Zombie Raven Bug Brigade & Testing Directives! The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was relaunched. The Brigade has been up and running and the volunteers (Alley Oop, Echondas, and Justyn) are in a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to clean up the backlog of bug reports posted by players on the forums. Every month, a considerable amount of development time will be spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels! In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Much improvement has been noticed by the development team and we’re so very excited to see the program’s continued success! The development team would also like to thank all of those who take time to participate in QA Testing Directives. Thanks to your hard work and dedication, many issues and bugs can be identified and fixed prior to content going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives. Don’t forget, the Bug Brigade is open to all players in good standing and bug rewards are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows: Antennae Head Gear and Forum Title 1: “Bug Hunter” Single Ant Cloak Lady Bug Backpack Bug Painting A and In-Game Title 2: “Associate of Aphids” Ant Farm Insect Leg Table Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles” Bug Painting B Bug Sprayer and /bugspray Emote Bug Painting C and In-Game Title 4: “Master of Moths” Butterfly Chair Corpion Chair (Pictured Below) Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies” Hacked Oracle Flyer Giant Blue Butterfly Pet Butterfly Mask Dragonfly pet Fairy Wings Monarch Butterfly Pet Dragonfly Wings Hacked Oracle Crawler Blue Butterfly VFX Orange Fireflies VFX Orange Butterfly VFX If you’ve come to think of Shroud of the Avatar as your home, sign up and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravalox in the main Bug/Feedback forums. Streamer Program Streamers of Shroud of the Avatar can participate in a program to showcase the game and be rewarded for their efforts. Any Streamer who wishes to be included in the Streamer Program can contact Laney via in-game mail with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not: you’re on the list and you don’t need to reapply. Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar. Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual. Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and the LIVESTREAMING title. Rules: To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application. To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program. Monthly Streamer Bundles: On the 1st of each month, qualifying streamers will be eligible to receive 50 Streamer Bundles. Bundles will be sent out to Streamers via in-game mail. A few things you need to know: Streamer Bundles are intended to be given away to stream viewers, not consumed by the streamer. Streamers are not allowed to put paywalls in place for the Streamer Bundles. (For example, giving away Streamer Bundles once the stream reaches a certain number of bits, subscriptions, or donations). Other Items of Note: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord. An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material. Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program. Upcoming Release Dates Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2022 Release Schedule is as follows: This Release 106 – September 29 (Polish) Release 107 – October 27 (Content) Release 108 – November 17 (Polish) Release 109 – December 15 (Polish) Community Events & Resources Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums. Recurring Events: Monthly Release Fishing Contests: This will be a rotating, multi-location contest sponsored and organised by Rajazel, The Town Museum and its Governor Diablotine. Trash to Treasure Dropped Items Turn-In: Some unscrupulous fella has been flooding all of New Britannia with junk: Headdresses, Wings, Backpacks, assorted miscellany of every sort. It’s time to clean this trash up and so a bounty has been placed on all gear crafted by Coswald Dirthmire that is turned in each contest period! Lightbringer Isle Fishing Contest: Why not earn some extra prizes each month and participate in Lightbringer Isle’s monthly fishing tourney? Lots of fantastic prizes — don’t miss out! 500 Crown Leisurely Fishing: Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. You can now win 500 Crowns for record fishies caught in Brittany Fort by anybody at any time in history for display in Sonja Solar’s fishy aquarium museum. Be sure to watch the video indicated in the “Brittany Fort” link provided in the first post to see the full explanation of the contest rules. Lightbringer Isle Auction: Lightbringer Isle hosts a monthly auction held the Sunday after release at 11AM CT! Community Calendars: Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in! NBNN Calendar: This calendar provides a great schedule for NBNN and WRFB programing as well as many other community events. If you’re a fan of the Laz & Jack show or even if you’re hoping to catch them in action for the first time, this is the calendar for you! SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better! Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun! One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these! Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones. Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread. Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures. Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum. Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum. Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out! Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out! Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play. Community Resources: Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community. SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars! Project to Support: Shard RPG Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad. Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals. Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Core Books Bundle! If you’ve never had the opportunity to experience this unique gaming system and setting, now’s your chance! This bundle includes two beautifully illustrated, full-color, hardcover books: the original Basic Compendium and the Magic and Martial Arts book! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character! Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah! So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG! Project to Support: Embers Adrift! Help support one of our team members’ other projects, Embers Adrift! While not yet live, they plan to release later this year and you can join the closed beta now by pre-ordering from embersadrift.com. Check out their newly released video here: Project to Support: Avatar Express [Forum post by Vladamir Begemot] I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site. If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening. You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like. Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game. It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts! So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us! Resources: Players Helping Players The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website. Visit the official Community Resources page for a complete listing of all things community. View the full article
  12. We will be implementing the second patch for R105 on Thursday the 22nd starting at 7am CT. The server will be going offline while the server is updated. The early start is to ensure the server is back up by 10:30am CT. The most notable changes in this patch: * Heritage is no more! - Item's that were flagged as Heritage will now be tradeable. - Some items will remain as no-trade due to special circumstances such as Quest, Log-in, and other Rewards, etc., such as the Row and Village lot... Major Game Patch to go live on Thursday will require server downtime View the full article
  13. Read by Addy Chapter 9. Tempers and Explosions. Before the Lodge… Finally in Darkshire Hills, and after greeting Sergeant John Benton, Aslinne Gradh and Jenny Hawkins, with the mage in tow, had arrived near the third town boundary at the forked road and took a moment to talk before they went on. “We go left here, but if you want to carry on to the village you would take the right fork.” Jenny pointed the two paths out as she spoke, not really looking at the mage while she did. “We might as well go to the Bent Bow Inn and stay the night. It’s still a distance to the Hunting and Fishing Lodge and the day is not fresh.” Aslinne spoke with authority. “The undead we encountered on the road on the way here may also still be near, too. Travelling in the dark isn’t wise.” The mage looked down both paths for a moment before nodding his head and indicating he agreed with Aslinne’s decision. Meanwhile, Jenny had been catching up with the sergeant stationed at the fork; he was a local too, someone she knew from childhood, apparently, from the whisps of the conversation that Aslinne overheard. “OOO the TREES!!” Jenny excitedly exclaimed, as she had for the last hour or so of the journey, about the local fauna and flora. “John, I forgot how majestic they are, and how fragrant the forest. Do you remember that time that little Jimmy got stuck up in one and you helped me get him out before Ma and Pa found him up there? He still owes me for that one!” The sergeant laughed a lout guffaw before remembering his respected position. “We don’t want any trouble here.” Standing to attention, Sergeant John Benton sounded quite stern. Jenny giggled and told him to stop being so hard-hearted. “I’ll meet you later at the Bent Bow for a cold one?” He nodded and smiled before going back to his gruff guard at work attitude and waved them along, “Take my advice friend; don’t make me angry.” Aslinne smiled behind her hand. The ease between Jenny and Sergeant Benton was obvious. “Don’t be daft!” Jenny called out behind her as she walked away from him, “See you at the Bow after your shift.” Then she boldly winked at the sergeant who was now a scarlet shade and trying to hide his smile from someone who might have been his captain who was walking toward the sergeant from the guard tower that overlooked the sergeant’s position at the crossroads. There were mushrooms of several varieties in the forest all around. Jenny begged until Aslinne relented and agreed that, early in the morning, they would go gather some before Aslinne continued on her journey. Jenny assured her that she hadn’t had anything like them. “Look! FLOWERS!!! OOO I love those red ones!! They are what I remember most from home.” Jenny took a large sniff with her nose right in the flower. “I think you may be right. I definitely haven’t seen one just like this one before.” Aslinne winked picking a random bright red flower and holding it out to the girl. Jenny giggled, grabbed the flower, and went skipping on ahead, singing to herself as she went. Aslinne followed with the mage walking companionably by her side. None of them this day had seen the snowy lynx that had followed them off the Sea Byrd, and which had trailed them for several days up until now. They all assumed she had finally gone on her way to wherever it was she was headed, but they missed the big cat’s silent presence none the less. By the time they passed Captain Mike Yates just inside the borders of Darkshire, Jenny was starting to recognize and point out places she had known while growing up and telling funny tales about her adventures in each one. “And this is where I got that scar on my knee that you asked about, Aslinne.” Jenny pointed to a big rock along the path. “I tripped on it while trying to watch a shooting star instead of watching the path in the dark and didn’t see that rock.” “OOO there are some of the mushrooms I was telling you about!! Look at the size of them!” Jenny’s excited voice rang out. “We have to go picking in the morning though. See how the colour is all dark? We want em before that happens.” Aslinne was used enough to the energetic girl that she could completely tune out what she was blathering on about usually, but now the subject was local mushrooms. That had piqued her interest alright and she was paying close attention to this particular chatter. She was also scanning the nearby forest from the road as they strolled but had not yet on her own spotted these wonders of culinary arts that Jenny was so excited about. She did see a few poisons she would be interested in collecting and putting into her satchel to replenish her stock. Aslinne hoped these mushrooms of Jenny’s were actually something different because the brown mushrooms that she found just about anywhere were tasteless and dull. She was always on the search for flavorful ingredients. Aslinne preferred a bit of zing to her food and after a particularly spicy dish the captain had responded well. Afterward she had been given far more leeway in the ordering of ship’s supplies. Oh, my supplies! Aslinne remembered that she had left Old Salty John Sliver in charge against her better judgement; she did not trust him one bit, but he was the only sailor available who applied for the position when Captain Green had ordered Aslinne to accompany Jenny to her home. Aslinne hoped again that her kitchen would not be in shambles when she returned to her post. She still had a long journey ahead of her before then and it was best not to brood on it, as she could change nothing about the decisions already made. So, she kicked a rock in the road along in front of her and occasionally chatted with the mage at her side while scanning both sides of the road for mushrooms and herbs as she walked along. Jenny’s voice floated back to them in waves and didn’t seem to require any participation to encourage the flow of words…or as was the case now, song. “Shrooms!” Jenny’s shriek could be heard far and wide as she dashed to the side of the road and scooped up a small batch of dainty purple mushrooms. “Ba, these are too old too, see?” She held them out for Aslinne to inspect. “They have gone too dark in colour.” * Just over the rise, Coralee Hawkins straightened up from her work and cocked her head to the side. “Jenny?” Then spotting her daughter in the distance, she jumped up and down several times, “Jim! Jim, Jenny’s back! Jim! Come quick!” Down by the river and just barely in shouting distance, Jim Hawkins and his young twin sons looked up from where they had been inspecting the fishing nets already strung out on the tall poles to dry. “Jenny?” “Our Jenny?” Shielding his eyes with his stiff leathery lined hand, he could see Jenny start to run toward his wife. He didn’t recognize the other woman who slowed to a stroll behind Jenny, nor the figure in the flowing black robes who faded into the background and didn’t have time to look because after Jenny hugged her Ma she had turned, sprinted down the bank to the river and leaped into his outstretched arms. “Oh Jenny, it’s good to see you, lass”. There were tears streaming down his face and Jim Hawkins could see his wife wiping her own face as Jenny turned to gather her brothers in the hug. “Jenny, Jenny, is it really you?” Little Jimmy had grown a whole head taller and his leap into her arms nearly knocked the slight girl over. “Hi, Jenny” Jeremy’s theatric whisper was lost in the hullabaloo, but Jenny heard him because she smiled right at him and gave him a big hug too. Then the boys raced up from the river’s edge where they’d been unloading fish from the boat to stand near the stone bridge and stare at the newcomers who had arrived with Jenny. After they had all touched each other and reassured themselves that the moment was real, Ma Hawkins turned around and formally introduced herself to the shadowy mage and the pretty woman who patiently were looking out over the river and seemed to be oblivious to the family reunion and to the two small boys standing and staring at them. They weren’t of course, but it looked that way. Smiling at the strangers Ma Hawkins nodded stiffly. “Thank you for bringing our Jenny home.” * “Oh, Ma, don’t be so formal,” Jenny pulled Aslinne into the family group and introduced her, “This is Aslinne Gradh. Best ship’s cook this side of Spindrift Bay and these are Ma and Pa Hawkins.” Coralee shook the hand of Aslinne Gradh and welcomed her “We really are grateful for you bringing her home, miss.” Jenny looked a little unsure then added, “This fella is… well I don’t actually know who he is, but he has walked with us from the ship and he’s a friend of Aslinne’s.” She nodded in the direction of the figure in black who stood woodenly to the side shrouded in shadow and said nothing but nodded his head formally. “Pleased to meet you,” Coralee first greeted the mage cheerfully. “Welcome to our home. Call me Coralee. James and I are always glad to meet friends of Jenny’s.” The mage nodded and turned to look at the river. Jenny nodded toward the inn. “Ma, they are going to stay the night and go over to the Hunting and Fishing Lodge after some mushroom picking in the morning. Aslinne was kind enough to bring me all the way home so I’m gunna show her the little mushrooms that we like to eat.” She gestured to her brothers, “And those are Jimmy and Jeremy,” she added introducing her young twin brothers, who were both shyly eying up the strangers. “Good luck telling them apart. They lie about it, too.” One of the twins stuck out his tongue at Jenny and the other blew a raspberry. “Not everyone is as blind as you are,” they taunted in unison. This was an old taunt. Aslinne grinned because she could see that Jenny was laughing and started chasing them toward the bridge. “Don’t go far,” Coralee shouted. “We just got her back and it’s teatime.” Turning back to the guests Coralee could see that both the mage and the slightly bashful Aslinne looked uncomfortable with this intro but they were eventually drawn into the obviously joyful family reunion that afternoon. Aslinne won the twins over nearly immediately with her stone-skipping knowledge as they dawdled along the bank of the river behind Jenny and her parents. She led them a small distance away but stayed in sight of their family so Jenny could catch her parents up with the news of the world. The mage followed Aslinne. Jenny noticed the kindness as did her parents who nodded in approval at Jenny’s travel companion. “Tis good to see your face, daughter,” Coralee began. “Do you think you’ll be staying for just one night too?” She asked anxiously. “Ma! I’m home, I’m not going anywhere except my own bed, if it’s still there?” Jenny linked arms with her mother. “It’s always going to be there,” Jim Hawkins gruffly broke in. “Welcome home, Jen.” And he put his arm around Jenny and patted Coralee on the shoulder for comfort. The mage didn’t really speak to anyone, just followed Aslinne down the riverbank, but he looked longingly to the road south. The little family moved on up into the Bent Bow Inn to get the tea water boiling and the lowered tones of their voices could be heard murmuring in the distance as Little Jimmy and Jeremy had a thorough lesson on choosing the exact right round and flat shape and the proper grip for skipping stones and Aslinne had her hands full answering their many questions. Some of them were even about skipping stones. By the time the lads had thrown their fill of stones, they had remembered that Jenny promised them gifts upon her return, so they abandoned their newfound friend and dashed in the front door of the inn. Having thrown one last stone into the stream, Aslinne brushed her hands off before she picked up her pack. She could hear the boys’ high-pitched voices begging for their gifts. Aslinne grinned over at the mage who sat on the bank muttering to himself and studying the small book he carried everywhere, then took one last look at the peacefully meandering stream. She decided. “Let’s settle in for the night. Tomorrow I’ll go pick mushrooms with Jenny, and then we can head over to the fishing lodge.” He nodded slowly in reply and took one more glance in the direction of the fishing lodge, not quite visible downstream. Before long she turned to climb the incline to the Inn and see about a cup of tea. Aslinne had a good look downstream toward the bridge in the south. It was still a little way longer to find the Darkshire Hills Hunting and Fishing Lodge, farther south of Jenny’s family Inn that is. She planned on enjoying this furlough from the ship and had her favorite fishing pole carefully stowed in her bags. “Coming?” Her question wasn’t answered but the mage turned and followed her. Of course, they had a warm and plentiful supper with Jenny’s family and found themselves tucked up for the night in comfortable beds. It didn’t take long before they each were fast asleep. * After waking slowly in comfort, Aslinne quietly woke her friend Jenny and they both snuck out of the Bent Bow before dawn. “See? They’re always far easier to spot in the dawn’s light, aren’t they?” Jenny twittered on about the mushrooms as she skipped through the wooded area. Aslinne collected as many as she could carry and several other plants too. It didn’t take long before they were both laden. After packing up, a quick breakfast at the inn, settling the bill, and bidding Coralee a friendly good day, Aslinne picked up her pack and strode out ready to leave. The mage had been sitting by the river watching the Hawkins boys clean their fish, and James mend nets when Aslinne found him. Again, she repeated her goodbyes the rest of the Hawkins family. They watched the sun fully rise while organizing their packs along the riverbank outside of the inn. A little later, realizing she had fallen behind, Aslinne hurried her step to keep up. It was the first time since leaving the ship that the man she considered her friend, who now walked just ahead of her, had showed some sense of urgency and anticipation. “Have you been to the lodge before?” A little breathless from walking too fast, Aslinne was curious to find out why all of a sudden, the mage had changed demeanor and speed of travel, but she also wasn’t willing to make a direct question of it. He turned his head toward her and the gleam of his dark eyes showed his excitement, but he didn’t speak. She could see the grimace that was his smile though, and he nodded his head under the black hooded cloak that he wore everywhere. His pace didn’t slow down and although he was not much bigger than she was, she struggled to keep up. Then Aslinne deliberately slowed her pace and stopped along the bank just before the bridge they would have to cross before finding themselves at the lodge. “You go ahead; I’m going to stop here at this river crossing to test out my newly repaired rod; the morning is just too perfect to hurry through.” Shrugging out of her heavy backpack, she rummaged through to find her hooks. “I’ll catch you up at the lodge. Just let them know I’ll arrive later, okay?” She trailed off as she looked up then. He was already across the bridge and a couple hundred paces past. “Well, that’s that then.” She felt ruffled and grumpy that he didn’t even pause to see why she had stopped. It’s not as if we had an appointment that we couldn’t miss. What’s his problem? She thought to herself as she forcefully dug near the riverbank with her trusty travel trowel, muttering under her breath. At last, after collecting a little writhing ball of worms she chose a fat wriggling one. Popping it onto her hook and casting into the clear running water helped dispel her mood and she let the stream take her worries away with it. * Still on the path from the Bent Bow Inn, striding purposefully, the mage had not even heard what Aslinne had said when she stopped by the river’s edge. He could wait no longer to get to his destination and was obviously under some sort of emotional strain. When he finally did notice she was no longer walking with him, he looked back. She was still by the stone bridge and had begun to dig into the riverbank with a small shovel. He simply continued on his way, certain she would be at the Lodge before the day was finished. He had some private matters to attend before she arrived. As he walked, he mused. The outcome to the magic he was practicing was not getting any easier, no matter how close he came to the shard fall. It should be getting easier the closer he got. This book was different. These spells didn’t fizzle when they should and fizzled when they should not. The runes were hard to understand. They were written in an old script that had all sorts of additional swirls and loops attached to it. The runes would not adapt to the present and they resisted any change that might lead to a less effective spell. He found himself hearing Aslinne in his mind: “You know I’m not a witch. There isn’t a bit of me with any magical power that I can find, but I have ancestors with the sight, and what I know about magic is this: What you put in you get back, threefold. But only if done with virtuous intent. And: NEVER spell cast for oneself, only in the service of others.” Maybe there was something to this theory of Aslinne’s that he could not get out of his head. What if virtues really did affect his ability to cast these old forms of magic? And the equally interesting thought: do some kinds of virtues and some kinds of vices affect the strength of different schools of magic? He had never considered that the very land might have its own magic; or that each caster’s intent and virtue had a consequence when combined with powerful spells, before his discussions with Aslinne. She believed that not all the magic in the world needed a touch of that cold shard that burned at the very essence of his being every time he cast a spell. She believed that magic and virtue strengthened each other, not magic and shard essence. What if she is right? He shook his head again. “This is crazy talk,” he mumbled aloud as he hurried along, trying to convince himself that he knew what he was doing. No need to go looking for strange magic when the splinter of the shard he carried gave him a boost of magic already. What need did he have of other ways or another knowledge? That woman got under his skin. He shrugged then gave a grimacing grin and spoke softly to himself a spell of clarity. Her logic was profound and her cooking worth the wait; she was an interesting travelling companion, and he had enjoyed their voyage and travels together. Regardless of how sick he was, she had made sure he had food. So, when she had crazy ideas about order and virtues, he felt some sense of responsibility to think about what she told him before he gave her his opinion. If he could just get this spell to work, it would speed things up so much further along when it was time to prove to her that his magic worked, and that he didn’t need to believe in the laws of magic that she seemed to follow. * The sun was beginning to dip lower in the sky and Aslinne sighed, not wanting to break out of the peace she had found for herself on the riverbank that day. After she had caught a good string of five fat fish, all now gutted and gleaming on the fish-string, Aslinne buried the entrails, scattered the remaining worms, and packed up her kit. It was now early evening, and she was feeling the sharp pinch of hunger. Mrs. Hawkins’s sausage and biscuit breakfast at dawn had been too many hours ago. It was time to continue to the lodge. Her pack now seemed heavier after the respite, but she didn’t flinch, she just swung it up and onto her back with a flick of her arms. Her tiny stature no longer stopped her from doing the things she needed to do, and it brought her a sense of satisfaction. She may be compact, but after living in Novia for a number of years, she was now all sinew and muscle. There were no noodle arms left in her world. The old insult from when she first arrived in Novia as an Outlander, unprepared to care for herself, still stung. Her old life of empty leisure in the Outlands was not a temptation for Aslinne, for she remembered vividly how unhappy she had been with no purpose to guide her. Well, now there was plenty of purpose, and at the moment that purpose was getting to the lodge, settling her accommodation, and finding out if the cook, Cordon Ramey, still remembered her recipe for pan fried fish. He was one of the cooks she had met as she travelled around the world selling her fish, and trading with other cooks of Novia for recipes and produce. Cordon was a good cook, smart and funny, but he had a sharp temper and though she enjoyed his cooking and visiting with him, she was always relieved when it was over. At the Lodge… The Lodge’s manager, Goldie, had spent the morning fussing over every detail in the gathering room; it had been months since she had had news from anyone in the syndicate but two weeks ago everything changed. She now had had her fill of “contact” and just now only wished it all to be over and done. She was uneasy finding items for people she didn’t know personally. There was such a risk to herself and her team that she was very picky about who she would procure things for. But. Nestor sent word that he expected her to comply with this odd request from this unknown mage, and report back to him as soon as the mage arrived. Nestor did not allow refusals to his requests. She had been in a state of waiting for days now. Impatiently waiting and fingering the letter she had received; she didn’t need to reread it as she had already memorized its contents. To: The Hunting and Fishing Lodge, Darkshire Hills Dear Goldie, Good day to you. Nestor recommends you highly as the best procurement officer he knows. He insists you will find me what I need. I have been scribing for the Southern Red Branch Syndicate of Elysium Island. We are now exposed but had been working in secret in Jade Valley for a generation or more. Nestor is my contact. I am now one of the only survivors left from the disaster that befell our syndicate at River’s Cross near Jade Valley when our reckless dragon reshaping wasn’t contained, nor the dragon controlled. I am certain you are aware of our failure and the loss of the majority of the Southern Red Branch Syndicate. Seeing the disaster unfold and by luck alone, I escaped notice and capture by using an invisibility spell I had learned, and I fled. The Southern Red Branch Syndicate has nearly been wiped out. Since I am now without a cabal, I will soon meet with Nestor. He wants to know about the research we had been undertaking into reanimating dragons, before reassigning me. After my short stay at the Hunting and Fishing Lodge I go to meet with him in Ordanis Mortis at Los Gardeñias Restaurant to discuss my future. I need your help to find a dragon egg. My syndicate were close to a breakthrough. We had found and translated more spells that will increase our casting strength if we can intone the spells correctly. This proves to be far more delicate of a task then we originally thought. When we succeed, we will be able to reshape creatures once again to our use, as the Obsidian Cabalists were capable of doing hundreds of years ago. Alone, I am the only one left who is trained in the words of the spells of the Southern Red Branch Syndicate. Nestor has given me permission to ask for your assistance in a test of my ability here before I meet with him. I beseech you; heed my words. What I need for this test is a dragon egg. I have seen an egg myself. I know it’s there but could not take it on my own. It is on a small trading ship named the Sea Byrd. She flies a pirate flag, but I have seen no piracy among that crew. I did find a hidden room with a treasure in it. As well as the trove of gold, there are a few dragon eggs. I need two of those eggs. Just two. The live ones; the others are petrified and worthless to me. You need to send a small group there to discretely gather them without being detected. Then keep them secreted at Darkshire Hills until my arrival. The ship is a small full sail galleon that travels the Novian Oceans trading and carrying passengers. She has only a few stops before reaching her destination. It is vital that you send someone to collect the eggs before it leaves the port at Ardoris, without being detected. It’s the last port they stop at before I must visit with Nestor, and before my arrival at your lodge. The eggs are hidden in a secret room in the crew quarters. I have included the ship’s schedule. Take the eggs to your lodge; I will meet you there within three weeks’ time. I trust you will have managed this task before my arrival. I have been practicing a spell I found that will speed up the hatching. Do not fail, Goldie. Nestor is counting on this success. I need those eggs. Keep this secret. With Respect, N. PS: I travel with a human woman, Aslinne Gradh, who gives me the perfect reason for visiting Darkshire Hills and collecting the eggs. She is not of the Syndicate. Do not involve her. H. * Upon arriving the mage strode into the Darkshire Hunting and Fishing Lodge. There was no time to waste. “You there!” he pointed at the first person he saw. “Find me the manager at once!” * The trembling youngster working at the front desk had never seen a ranked Obsidian mage before and was obviously shaken by the blue and green tattooed face. After delivering the message to Sister Golden Hair, who had been hanging about all morning with the new guest from Central Britanny that had arrived the day before, he scampered off and didn’t report back to work again until the next day, when he was whipped for his lackadaisical attitude. * Sister Golden Hair introduced herself as Goldie and calmly led the mage she had been expecting up a set of stairs inside the building. There, another man in black looked up from the fire he had been staring into while sunk into a comfortable chair by the lit fireplace. She then introduced Mister S who pointed at the wooden box he was resting his feet on. And then Goldie looked squarely back at the mage. It was obvious H. N. was not here to fish; he stuck out like a lighted lantern in a dark room. He was obviously a mage of rank and should be introduced with all the rites, but all Goldie knew him by was the H. N. that he signed at the bottom of the letter; she could not introduce him to S because she did not know his name, either. After staring for a short intense period, the mage went straight to the topic. “You received my letter?” The mage enquired of Goldie as he settled himself into a seat by the window. She nodded and patted the pocket she kept it in. His eyes flicked to Mister S. “My Eggs?” the mage inquired. S nodded too. It was he who had successfully spirited the requested eggs from the belly of the ship. The mage looked them both over with his unnerving stare. “Send one to this address” The mage held out a slip of a paper. “The other I need here.” S again nodded assent, but tersely replied, “It was not accomplished without considerable difficulty. That ship was well guarded.” Before he said any more, he asked, “Do you have my payment?” “Yes. All in good time. First, I need to set up an area to cast this spell. Is there a gathering spot?” The mage looked out the window and saw Aslinne dawdling along the path. “Quickly, my companion approaches.” “Well, not a temple. But we do have a casting place, at one of the local potions shops,” Goldie wrote the address down for the mage in front of her. She knew enough about Nestor to realize she would do whatever this mage needed in order to stay in Nestor’s favor. She continued as she handed him the address, “Where we can set you up to cast this spell.” “No.” The mage shook his head. “Why not?” He looked at her with a sneer, “Because it is a DRAGON egg. Perhaps the out of doors? Or away from public view would be more suitable to the subject?” She looked a little sheepish. “Oh, right. I didn’t think of that.” Joining him at the window and watching Aslinne’s compact wiry form approach she added, “How about out back of the Lodge in the forest away from the other guests? Is that private enough?” “It will take a few days to set up.” Goldie decided. “The day after tomorrow.” The group of three exchanged additional terse remarks as they made their way out the back door of the Lodge with the large box between them. It didn’t look heavy as much as it looked awkward to carry. Five acolytes trained by Goldie followed them solemnly, pleased they had been invited to participate and trying not to trip on their brand-new robes. The Explosion… Coming around the final bend in the path, Aslinne smiled. The lodge laid out in front of her was welcoming and rustic. Settling in was simple. There were only a few rooms, not many guests, and it was a fairly private location. By the end of the day, it was easy to forget the speed of the world while fishing off the small dock in front of the lodge, or watching her friend Cordon cook the just-caught fish with fine herbs and beautiful vegetables. It was a true pleasure to be pampered and fussed over and a rare treat. That night she tucked into her meal with gusto. Aslinne didn’t see the mage around the lodge that day or the next, as she rose early to fish and he was gone from his room by the time she returned, but she knew he was still there from the gossip of the staff. He did stand out from the others. A little different is the way most put it. She smiled. He was different. And his heart and mind were far different from any she had met in this land thus far. He was far more innocent than his demeanor would suggest. It was a challenge to be friends with him alright because he seemed to have no regard for anyone but his own self. Ignoring her like this really wasn’t something she liked very much but there was little she could do unless he decided to be social. So. Resting. Fishing. Eating. Resting. Fishing. Eating. Though she wanted to find out what his flurry of activity was all about, it could wait until she had had her fill of fishing for, and eating, pan-fried wonders. On her second full day at the lodge, as she was enjoying a late lunch and sopping up the leftover butter on her empty plate with crusty bread, a loud explosion rocked the foundations of The Hunting and Fishing Lodge of Darkshire Hills. Smoke and fire billowed from the area just to the west, somewhere out in the woods. Aslinne and Cordon raced to see what had happened. Aslinne had her knives out and she felt ready for whatever they might find. They found smoke and fire and a large hole in the ground. Cordon went immediately to the slightly blackened figure of Goldie who was trying to get up from the smouldering turf. The mage lay several paces from the crater. And there were charred figures of the five acolytes who didn’t escape the explosion. The mage coughed and moaned when Aslinne knelt down to see if he lived. He lived. “What the Titans are you doing?” She did not shy from her anger and concern. “Do you want to be killed?” She helped him sit up slowly. He did not speak, he just breathed deeply several times and then took a look around, blinking in the smoke and dust. He still had his little book clutched tightly in his hands and he stroked it then tucked it into the pocket of his vestment before doing anything else. “Nothing,” he whispered hoarsely. “No, not at all.” * He didn’t say anything else in reply; he just simply stared into the blast center with what looked like dismay. Running his eyes over the dead bodies he looked around frantically. “Where is he?” he muttered to himself. When it became obvious to him that S was gone, he pounded his fist on the ground in frustration. Not only was S gone, but the dragon egg was also gone. The grim expression he could not hide pulled his face into what looked very much like a bare skeleton. * “Again?” The red in Aslinne’s hair seemed to ignite with her flash of anger. “This is IT. I’ve had it. I have been putting up with your complete disregard for life for long enough. You are going to blow yourself to smithereens. Not to mention that there are five dead people here right now.” “You think I don’t see what you are doing? You think I don’t know you have secrets?” Aslinne was still warming up in her angry tirade. “All these weeks and you still don’t understand what the virtues of courage, truth, and compassion have to do with success? You still think that you can force whatever you are trying to do? What in Novia are you trying to do?” She nearly shook him until she remembered he was recovering from the blast. “You know nothing.” He said it dispassionately, but she could see that her words had rattled him. She didn’t think he had experience with many of the virtues. “Nothing? Don’t be daft,” she returned bitterly, turning her back on him. “I’ve brought you back from the brink of death. I know all I need to know about who you are.” “If something doesn’t go your way then you simply walk away, don’t you?” His cutting words rang true but Aslinne was far too angry to admit her own shortcomings. He said nothing but muttered under his breath in a language Aslinne did not recognize as he rose unsteadily from the ground and brushed off some of the leaves and dirt clinging to him. “You know nothing about me. Nothing.” She didn’t shout but spoke with disdain. “And you are the one who walks away. Like the other day, leaving me behind without a word. If you want to have a friendship with me, this isn’t the way to go about it.” “I don’t need you.” His words hit Aslinne like a rock. “No, I suppose you don’t,” she shouted. “But that’s not what friendship is built upon. It’s not just about your own needs; it’s also having compassion for another person that sustains friendships. You don’t seem to care one whit about anyone but your own self.” Then gesturing to the dead bodies of the acolytes laying discarded nearby she sneered, “You think the lives of these people who have died here have no worth other than for misuse by you?” Aslinne shook her head sadly. “I’m not going to chase after you anymore. If you want to be friends with me, then be brave enough to learn to live truthfully, and with compassion. I don’t want to see you again until you learn what that means.” Then she hung her head in painful resignation. “I’m going to my room. You can clean up your own mess.” And with that she got to her feet and spun away from the stunned mage. She strode away with tears in her eyes, but she was not willing to show him her hurt. He had taken up enough of her time with his complete lack of common decency. She knew she loved him but she also had her limits and he crashed into those today. * The mage followed her movements with his eyes, but he didn’t stir from his resting spot. Considering her angry words was a slow process. He didn’t know what he had done to deserve her wrath, but she certainly seemed to think he deserved a good lashing. However, the thought didn’t linger. He was still looking around for the egg but it was blown to smithereens. The spell to hurry the hatching did not go as planned, obviously. His grim expression still hadn’t changed when Cordon returned with the needed cleanup crew and they began gathering the dead and carrying them away in a wheelbarrow. He watched the bodies as they were loaded. Goldie was not among them; neither was S. Aslinne’s words rolled around in his head but he could not make sense out of them. No one approached the mage. No one dared. He had the book, but the egg was gone. Now he recalled, during the casting of the spell S had sidled up to him and tried to touch the book in his hands. It made him lose his focus and he misspoke during the casting. The resulting explosion was obvious. His eyes narrowed and his lips thinned out as he pursed his lips in annoyance. Goldie had been one of his few syndicate contacts, and he now realized that someone had gotten to her. Probably Nestor. Well blast, if S knew enough to try and take the book then he was no longer safe here, either. And he wanted the rest of his spider’s eggs back, too. They were in storage with the other dragon egg. He took Elnoth’s Cartage and Storage Central Brittany calling card out of one of his many pockets and stared at it for a few minutes. He didn’t even go back into the Lodge. He pulled a travel scroll from a different robe pocket and muttered the incantation quickly before he changed his mind. Aslinne was not going to like this. He didn’t need her anyway, right? Right. There was a twinge of pain when he thought about her and her kind green eyes and bright red hair floated into his mind. With these images swirling in his head, he could feel himself start to fade; it would not be long until he arrived at his location. Just as he vanished, the calling card fluttered to the forest floor. * After several hours, Aslinne’s temper subsided and she felt the need to go and check up on the mage, as she had left him sitting in the forest surrounded by destruction. She felt sheepish now that she had lost her temper. Perhaps he was still there, injured. She left her room and walked back to the site of the explosion. There was no mage there. There were no longer other dead bodies there either, but there was a large snowy lynx sitting patiently in the forest right where she had left the mage. “Kitty!” she exclaimed, “what are you doing here?” Walking over to the feline, Aslinne gave Kitty a scratch under the chin. “You are a good girl, aren’t you? Did you follow us all the way here from the ship?” As she petted the cat, Aslinne glanced down and saw a small calling card stuck on one of Kitty’s claws. Kitty seemed to be offering the card to Aslinne. “Is that where he went?” She looked into Kitty’s eyes. Kitty simply rubbed up against Aslinne’s leg and purred. And with that answer, Aslinne pocketed the card. “Well, we’ll see if I feel like looking him up again,” she sniffed. With this decision made, her heart a little sore, and her spirit slightly bruised, she decided to return to the lodge. And good riddance to the mage! Who needed a stupid old mage for a friend anyway? She asked herself that many times as she and Kitty picked their way through the rubble and headed back through the forest to the Lodge. The Day Before the Explosion… Lucy Featherbright, Zyrina, and I finally arrived at Darkshire Hills after our hectic journey from Ordanis Mortis. Just inside Darkshire Hills, at the base of the peaks, we came upon a local bulletin board. Zyrina and I scanned it for information while Lucy looked at some interesting mushrooms that were nearby. We were in luck: The Bent Bow Inn had a poster up on the board and gave clear directions for travelers. There was a signpost just ahead and we knew from the posted flier that we needed to take the road to Town Boundary Three, and then fork left to get to the Bent bow Inn. This should be easy…but of course, somehow, we managed to arrive at the wrong location, and by the time we found our way back and took the correct fork, it was late at night again. Instead of setting up camp, Zyrina wanted to press on to the Inn and the rest of us agreed. We had slept rough for enough nights since leaving Stinging Tree Hollow that the thought of hot water, hot meals, and a warm bed were all very enticing. We picked up our bags for one last push and arrive we did; in a thick fog, late at night, and raining to boot. It was a wonder the Innkeeper opened his door at all. He did. “Mr. Hawkins? My name is Lily Byrd and I’m the sister of the Captain that your daughter Jenny worked for on the Sea Byrd. Hello.” Here I stuck out my arm in a salute of truth. “We are searching for the woman who travelled with your daughter. Is Aslinne Gradh still here?” He returned my salute with the salute of compassion, “First, come in and warm up. My name is James. This is my wife Coralee. Welcome to the Bent Bow.” The innkeeper stepped out of the way and let us sopping wet travelers into the inn before barring the door once more. “Can never been too safe,” he mumbled while he patted the thick wooden door. “Now what can I do for you? Looking for Jenny’s friends you say?” He paused looking them over again before nodding and answering in his slow measured way, “They aren’t far off. We can sort all that out in the morning.” Our looks of relief must have been palatable. He pointed us drenched travelers to a room and sent up warm water to wash with and a hot stew with bread and ale. It was luxurious. I decided we all needed a little pampering, so I gave a little extra gold and arranged baths for myself and each of my companions. It was not entirely altruistic as the combined scent of me and my friends was beginning to make even my eyes water. We took turns in the large bathtub and afterward fell into our still-warm meal with relish. There was no time for anything more, as we were worn to the bone. Sleep took us swiftly. * Zyrina was the first awake in the late morning. She dressed silently and tiptoed out of the room while Lucy and I snored gently under our comforters. Downstairs she found the Innkeepers sweeping up and doing dishes as they quietly talked to each other and occasionally laughed. It made her smile to see an old couple still enjoying each other’s company after many years together. “Mornin’ sleepy head!” Mrs. Hawkins put away her broom and came over to Zyrina with a steaming pot of dark black tea, thickly steeped. She poured the steaming hot beverage as she spoke, “How’d you sleep?” Giving Zyrina a once-over, she clearly took in the stains on her well-worn garments as well as the bags under her eyes. Zyrina grimaced, “Better than I have for days, thank you Ma’am.” “Call me Coralee, dear. Is there anything else I can get you?” Shaking her head once, she hesitated a little before going on, “We are trying to catch up with a traveler who we have been following for almost a month. I believe she escorted your daughter Jenny home from the Sea Byrd where they both worked. Do you know where Aslinne Gradh is staying? Or her traveling companion? And I believe there was a snowy lynx with them as well, but you may not have seen the cat.” Here Zyrina paused to take a breath and blow on her cooling tea. “Oh, them.” Mrs. Hawkins gave a toss of her head toward the south, “They moved on down to The Hunting and Fishing Lodge of Darkshire Hills the day after they arrived. It’s south of here following the river and a little further south of the next crossing. Our Jenny is not yet home either. She’s gone out mushroom hunting early this morning, again. She has planned on being out in the woods all day picking. Aslinne taught Jenny a new recipe. Some kind of soup.” Here Mrs. Hawkins licked her lips. “I think she’s making some for our supper tonight too.” Then she added, “Are you going to be staying another night?” Zyrina shook her head again and sipped her tea. James Hawkins finished up the sink of dishes, leaving them to airdry on the sideboard. “That Aslinne is a wonder. I never ‘spected to see our Jenny back home after she left so determined to go to sea like I had when I was young, and yet here she is glad to be home and willing to help. Aslinne taught Jenny some patience that I didn’t see in her before she left. I’m glad Jenny took to that cook.” He shook his head with a puzzled grin on his face. “But that other fella. He’s different, alright. Mumbles to himself and doesn’t talk much. Don’t make much sense either talking about eggs and books and secret meetings.” Zyrina took another long sip of tea. “Oh?” She didn’t bat an eye. He went on, “Not much more I can say. Before they moved on to the lodge, he came up the river and watched the lads and I pull in the day’s catch but didn’t offer so much as a finger to help. Isn’t that right, lads?” Here he nodded to his sons who were knitting socks by the fireplace. “Just sat there listening to us work and him reading out of that little book and muttering to himself.” He seemed quite grumpy about that. “Spent a lot of time watchin’ people but not actually having anything to do with people, y’know what I mean?” Mr. Hawkins seemed disturbed by this. “It isn’t just that, neither. It’s the way he stares. It’s as if he knows nothing about anything and is taking it all in, good and bad, only…well, only it almost feels like he doesn’t know which part’s virtues, and which part’s vice, and he don’t care to know, neither.” “Oh, James, you do prattle on! You don’t want to be bothering the little miss with your insights about strangers,” Coralee admonished her husband with a light touch on his arm. “She’ll meet him soon enough I suppose, if she’s going down to the Lodge.” She looked over at Zyrina again, “Are you wanting to wait for the others before you go?” Zyrina nodded and took another gulp of coffee. “Yes, Ma’am. And thank you for the information.” Here she nodded toward James Hawkins, “Do you know how long they are staying at the Hunting Lodge?” The Hawkins looked at each other in that way that old married couples do, talking without words. “I don’t reckon we do know that. Neither of ‘em said much when they were here,” Jim Hawkins told Zyrina. Mrs. Hawkins added, “Well, at least I think Aslinne is still there. Are you going over today?” “Yes, ma’am we are.” My voice carried over to them and Zyrina turned to see both Lucy and me clomping down the stairs refreshed, dressed, and ready for the day. Even if that day was nearly half finished. “Suit yourselves. I’ve got something prepared to break your fast.” Coralee Hawkins spoke even as she moved to serve the rest of us morning tea and then serve a meal. Lucy especially seemed interested in the big eggs she spied in a bowl on the counter. Mrs. Hawkins stirred up massive cheese omelets, took warm pancakes out of a steamer, and fruit salad from the cold room in a blink of an eye. Then she wrapped banana bread and cheese in some soft cloth and left it for us to take on our travels while we ate our morning meal. And ate. And ATE. Waddling out of the Bent Bow Inn an hour or so later, we three looking rested and satiated. Waving to the innkeepers as we took to the road just in front of the inn, past Mr. Hawkins’s fishing boat and nets, and after spending a few minutes admiring the brand-new masterful rock skipping skills of Jenny’s little brothers, it felt good to be walking again. The rest and the meal had worked their wonders. It was not long before we spied the stone bridge that Coralee and James had described to us. We knew the Lodge was just on the other side and down the bank of the river around a bend by a small dock. Each of us unconsciously squared our shoulders and hurried our paces in unison as we stepped onto the bridge. We were closer to our goal than we had been in a month. I looked around carefully, hoping to see Kitty sitting in the shade watching us. I didn’t, but I saw Lucy making the same sweeping search through all the bushes as I had done. * Aslinne had been sitting on the soft turf of the forest floor with Kitty, who was watching Aslinne carefully. They both stared into the forest for a long while. Aslinne found herself stiff when she rose. Stretching, she looked over at Kitty, “Well Kitty, let’s go get some tea and figure out what to do next, okay?” The feline gave her a quizzical look, stretched, and started down the path to the hunting lodge. Coming closer to the building Aslinne could hear several voices and laughter. There must be new guests staying at the lodge. She was not sure she was in the mood to visit with other guests, but she had to go past them to get up to her room. However, upon opening the back door, Aslinne found familiar well-armed and well-provisioned women playing a joyful version of checkers that included three people. They were currently laughing their heads off at something and turned as one to see who had come in. Only one of them was unfamiliar to her. * Lucy was the first to speak, “Aslinne?” “Who’s asking?” she winked at Lucy. Then she spied me and Aslinne continued, “it’s me, Aslinne. Lily, don’t you recognize me?” I took note of her tear-stained cheeks and sooty clothing and nodded. “Of course, I do.” I could see she was in a state of anguish. “What’s happened?” That’s when she broke down and started talking too fast, crying, and wringing her hands. We heard the whole story. How she’d met someone on the ship who completely intrigued her while they were travelling in the far north and how after several adventurous months at sea, travelling on wagons, and finally walking, they had arrived here at the lodge to have a short fishing trip and time to enjoy some peace and quiet. Then she told us about the explosion. And the argument. Zyrina swore. Lucy whistled, and I just sat stunned. Lucy asked anxiously, “have you seen Kitty? She’s been following you.” “Yes, she’s just outside finishing off the fish I couldn’t eat for lunch.” “YES!” Lucy’s booming voice reverberated through the whole lodge and she leaped to her feet and ran out the back door in search of her brother’s cat. “Do you know what the mage was trying to do out in the forest?” I asked thoughtfully. “Nope. It’s not the first time he’s started a fire when casting, but this time there was an actual hole in the ground afterward.” She was going to elaborate but Zyrina cut her off. “Is he still here?” she urgently asked as she started for the backdoor. With her eyebrows raised and just about ready to give the strange woman a blast, Aslinne was restrained by my touch on her shoulder. “That’s Zyrina, my friend. She is rather blunt but one of the best people I know.” Aslinne shook her head no to answer the question then nodded to me and relaxed a little but she still didn’t look pleased with Zyrina’s brusque tone. We had wandered out the side of the lodge while I explained what we knew so far, and why we were so interested in her boyfriend. At a long table under a lovely, shaded canopy while we watched Lucy check Kitty over for injury, Aslinne asked a few questions herself. Cordon overheard our conversation, said nothing, and with a flourish placed some lavish plates of fantastic smelling fish in front of us. He joined in the conversation about Aslinne’s mage after Aslinne introduced him around as the most talented chef she knew. “That mage was nothing but trouble,” he said with tightly pursed lips. “First there was all that business about getting a dragon egg, and then all he managed to do with it was to blow everyone up.” Cordon was obviously still disturbed from having just finished digging graves and burying the charred bodies. “That’s no way to run a restaurant, or a fishing lodge, or anything, anyhow, anywhere.” “Dragon egg?” I looked up at Cordon standing near the rotating spit while he enthusiastically basted the meat there with a brush full of fat and flavor. “Did you say dragon egg?” I repeated this a little louder. He ducked his head, “S returned with them.” “S, yes, we’ve seen that name before.” Zyrina nodded. “I don’t know where they got the egg, but they seemed pleased when it got here. Then that mage showed up and BOOM. Now the egg is gone too.” Cordon had finished the basting and set the pan of sauce down near the roast before wandering back into the lodge muttering under his breath about the kitchen staff and salt. “Is he trying to hatch or control another dragon?” Lucy spoke sharply, having leaned in to hear the conversation. “Maybe,” Zyrina noted as she strode back into the room. “He’s gone. I checked his room.” “Gone?” Aslinne looked stunned. “What do you mean gone? We just had a fight. Where did he go?” She got up and looked frantically all around her, as if she would see the mage pop out of the woods. “I’m not done arguing with him.” “Oh, for pity sakes! We have found Kitty and you, Aslinne.” Zyrina looked frustrated. “Now we intend to find the mage. I think he’s got an artifact that we have been looking for and I think he doesn’t know what to do with it.” “What artifact?” Aslinne asked. First there was silence. Then I launched into a long-winded explanation, and by the time we were done eating our supper, Aslinne knew most of the story. She sat quietly just staring into the forest. Lucy wailed, “How does he keep getting away? Does he know we are following him?” “Let’s go find him.” Aslinne said with quiet firmness. She looked both sad and determined. “There’s hope yet.” Lucy, Zyrina, Aslinne, and I all stared at each other thinking that Aslinne was delusional then slowly one by one we nodded. Kitty yawned loudly and arched her back. Our company had grown by one human and one feline. I sighed. “Fine. But how are we going to find him if he’s disappeared?” Aslinne’s eyes twinkled brightly, which I was beginning to understand meant that she had an idea. She pulled Elnoth’s card from her pocket and handed it over. “I think he’s going there.” I looked at the address, “Elnoth? The Viking elf? How in the world does your mage know Elnoth?” The receipt attached to the back of the card was for new storage at Elnoth’s Cartage and Storage in Central Britanny. For one large box marked fragile. “OH!” I exclaimed, “I know Elnoth! He lives in Jade Valley, too. His cartage is only down a bit from my family’s boardinghouse in the South West of the city.” I looked somber for a moment, “Elnoth isn’t the kind of man who would be an Obsidian sympathizer.” “Whatever is going on at the storage place, I’m almost certain Elnoth isn’t involved; but we might find out something if we can find this storage item.” Zyrina looked thoughtful, too. “There are far more cabalist activities in New Britannia, and they are far closer than I had imagined. I wonder if Lord British is aware of how close it is to home, or Lady Arabella for that matter; it is her city.” Lucy also had thought about this very subject most of the way from Darkshire Hills. Zyrina didn’t add a comment but apparently could make out what I was thinking, “You think the egg is at this storage facility?” I nodded. “We just passed through Central Britanny…” Lucy trailed off. She was already repacking her bag. She knew we would be leaving soon to find the mage. “We should get that book from him before he blows up something even bigger.” Zyrina nodded grimly. “We leave in the morning. Are you coming Aslinne?” Aslinne thought for a few moments. “Yes, I believe I will. I’m travelling north regardless. We parted in anger, and I’d like to have a chance to apologize to him for my outburst.” I stared at her. She could not be more obviously in love, but I don’t think she herself knew that she was in the throes. That mage had been responsible for much destruction wherever he traveled and I for one was not convinced of his good intentions, nor his virtue. I could not see how he was lovable but apparently Aslinne saw something that no one else seemed to. It gave me pause to think, because Aslinne had a good sensible approach to life. She was not easily taken advantage of, and her steadfast attitude toward the mage made me reconsider. Maybe there was something I wasn’t seeing. “We need to get that book from him before he does any more damage,” I stated. The others nodded. Well, Aslinne didn’t, but she looked very thoughtful. Then we got to work, planning our trip to Central Britanny, catching Aslinne up with the whole story, and listening to Cordon who had overheard many of the conversations around the lodge. No one usually noticed a waiter in a dining room unless they want something for the table, but now we were all ears. As he repeated some of the gossips, he moved around efficiently and eventually started serving the meal he had spent the day preparing. We listened to his stories, stuffed ourselves on the fabulous second supper, talked and planned late into the evening, and when it seemed that there was nothing left to add, we each found a bed. Echoes From the Caverns The post The Stone Dragon Series – Book 2, Chapter 9 appeared first on Echoes from the Caverns. View the full article
  14. New Bug Brigade’s 2nd Anniversary Party! Please join us for a party celebrating the 2nd anniversary of the new Bug Brigade, hosted by the Bug Moderators Ravalox, Alley Oop, Justyn, Echondas, and our newest Bug Moderator (to be announced during the party)! The party will start Saturday the 10th at 7PM NBT in Ardoris on the Bug Brigade’s Houseboat indicated in the image on the right. Justyn will be spinning tunes on WRFB while the party-goers dance, play party games, and more! You... Bug Brigade’s 2nd Anniversary Party! **This Saturday**View the full article
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  16. Jack T. Lamplighter

    Play Release 105!

    Greetings Fellow Avatars! Release 105 goes live August 25th at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 105 (R105), we offer bug fixes, the deactivation of the Heritage flag, and a small upcoming scene preview. For those wishing to participate in any community activities, upcoming one-time and recurring... Play Release 105!View the full article
  17. Jack T. Lamplighter

    SOTA NewsPlay Release 105!

    Greetings Fellow Avatars! Release 105 goes live August 25th at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 105 (R105), we offer bug fixes, the deactivation of the Heritage flag, and a small upcoming scene preview. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements Vikland Preview Heritage Flag Deactivation Release 105 Patch Notes Latest News and Q&A August Livestream Sales and Bonus Events Release 105 Subscriber Login Rewards September Login Rewards Crown Store Updates Bug Brigade Second Anniversary Party Bug Brigade & Testing Directives Streamer Program Upcoming Release Dates Community Updates Community Events & Resources Project to Support: Shard RPG Project to Support: Embers Adrift Project to Support: Avatar Express Resources: Players Helping Players Vikland Preview Sannio’s upcoming scene in progress, Vikland, is apparently a small village of barbarians. I’ve heard they’re raiders who ransack other communities up and down the west coast of Slangemagge, but there’s nothing worrisome here in the village or in the hills further inland. Heritage Flag Deactivation Yes, the rumors are true! Due to overwhelming community request, we are disabling the Heritage flag on all items purchased in the Crown Store. This applies to items bought in the past and items currently listed in the store. This change is planned to be put in place with a patch on Friday September 2nd. What is Heritage? Items currently marked with the Heritage flag are bound to the account that purchased the item. In the store this is indicated by the lion icon and the item names showing green, indicating that they cannot be traded (unless packaged for trade with Crowns.) We are overriding the effects of Heritage items so they may once again be tradeable. Feel free to gift all your friends with fancy outhouses! RMT (Real Money Transactions) are still not supported by Shroud of the Avatar, in so far as Support will not assist in any issue arising from a player to player RMT trade, and RMT advertisements should not be made on any of the official SotA social channels (Discord, Forums, in-game chat, etc.) We recommend using one of the existing (or maybe even a new) player-run website/forum for RMT trades. Release 105 Patch Notes Below are a list of the updates that are live as of Release 105 in the game of Shroud of the Avatar! R105 is a polish month. Content, additional improvements, and bug fixes are inbound for R106 next month. We hope you enjoy the changes that are live today as of Release 105! Crafting, Decoration, & Inventory Item Changes: Allow items to be placed on the Small Nightstand. SOTA-70695 Fixed a typo in Fragile Trailsend Tunnel Key description. SOTA-70687 Fixed the icons for two Puzzle Cloaks. SOTA-70685 Fixed an issue where the Belt of Control, Legendary had less Tame Health Level Modifier than the Rare version. A fix for the Tame Critical Hit Damage Multiplier is coming soon. SOTA-70688 User Interface, Store Information, & Lua Changes: Adjusted the lot expiration text to reflect that the decorated lot can be retrieved from the Property Manager instead of the bank. Made Lua function button textures optional. Updated Avatars Radio stream location. SOTA-70694 World and Quest Changes: Fixed an issue with dynamic resource nodes not rewarding XP scaled for the scene tier. Fixed low-tier nodes’ durability costs for dynamic nodes. SOTA-70560 Fixed a null exception in the lost mail quest when triggering the keyword “lost mail” in the chatbox. SOTA-70486 Brittany Fields: Moved a tree which was blocking the road with its limbs. SOTA-70701 Castle Atos: Added a guild registrar inside the throne room entrance. SOTA-70702 Etceter: Updated the quest logic so that the “Get Information from Lady Ransom” compass marker goes away at the proper time. SOTA-70699 Grusk: Fixed some walls that had z-fighting. SOTA-70700 West Perennial Trail: Removed a floating spider web. SOTA-70696 Player-Owned Town Changes: Mith Trysull: Fixed Governor name. Rajazel: Added a custom loading screen and message. SOTA-70706 Traveller’s Rest: Upgraded to Metropolis. SOTA-70698 Latest News and Q&A Livestream The post-release Community Livestream is Friday, August 26th at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a 1-hour community livestream! To enter the prize drawings, type “Fall is on its way” into any in-game chat channel OR make a purchase on the website Add-On Store. Please submit questions using in-game universal chat by typing “askadev” before your question. We’ll do our best to answer these questions live on the stream, and we’ll even be periodically posting answers to some unanswered questions in the forums. Watch on Twitch, Friday at 4PM CT! Atos and other members of the Shroud of the Avatar development team go live frequently on twitch.tv/shroudoftheavatar — be sure to get the channel on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!! Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues: Facebook: https://www.facebook.com/ShroudoftheAvatar/ Catnip Games Twitter: https://twitter.com/catnipgames Shroud of the Avatar Twitter: https://twitter.com/ShroudofAvatar Shroud of the Avatar Discord: https://discord.gg/shroudoftheavatar Sales and Bonus Events To commemorate Labor Day, until end-of-day September 5th: Double XP will be enabled. Crown store sale category items will be 30% off. Crowns of the Obsidians will be 20% off. Player Owned Town upgrades for Crowns of the Obsidians will be 20% off. These upgrades may only be initiated by an email to Support. Release 105 Subscriber Login Rewards These rugs are made for walkin’. The Rewards Program login items for Release 105 are a Rectangle Rug (Yellow and Gold), a Small Rectangle Rug (Ocher and Green), and a Slim Dark Wood Dresser to place upon one of them. …out of the path of traffic. Subscribers to the Rewards Program must log in during Release 105 to receive these special login items. The Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following: 900 Crowns of the Obsidians every month Monthly Login Reward Items (about 3 per month) Exclusive Title every 3 months 3 Months: Keeper of the Faith 6 Months: Keeper of the Word 9 Months: Keeper of the Vow 12 Months: Keeper of the Flame 15 Months: Keeper of the Oath 18 Months: Keeper of the Pledge 21 Months: Keeper of the Bond 24 Months: Keeper of the Promise 27 Months: Keeper of the Covenant Pick any Dye 12-Pack every 6 months Pick any three of these 7 Obsidian Potions every month: Potion of Capacity: Increases carrying capacity Potion of Conservation: Reduces reagent use chance Potion of Expedience: Swift gathering on all gathering skills Potion of Precision: Increases Meticulous Collection to all gathering skills Potion of Preservation: Reduces armor and weapon damage Potion of Reclamation: Increases Salvage and Repair to all production skills Potion of Stamina: Decreases focus use from sprinting While subscribed to the rewards program, players also receive these special bonuses: Obsidian Potions are significantly more powerful! 24 Additional Deck Slots! September Login Reward Each account that logs in during the month of September will receive a one-time gift of a Rectangle Rug (Orange and Tan). Crown Store Updates New in the crown store for a patch soon after release: Reference Book Group 3-Pack Painting (Landscape) …for September 2nd: Rectangle Rug (Orange and Tan) …and for September 16th: Slim Dark Wood Dresser Rectangle Rug (Yellow and Gold) Small Rectangle Rug (Ocher and Green) The Summer Seasonal store items are available until Sunday September 25th: Firedancer Outfit Fire Dance Emote Fire Dance Cross Emote Flame Scimitar Flame Shield Flame Stained Glass Table Lamp 3-Pack Flaming Bagpipes Hula Emote Island Spear Island Flower Crown Island Dress New Bug Brigade’s 2nd Anniversary Party! Please join us for a party celebrating the 2nd anniversary of the new Bug Brigade, hosted by the Bug Moderators Ravalox, Alley Oop, Justyn, Echondas, and our newest Bug Moderator (to be announced during the party)! The party will start Saturday the 10th at 7PM NBT in Ardoris on the Bug Brigade’s Houseboat indicated in the image on the right. Justyn will be spinning tunes on WRFB while the party-goers dance, play party games, and more! You never know what might happen! Bug Brigade & Testing Directives! The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was relaunched. The Brigade has been up and running and the volunteers (Alley Oop, Echondas, and Justyn) are in a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to clean up the backlog of bug reports posted by players on the forums. Every month, a considerable amount of development time will be spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels! In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Much improvement has been noticed by the development team and we’re so very excited to see the program’s continued success! The development team would also like to thank all of those who take time to participate in QA Testing Directives. Thanks to your hard work and dedication, many issues and bugs can be identified and fixed prior to content going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives. Don’t forget, the Bug Brigade is open to all players in good standing and bug rewards are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows: Antennae Head Gear and Forum Title 1: “Bug Hunter” Single Ant Cloak Lady Bug Backpack Bug Painting A and In-Game Title 2: “Associate of Aphids” Ant Farm Insect Leg Table Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles” Bug Painting B Bug Sprayer and /bugspray Emote Bug Painting C and In-Game Title 4: “Master of Moths” Butterfly Chair Corpion Chair (Pictured Below) Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies” Hacked Oracle Flyer Giant Blue Butterfly Pet Butterfly Mask Dragonfly pet Fairy Wings Monarch Butterfly Pet Dragonfly Wings Hacked Oracle Crawler Blue Butterfly VFX Orange Fireflies VFX Orange Butterfly VFX If you’ve come to think of Shroud of the Avatar as your home, sign up and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravalox in the main Bug/Feedback forums. Streamer Program Streamers of Shroud of the Avatar can participate in a program to showcase the game and be rewarded for their efforts. Any Streamer who wishes to be included in the Streamer Program can contact Laney via in-game mail with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not: you’re on the list and you don’t need to reapply. Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar. Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual. Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and the LIVESTREAMING title. Rules: To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application. To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program. Monthly Streamer Bundles: On the 1st of each month, qualifying streamers will be eligible to receive 50 Streamer Bundles. Bundles will be sent out to Streamers via in-game mail. A few things you need to know: Streamer Bundles are intended to be given away to stream viewers, not consumed by the streamer. Streamers are not allowed to put paywalls in place for the Streamer Bundles. (For example, giving away Streamer Bundles once the stream reaches a certain number of bits, subscriptions, or donations). Other Items of Note: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord. An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material. Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program. Upcoming Release Dates Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2022 Release Schedule is as follows: This Release 105 – August 25 (Polish) Release 106 – September 29 (Content) Release 107 – October 27 (Polish) Release 108 – November 17 (Polish) Release 109 – December 15 (Polish) Community Events & Resources Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums. Recurring Events: Monthly Release Fishing Contests: This will be a rotating, multi-location contest sponsored and organised by Rajazel, The Town Museum and its Governor Diablotine. Trash to Treasure Dropped Items Turn-In: Some unscrupulous fella has been flooding all of New Britannia with junk: Headdresses, Wings, Backpacks, assorted miscellany of every sort. It’s time to clean this trash up and so a bounty has been placed on all gear crafted by Coswald Dirthmire that is turned in each contest period! Lightbringer Isle Fishing Contest: Why not earn some extra prizes each month and participate in Lightbringer Isle’s monthly fishing tourney? Lots of fantastic prizes — don’t miss out! 500 Crown Leisurely Fishing: Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. You can now win 500 Crowns for record fishies caught in Brittany Fort by anybody at any time in history for display in Sonja Solar’s fishy aquarium museum. Be sure to watch the video indicated in the “Brittany Fort” link provided in the first post to see the full explanation of the contest rules. Lightbringer Isle Auction: Lightbringer Isle hosts a monthly auction held the Sunday after release at 11AM CT! Community Calendars: Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in! NBNN Calendar: This calendar provides a great schedule for NBNN and WRFB programing as well as many other community events. If you’re a fan of the Laz & Jack show or even if you’re hoping to catch them in action for the first time, this is the calendar for you! SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better! Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun! One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these! Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones. Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread. Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures. Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum. Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum. Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out! Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out! Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play. Community Resources: Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community. SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars! Project to Support: Shard RPG Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad. Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals. Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Core Books Bundle! If you’ve never had the opportunity to experience this unique gaming system and setting, now’s your chance! This bundle includes two beautifully illustrated, full-color, hardcover books: the original Basic Compendium and the Magic and Martial Arts book! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character! Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah! So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG! Project to Support: Embers Adrift! Help support one of our team members’ other projects, Embers Adrift! While not yet live, they plan to release later this year and you can join the closed beta now by pre-ordering from embersadrift.com. Check out their newly released video here: Project to Support: Avatar Express [Forum post by Vladamir Begemot] I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site. If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening. You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like. Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game. It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts! So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us! Resources: Players Helping Players The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website. Visit the official Community Resources page for a complete listing of all things community. View the full article
  18. Read by Alleine Dragonfyre Louisiana Myths & Folklore Volume 5 – “City of Darkness” “So tell me about the vampires,” I said, in a casual manner, having bumped into Jacque once again, this time in the Ordinis Mortis marketplace. The man truly was everywhere, these days. “Vampires?” he said. “Fiction, pure fiction.” He made a dismissive gesture and pretended to be immersed in examining the merchandise on the stall in front of him. “You’ve told me of the loup-garou, of the marsh fires, of the voodoo witch. You’ve told me of ghosts and hauntings and the eerie above-ground cemeteries where any of the above may be lurking, it seems. But vampires are fiction?” “There are legends of course,” he began, leaning casually against a nearby stone facade. “There were murders. Bodies found drained of blood. That sort of thing. “ He paused then, gauging my reaction. I kept my expression neutral. He continued: “John and Wayne Carter, brothers you understand. Worked normal labor jobs, lived in the French Quarter. Seemed nice enough folks, at least, until the police found those bodies at their place, drained of blood. Found over a dozen of them.” “What happened to these brothers?” I asked, feeling a bit nauseous. “They were executed. Took 8 men to subdue them, they were so strong. Locals said they drank the blood of their victims…that’s how the nonsense started.” Jacque’s stiff posture and reticence in elaborating on this story made it clear to me that he did not think this was nonsense. I gave no response, and waited for him to continue. Eventually, he did: “Folks say their bodies went missing from their tombs. And that one of the victims that survived, went on to also kill people and drain their blood. Then you have the usual folk who claim to still see the brothers roaming the French Quarter at night, looking for victims.” I recalled our first meeting in Aerie, hearing his footsteps behind me on the dark, empty streets. I felt a chill. Jacque straightened himself and began walking past the market stalls. Vendors were packing their wares away and hurrying indoors. He looked at me carefully, as if making up his mind about something. Then he walked over to the devotional fountain. Removing a glove from his hand, he let his fingertips gently brush the surface of the waters. Steam billowed from the fountain, accompanied by a resounding hiss. He touched the side of my face then, with that same ungloved hand. I felt the beads of the fountain’s water trace burning paths down my neck. I reached out to push him away, laying my palm flat against his chest. No heartbeat….? I took a step back. “Oh come my dear, you were never in any danger. I know you are an Avatar.” And then he was off again, walking across the grass over to the river. “I call this the Ordinissippi. Has a nice ring to it, don’t you think?” And there, further up the docks, I saw the drydocked ship, being loaded with assorted barrels and crates. Colored banners flew, glowing with their own luminescence under the starless sky. “What is it that you want from me? Why have you been following me?” I asked, as I followed him toward the ship. “Why, to tell the story, of course!” he said, laughing, as he climbed up onto the docks. He hopped down off the platform and gestured over at a brightly lit cafe down the street, still open and bustling at this time of night. “We all have much to learn of this world, but we must never forget where it is we came from. Here is where we have gathered, to rebuild our city as it once was…or as close as we can, in this place.” He gestured at the avenue in front of us. Look there, Madame’s House of Voodoo…and there..we’re calling that the New Absinthe.” “And there, the musical legends park…statues still with the sculptor. “It is apparently extraordinarily difficult to get quality granite on this world!” I looked up and down the avenue, recognition dawning as Jacque led me from place to place. We stopped for beignets at Cafe du Monde Noveaux. We sampled seafood at Pier 425. We danced under glowing lights at New Bourbon Street Balcony. Slowly, slowly the sun started to rise. As it did, the entire street seemed to …shimmer in the growing light. Fading out, until I was standing there like a fool in an empty field. Had it all been a dream? I looked down, and there in my hand was a handful of brightly colored metal coins, stamped with various faces and symbols. I stuffed them in my pocket, and started walking back toward town. It seemed Ordinis Mortis now had its own ghosts. ——————————The End Echoes From the Caverns [-][/c] The post Louisiana Myths & Folklore, Volume 5 appeared first on Echoes from the Caverns. View the full article
  19. Read by Alleine Dragonfyre Louisiana Myths & Folklore Volume 4 – “The Voodoo Queen” It was early evening and I had just come through the pass, and I could see the lights of Brittany ahead in the distance. Rather than head straight for the city, it was often my habit to pass through Midmaer to gather reagents that only bloomed in the moonlight. And of course, that’s where I ran into him again. Jacque, in his fine coat, stood at the forest’s edge almost as if expecting me. He didn’t seem to have any particular agenda, and trailed alongside me as I walked the path through North Midmaer way, gathering nightshade and mandrake root as I went. He made small talk mostly, but seemed on edge as we passed under the shadows of the trees. I left the path then, heading into a grove of trees I knew had bountiful roots and herbs. The grove was well lit by a shimmering will-o-wisp. I headed toward it, watching my step to not trip over brambles and branches. Suddenly Jacque’s hands grabbed my shoulders, halting my forward movement. Fifolet!” he whispered harshly, then gestured I should turn around. I looked around, trying to figure out what he was so worried about. “Its just a will-o-wisp,” I said, gesturing at the hovering purple floating creature. There are many of them in Novia.” He looked at it dubiously. “It is quite harmless,” I added. Jacque did not look convinced. He continued to look at the will-o-wisp, then at me, then back at the wisp, frowning. I laughed, and gathered my focus, calling upon the powers of moon magic to summon a will-o-wisp right there in front of us. It appeared with a whooshing sound, then sat placidly, glowing softly. “Feu Follet” he said, more slowly. It still sounded like ‘feefolay’ to me. “Devil spirits. They lure you out into the woods, often to your death!” Well, this one’s not leading anyone anywhere, look…” I said, running in a circle and the wisp followed me obediently. Jacque still did not look convinced. “You have this as a pet? In my homeland, these fairy spirits lure people to their doom – you’ll follow it right into a lake and drown!” I decided that this would not be a good time to demonstrate that I had taught my pet wisp to dance. I dismissed it with a wave of my hand. Jacque relaxed noticeably. In the sudden darkness, the lights of a nearby house became visible in the distance. Without a word, Jacque started toward it. We passed under the eerie branches of trees; trees that seemed to watch us as we moved. It was an unsettling feeling. I had never strayed this far from the path, before. Jacque walked to the side of the house, which itself seemed to be carved of a giant tree, and peered in one of the windows. He then mumbled to himself at some length in that same creole patois he’d spoken the night we first met, then walked back to where I stood, hidden in the forest. “It is her,” he said simply, and started back toward the road. “We should leave this place.” “You mean the supposed “witch” of Midmaer?” I asked. “She’s known to live in these parts. She does herbal remedies and such for folk. Similar to my line of work, really.” He shot me a glare. “I’d recognize her anywhere. Your Midmaer witch is Marie Laveau, the voodoo queen. I knew the rumors of her death were false. Look, there in the window! She lives still!” I raised an eyebrow. And then Jacque told me her story: Marie Laveau, The Voodoo Queen did indeed provide herbal remedies, and was a well known and influential member of society in her day, which was all the more impressive for being a woman of colour during that time in South Louisiana. But it was also said that she communed with the dead, and crafted spells on behalf of clients for good or ill, and engaged in rites with demons. “She knew things, that woman. She’d give advice to all the prominent people in town, and somehow she always knew the outcomes.” From his demeanour, Jacque spoke of her as if she were someone he regularly passed on the street. He talked then of her funeral, which was attended by people from all social circles. While it was said that she died peacefully of old age in her home, many people reported seeing her after her alleged death. While her daughters took over her shop, mystery and legend always surrounded what became of her. Whether her magic was real, or whether she was merely a gifted reader of people, her legacy has echoed through the years and become a part of New Orleans history. Even a century later, people still mark an X on her grave (where some claim she is not actually buried) and leave offerings in exchange for magical favors. “And at last now, the mystery is solved.” He said, as if it were blindingly obvious. “She’s come here, just as you have. Just as I have.” “But what need have we of Voodoo, here in Novia? The land itself teems with magic.” To emphasize my point, I summoned the will-o-wisp again. Jacque raised his arms and exclaimed something I did not understand, but needed no translation, and headed down the road out of the forest. He called out behind him, “If you see one of those fifolets, one that doesn’t live in your pocket, don’t follow it!” And he was gone. The forest seemed to ..unclench a little. There was a light breeze, like the trees let out a collective sigh. I looked back at the witch’s house, and saw a face at a window staring back at me. She nodded her head once, slowly. Then drew the curtains. Shimizu 560 Echoes From the Caverns The post Louisiana Myths and Folklore, Volume 4 appeared first on Echoes from the Caverns. View the full article
  20. Read by Alleine Dragonfyre Louisiana Myths and Folklore Volume 3 – “ The Haunted Mansion” So I was making a delivery to a regular customer of mine up north in Harvest. As usual, the place was busy with many people going about their business, even though it was late evening and the sun had already set. I heard a commotion down in the square, and saw a man in a familiar looking, fashionable yet out of style, overcoat being led by the hand by a group of young children who are chattering and gesturing wildly. Of course, it was Jaque, who seemed to be turning up everywhere these days. Or at least everywhere that I was. That thought nagged me a bit, but I let it lie for the time being, and went to see what all the fuss was about. Jaque smiled as I approached and said “These children have been telling me that the house up on the hill here is haunted. What do you know of this?” I briefly explained that yes, strange things had been known to occur in that house after midnight, but that many adventurers had come through and investigated the matter. It wasn’t something I was particularly worried about, just local legends. Jaque seemed to be considering something, and then finally he crouched down on one knee right there on the street and said “Children, do you want to hear of a haunted house from my homeland?” I expect that some of the children probably did want to hear this tale, but the fresh lemon buns that Jaque was handing out to his would-be audience were likely the more deciding factor. I loitered nearby, out of curiosity more than anything to hear the storyteller spin his tale. Jaque sat down on a bench, and the children clustered around eagerly. He glanced up at the house on the hill, and then back at his audience, and began. There was a house very similar to that one where I am from. Yes, a beautiful mansion and the home of Doctor LaLaurie and his wife Delphine…. Jaque went on a several minutes long tangent about the fabulous parties thrown at the LaLaurie house of which he had of course attended many though the nuances of wine and dancing, and the general behaviour of New Orleans socialites was probably lost on his current audience, who nibbled on their lemon buns and started to look bored. “So their mansion was haunted?” I asked, trying to steer him back on track. He grinned his famous grin at me, and carried on. “This house was, you understand, just a few houses down from my own home on Royal Street, and I can personally bear witness to some of the …activities… that went on under that roof. By this point, some of the other residents of Harvest had gathered round to hear the tale. As Jaque began to describe the events that took place, it became evident both to myself and the surrounding parents, that such a tale was certainly not fit for children’s ears. Suffice it to say that the mistress of the house, Madame Delphine La Laurie, was exceedingly cruel to the people in her employ, treating them as property and punishing them horribly for the smallest slight. I could see that Jaque was trying to explain the origin of the haunting without going into what I later learned was gruesome detail. “She did bad things, very bad.” was about the best he could come up with. Parents were trying to usher their children away from the crazy man in the antique clothes – It was far past their bedtime. Jacque did not seem perturbed by the loss of his audience. He continued talking, half to himself, half to me, while brushing the lemon bun crumbs off of his jacket. “Anyway!” he said after a while, snapping back to the present. “The people, they found out what was going on. They gathered around in the streets demanding justice. And there was a terrible fire……” So the story went, one of the cooks, tired of the cruelty of the mistress, set fire to the kitchen, which spread to much of the house. Madam Delphine was never seen again after that day, having vanished from the city. For years later, he went on to say, later owners of the house reported hearing screams of agony, or the sounds of sobbing, coming from seemingly within the walls. For many years the house stood empty and fell into a state of decay. For the next hundred years, he said, everyone who owned the house ended up in shame. Scandals, even murders, and rumors of lost riches surrounded the house, though very few dared to go and search for them. He said 150 years after Madame’s disappearance people discovered the skeletal remains of her servants, buried beneath the floorboards. He finished his monologue and looked up at the House on the Hill, then looked at me. I shrugged. Then a thought occurred to me. ´Jacque,” I asked, meeting his gaze. “How is it that you say you knew Dr LaLaurie and his wife, and attended their parties, and know of events that happened a hundred years after their deaths?” To his credit, he didn’t even look surprised by the question. “Ah, cherie, pretty AND smart” he said. “You’ll figure it out.” He did a flourishing bow and strolled off toward the house on the hill. I heard the clock tower in town chime midnight as I turned and headed on the road leading out of the city. When I reached the mountain pass, I turned and looked back. It may have just been a trick of the light, but I could have sworn that the mansion was ablaze. I wrapped my cloak around my shoulders more tightly and travelled the rest of the way home. Shimizu 560 PC Echoes From the Caverns The post Louisiana Myths and Folklore, Volume 3 appeared first on Echoes from the Caverns. View the full article
  21. Read by Alleine Dragonfyre Louisiana Myths and Folklore Volume 2 – “Beware the Loup – Garou” It was some days after my chance meeting with Jaque at the Tavern in Aerie, when I was going about my usual business. I am an alchemist by trade, and often visit local swamps for rare herbs and mushrooms. I’m more than capable of dealing with most of the swamp’s hazards, but it was unusual for me to encounter other people when I made my collection trips. Even more unusual for me to be taken by surprise. This is why I jumped a little, startled, when I heard a voice behind me suddenly utter in a raspy voice “Don’t move.” Instinctively, my hand began to tangle with the channelling of Earth magic, and I turned to face the threat. Who was it but none other than Jaque, the strange man from New Orleans. He backed away a step, and smiled what I would come to recognise as his famous disarming smile, and said “Mademoiselle Shimizu. I did not mean to startle you.” I let the earth magics recede. Satisfied I was no longer on the offensive, Jacque took my hand and led me back through the thick reeds aways, ducking behind one of the old Cypress trees. He pressed one finger to his lips. “Sssh” and with the other hand pointed out into the fog and gloom. “What is it?” I whispered, seeing nothing but the usual foetid swamp waters, and hearing nothing but the usual cacophony of insects, buzzing from every direction. I opened my mouth to ask him again, but he quieted me with a gesture. “Listen,” he whispered. I listened to the sound of the water’s surface disturbed by fish. I listened to the sounds of creatures rustling through the underbrush. Nothing out of the ordinary for South Fetid swamp. After an indeterminate amount of time listening to nothing out of the ordinary, Jacque sat down on a fallen log and said “Well, that’s a relief.” He sat there for a moment, straightening the cuffs of his shirt and carefully removing bits of leaves from his hair. I had spent enough time with the man by this point to realise that an explanation would be forthcoming, but that he had to tell these things in his own way. Storytelling being, according to him, one of his most passionate entertainments, as I had learned during our meeting in Aerie. Finally, satisfied that he had removed as much of the swamp muck as was possible while still sitting in the middle of the swamp, he turned and asked me, “Have you ever heard of the Loup-Garou?” I, of course, shook my head that I had not. And so he told me the story. In his homeland, Jacque explained, there were stories of a strange creature that inhabited the swamplands. the Loup-Garou, or what the locals sometimes called the Rougarou, was said to inhabit the swamps around New Orleans and Acadania. He looked at me with his still empty eyes and said “It’s a werewolf of course. That’s what the word means.” I smiled. Of course it was a werewolf. It seemed silly to believe in such things, and yet we did cross a rift into Novia, and I had surely with my own eyes seen and even fought stranger things than werewolves. This loup-garou, Jaque explained, carried with it a curse – If it were to bite you, then you must tell no-one of it for 101 days, lest you also turn into a loup-garou. “At least that is what the old wives used to say. In this world – who knows?” We sat in silence for a time, listening to the chirp of crickets. “So,” I asked him, “It’s just a large wolf?” “The head of a wolf, the body of a man, so the stories say. Or perhaps It was the other way around. I never saw it.” “Hmm.” I said, not sure what else to say. We sat a while longer, but it was getting late. Not that you could see sun or stars in fog this thick. I picked up my bag of herbs and stood up, preparing to bid Jaque good evening. A soul-chilling howl suddenly echoed across the swamp. Jaque jumped to his feet, and for a moment it seemed his eyes glowed red. “Has the beast also come to Novia?” he exclaimed, and took up a fighting stance, though I noted, he drew no weapon. I was going to ask him what he planned to fight it with, when another sound pierced the darkness. And this sounded like a woman’s scream. In an instant, Jaque was gone into the mists. He was swift, but I had travelled these swamps many times, and I caught up with him in a clearing, alongside a terrified young woman. He had his hand clasped tightly over her mouth, and kept saying “You mustn’t speak of it, you mustn’t breath a word of it!” Without so much as another glance in my direction, he wrapped his cloak around the woman’s shoulders and began walking her back in the direction of town. It had started raining again. I stood some time there in the darkness, listening, before turning to follow in the direction Jaque and the woman had gone. And for some reason, the next night I found myself staying in range of the city street lights when I went out to forage. By Shimizu in the year 560 PC. Echoes From the Caverns The post Louisiana Myths and Folklore, Volume 2 appeared first on Echoes from the Caverns. View the full article
  22. Read by Alleine Dragonfyre Louisiana Myths and Folklore Volume 1 – “Meeting with a stranger” People have come to Novia from so many places it was inevitable that some, at least, would hail from Louisiana. And while they have seen some strange things indeed in their time in this world, perhaps things are not so strange considering the tales they tell of their homeland. One such traveller, I met one late evening on the streets of Aerie. He was going nowhere in particular, it seemed. It almost felt like he was waiting for me or at least for someone. He watched me walk aways, following at a respectful but unsettling distance. A light drizzle began to fall, and I quickened my pace. My pursuer matched my strides. Finally, I stopped, turned, and stood beneath a guttering streetlight to face him. The night breeze pushed aside my cloak, revealing me to be harmed. After sizing me up for a few moments, he laughed and mumbled something I couldn’t understand in a French patois, then gestured at the tavern across the street and offered to buy me a drink. Since prior to running into the stranger the tavern had been my destination, I saw no harm in this – besides, the rain was picking up, and it would be best to go indoors until it relented. As we walked through the doorway, his eyes took in the entire room, meeting the gaze of the few assembled therein – a tired barmaid, and a few late revellers in the corner. He seemed to relax, and it wasn’t until I saw this change in his demeanour that I realised how tense he had been before. Then, as if we not just met by chance in the rainy street, he patted me on the shoulder and called the barmaid over to bring me a drink. Now that the light was better, I could see that he was quite handsome. He was young – not much older than I, certainly – but his eyes seemed ageless and ancient. I did not stare at them long. It was there as I sipped some wine from some local vineyard, that he said quietly, “Pleased to meet you. My name is Jacque.” I introduced myself in turn, and it seemed once this verbal barrier had been breached, there was no stopping the flow of words from him. He began with stories of Europe from an earlier time, and stories of Africa from the age of explorers. The level of detail in his recountings was remarkable. As he spoke, I reflected that he seemed someone more accustomed to be around people. His clothes, cut from an older style, were ornate and clearly belonged to a man of wealth. Finally, I asked of all the exotic places he had described which of these was his home before coming to this world? “Ah,” he said, leaning closer to me, his voice dropping to a whisper. His expression suddenly looks sad, his eyes misty. He then proceeded to tell me about his home on Royal Street in New Orleans. The dinners, the parties, the food, the women! He talked and talked and talked until the first glimmers of dawn began to flicker in the windowsill. Then, quite suddenly, he was on his feet, donning his hat and cloak and bidding me farewell. In a quite antiquated gesture, he bowed and kissed the top of my hand and slipped a shiny bauble in my hand. He said it had been quite a while since there had been someone he could talk to so openly. Then, with a flourish, he was gone, disappeared into the pouring rain. It wasn’t until after he left that I realised, he had never touched his own drink. It was some days later that I asked a local jeweller familiar with otherworldly artefacts about the shiny bauble. He wasn’t able to discern much, says it looks by style to have been from the 18th or 19th century France, but he couldn’t tell for sure. He was able to translate the old text for me; it read simply. “House of Saint Germaine”. Neither of us really understood the significance of this. What a strange fellow he had been! And the stories! Some too outrageous to believe! I have written down all that I remember here for your delight, so that we may celebrate our journey to Novia while paying homage to our past, our roots, and the legends that have shaped us. By Shimizu in the year 560. Echoes From the Caverns The post Louisiana Myths and Folklore, Volume 1 appeared first on Echoes from the Caverns. View the full article
  23. Read by Addy Chapter 8. Capes and Secrets. Just across a river or two from the city, Zyrina stopped along the side of the bridge and looked at the sign directing us to a midsize town just ahead. The sign said Ordanis Mortis. “Here it is,” Zyrina trailed off. “Restaurant coming up.” “Real food.” Lucy nearly drooled. Without hesitation I spoke up, “Absolutely, we’ve travelled hard and hungry. Let’s go find out what we can. Same tactic as last time: look for people who know more than they should know…and get them drunk if you have to.” “Is it far?” Lucy asked, her stomach rumbling along with her question. “Nope. And the town crier is usually near the docks just as we enter town, and he will give us better directions than I can remember off the top of my head. I just remember the menu…” I noticed Zyrina wiped her mouth which was salivating in anticipation. “Come on,” I called out as I headed for the community of Ordanis Mortis. I had more than food on my mind. “List Rostov hires the best chefs in the land, as far as I’m concerned,” Zyrina proclaimed boldly as she crossed the bridge. “She has never failed to fill my stomach with a good meal and sometimes a good song too. List dabbles in music too, you know?” I nodded my head, “Yes, I’ve played music with Ms. Rostov at various pubs around Novia. And I’ve eaten with you at this restaurant years ago.” Zyrina looked thoughtful for a minute before remembering, then nodded, and Lucy just looked confused and hungry. Here Zyrina stopped gossiping and hailed the town crier, “Good sir, where might I find Los Gardeñias Restaurant owned by List Rostov?” The crier pointed to the path across the field away from the river and through the beautiful cherry tree garden nearby. We did find it, mostly by following our noses. We seated ourselves in the outdoor area behind the main building, on a long bench and a long table covered with a checkered pattern. Then staff arrived at our table with heaping platters of succulent meats and dishes from around the land as well as a sweet wine that all of us drank far too much of. The Phoénix Picante was AMAZING. Lucy had two helpings. Zyrina had wandered off part way through the meal and, as Lucy and I were just beginning to wonder where she had gone, she returned. She held a few scraps of torn paper in her hand and placed them in a clear spot on the table. “I saw someone I knew,” she said simply. “The mage has been here in Ordanis Mortis, too.” That drew the immediate attention of Lucy too. We all leaned in further. “What? Where?” “When?” “Juanita Joanna Maria Pajero, a waitress here at Los Gardeñias, is an old friend of mine. I asked her if she had seen Aslinne come through town. She hasn’t.” Zyrina saw me open my mouth to ask. “We were talking about magic in Novia and she got a strange look on her face. I asked what she was thinking about. She hesitated a little before mentioning a weird fellow, a tattooed mage in black with a little book under his arm and a big blue bag that had been here for a meal with an equally striking older man also dressed in black,” she told us. Zyrina went on, “that description of the mage caught my attention right away. Juanita knew nothing else, but she showed me the cloak that the mage left behind after an argument between him and the other fellow.” Here she held up her hand to deflect my question. “The fight was about a dragon egg. It was short and vicious. She didn’t hear anything more specific. He didn’t even storm out, didn’t even finish his meal, he uttered a short incantation and rudely disappeared right in front of everyone.” She added, “Obviously used a magic travel scroll.” I nodded agreement, “Go on.” Zyrina continued by answering Lucy’s question, “They were here recently enough that Los Gardeñias has not yet discarded his forgotten cloak.” Lucy looked ready to speak but Rina continued, “Yes, I went through the pockets,” She added seeing our hope, “I only found three things. These were in one of the pockets. Another one that looks like it was torn out of something.” The first note was wrinkled from being in the bottom of a pocket and shredded to bits, but still readable. The series of numbers were different from the first ones we had discovered, but no less confusing. And the paper didn’t seem to match up to the edges of the other piece of parchment anywhere. The papers seemed to be related though. Four numbers in a row. 1-1-2-3 O-2 “What in the world can this be? A really long lock combination?” Lucy stared at the numbers as if they were going to speak to her. They didn’t. She smoothed the paper and tucked it in the satchel with the other numbers we had encountered. None of theses made any sense to any of us as of yet. The second note made more sense. We were on our way to Darkshire Hills and this might have been the mage that was there with Aslinne and Kitty, after all. I nodded my head and pursed my lips to read it aloud. At the headwaters of the Eylo River you will find the peace of mind you have been searching for all these years: The Bent Bow Inn When you arrive in Darkshire Hills choose Town Boundary #3 and take the left fork on the road. You will find us near the bridge. Our inn is clean and tidy. Our food is delicious and nourishing. Our ale is unique and thirst quenching. Especially after a long day of fishing along the headwaters. Especially when you weren’t as lucky as you hoped you be today, but there is always tomorrow. Come, eat, relax, and try again in the morning for that special fish that you know is there in the Eylo. Yes, THAT big fish that you will tell all your friends about back home! The Bent Bow Inn is managed by the Hawkins Family on behalf of the Byrd Family Holdings. “See? We know where to look in Darkshire Hills now at least. The Bent Bow Inn.” Lucy seemed satisfied at least. I handed it to her. “My family has properties I didn’t even know existed.” I shook my head sadly realizing that I really need to pay attention to that paperwork back at the Moontower Keep one day. Definitely one day soon. Thirdly, there was a flyer for the local pub here in Ordanis Mortis, The Filthy Stag. The Filthy Stag Come on down to the oldest pub in all of Novia located along the mighty Eylo River in Ordanis Mortis. You will want to come here and soak up the ambiance. Or at least soak up some of the suds. Don’t dress up. Trust us* There is plenty to drink and all sorts of folks willing to play a friendly game of chance or share a secret or two. We will never tell. Find us straight north of the Town Crier. Or ask the Town Crier. He will know where we are. Bards are always welcome and will be given a meal. *Wear boots as the floor may be sticky. *Leave your valuables somewhere safe. Of course, we went to explore. “Well, drat there isn’t anything here.” After sitting in the pub and playing song after song as well as a story or two, I had watched the entire room and there were no obvious Obsidians in the entire pub; we found little. Few would talk with us on such a personal topic of who they saw while they drank in the Filthy Stag, except one of the old locals remembered seeing a ranked mage with blue and green tattoos who was here one night muttering to himself for a few hours. The mage’s odd behavior spooked the locals. The Oldster didn’t know where that mage went when he rose up while “talking to the midair” and disappeared. Since there were no more drinks forthcoming from any of us he then left our table, grumbling under his breath. “Weren’t right in the head, s’far as I could make out.” The old fella murmured into the dregs of his drink then went back to ignoring us all as best he could. “We did find out how to catch a boat over by the docks to take us upriver to Darkshire Hills.” Zyrina said thoughtfully. “Yeah, okay sure. One thing here was useful,” I conceded. “Information is always valuable.” Though this interlude spurred us back to our mission, it shone no light on any of the things we understood. We now refocused on getting to Darkshire Hills as soon as possible. After paying for our meal and gathering up our belongings, we thanked the staff for the food and promised to be back next time any of us were anywhere near Ordanis Mortis. From then on, we kept to ourselves on the road, stopping only to eat from our lavish meal leftovers that had been wrapped in freshly waxed cotton and placed in a woven basket along with another bottle of that sweet wine, Sangria. We rested occasionally and ate when we were hungry. The foliage changed as we trod the well-worn path through the North Majestic Forest, skirting the edge of the Grunvald Barrens and the Savrenoc Timberland as we kept traveling south along the winding trail that followed the Eylo River until Zyrina pointed out the Spectral Mountain chain. There was a sturdy stone bridge to cross over a wide and deep crevasse with a fast-running river that gave us a great deal of trouble. This is where we turned and headed west into the Spectral Mountain range. We were expecting to have to tangle with bandits on this journey but, of course, the undead didn’t care about our expectations and attacked us on the bridge. Zyrina and I kept a storm of arrows flying as we all sprinted across and as far along the path as we could run while Lucy followed closely and kept a stream of heals pouring into each of us. Eventually the skeletons stopped running after us and went back to guarding their bridge just before we collapsed with exhaustion. Now THIS was adventurous and terrifying too; it sure got my blood pumping. The exhilaration of battle took some time to dissipate. We worked well as an impromptu team and it took a few moments to relive the running battle while we rested and patched up our broken and jostled gear. We knew we would not have survived a pitched fight with the skeletons and were all especially relieved to have outrun them. The guard at the gates of Central Britanny had warned us of bandits on the road. I hadn’t thought they meant the undead but, from then on, we were far more wary of our surroundings. We slept rough and took turns on watch through the night. There was only one wandering skeleton that we easily outran and, within two days walk from Central Britanny, we had reached the southern edges of the Savrenoc Timberland. It smelled so fresh and vibrant high up in the foothills and the view of the fading peaks in the distance was breathtaking. I could always enjoy the scenery, even under the direst of dashes across the land. And Darkshire Hills was not far away from this fantastic resting spot. Echoes From the Caverns The post The Stone Dragon series – Book 2, Chapter 8 appeared first on Echoes from the Caverns. View the full article
  24. Jack T. Lamplighter

    Play Release 104!

    Greetings Fellow Avatars! Release 104 goes live July 28th at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 104 (R104), we offer a host of bug fixes and a couple of notes from our developers. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been... Play Release 104!View the full article
  25. Jack T. Lamplighter

    SOTA NewsPlay Release 104!

    Greetings Fellow Avatars! Release 104 goes live July 28th at 10:30 AM CDT. Welcome! The Catnip Games development team marks this monthly release of Shroud of the Avatar with new content and improvements. For Release 104 (R104), we offer a host of bug fixes and a couple of notes from our developers. For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Player Guide and Known Issues for additional information on recent changes and upcoming fixes. News Announcements Unity 2021 Upgrade Status Ravalox’s Upcoming Plans Portalarium Reference Replacement Release 104 Patch Notes Latest News and Q&A July Livestreams Release 104 Subscriber Login Rewards August Login Rewards Crown Store Updates Bug Brigade & Testing Directives Streamer Program Upcoming Release Dates Community Updates Community Events & Resources Project to Support: Shard RPG Project to Support: Embers Adrift Project to Support: Avatar Express Resources: Players Helping Players Unity 2021 Upgrade Status We’ve been working hard to get Unity to the current 2021 LTS version and it’s finally completed and coming! After this release is out, we are going to put the new version on QA for players to test for the next month. Why are we waiting another release? Because we want to get things right. A lot of things have changed in Unity since 2018 and here are a few things to expect: Better overall performance The newest hardware and software will be better-supported Terrain shaders have been updated and are faster. Some terrain settings have been refined to increase performance. These two changes in performance should affect RTX card users that previously had problems while looking at certain parts of the terrain after playing a while. Shader changes to use D3D11 more efficiently Loading time between scenes should have decreased by a few seconds We now have access to better tools to expand the game with greater visual effects, like shader graph and the new terrains tool The Unity 2021 editor is way more performant than the 2018 one, which is very good for us devs! On a sad note, this new update to Unity took so much of our time this release that other planned projects were completely on hold for the month, but don’t despair: the best is yet to come! With this said, we are hoping to see you in QA to test this with us! – Devilcult Ravalox’s Upcoming Plans With Unity 2021 going to the QA testing phase, I will be concentrating on the long-overdue Lord of the Isle outstanding deliverables including the basement and working with Richard to hasten the silver rings to completion (based on his schedule, of course.) I will also be working on player dungeon bugs and, if all goes well, new rooms. Finally, I will also be getting back to working on the missing scene maps. As we head into Q4, I want to coordinate with Devilcult in expanding the Lua API to better support players who want to coordinate events and run contests. This effort may include a basic Lua Add-on event sign-up tool that can be used as a springboard for our community Lua scripters. This is still at the drawing-board stage, so be patient while we make things better! As we continue to sweep the website and improve the functionality some exciting changes will be coming including the elimination of the new-player paywall meant to prevent spammers from accessing the forums. Changes need to be made in the way accounts are created to implement this, so please be patient as we update the structure. – Ravalox Portalarium Reference Replacement A pass has been made on changing references to Portalarium to either Shroud of the Avatar or Catnip Games, as appropriate, on the website, in the End User License Agreement and the Terms of Service, in game, in player reference documents, and (most importantly to note) in the support email address. Customer Service can now be contacted at support@shroudoftheavatar.com. Mail sent to the old Portalarium address will continue to be received for a period of time to be determined as needed, but please change your address books now! Release 104 Patch Notes Below are a list of the updates that are live as of Release 104 in the game of Shroud of the Avatar! R104 is a polish month. Polish, additional improvements, and bug fixes are inbound for R105 next month. We hope you enjoy the changes that are live today as of Release 104! Crafting, Decoration, & Inventory Item Changes: Fixed rotation issues with several recent pieces of liturgical furniture. This will mean that ones currently placed, and anything that may be placed on them, may need to be adjusted. SOTA-70576 Fixed recipe categories for Potion of Distilled Light Unicorn Blood and Restoration Potion, Imbued. SOTA-70649 Fixed incorrect names on Forest Mangler upgrade recipes. SOTA-70519 Fixed misspelling of Arapaima. SOTA-70648 Fixed name inconsistency with decorative grape vines. SOTA-70646 Fixed incorrect light position on Tall Candle Stand. Fixed visual issues with Dinner Bench deco preview. SOTA-70415 Removed incorrect description from Wooden Trough. SOTA-70516 Combat & Skill Changes: The skill combo Splintering Strike will now do purely physical damage that is not mitigated by the magic resistance of the target. The emotes Bird Trick and Golden Bird Trick should now display correctly. SOTA-70650 User Interface, Store Information, & Lua Changes: Minimaps should now work correctly while in dungeons (that have maps) and not snap to center when the player stops moving. World and Quest Changes: The Luminous Atavist has gone into hiding and Pumpkin Head has resumed terrorizing Drachvald. SOTA-69360 Added ‘Return to Previous Location’ boats to the Player-Run Towns that are not islands, but do have docks, such as Port Titan. Battle of Solace Bridge: Moved “Use the Z key…” tip to before the first zombie (prior to the first bridge). SOTA-70668 Blood River Outskirts: Accepting Alberic’s “Poison Vigilante Food Supply” task will now properly clear the “Poison Elven Food or Tell Alberic” compass markers. SOTA-70666 Castle Atos: Adjusted the distance for sound effects from flies that were reaching into nearby rooms. SOTA-70680 Castle Atos: Fixed two 1-way ladders to now be used as 2-way ladders. SOTA-70675 East Longfall Wetland: Added additional ankhs. Grusk Factory: Underdwellers will now have “Pale One” in their display names. Tougher ones will be named “Enduring Pale One.” Grusk Factory: Fixed pathfinding issues in the processing (wave battle) room. SOTA-70653 Grusk Factory: Added additional z-fighting fixes for the ceiling of the rooms with gears under the floor. SOTA-70640 Grusk Factory: Created new “Lesser Magic Empowerment” rune effect. Fixed and improved magic attunement field gimmick. SOTA-70637 Highvale Outskirts: The quest from Marissa the Crafting Trainer to find resources now has her wave her hands with blue sparkles and has proper compass markers. SOTA-70667 Jotungrund: Fixed bad grammar in one of Wymond’s responses. Kingsport: Nahche no longer has multiple simultaneous responses when you tell him your name. SOTA-65271 Owl’s Head: Updated some titles and responses for several NPCs, including John the Doorman. SOTA-70673 Plains Encounter: Fixed an issue where both the default dragon set and Aether dragon set were spawning, where it should have only been one or the other. SOTA-70679 Resolute: Adjusted the actions of Janet Kallen the gate guard to help ensure she opens her gate the first and every time. SOTA-70656 The Rise: Corrected naming inconsistencies with all common elf enemies. Added special “Obsidian” name variants for Obsidian Elves. In the “Gallery” library, the Tier 16 elf caster is now named “Obsidian Archivist” and has some unique barks. Also, updated the spawning of the elves in the gallery to be dynamic instead of static (meaning instead of respawning individually after a set time, they now begin repopulating as a dynamic set). SOTA-70677 Solace Bridge Outskirts: Fixed typos in responses for Corporal Heloise. Ulfheim: Fixed the scaling of many oversized ore nodes. SOTA-70678 Valhold Palace: Updated the barks for Mara and Essen that happen while escorting them to work better with the timing of their respective escorts. SOTA-70655 Player-Owned Town Changes: Argent Aspis: Changed biome to Snowy Mountains 01. Crafters Town: Upgraded to Metropolis. Lained: Upgraded to Hamlet. Pumpkinville: Upgraded to Hamlet, removed PvP. Rajazel: Upgraded to Metropolis. Silver Springs Market: Upgraded to Hamlet. Umbra Regnum: Renamed from Regnum. Change biome to Forest 01a from Mountain 01. Moved to near Soltown in Novia. Latest News and Q&A Livestream The post-release Community Livestream is Friday, July 29th at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a 1-hour community livestream! To enter the prize drawings, type “Make a splash” into any in-game chat channel OR make a purchase on the website Add-On Store. Please submit questions using in-game universal chat by typing “askadev” before your question. We’ll do our best to answer these questions live on the stream, and we’ll even be periodically posting answers to some unanswered questions in the forums. Watch on Twitch, Friday at 4PM CT! Atos and other members of the Shroud of the Avatar development team go live frequently on twitch.tv/shroudoftheavatar — be sure to get the channel on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!! Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues: Facebook: https://www.facebook.com/ShroudoftheAvatar/ Catnip Games Twitter: https://twitter.com/catnipgames Shroud of the Avatar Twitter: https://twitter.com/ShroudofAvatar Shroud of the Avatar Discord: https://discord.gg/shroudoftheavatar Release 104 Subscriber Login Rewards Have a friend help you keep cool! The Rewards Program login items for Release 104 are a Miniature Water Elemental decoration pet and a Metal Coat of Arms for dressing up a wall. Subscribers to the Rewards Program must log in during Release 104 to receive these special login items. The Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following: 900 Crowns of the Obsidians every month Monthly Login Reward Items (about 3 per month) Exclusive Title every 3 months 3 Months: Keeper of the Faith 6 Months: Keeper of the Word 9 Months: Keeper of the Vow 12 Months: Keeper of the Flame 15 Months: Keeper of the Oath 18 Months: Keeper of the Pledge 21 Months: Keeper of the Bond 24 Months: Keeper of the Promise 27 Months: Keeper of the Covenant Pick any Dye 12-Pack every 6 months Pick any three of these 7 Obsidian Potions every month: Potion of Capacity: Increases carrying capacity Potion of Conservation: Reduces reagent use chance Potion of Expedience: Swift gathering on all gathering skills Potion of Precision: Increases Meticulous Collection to all gathering skills Potion of Preservation: Reduces armor and weapon damage Potion of Reclamation: Increases Salvage and Repair to all production skills Potion of Stamina: Decreases focus use from sprinting While subscribed to the rewards program, players also receive these special bonuses: Obsidian Potions are significantly more powerful! 24 Additional Deck Slots! August Login Reward Each account that logs in during the month of August will receive a one-time gift of a pair of Small Nightstands. Crown Store Updates On August 1st, the length of sales in the crown store will be adjusted from two hours to eight, to hopefully find a sweet spot between quick enough to be draw regular interest but slow enough to let people have a good chance of catching them. New in the crown store for August 19th: Miniature Water Elemental The Lord British store items are available until Friday August 5th: 2014 Lord British Replenishing Birthday Cake 2016 Lord British Replenishing Birthday Cake 2017 Lord British Replenishing Birthday Cake 2018 Lord British Replenishing Birthday Cake 2019 Lord British Replenishing Birthday Cake 2020 Lord British Replenishing Birthday Cake 2021 Lord British Replenishing Birthday Cake 2022 Lord British Replenishing Birthday Cake Lord British Basement Entrance Eternal Pattern Lord British Cloak Lord British Fur Collared Cloak Lord British Moondial Lord British Pavers Lord British Round Table Lord British Salute Emote Lord British Shield Lord British Shield Pattern Pack The Summer Seasonal store items are available until Sunday September 25th: Firedancer Outfit Fire Dance Emote Fire Dance Cross Emote Flame Scimitar Flame Shield Flame Stained Glass Table Lamp 3-Pack Flaming Bagpipes Hula Emote Island Spear Island Flower Crown Island Dress Bug Brigade & Testing Directives! The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was relaunched. The Brigade has been up and running and the volunteers (Alley Oop, Echondas, and Justyn) are in a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to clean up the backlog of bug reports posted by players on the forums. Every month, a considerable amount of development time will be spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels! In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Much improvement has been noticed by the development team and we’re so very excited to see the program’s continued success! The development team would also like to thank all of those who take time to participate in QA Testing Directives. Thanks to your hard work and dedication, many issues and bugs can be identified and fixed prior to content going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives. Don’t forget, the Bug Brigade is open to all players in good standing and bug rewards are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows: Antennae Head Gear and Forum Title 1: “Bug Hunter” Single Ant Cloak Lady Bug Backpack Bug Painting A and In-Game Title 2: “Associate of Aphids” Ant Farm Insect Leg Table Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles” Bug Painting B Bug Sprayer and /bugspray Emote Bug Painting C and In-Game Title 4: “Master of Moths” Butterfly Chair Corpion Chair (Pictured Below) Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies” Hacked Oracle Flyer Giant Blue Butterfly Pet Butterfly Mask Dragonfly pet Fairy Wings Monarch Butterfly Pet Dragonfly Wings Hacked Oracle Crawler Blue Butterfly VFX Orange Fireflies VFX Orange Butterfly VFX If you’ve come to think of Shroud of the Avatar as your home, sign up and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravalox in the main Bug/Feedback forums. Streamer Program Streamers of Shroud of the Avatar can participate in a program to showcase the game and be rewarded for their efforts. Any Streamer who wishes to be included in the Streamer Program can contact Laney via in-game mail with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not: you’re on the list and you don’t need to reapply. Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar. Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual. Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and the LIVESTREAMING title. Rules: To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application. To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program. Monthly Streamer Bundles: On the 1st of each month, qualifying streamers will be eligible to receive 50 Streamer Bundles. Bundles will be sent out to Streamers via in-game mail. A few things you need to know: Streamer Bundles are intended to be given away to stream viewers, not consumed by the streamer. Streamers are not allowed to put paywalls in place for the Streamer Bundles. (For example, giving away Streamer Bundles once the stream reaches a certain number of bits, subscriptions, or donations). Other Items of Note: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord. An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material. Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program. Upcoming Release Dates Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2022 Release Schedule is as follows: This Release 104 – July 28 (Polish) Release 105 – August 25 (Polish) Release 106 – September 29 (Content) Release 107 – October 27 (Polish) Release 108 – November 17 (Polish) Release 109 – December 15 (Polish) Community Events & Resources Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums. Recurring Events: Monthly Release Fishing Contests: This will be a rotating, multi-location contest sponsored and organised by Rajazel, The Town Museum and its Governor Diablotine. Trash to Treasure Dropped Items Turn-In: Some unscrupulous fella has been flooding all of New Britannia with junk: Headdresses, Wings, Backpacks, assorted miscellany of every sort. It’s time to clean this trash up and so a bounty has been placed on all gear crafted by Coswald Dirthmire that is turned in each contest period! Lightbringer Isle Fishing Contest: Why not earn some extra prizes each month and participate in Lightbringer Isle’s monthly fishing tourney? Lots of fantastic prizes — don’t miss out! 500 Crown Leisurely Fishing: Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. You can now win 500 Crowns for record fishies caught in Brittany Fort by anybody at any time in history for display in Sonja Solar’s fishy aquarium museum. Be sure to watch the video indicated in the “Brittany Fort” link provided in the first post to see the full explanation of the contest rules. RHEC Traveling Pop-Up Fishing Contest: Keep an eye out in universe chat, trade chat, and the forums! Asmodi M’hul will routinely announces at least one pop-up fishing contest every week for those anglers out there anxious for extra prizes and fun! Lightbringer Isle Auction: Lightbringer Isle hosts a monthly auction held the Sunday after release at 11AM CT! Community Calendars: Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in! NBNN Calendar: This calendar provides a great schedule for NBNN and WRFB programing as well as many other community events. If you’re a fan of the Laz & Jack show or even if you’re hoping to catch them in action for the first time, this is the calendar for you! SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better! Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun! One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these! Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones. Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread. Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures. Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum. Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum. Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out! Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out! Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play. Community Resources: Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community. SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars! Project to Support: Shard RPG Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad. Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals. Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Core Books Bundle! If you’ve never had the opportunity to experience this unique gaming system and setting, now’s your chance! This bundle includes two beautifully illustrated, full-color, hardcover books: the original Basic Compendium and the Magic and Martial Arts book! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character! Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah! So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG! Project to Support: Embers Adrift! Help support one of our team members’ other projects, Embers Adrift! While not yet live, they plan to release later this year and you can join the closed beta now by pre-ordering from embersadrift.com. Check out their newly released video here: Project to Support: Avatar Express [Forum post by Vladamir Begemot] I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site. If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening. You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like. Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game. It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts! So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us! Resources: Players Helping Players The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website. Visit the official Community Resources page for a complete listing of all things community. View the full article
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