Jump to content

Jack T. Lamplighter

Town Watch
  • Content Count

    15,844
  • Joined

  • Last visited

  • Days Won

    12

Posts posted by Jack T. Lamplighter


  1. Greetings Fellow Avatars!

    The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 95 (R95), players will experience a very LARGE variety of changes to the game. Pet equipment has arrived! The first 6 gear items and 6 subcomponents are now available to create at your crafting stations!

    A new decoration concept called “platforms” allows players to place decorations on uneven terrain! Lava Pools are the first line of player-placed traps that actually damage players, which can be utilized for concepts like PvP arenas or lava fishing endeavors!

    The Conversationalist and Lua systems have been greatly expanded with new functions! SO many changes, so what are you waiting for? Get in there and play Shroud of the Avatar!

    For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:

    News Announcements

    Community Updates



    Release 95 Patch Notes!

    Below is a list of game changes and new content that are live as of Release 95 (R95). This release is a content, improvement, and bug fixes month. Polish, additional improvements, and bug fixes are inbound for R96 next month. We hope you enjoy the changes that are live today as of Release 95!

    Crafting, Decoration, & Inventory Item Changes:

    feature_pet_gear-625x381.jpg

    • 12 crafting recipes for pet gear and their subcomponents have been added to the game. Players can now craft gear items for their pets and place them onto the recently-added examine window for pets!
      • Players must first craft the subcomponents which are needed to craft a Collar, Toy, or Accessory. These subcomponents are called Strips and Rolls. Rolls have effects more related to tank type abilities, and Strips have effects more related to DPS type abilities.
      • The first round of Collar, Toy, and Accessory recipes includes 6 options, and each of these pet equipment slots feature a tank-related and DPS-related item. For instance, the first offering for a DPS accessory is called the Leather Harness of Speed, and the first offering of a tanking accessory is called the Chain Harness of Resistance. DPS-related items allow room for 3 Strips and 1 Roll in the recipe, allowing players to stack more DPS-related subcomponents into the mix, and tank-related items allow room for 3 Rolls and 1 Strip in the recipe, allowing players to stack more tank-related subcomponents.
      • These recipes drop as loot throughout New Britannia, and for those wanting to charge right in and find these items, here are the drop locations:
        • Gem Studded Roll of Leather: Skeletons in Graff Gem Mines.
        • Gold Studded Roll of Leather: Ebon Dawn in South Drachvald Spur.
        • Silver Studded Roll of Leather: Bandits in North Drachvald Spur.
        • Bronze Studded Strip of Leather: Barbarians and the Dragon in Ulfheim.
        • Copper Studded Strip of Leather: Satyr and Fauns in Spectral Peaks.
        • Iron Studded Strip of Leather: Liches and Skeletons in Despair.
        • Leather Harness of Speed: Elves in Shaminian Hills.
        • Chain Harness of Resistance: Invaders and Chests in Lord British’s Castle.
        • Leather Collar of Motivation: Barbarians and the Frost Giant in Jotungrund.
        • Leather Collar of Warding: Kobolds in Norgard Fens.
        • Leather Ball of Haste: Bandits and Druid in Outlaw’s Run.
        • Leather Ball of Dodging: Bandits in Longfall Woods.
      • We hope you enjoy this first round of pet gear which is available to all players as of R95. More pet gear items, subcomponents, and even Ephemeral Relics are coming to the pet gear system, so stay tuned!
    • item_platforms_teaser1-625x352.jpgPlatforms! A new decoration type called platforms becomes available for R95 which provides the decorators in New Britannia the ability to enhance the uneven terrain areas of their Player-Owned Towns! Here are some key features of this new decoration type which will greatly expand how and where governors and stewards can decorate their towns:
      • These special decoration items feature special collision which allows them to be placed on uneven surfaces, then players can place other decorations on top of these platforms.
      • They work great as bases for statues, lights, or any decoration which allows itself to be placed on another decoration as a child object.
      • The first round of these items are only available from the in-game Crown Store and and become available on November 12th, but crafted versions will be coming shortly in a more limited fashion.
      • These platforms currently do not allow for any wall decorations to be placed upon them, but taller versions such as the Stone Platform versions will soon feature a small decoration surface for this concept along the top edge of one side primarily for hanging objects like banners or wall lights.
      • Players can expect many decoration changes in the future related to this concept which includes the following:
        • Items such as castle walls and fences will receive updates to allow for better placement on uneven terrain.
        • Items such as statues will also receive updates for uneven terrain placement, but most will also receive settings allowing for placement on other objects which accept child objects (if not already possible.)
        • Foundation Property Markers inbound! Utilizing concepts similar to the new platform decorations, special property markers are being designed which allows players to slightly elevate their property onto a foundation, and these foundation property markers can be placed onto uneven surfaces.
        • item_floating_island_preview-625x353.jpgFloating Island Property Markers inbound! Although the image provided features a test of concept utilizing a simple giant block, soon players will gain the ability to place special property markers in their Player-Owned Towns which allow for a property to be placed on a floating island similar to the one in Rhun Ruins. Although these islands will be stationary, they will feature signpost technology allowing governors and stewards to provide their guests and residents easy access to each and every floating island within their borders. Initially, these special property markers will only be offered in Row, Village, and Town sizes, but perhaps City, Keep and Castle sizes will join the system at some point in the future. The property stone beneath the floating island which interacts with the island will also be placeable on uneven terrain.
    • Lava Pools! During R95, players will gain the ability to place traps that actually damage other players! The first line of these “traps” are actually raised pools of lava which allow for other decorations to be placed inside of them, and they become available in the Crown Store on November 5th. These decorations are fantastic for player-decorated PvP arenas and any lava fishing endeavors. Many more trap types will be coming in the future, many of which will be crafted, so be on the look out!
    • Spider Essences now drop as loot so players can discover Spider Totem recipes during crafting to enhance their Stone Dungeon Room (Spider Encounter) with spiders! Spider Essences dropping as loot will become available with a patch very shortly after release.
    • Conversationalists now feature improved functionality when the owner is not present, and they also can play many emotes and even save custom variables! Just utilize this syntax in your script to make your Conversationalist perform these new options:
      • Emotes:
        • First place this in the beginning of your Ink script:
          • EXTERNAL playEmote(emoteName)
          • EXTERNAL saveVariable(varName)
          • EXTERNAL loadVariable(varName)
        • Then place this example as code in any line you wish an emote to play:
          • ~ playEmote(“Aeroplane”)
      • Custom User Defined Variables:
        • First define your variables in the beginning of your Ink script:
          • VAR numberOfTimesWeTalked = 0
        • Then place this example as code in any line you wish to increment the count:
          • ~ numberOfTimesWeTalked = numberOfTimesWeTalked +1
        • Through use of custom variables, players can now ensure one Conversationalist will know if a player has spoken to ANOTHER Conversationalist.
      • Other new variables:
        • adventurerLevel
        • producerLevel
        • playTimeNumber (minutes)
        • playTimeString (days, hours, minutes)
        • PVPFlagged (1/0)
        • NBDayOfWeek
        • NBMonth
        • NBSeason
        • NBPeriodOfDay
        • NBPhaseOfMoon
        • NBWeatherName
        • NBWindType
        • VirtueTruth (Returns -1 for < -50, 0 for -50 to 50, and 1 for > 50)
        • VirtueLove (Returns -1 for < -50, 0 for -50 to 50, and 1 for > 50)
        • VirtueCourage (Returns -1 for < -50, 0 for -50 to 50, and 1 for > 50)
    • Pressing the hotkey to display the “unwatered” indicator for planting beds now causes the effect to last 60 seconds instead of requiring the player to hold down the hotkey for a long duration.
    • Animation lengths for sowing seeds, watering plants, and harvesting plants have been reduced so that players utilizing Elven Brandy no longer experience animations delaying their next agriculture skill attempt. Also lock times and cool downs have been reduced to provide a smoother transition from one agriculture skill attempt to another.
    • The “Leather from Scraps” recipe now requires 12 Leather Scrap instead of 6, but also produces 2 Leather instead of 1.
    • Fertilizer options no longer display in the agriculture sow seeds crafting interface.
    • The Rise: Shaft player-made dungeon room now features spawns! Dungeoneers can apply either a Troll or Elf totem to activate the mixed spawns for this room. Also, the white rectangle is no longer visible in either version of the room. This room now also features improved collision and decoration surfaces, as well as improvements to the invisible walkway.
    • The Imbued Jewel of the Ringmaster now provides 8 additional Tame Level instead of 6.
    • 2 varieties of buckets can now be salvaged at a carpentry table.
    • All varieties of Acaran gear are now viable pattern remover targets.
    • The Cabalist robe and various hoods are now dyeable.
    • These items no longer allow players to apply a dye since they do not feature dye layers:
      • Wealthy Merchant Boots
      • Fancy Merchant Gloves
      • Fancy Merchant Boots
      • Ancient Xenossian Greaves
      • Angled Tabard Gambeson Hood
      • Split Tabard Gambeson Boots
      • Split Tabard Gambeson Gloves
      • Split Tabard Gambeson Hood
    • The variety of fireplace and chimney recipes that were broken for many players should now be fully functional.
    • The Ancient Staff of Death is now invisible during stealth.
    • The effects of the Frogkin Ring and Transformation potions on female avatars now look much more like the male versions of these effects.
    • Glass objects in the Gothic Display Case now render correctly.
    • Female hairstyles no longer poke through the front of Tiki Demon Mask, and hair now fully displays for both males and females when wearing the mask.
    • All variations of the 4 artifact fishing rings now feature improved tooltips to indicate salvage and upgrade information, if applicable.
    • The Obsidian Order Plate Helm can now be hidden on male and female avatars.
    • The Ornate Scarecrow 2016 no longer indicates the year in the display name.
    • Deed, City (PA, Tax Free, Water) can now be upgraded to Deed, Keep (PA, Tax Free, Water), which can in turn be upgraded to Deed, Castle (PA, Tax Free, Water).
    • The Obsidian Streetlamp can now be placed on other decorations which accept child objects such as blocks and walls.
    • The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Any players who salvaged these items before the fix have already been sent any missing items via in-game mail.
    • The legacy versions of the Epic Warlock’s Chain, Ancient Staff of Death, Ancient Staff of Anarchy, and Troll Belt now provide the appropriate chances to receive components used to craft these items upon salvage. Any players who salvaged these items before the fix have already been sent any missing items via in-game mail.
    • The Warlock’s Chain recipe now only requires a Common Heart of Vrul.

    Combat & Skill Changes:

    • skill_lightning_storm.jpgLightning Storm: A new spell has been added to the Air Magic tree which summons a “volatile cloud of highly charged air which rains down lightning bolts on those caught within” the effective radius. Those so unlucky to be caught within this blast area are very likely to be stunned for a short period. This skill will be available on the trainer after the first patch this release.
    • Chaotic Shield has been redesigned. This Chaos Magic spell now creates a field of chaotic energy boosting Confusion Resistance, Chaos Bolt Damage, Torpid Torment’s focus damage rate and range, Tabula Rasa’s range and the chaos mage’s Chaotic Feedback skill. Chaos Specialization increases the duration and power of these effects. This spell is considered a shield spell, and only a single shield spell can be active at any given time.
      • The Tabula Rasa skill has received additional benefits if Chaotic Shield is active, giving it new abilities that are effective versus players and NPC targets. As before, the spell’s abilities cause enemy player targets to instantly discard all glyphs which are then replaced with new glyphs from their deck, and Chaos Specialization adds a chance to apply a draw speed debuff to enemy player targets. Now, Chaos Specialization also adds a damage-over-time and knockdown effect which affects both enemy player and NPC targets, but ONLY if Chaotic Shield is your active shield spell.
    • Elysium Illumination has been redesigned. This Sun Magic spell now provides a Sun Attunement buff and also features improved healing pulses, damage pulses, and duration. All 3 of these values scale slightly with skill level and attunement, but also significantly increase if specialized. The damage pulses affect all enemy targets, with additional damage applied to undead. Elysium Illumination is now considered a shield spell, and only a single shield spell can be active at any given time.
      • Searing Ray now has a 15% chance to apply a small Blind effect on your opponent for 10 seconds if specialized in Sun Magic and Elysian Illumination is your currently active shield spell.
    • Verbiage about shield spell restrictions have been added to all shield spell tooltip descriptions.
    • Design and implementation of new or improved damage effects are underway! Already, players utilizing bludgeon weapons will see improved effects vs. skeletons, with more changes in the pipeline for all creatures to have different resistances and vulnerabilities to bludgeon, piercing, and slashing damage types.
    • Damage math for magic has been adjusted. Throughout the life of the game, player intelligence has increased far more than skill level. With this change, Intelligence will contribute less to magic damage and skill levels will contribute more to magic damage. Overall, almost all players will see a net increase in magic damage.
    • Ring of Fire, an AOE spell in the Fire Magic tree, has been updated. The base tick timer has been increased from 2.00 to 2.25 seconds. The base damage range for each tick has changed from 2-5 to 1-5. This change provides roughly a 20% reduction in the spell’s DPS, but no change was made to the possible max damage per tick.
    • Tamed wyverns should now be more responsive, attack faster, and also have poison that scales in power.
    • Functionality for aggro abilities have been improved.
    • Cone of Cold is now a 4X EXP skill. A player’s level in this skill could lower as a result of this change, but the total EXP the player applied to the skill was not changed.
    • NPC spell casters in Superstition Canyon now feature increased damage and improved heal other abilities.
    • Ice Fist no longer indicates that it has an effective radius in the spell’s description, and the description has been improved to indicate all possible effects.
    • Multiple applications of Earth Attunement no longer apply to a character upon each cast of Splintering Strike. This Earth Attunement bonus no longer stacks, but Earth Specialization instead increases the effect’s amount. The skill’s description has been updated to reflect the changes.
    • The tooltip description for Earth’s Embrace no longer indicates a movement speed penalty exists, and a new duration bonus for Earth specialized casters has been added to the spell’s effects and description.
    • The loading tip related to maintained skills no longer indicates decay verbiage.
    • When setting a specialization skill to maintain, the skill’s tooltip no longer indicates decay verbiage in the description and now mentions that only a single specialization skill be be set to train at a time.
    • The tooltip for Anthem of Alacrity now better indicates the durations, and charging the skill now properly applies charged effects.
    • Corpion poison attacks are now labeled as Corpion Spit or Corpion Sting in their tooltip descriptions. Spits no longer remove focus but instead cause a very small Focus Damage Rate debuff of 0.1. Also, the spit poison lasts 10s instead of 20s and only allows 1 stack instead of 3. These poisons can still be purified, and these changes do not affect tamed pet attacks.
    • Players will now be able to move quickly after being attacked while fishing.

    Player Economy, Rewards, & Loot Changes:

    • All loot drop iterations of the Uncommon magical attunement rings now drop as a Common at an increased rate. At this point, all attunement ring drops should now be of the Common tier.
    • Player Vendors placed in dungeons and basements will now populate the “Vendor Listings in Zone” window with all vendors currently placed within the dungeon or basement.
    • Troll Heads and Lich Skulls now drop more regularly as loot.
    • Attenuation limits have been increased from 12 million EXP to 15 million EXP.
    • Subscribers to the Reward Program now receive greatly improved results from Obsidian Potions effects!

    User Interface, Lua, & Performance Changes:

    • Subscribers to the Reward Program now receive 24 extra deck slots, doubling the amount available.
    • Hotkey assignments are now available for the previously available decks 13-24, but also for the newly created subscriber decks 25-48.
    • Lua functionality has been greatly improved. UI elements function more quickly than before, and MANY new commands, functions, and hooks are now available and listed in this forum thread maintained by DevilCult.
    • South Broken Road now features an in-game map.
    • Both versions of Highvale now feature in-game maps.
    • Going AFK no longer causes your Avatar to sit.
    • Pet follow settings will now be remembered between sessions and scene loads.
    • The Pet examine window now indicates Aggro Power instead of Taunt Power, which now calculates the base pet Aggro Power of the pet, gear items, and buffs.
    • Evictions times have been increased to 60 days to allow players more time to catch up on unpaid rent for their taxed properties. Work is already underway to develop “Non-Destructive Evictions” by programmer extraordinaire Wizardsmoke. This new feature will place decorated property into the Property Manager (Magic Movers) interface rather than disassembling it and dumping individual items into a player’s bank. This feature will become available soon, so stay tuned!

    World, Quests, and Miscellaneous Changes:

    scene_castle_atos_teaser-625x352.jpg

    • Castle Atos: A new location is coming soon to Novia named Castle Atos! The bustling castle grounds will be a welcoming place for new and veteran players to gather. Special events will be held in and around the castle plaza! Avatars will find quests here as they learn about the castle residents, including the rivalry between royal chefs and a certain game the children play. Other features include crafting stations, merchants of all kinds, trainers, a public vendor, a Mage of Mystery, an Altruistic monk, unique adventuring and crafting buffs, and much more! Future features include the entrances to new, unique dungeons of widely ranging difficulty. Come relax in the tavern, or perform for others on the tavern stage! Work on your weapon skills at the training grounds! Host your own wedding reception in the Great Hall! Meet and visit with other adventurers around town!
    • New Scarecrow Enemy: On the edge of the South Quel Woods is a abandoned farm with buildings of rotting wood, overgrown fields, and decaying scarecrows. They say the farm is cursed, and that its fields are haunted by a frightful spirit possessing the form of one of the scarecrows. Many have have gone to the fields and tried burning the scarecrows, only to learn that this is exactly what draws out the fiendish tatterdemalion. Be warned: None of those foolish enough to summon this monstrosity have ever returned! (Will patch in shortly after release).
    • Aether Creatures: Aether creatures will no longer spawn in the world.
    • Desolate Hills, West Vauban Foothills: Fixed a staircase that was missing visible stairs.
    • Jack of Diamonds: Rain should no longer come through the decks of the airship.
    • Jotungrund: The Frost Giant no longer has skewed visuals when dead.
    • Jotungrund: Elementals near the signal towers will now be tier 5 most often, but with a roughly 1 in 12 chance that one tier 14 elemental will spawn, instead.
    • Jotungrund: Updated the compass markers for the signal fire quest to have markers appear more often at the signal towers.
    • Jotungrund: Updated the ground hazard in the frost giant fight to help allow avatars to cast ground-targeting abilities.
    • Jotungrund: Wymond can offer a quest to get a bone chip.
    • Obsidian Panopticon: Added occasional creaks to the heavy chains holding up the prison cell rings.
    • Owl’s Head: Removed a “Myra” keyword from Todd’s responses.
    • Penmawr Island: A puzzle-related treasure chest will now always have some “treasure” when it restocks.
    • Plains Encounter: Adjusted some of the terrain to better hint at the edge of the playspace.
    • Skrekk: Updated the kobold hacker’s responses to be more clear about how he modifies virtue data.
    • Solace Bridge Outskirts: Fixed an issue where Bancroft thought he already met an avatar he was actually meeting for the first time.
    • Soltown: Removed a redundant listing for POT Sirens Cove from the Player-Owned Town teleporter wagon.
    • South Majestic Forest: Fixed typos in CBY-60053’s conversation.
    • Spectral Mines: Fixed an issue where ore nodes weren’t appearing in the scene.
    • Spite: Fixed typos in Snag Baldrake’s conversation.
    • Spite: Removed a “line of sight” restriction on Xia to help keep conversation errors from happening.
    • Spite: Updated conversation references for “Lake Tempest” to “Stormwater Lake.”
    • Tenebris Harbor: Each time Dekker’s treasure chest restocks, it should have at least one item. Also, all overturned chairs should be nonfunctional.
    • The Outlaws’ Run: Improved Milosh and Lucien to help keep them from cutting off their respective conversations in some cases.
    • The Outlaws’ Run: Updated the responses which the guards use to task avatars with finding Miloslava.
    • The Sirens Foothills: Fixed a staircase that was missing visible stairs.
    • The Rise: Reinforcements have arrived! More elven melee and skeleton enemies have been added and several elven archers have been removed.
    • Troll’s Bridge and Random Encounters: In the overworld preview listings, fixed an issue with merchants being listed as within these scenes when they likely weren’t in them. Also, fixed an issue where the sculptor merchants in Desert Encounters weren’t selling anything.
    • Verdantis Mines: Fixed several stuck spots. Split a certain spawner set to help ensure the associated NPCs spawn with a better distribution.
    • The tree curtain visuals on the edge of scenes are no longer quite so dark.
    • Mounted players are no longer dismounted when switching scenes.
    • The Upward Acceleration Potion 3-Pack store entry no longer displays the scene change disclaimer 2 times.
    • The Icy Cave Stone Hallway Set on the Crown Store now features transition pieces to ancient stone.
    • The Snow Paver set is now available year round in the Crown Store.

    Player-Owned Town Changes:

    • Ironhall: Upgraded to Teralopolis.
    • Ironhall Highlands: Removed POT.
    • PaxLocus: Upgraded to Town.

    R95_Map_of_Novia_POT-625x536.jpgR90_Map_of_HiddenVale_POT-625x761.jpgR92_Map_of_Mistrendur_POT-625x536.jpg


    Latest News Q&A Friday Livestream!

    Livestream-Splash-ShroudoftheAvatar-625x

    The weekly Community Livestream is Friday, October 29th at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a community 1-hour livestream!

    To enter the prize drawings, type “pumpkin spice and everything nice” into any in-game chat channel OR make a purchase on the website Add-On Store.

    Please submit questions using in-game universal chat by typing “askadev” before your question. We’ll do our best to answer these questions live on the stream, and we’ll even be periodically posting answers to some unanswered questions in the forums each month. Watch on Twitch, Friday at 4 PM CT!

    Atos and other members of the Shroud of the Avatar development team go live very frequently on twitch.tv/shroudoftheavatar — be sure to get the  channel on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!!




    Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues:


    Halloween Sales Event!

    BannerDoubleXP1-625x108.jpg

    BannerHoldfast20OFF-625x108.jpgBannerFlashSales2Hour-625x108.jpgBannerCOTOSaleGeneric-625x108.jpg

    Happy Halloween! In observance of being generally spooky and mischievous, bonus EXP and various sales have begun:

    All these sale items will last until Tuesday, November 2nd at Noon CT, so don’t miss out! Happy shopping, Avatars!


    Crown Store: Fall Elm Trees, Cannibal Stew Cauldron, Haunted Dolls & More!

    item_haunted_doll_6-pack-625x352.jpg

    Many new store items are coming your way in the month ahead! Keep an eye out each week as the following items become available in the Crown Store. Available today on October 28th, a Haunted Doll 6-Pack! These creepy dolls each feature a unique animation when activated. For decorators wishing for more tree varieties, the Fall Elm Tree 6-Pack is now available! These trees feature highly forgiving collision, allowing players to nestle them very closely together. There is even an Epic-sized version of this tree now available!

    Players wishing to collect additional Celestian furniture pieces, the new Celestian Chandelier 3-Pack is available! These beautiful lights are perfect for lighting up Shogun-styled homes. Also now available, a Bubbling Cauldron of Cannibal Stew! Hungry now?

    • Haunted Doll 6-Pack
    • Fall Elm Tree 6-Pack
    • Epic Fall Elm Tree
    • Celestian Chandelier 3-Pack
    • Bubbling Cauldron of Cannibal Stew

    item_fall_elm_tree_6pack-625x352.jpg

    item_fall_elm_tree_epic-625x352.jpg

    item_celestian_chandelier-625x352.jpg

    item_bubbling_cauldron_of_cannibal_stew-

    Becoming available on November 5th, lava pools! These scorching hot pools of molten hot magma are the first in a series of upcoming damaging trap decorations becoming available. Players can utilize these lava pools for PvP arena traps/obstacles or the anglers of New Britannia can cast their lines in for some lava fishing. Each lava pool is configured to fit on a particular lot size, so the small version can fit on a row-sized lot, the medium version can fit on a village-sized lot, and the large version can fit on a town-sized lot. All 3 can easily fit on a town-sized lot at the same time. Each pool also comes with stairs that are separate decoration items, and these stairs have also been added separately to the store in case players find other uses for them:

    • Rectangular Stone Lava Pool, Large
    • Rectangular Stone Lava Pool, Medium
    • Rectangular Stone Lava Pool, Small
    • Stone Stairs 5-Pack

    item_pool_lava_large-625x352.jpg item_pool_lava_medium-625x352.jpg item_pool_lava_small-625x352.jpg item_pool_lava_stone_stairs-625x352.jpg

    Becoming available on November 12th, a new decoration concept called Platforms! Platforms are primarily utilized for providing decoration surfaces on uneven surfaces throughout a Player-Owned Town, but can also be fantastic for simple raised decoration areas in flat areas, transitions between water and ground, and even simply as water decorations. Each pack contains 6 small, 3 medium, 2 large and 1 huge platform:

    • Stone Platform 12-Pack
    • Wide Stone Platform 12-Pack
    • Black Marble Platform 12-Pack
    • Wide Black Marble Platform 12-Pack
    • White Marble Platform 12-Pack
    • Wide White Marble Platform 12-Pack
    • Fallow Granite Platform 12-Pack
    • Wide Fallow Granite Platform 12-Pack
    • Polished Granite Platform 12-Pack
    • Wide Polished Granite Platform 12-Pack
    • Iron Platform 12-Pack
    • Wide Iron Platform 12-Pack

    item_platform_stone-625x352.jpg item_platform_stone_wide-625x352.jpg item_platform_blackMarble-625x352.jpg item_platform_blackMarble_wide-625x352.j item_platform_white_Marble-625x352.jpg item_platform_white_Marble_wide-625x352. item_platform_fallowGranite-625x352.jpg item_platform_fallowGranite_wide-625x352 item_platform_polishedGranite-625x352.jp item_platform_polishedGranite_wide-625x3 item_platform_iron-625x352.jpg item_platform_iron_wide-625x352.jpg

    Becoming available on November 19th, 11 former Vault or Harvest/Fall seasonal items have become a regular part of the Crown Store and will always be available:

    • Ornate Scarecrow
    • Scarecrow Mask
    • Giant Scarecrow
    • Brown Pilgrim Bonnet
    • Brown Pilgrim Hat
    • Autumn Leaf Shield
    • Autumn Leaf Trident
    • Autumn Fairy Outfit
    • Autumn Fairy Wings
    • Autumn Leaf Mask
    • Autumn Fairy Crown

    item_ornate_scarecrow_2016-625x352.jpg item_scarecrow_mask-625x352.jpg item_giant_scarecrow-625x352.jpg

    item_autumn_leaf_shield-625x352.jpg

    item_autumn_leaf_trident-625x352.jpg item_AutumnFairyDress_A-625x352.jpg

    item_AutumnFairyWings_A-625x352.jpg

    Don’t forget! Hometown is an amazing resource for players. At Hometown, which is located just east of Soltown, players can examine available houses, Player-Owned Town templates, and even new Crown Store items. Why not be certain you like it before you make a purchase? So head on over to Hometown and check things out! If you have questions about what’s on display in Hometown, please visit this forum thread and post a question.

    feature_hometown_crownstore_items-625x35

    To see a full listing of all the items which rotate through the Vault, we have prepared a forum post showing all items which could appear throughout the year!


    November Login Reward: 1-Story Fall Elm Tree 3-Pack!

    item_fall_elm_tree_1story_3pack-625x352.

    Log in during the month of November, and you’ll receive a 3-pack of small Fall Elm Trees! This new tree style is gorgeous, and if you’d like more, ALL sizes are now available on the Crown Store!


    Release 95 Subscriber Login Rewards: Witch Doll, Cauldron, 2-Handed Xiphos Sword!

    item_haunted_witch_doll-625x352.jpg

    Avatars! Rewards Program login items for Release 95 are a must have — don’t miss out! This month’s collection is Halloween themed! Subscribers will received the new Haunted Witch Doll if they log in during R95, which is an interactive doll decoration with a unique animation! If you need a bubbling cauldron of stew, look no further! Subscribers will also receive the Bubbling Cauldron decoration featuring effects that can be toggled. Also, an Ancient Xenossian 2-Handed Xiphos Sword will also be delivered to subscribers this release! Subscribers to the Reward Program must login during Release 95 to receive these special login items:

    • Haunted Witch Doll
    • Bubbling Cauldron
    • Ancient Xenossian 2-Handed Xiphos Sword

    item_bubbling_cauldron-625x352.jpg item_ancient_xenossian_2H_Xiphos_Sword-6

    rewardsprog2.jpgThe Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following:

    • port_Gold_CotO_pile-200-150x150.png900 Crowns of the Obsidians every month
    • Monthly Login Reward Items (about 3 per month)
    • Exclusive Title every 3 months
      • 3 Months: Keeper of the Faith
      • 6 Months: Keeper of the Word
      • 9 Months: Keeper of the Vow
      • 12 Months: Keeper of the Flame
      • 15 Months: Keeper of the Oath
      • 18 Months: Keeper of the Pledge
      • 21 Months: Keeper of the Bond
      • 24 Months: Keeper of the Promise
      • 27 Months: Keeper of the Covenant
    • Pick any Dye 12-Pack every 6 months
    • Pick any three of these 7 Obsidian Potions every month:
      • Potion of Capacity: Increases carrying capacity
      • Potion of Conservation: Reduces reagent use chance
      • Potion of Expedience: Swift gathering on all gathering skills
      • Potion of Precision: Increases Meticulous Collection to all gathering skills
      • Potion of Preservation: Reduces armor and weapon damage
      • Potion of Reclamation: Increases Salvage and Repair to all production skills
      • Potion of Stamina: Decreases focus use from sprinting
    • While subscribed to the rewards program, players also receive these special bonuses:
      • Obsidian Potions are significantly more powerful!
      • 24 Additional Deck Slots!


    Bug Brigade & Testing Directives!

    SotA_Insect-Painting-C-1024x543.jpg

    The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was recently relaunched.

    The Brigade has been up and running for two months now, and the volunteers are getting into a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to cleanup the backlog of bug reports posted by players on the forums.

    Every month, a considerable amount of development time will be spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels!

    In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Already, much improvement has been noticed by the development team, and we’re so very excited to see the program successfully back in action!

    The development team would also like to thank all of those who took time out to participate in the QA Testing Directive for the upcoming Mount System. Thanks to your hard work and dedication, many issues and bugs were identified and fixed prior to the system going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives.

    Also, the Bug Brigade would like to welcome its newest Bug Moderator, Echondas! Please congratulate him the next time you see him in-game or on the forums. This new member expands the Bug Moderator team to: Alley Oop, Echondas, and Justyn. Thank you Moderators! Your efforts are highly valued by the development team!

    Don’t forget, the Bug Brigade is open to all players in good standing, and the bug rewards are back! And they are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows:

    1. Antennae Head Gear and Forum Title 1: “Bug Hunter”
    2. Single Ant Cloak
    3. Lady Bug Backpack
    4. Bug Painting A and In-Game Title 2: “Associate of Aphids”
    5. Ant Farm
    6. Insect Leg Table
    7. Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles”
    8. Bug Painting B
    9. Bug Sprayer
    10. Bug Painting C and In-Game Title 4: “Master of Moths”
    11. Butterfly Chair
    12. Corpion Chair (Pictured Below)
    13. Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies”
    14. Hacked Oracle Flyer
    15. Giant Blue Butterfly Pet
    16. Butterfly Mask
    17. Dragonfly pet
    18. Fairy Wings
    19. Monarch Butterfly Pet
    20. Dragonfly Wings
    21. Hacked Oracle Crawler
    22. Blue Butterfly VFX
    23. Orange Fireflies VFX
    24. Orange Butterfly VFX

    If you’ve come to think of Shroud of the Avatar as your home, signup and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravolox in the main Bug/Feedback forums.

    SotA_Corpion-Chair_empty-1024x576.jpg


    Updates to the Streamer Rewards Program!
    StreamerCamera-625x331.jpg

    Several months ago, a program was proposed for the Streamers of Shroud of the Avatar. The ultimate goal being to showcase Shroud of the Avatar while giving SotA streamers a reward for their efforts. The program is currently in Phase I, with Phase II technology currently being discussed and worked internally. So, let’s talk Phase I!

    Phase I:
    Streamers who wish to be included in the Streamer Program must contact Laney via in-game mail or in a private message on the forums with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not, you’re on the list, and you don’t need to reapply.

    • Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar.
    • Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual.

    Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and a brand-new LIVESTREAMING title. Future incremental rewards will occur at 6-month intervals. (More information to come).

    Rules:

    • To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application.
    • To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program.
    • Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program.

    Items of Note:

    • SotAbot: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord.
    • Graphics & Overlays: An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material.

    Watch the forums for more information, coming soon, regarding Titles, future rewards and for info on Phase II of the program. We love our Streamers, so get out to Twitch and follow them, watch them, and support them!


    Upcoming Release Dates

    DanceParty-625x352.jpg

    Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2021 Release Schedule is as follows:

    • Release 95 – Oct 28 (Content)
    • Release 96 – Nov 18 (Polish)
    • Release 97 – Dec 16 (Content)
    • Release 98 – Jan 27 (Polish)
    • Release 99 – Feb 24 (Content)
    • Release 100 – Mar 31 (Polish)
    • Release 101 – Apr 28 (Content)


    Community Updates & Resources

    news_community-article_notext-625x352.jp

    Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums:

    Catnip Games Contests:

    • Catnip Games Monthly Fishing Tourney: Greetings Anglers! The monthly Catnip Games Fishing Tourney is live! Join in on the fun! SO many prizes available for the anglers of New Britannia!
    • Catnip Games Monthly Screenshot/Video Contest: Avatars! For those of you skilled with the camera or screenshot key binding, a monthly screenshot and video contest is underway which features a large number of valuable prizes. The focus will be for players to submit creative or informative screenshots and videos of content introduced to the game during the latest 3 monthly releases.
    • Catnip Games Monthly Treasure Hunting Contest: Want to go hunting for rare items? Want to see if you can beat other players in this quest for treasure? Well join in on the monthly treasure hunting contest, Avatars!

    Special Announcements:

    • Goodbye Norah East: “I am sorry to inform that Norah East passed away from her battle with cancer. Best archer, best crafter, best friend. We will miss you Norah…”
    • A Final Farewell to a Beloved Player: Posted by Trezir Pyle, “It is always sad to hear about people passing. Its even harder when that person is a valued member of our community, as well as a good friend to each one of us. For the past month, Twistar has been fighting Covid. On Saturday, Oct. 2nd his fight ended. May he finally be at peace and rejoined with family and friends who have passed before him. On Monday Alphaine, Death Herself created a memorial service to honor Twistar. The service was perfect. For those who could not make it, here is the memorial video created by Alphaine.​”

    One-Time Events:

    • Proudfoot’s Ironhall Fishing Contest: Proudfoot Underhill got lucky and fished up a second Cloak of the Master Angler! He doesn’t want to be no greedy fisherfling, so he’s giving it to the angler who catches the biggest fish in Ironhall during the contest period. Submit your fishes from October 13th until November the 13th.
    • When Eve Meets All Hallows: In celebration of both R94 and Halloween, Eveara would like you to join her (and my piano) for a musical get-together on M’hul Island on October 30th at 4PM CT. Nothing fancy, nothing formal – just some music, fireworks, and casual socializing. Stop on by!
    • Missing Associate: VulcanJedi and crew have posted an intriguing lead-in to an immersive player quest in the Player-Owned Towns forum. Will you aid in the search for the missing associate, Atton? Atton was last seen in the Extra Life Guild Bunkhouse on the island of Mysteria.
    • Pumpkin Patch Trophy Hunt: Aeolus Adara in Silverdale Market is hosting a Pumpkin Patch Trophy Hunt! Pumpkin Patch man Aeolus Adara was transporting hundreds of pumpkins on his journey to Soltown and the wagons wheel fell right off! Before he knew it. thugs surrounded him and robbed him of all his pumpkins! Recover these Pumpkin trophies for poor ol’ pumpkin man Adara and the largest pumpkin sent receives prizes!

    Recurring Events:

    • Trash to Treasure Dropped Items Turn-In: Some unscrupulous fella has been flooding the loot in New Britannia with junk: Feast items such as Brewing Ingredients, Turkeys, and more! It’s time to clean this trash up that’s plaguing the loot tables, so a bounty has been placed on all gear crafted by Coswald Dirthmire that you find in loot. Turn in what you find every contest period! R95’s contest period lasts until November 23rd!
    • Ironhall Tournament & PvP Training: The Player-Owned Town of Ironhall holds weekly player training events every Saturday at 1PM CT. Events are held in the village of Virtus Mons in Ironhall and can be reached easily via use of the fast travel signs.
    • M’Hul Island Monthly Fishing Contest: Join Asmodi M’hul and friends at M’hul Island for their monthly fishing tournament that lasts from Release Day to Release Day! Prizes are available!
    • Lightbringer Isle Fishing Contest: Why not earn some extra prizes each month and participate in Lightbringer Isle’s monthly fishing tourney? Lots of fantastic prizes — don’t miss out!
    • Combat & Crafting Sunday School: Head on over to Immortal City every Sunday from 7PM to 9PM CT to learn the tricks of the trade in combat and crafting!
    • 500 Crown Leisurely Fishing: Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. You can now win 500 Crowns for record fishies caught in Brittany Fort by anybody at any time in history for display in Sonja Solar’s fishy aquarium museum. Be sure to watch the video indicated in the “Brittany Fort” link provided in the first post to see the full explanation of the contest rules.
    • RHEC Traveling Pop Up Fishing Contest: Keep an eye out in universe chat, trade chat, and the forums! Asmodi M’hul will routinely announces at least one pop up fishing contest every week for those anglers out there anxious for extra prizes and fun!
    • PvP Fishing with RHEC: The RHEC anglers of New Britannia will be hosting PvP fishing contests in The Brave Coast! There are 3 tourneys which will take place on July 23rd and July 24th from 7PM to 9PM CT, and July 25th from 5PM to 7PM CT. Hope to see you there!
    • Lightbringer Isle Auction: Ladies and gentlemen! The Citizens of Lightbringer Isle welcome you to the weekly auctions! The auctions are about bringing together people from all corners of the community, with the Lightbringer Isle’s market being the perfect place to do so! Join us every Sunday at 11AM CT!

    New Player-Created Resources:

    • Crafting Q&A with Coswald Dirthmire: Recently, streamer extraordinaire Coswald Dirthmire hosted a crafting Q&A session in the town of Haven Ridge. As the 3rd installment of Haven Ridge’s Q&A series, it turned out to be a highly informative event. Please watch the video and see what you missed!
    • 24 Hour CotO Store Sale Thread: Wanna be able to see what’s on sale while not in-game? Tirrag has been taking the time to post a screenshot of the daily sale items to help players find elusive sale items. Check it out!
    • Artifact Survey Tool by Tirrag: Please head on over to this forum thread and check out Tirrag’s new Artifact Survey Tool! What better way to get involved than by contributing to the data which helps players find their most sought after treasures?

    New Fan Fiction:

    Community Calendars:

    • Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in!
    • NBNN Calendar: This calendar provides a great schedule for NBNN and WRFB programing as well as many other community events. If you’re a fan of the Laz & Jack show or even if you’re hoping to catch them in action for the first time, this is the calendar for you!
    • SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better!

    Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun!

    • One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these!
    • Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones.
    • Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread.
    • Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures.
    • Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum.
    • Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum.
    • Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out!
    • Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out!
    • Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play.
    • Community Resources:  Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community.

    SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars!


    Project to Support: Shard RPG

    support_shard_rpg_1_1920x1200-625x391.jp

    Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad.

    • Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals.
    • Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Core Books Bundle! If you’ve never had the opportunity to experience this unique gaming system and setting, now’s your chance! This bundle includes two beautifully illustrated, full-color, hardcover books: the original Basic Compendium and the Magic and Martial Arts book! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character!
    • Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah!

    So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG!

    support_shard_rpg_2.jpg


    Project to Support: Shadow of Valhalla

    Shadow_of_Valhalla_1_1024x576-625x352.jp

    Shadow of Valhalla is a visceral physics-based VR combat game with dynamic RPG elements, set within an ancient realm of Viking lore and mystic powers! Early Access beta includes “endless horde mode” featuring a variety of enemies with progressive difficulty. Also, players can discover many magic spells to unlock! So much more is coming!

    Finn Staber with Chicken Waffle, will join the Shroud of the Avatar team on Twitch during their Friday the 28th livestream to showoff this new Early Access game! Also, here is a teaser video on YouTube:


    The development team is working hard to create additional environments and new quests! Shadow of Valhalla is available on Steam as Early Access. Additional features coming to the game:

    • More Enemies!
    • More Environments!
    • More Magic Spells!
    • RPG Quests!
    • Weapon Forging and Crafting!
    • Much, much more!

    If you would like to learn more about Shadow of Valhalla, be sure to stop by the main webpage for the game as more news becomes available!


    Project to Support: Dragon Fight

    DragonFightBanner.jpg

    Darkstarr has also been hard at work with the team for Dragon Fight VR which recently went live on Steam! Dragon Fight VR is an internal experiment to capture the “essence” of a dragon fight, the classic penultimate experience of every fantasy story. We wanted to create a short visceral, realistic experience stripped of user interface, lobbies, scores, levels, and other visual intrusions that might distract. There were some key elements of fighting a dragon that we wanted to capture and we felt VR was uniquely qualified to convey:

    • Face to face with a large scale hostile creature trying to kill you
    • Using a sword and a shield
    • Fire!
    • Nowhere to run!

    This started out as an internal experiment to learn some things about VR’s capabilities, be reductionist in our designs, etc. We felt that the experiment was successful enough to release as a free experience to share. Enjoy! Available for free on Steam!

    DragonFight1-625x625.jpg


    Project to Support: Avatar Express

    AvatarExpress-1024x870.jpg

    [Forum post by Vladamir Begemot]

    I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site.

    If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening.

    You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like.

    Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game.

    It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts!

    So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us!


    Resources: Players Helping Players

    SotA_NewPlayerWelcome_Forum

    The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website.

    Visit the official Community Resources page for a complete listing of all things community.

    View the full article


  2.  

    And now we have the first part of a great story from Arkah EMPStrike, entitled Arkah’s Doings

    Background music by Smartsound

     

    Arkah set his last trunk down on the floor in his house. That made 5 large trunks, 4 backpacks, 2 sacks, 3 barrels and 3 crates. “Phew” he wiped his forehead as he stepped outside his door to tie up his horse, Trots McHorsington. “Sorry about all the work buddy!” he apologized and fed McHorsington a carrot.

    “His name is awful!” said Xalia, who made herself very unhelpful in an armchair by the fireplace.

    “Well,” Arkah scoffed, “it’s not Your name.” He said this while tossing stuff out of a trunk placed on his bed. “You don’t have to introduce him at parties. Besides, we’re so far out in the boonies that noone’s gonna care.”

    Ever since the gas incident in Caelestis Canton, Arkah felt it better to move his research even further away than Malas. To the edge of the world in fact: a little known backwater village called Goti on the far shore of Norgard, about as remote as a man can get.

    After packing everything away and thoroughly scattering his notes about, a knock came at the door, which was still open. “Greetings, Arkah.” A black hooded figure poked his head inside. Arkah stood up, from his paper-scattering, “Do i know you? Because you know me, Arkah, and that makes me suspicious so forgive me, would you like some tea?” Arkah offered the man a cup of demon tea he had been drinking and the man briefly declined and moved on to his purpose for being there.

    “I need to discuss your recent research with you. The research that prompted you to move so far away from civilization.”

    Arkah took on a more serious tone, “Go on” Xalia was quietly writing on a piece of paper by the fireplace, barely listening.

    “I saw what transpired in Blood Bay, and though it was not your intent, I believe you may have stumbled upon something that could both kill people and cause certain others to want to kill you and your partner Professor Teekington.” the hooded man said pointedly.

    “Oh.” Arkah was rubbing his beard in thought. “Well I don’t know who would want to hurt me but I can definitely see what you’re on about the…..curse or gas or whatever it is being dangerous.” Arkah thought back to a rather large flesh-eating plant he had to dispose of before moving. “I contained what I could and relocated here.”

    “Indeed.” the hooded man replied, “But I am afraid you left unintended, and not surprisingly undetected lingering effects behind, and Grunvald may be in danger.”

    “Well….dammit.” Arkah said, almost nonchalantly. “I had hoped any traces of what was left would be so dilute that it would be benign.”

    The hooded man shook his head, “It grows, almost as if alive, and seeks out hosts. If you have done what I think you have done, Nature could turn against Caelestis Canton, and possibly a larger swath of northern grunvald.”

    Arkah stopped rubbing his beard for a moment and narrowed his eyes. “Deez?”

    The hooded man nodded.

    Arkah’s jaw dropped and he began yelling, “You caused ALOT of trouble around Ordinis mister! I spent DAYS looking for Deez and Johnny Mark, and you just disappear and never even…wait you didn’t actually kill anyone. Then, who did we find in the river and behind the inn? Why were you-“

    The hooded man interrupted, “Come, let us travel to Grunvald. Give me asylum in Ordinis Mortis so that I may conceal my location while we work, and in exchange I will explain the happenings of the past.”

    Arkah and the hooded man rode Trots McHorsington up the hill in Ordinis to the Guild hall. “I posted a bulletin letting folks know not to attack you. Some of them might still remember you.”

    The hooded man, who had been adorned in cultist garbs felt his appearance was more of a concern but felt honesty would avail him better than deception with these people. “I thank you Arkah. I will begin my concealment ritual and remain hidden here while we begin our investigation.”

    Arkah helped the hooded man down off Trots and turned about. “Well, I’m off to Caelestis to see what’s up! Join me as soon as you feel it is safe to do so.”

    The Hooded man nodded and waved as Arkah rode away on Trots, and then began setting up the stones for his concealment spell.

    Several days later: (This event has already happened)https://www.shroudoftheavatar.com/f…ent-defectors-and-curses.166127/#post-1305833

    ___________________________————————————____________——————————————______________________


    Arkah returned to Ordinis at full gallop and almost vaulted off Trots as he approached the hooded man, clearly in a panic. “You ahhhh…..working a concealment spell are ya? Keeping yourself hidden, hmm?”

    The hooded man’s tone betrayed confusion, “Yes? why?”

    “There are a lot of cultists gathering just up the road.” Arkah said wide eyed and nodding. “So, why are there cultists outside the city? Why do they feel like camping out there?” Arkah had a nervous hand on his dagger.

    The hooded man sighed. “I… honestly don’t know. They couldn’t have possibly detected me and I haven’t spoken to-” Arkah interrupted, “spoken to anyone, yea, except there’s a bunch of guys dressed like you amassing outside. Why?”

    “They are after me.” Said the hooded man.

    “After you?” Arkah replied sharply and in the exact same tone, “Why?”

    “I am a ‘traitor’ to the cultists.” The man spoke without hesitation. “They want to see that I face Their justice. But they couldn’t possibly be so sure that I am here as to be amassing a force outside the city. I am at a loss, I do not know how they know.” he said more quietly as if in deep thought.

    Suddenly a voice boomed over the plains. “We know the traitor is here, and we will take him. You will give him to us so that he may face our judgment, for true Justice.” It was echoey and loud yet calm-toned. Suddenly screams rang out from he Docks down the hill.

    “WHO ARE YOU? HELP AAAAHHGGG” Someone had just been killed. “Arkah ran out of town to try and find help and returned with a small band of powerful fighters

    “This is the place. The traitor is to be captured alive. Advance on the town until he is found.” The Ebon Dawn commander’s voice echoed everywhere at once from an unknown location. A vicious battle ensued as cultist soldiers poured into the city, at best being slowed down by the small band of fighters.

    “Hold them off until i can prepare a sufficiently powerful Cleansing Rain spell to wipe them out!” The hooded man projected his voice to the fighters the same way he had communicated with Teeka so long ago. And they fought on.

    One cultist spotted a magic stone pillar hidden in an alley behind the markets in Ordinis. “”I see…an illusory field, very clever.” The Ebon Commander’s voice boomed, “Once it is destroyed, you will face justice in disgrace like the coward you are…”. The Defenders became more determined, and even the most elite of the cultists could not push through them. “If you fall…you will do it again. ASEN-IGNIS-CORP-OBIX”. A smouldering red fog began materializing near the injured cultist soldiers that remained, and they began writhing and screaming as their forms were twisted and flesh melted from their bones, leaving only charred flaming skeletons that immediately began spewing and tossing fire at all of the brave fighters defending the city.

    ‘Oh gods my magic does not work on them!’ One of the defending wizards said to herself, as the burning undead chased them through the streets. Just then the hooded man’s voice rang in their minds, “”It is ready!”. His incantation quickly echoed over the plains. “”Desen-Wast-Umbra-Obix-Vatu”

    Clouds began to gather and rain burst forth from the sky in a fierce thunderstorm. “What…what is this?!” The ebon commander screeched as the screeching became more 3 dimensional allowing the fighters to find his location from the sounds. The remaining skeletons were quickly extinguished. The first fighter on the field was the last, as she approached the screams only to find a spirit remained, which she quickly banished.

    The Battle was won!

    “Thank you, strangers.” The hooded man’s voice rang in their minds one last time as the skies began to clear.

    Echoes From the Caverns

    Echoes From the Caverns

    The post Arkah’s Doings 1 – by EMPStrike – narrated by Asclepius appeared first on Echoes from the Caverns.

    View the full article


  3.  

    Arkah approached the hooded man, who seemed exhausted. “So uh,” Arkah put his hands behind his head, “that was…a lot.”

    The hooded man sat on the ground, “Yes, I think I should probably get to Caelestis Canton as soon as possible. I don’t know how they knew me or that I was here, but if they knew then others may know and come looking.” He shook his head at the thought and looked at Arkah, though his eyes weren’t visible beneath his hood, “They may already know why we’re here and be waiting for us.”

    Arkah was rubbing his nose fervently, stopping to respond, “Yeah. Maybe.” He rubbed his sleeve on his face once before letting his arms fall to his side, swinging. “But we can send someone ahead that shouldn’t draw any attention to make sure it’s safe.”

    The hooded man uttered something and began to fade into shadow, but failed, and instead stood up again, “Very well, I’ll wait for your word to move. When you are ready, I will remove the stones holding the illusory field and proceed to Caelestis.”

    ————

    Deez threw a hand of cards down on a table in front of Dem “Hah!” He shouted, just as Dem threw down his hand. Deez now looked angry.

    “Hahaha! That’s right my friend, Royal Flush.” Dem reached out and seized a small pile of coin that lay in the center of the table as Deez grumbled, “No one’s THAT lucky.”

    “Hey, you won last week.” Dem said trolling Deez. There was a knock at the door.
    “We play every day you bastard.” Deez scoffed playfully as he stood to answer the door.

    “How’s it going Arkah.” Deez greeted Arkah with his back turned as he made his way back to his seat. “Oh, you know” Arkah chortled unconvincingly. “Wanna make some money?”

    Deez propped his feet up on the coffee table where they had been playing cards. “I’m listening.”

    Arkah put a map down on the table at Deez’s feet and dramatically pinned it with a dagger on a small island off the coast of Paxlair. Deez sat up and studied the location. “I need someone to go here and guard a statue at the site of my old lab.” Arkah handed Deez some coordinates and a small pouch of gold. “Keep an eye out for cultists specifically.”

    “What about me?” Dem said, counting his newly won gold.
    “You’ve already been paid,” Deez said, motioning tward Dem’s gold with a grimace. “Besides, Malus only has two guards at the moment.”
    Dem mouthed Deez’s words back at him sarcastically then happily took his gold into a back room.

    Arkah threw up a directionless wave as he walked out the door, then poked his head back in briefly, “Oh and try not to breath the gas.”

    Deez didn’t question it. He readied his things and headed to Caelestis Canton.

     

    Arkah helped the hooded man onto his horse, “Deez says the coast is clear, literally.” He snickered at his own joke. “…Nothing? Anyways…” They began riding the road to the east toward Paxlair. After reaching the town they quietly made their way to the docks, where the ferryman to Caelestis Canton waited.

    After arriving in Caelestis and meeting up with Deez at the contamination site, they were briefly attacked by confused blackbirds. “Agh I forgot about these.” Arkah announced sharply as he swatted with both hands.

    “I want to show you something Arkah.” The hooded man knelt near one of the blue spruce surrounding the site, and he pointed out one of the roots breaking ground a bit of the way out from the base of the trunk.

    “Roots.” Arkah said proudly, as if guessing correctly.
    The hooded man walked a little further north and knelt again dusting a few leaves aside and pointed.
    “More roots.” Arkah said again, not yet seeing where he was going with this.
    The man walked even further north, much further than the roots of such small trees should extend, and pointed at the ground again.

    Arkah scratched his head, “Are you sure these are the same roots?” As if on cue, the exposed root seemed to bury itself in the dirt as if it was aware it were being watched. “Whoa!” Arkah leaped back and grabbed the man quickly letting go and composing himself, standing akimbo, then pointing frantically at the ground, “Did you see that – what was that??” He asked frantically.

    “The trees you planted have kept the air clear and safe, but in doing so has funnelled all the contaminate into the ground. The entire island is affected.” The man said walking back to the site.

    “Well…well shoot man I didn’t know.” Arkah defended himself, “I’m not sure how to fix this.”

    “Me either, but i have not come without ideas.” The hooded man produced a small sack. “I’ll need a lot of garlic and mandrake root. Luckily I  have plenty of sulfur left over as it was not needed in the illusory field.” The man walked to the edge of the nearby ruin and placed a sack on the ground. “I will also collect any materials i can from passers-by.”

    “Right.” Arkah said snapping and pointing in no particular direction while looking around. “And I’ll go see what else I can find that may help.”

    The next event actually occurred in game – The ‘failed Experiment’. The adventure is detailed in a Twitch video which is unfortunately not now available.  Suffice it to say that our heroes were victorious.

    WEEKS LATER

    Arkah, crouching in a bush in a small grove of trees next to a clearing, guzzled a green potion and wrapped the empty flask several times in a thick cloth. He cradled it to his chest and quietly smashed it, as is customary.

    A blue pit dragon that had been preying on a stag in the field looked up for a moment and let out a concerned growl. Arkah remained perfectly still. The dragon’s concern faded, and it returned to its meal. Arkah pulled a darker green flask from his pouch and began coating a dagger with its contents. Before he could finish, he heard a roar from above loud enough to make him stumble backwards onto his butt.

    The dragon in the clearing looked up and returned the loud roar before taking wing. Arkah poked his head from under the canopy just enough to see a hoard of blue pit dragons flying out toward Spindrift Bay. “They don’t normally hunt in packs.” He said, rubbing his chin. “They aren’t known to migrate either” he said to himself. “I wonder if this has anything to do with that thunder.”

    Earlier, Arkah remembered, there was a thunderous noise that came from the east coast, but not a cloud in the sky. It was a little odd but, he thought, it may have just been a couple of dragons fighting over territory.

    Arkah picked up his pack and began following the dragon hoard towards Spindrift Bay.

    Arkah could see smoke rising from the coast as his ferry approached the west end of Spindrift Bay. The Ferryman looked nervous as they began to approach Northwood.

    “I’ll have to take you up the coast a ways. Word is dragons have been attacking.” The Ferryman said while changing course northward.

    “Understandable!” Arkah said with a bit of a nervous giggle. He surveyed the skies as they sailed but found nothing. Suddenly a desperate roar echoed from a distant mountain, crushing the gentle sound of the waves against the boat. The ferryman looked startled.

    “Maybe this isnt-“the ferryman was interrupted – “Head south!” Arkah shouted, confusingly pointing northwest. It was a tiny speck of a dragon taking wing from the distant mountain. “I need to cross the sea, take me south Brittany please!”

    “My meter is still running.” The ferryman said trying not to let his voice tremble.

    ————————-

    The Galleon pulled into port on the south end of the main island of Mystrendur. Arkah and his horse, Trots, went ashore. ‘I still have all my supplies from Drachvald, no need to stock up!’ He happily thought as he mounted Trots. “Let’s find their feeding grounds!” He said to Trots as they galloped northward through the mountain passes. After some time travelling, he spotted a large heard of deer. He looked around and saw sulfur deposits on nearby stones. Trots McHorsington was hidden in a small grove of trees and left to graze. Arkah crouched in the shrubs and waited.

    After a while Arkah started to doze off. His eyes began to struggle to stay open, until something kicked him so hard in the back, it sent him flying into the herd of deer in the field, landing flat on his face and scaring the animals off into the nearby mountains. McHorsington had run off with them.

    Arkah was in a daze and smouldering a bit. He managed to turn his head enough to see a small dragon charging at him. “The hell?”

    The dragon stopped. Near him, its fangs bared. Arkah’s vision was a bit blurry now, but he could clearly see the dragons eyes glaring, it wasn’t feeding. “Do. Not. Follow.” The dragon growled. It sent chills through Arkah. He just noticed the wet streaks beneath its savagely angry looking eyes as its pupils narrowed and it turned to fly swiftly into the mountains.

    Dragons did not speak to humans. Why did this one? Trots returned cautiously, and Arkah called him over. He mustered enough energy to pull himself onto his back before passing out completely.

     

     

     

     

    A horse carries an unconscious man on the path in front of the White Raven in and stops for a moment, lowering its head to find a spot to graze. The man, clearly Arkah at this point, moans and rolls off the horse. The back of his neck seems blistered, and his clothes were singed.

    “Uhnn…Mchorsntonyawait here” he muttered, almost incoherently as he rolled over on his back on the ground. McHorsington wandered off with his head to the ground looking for lush grass. Arkah kept his eyes closed and yelled “Imaneeda poshn! Red poshn ugn.” He was out of breath and reached into the pack that had fallen with him, felt around for a flask and passed out.

     

    Arkah awoke in the same spot he had fainted in. Trots was grazing nearby. He finished retrieving the imbued regeneration potion from his pack, chugged it painfully, and smashed the bottle on the ground next to him as is custom. The burns on his neck and back began rapidly mending, but his clothing remained charred.

    He looked around the intersection and saw a few concerned villagers.

    “Excuse me!” Arkah raised his head pointing at a man beneath a nearby cherry tree.

    “Welcome to the bank, good sir.” the man said in greeting.

    Arkah looked behind the man at the wagon sitting out in the open. “Hmm..”

    “I am Jason. If you need to make a deposit or withdrawl, we will take care of you.” the man nodded twards the cart.

    “No thanks!” Arkah said, dismissing his mild security concerns. “I’m actually lost, where is this?”
    “Meridian.” Jason replied, “A ways east and south of Tanglemire.”

    Arkah thought for a moment. “Tanglemire?”

    Jason crossed his arms, “Yessir.”

    Arkah looked at Trots with narrow eyes. Trots looked back at Arkah blankly chewing grass. “Who brought me here?” Arkah asked

    “I saw only you and your horse arrive, sir.” Jason replied with a slight yawn.

    Arkah looked back at Trots. Trots continued to return the look blankly. “And we are….south of the main island. Correct? One would….have to have hired a ferryman to get here?”

    Jason was ignoring Arkah at this point and already well into a thorough flirting with the magic merchant across the street. Arkah shrugged and climbed atop Trots, heading along the road in some direction.

    Jason stands on the balcony of Cafe Istanbul, leaning heavily on the rails, and watching Jason and a stranger and a horse have an awkward conversation. He squints malevolently at the banker.

    I hope you enjoyed the snow, my nemesis. I hope that horse kicks you! And that minstrel spreads a hilarious limerick about it!

    Jason spits angrily and mumbles:

    Imposter….shaved-head-having bank-storage-loving…. Jason Statham wanttobe…

    He turns suddenly and returns indoors to resume his fate as this stories over-qualified dishwasher.

    (somewhere in the past, before the blizzard)–“Where is everyone?” Arkah asked the NPC banker named after Jason, proprietor of Cafe Istanbul.
    –“They are in the future,” answered the NPC, somewhat to Arkah’s surprise. “Winter has come, but you are too early.”
    –“How do I get to them….in the future?” Arkah inquired.
    –“Just wait……”

    (Picking up where we left off….on a clear morning after a heavy snowfall)–TimeLord had given up on Mingo. The old bard sat before the fireplace vacantly staring into the flames, holding his pipe which had long gone out. With a sigh TimeLord loaded a few more logs onto the fire and went out the front door, there to meet Arkah.
    –“We don’t’ see many horses in these parts stranger,” TimeLord said by way of greeting. “however there is a stable just around the corner, past Frida’s small farm.”
    –“Thankee kindly,” Arkah said with a nod.
    –“When you are done at the stable,” TimeLord said, gesturing across the way, “join us over at Cafe Istanbul.”
    –“Is Mingo TheBard there?”
    –“in a while I think he will show up.”
    –Arkah urged his horse through the snow to the aforementioned stable. TimeLord made his way back to Cafe Istanbul. Frida noted the absence of Mingo. “Mingo iz not with you?” she asked.
    –“Alas,” TimeLord replied, “I fear he is entranced by some dream of RL.”
    –“I hope it is a good dream,” FireAngel commented.
    –“I think not,” TimeLord said with a shake of his head. “I think it is a nightmare.”

    Echoes From the Caverns

    Echoes From the Caverns

     

    The post Arkah’s Doings 2 – by Arkah EMPStrike – narrated by Asclepius appeared first on Echoes from the Caverns.

    View the full article


  4. This chapter is read by Addy

    Chapter two. At the Tavern

                 

    Phlebus had a finely tuned sense of when Torgin was willing to listen, when he wanted to drink, and when he was ready to brawl. Since it had been a long week of rough travel from Central Brittany, complete with a tour of local rotting corpses (including complimentary aromatic country air) and because Zyrina had claimed he would buy the first round, he held out a tray full of too many ales for five people.

     

    “Well, this is exactly as promised. Well done Phle.”  Torgin rubbed his hands together.

     

    The twins exchanged looks with each other and grinned. He was not smiling at Zyrina on purpose.

     

    Lucy took a wooden tankard of ale in each fist as did Torgin, then lifting the pints aloft they waited impatiently for Elnoth, Zyrina, and Phlebus to join them.

     

    Phlebus handed Zyrina one of the three remaining mugs, offered one to Elnoth, and took the last one for himself.

     

    Then he set the tray aside, raised his ale alongside his friends, and Phlebus and the twins all spoke in solemn unison, “To the chase” before the three downed them in nearly one gulp.

     

    “Is that a ritual or something?” Zyrina asked.

     

    “Yes, a ritual.” Phlebus began to explain as he picked up the tray and headed to the bar again.

     

    “When we each go on our first mission outside of the school this is the toast we make,” added Torgin.

     

    “Every time we drink until the mission is over,” Lucy finished.

     

    “Well, cheers.” Elnoth added his own toast.

     

    Zyrina matched it with “for Honour,” then tapped mugs with Elnoth.

     

    By the time she finished her first swig and wiped her mouth, Phlebus had returned and set four more of the same ale down in front of the twins and took their empties to be filled before sitting down to enjoy his second pint while Zyrina and Elnoth still sipped their first.

     

    “So THAT’S why you didn’t want to get the first round,” Zyrina clapped Phlebus on the shoulder and gave a hearty laugh.

     

    “They are on their own now,” he grumbled. “Torgin is large,” he added with a wry shrug, “and he likes a wee ale upon occasion.”

     

    Zyrina nearly choked she laughed so hard. It was about as big of understatement as Phlebus was ever to make. Torgin made even Lucy look tiny and she ducked when going through doorways. He scowled at the world even in his sleep. He fought with everything in his path and everyone knew it except him. Zyrina had also observed that he also had no understanding of ‘quit’ and he had a heart worth knowing.

     

    “Where did you get the snowy lynx, Torgin?” Zyrina asked.

     

    She hadn’t said anything earlier about the large feline that had been following Torgin silently from the shadows since they met up in Xenos. The cat lay curled at Torgin’s feet now, resting but not asleep. Her ears twitched occasionally.

     

    “Lucy gave Kitty to me for my birthday, isn’t she perfect?” Torgin looked lovingly at the cat curled at his feet.

     

    “Oh, Torgin, it’s not like you were pleased.” Lucy interjected, “You protested and swore at me and told me you didn’t need any ball of fur before that kitten wrapped you around her finger.”

     

    She leaned closer to Zyrina and added, “On the very first day, that fluff ball just ignored all his loud grumbling, yawned, and curled up on his shoe to sleep.” Lucy was enjoyed telling this story of her big scary brother being at the beck and call of a tiny ball of fuzz. “He sat there for an hour until the kitten woke up and he’s been devoted ever since.”

     

    “And Kitty is the name you chose?” Zyrina wondered aloud.

     

    “Kitty doesn’t have a name. I call her Kitty because I don’t know her name.” Torgin replied stiffly.

     

    “I think Torgin believes Kitty will talk to him and tell him her name.” Lucy guffawed.

     

    Zyrina raised her eyebrow and looked at Torgin again. He was blushing now. Zyrina hid her grin.

     

    “You don’t know everything sister,” was all Torgin would say on the subject.

     

    The twins started reminiscing and soon they were lost in their own world and began speaking words that Zyrina hadn’t heard before.

     

    Zyrina leaned over to Phlebus and whispered, “What language are they speaking now?”

     

    “I don’t know, though it’s possible it’s one they made up. I have been trying to learn it with no success,” Phlebus whispered back.

     

    After the animated discussion with Torgin about the origins of Kitty, Lucy was again shy. Preferring to exist in the vagueness of the background she sunk into her chair and nursed her drink for a time. The rest of the companions were scattered around the table listening to Elnoth’s description of the Snow Walkers of the high mountains that famously travelled to Jade Valley each winter and had just left as the weather warmed up. Torgin took a final deep guzzle to the dregs of his ale, wiped his mouth with his sleeve, signalled for another round to the server, then settled back to listen.

     

    “So, what’s this tidbit that we are all waiting to learn?” Phlebus leaned to the right and asked Elnoth.

     

     Elnoth, set his drink down and began, “Well, it’s been entertaining to have a tipple with you. Thank you.”

     

    He pulled out a small bottle of ink, a quill, and a parchment from his pack.

     

    “These mutilations and the stone statues aren’t the first time this has happened here.”

     

    “What? Why was this not brought to the attention of the council earlier?” Phlebus wanted to know.

     

    “Not sure,” Elnoth shrugged, “but I think old-fashioned rumours don’t belong in council, do you? My butler, Matt, has been muttering for weeks about the old stories coming true but he wasn’t willing to talk in front of the whole council. He is hoping you will come over and talk with him directly. He knows what the old folks from hereabouts told him, and he thinks you should know it too.”

     

    “What old stories?” Torgin asked.

     

    Elnoth took a drink before going on, “I didn’t ask him but there have been rumours about this happening here in the ancient past.”

     

    “How long ago?” Phlebus looked concerned.

     

    “Well, let’s see Matt knows somebody who knew somebody who knew something, but that’s all I know.” Elnoth took one of the fresh ales the server brought over.

     

    “When may we talk with Matt?” Zyrina wanted to know even before Phlebus could form the same question.

     

    “Sure, how about tomorrow?” Elnoth completed his scribbling and put the lid back on the ink bottle. “I’ve written a letter of reference, so Matt knows I’ve sent you over, in case I’m not there when you arrive. My home is on the north side of the guild hall, you should be able to see it from your Inn.” He looked up, “you are staying at the River Rider Inn, aren’t you?”

     

    “How’d you know that?” Phlebus wanted to know. “We didn’t even register yet.”

     

    “Because it’s a small town, Phle,” Zyrina nodded and took a sip.

     

    Phlebus looked horrified. “What else do you know about us?”

     

    Elnoth took a deep breath and revealed, “Well you and those human giants over there met in the city when you were all studying magic. They hail from the far north and they are a few years older than the rest of you.” He nodded at each twin and went on, “Torgin’s good with an axe and Lucy is a renowned healer. Let’s see,” he said looking at Zyrina, “you’ve got a reputation around Novia as an Outlander with a fine shot with that bow of yours and a chip on your shoulder regarding Novians.”

     

    Zyrina shot him an intense look of suspicion.

     

    “And you are an Ardoris orphan with a brilliant mind and a great deal of skill with magic.” He added looking Phlebus up and down not quite believing what he had heard.

     

    Taking in the look that Zyrina shot him Elnoth went on, “Ah, don’t be like that, you know word spreads in a village faster than a wildfire. The governor shared Phlebus’s correspondence with the rest of the council before the meeting today, is all. No need to get all hot under the hat.”

     

    “Well how about you even the score and tell us who you are?” Zyrina demanded.

     

    “Fair enough.” He puffed out his chest a little, “I’m one of the finest Master Crafters of weapons, amulets, armor and also a Master Enchanter here in Jade Valley. I have a few varied businesses and rental properties scattered in a few towns around Novia. Here’s my card.” He handed Zyrina a small rectangle of hardened paper.

     

    “All right then.” Zyrina took another sip, read the card, and relaxed a little. So, a gossip and a businessman is what she thought to herself with a grin.

     

    Elnoth the Viking Elf, at your service

    For fine weaponry, armor, and enchants

    Jade Valley, Elysium

     

     

    Torgin and Lucy’s argument about who had actually spotted the mandrake near the bridge got louder and louder and finally could not be ignored. First there was a great deal of loud shouting and fist pounding. A few threats of violence and some tipped beers, then they hugged each other and vowed their eternal love for each other. Eventually they started to sing and dance to the great delight of the locals in the tavern that night. Kitty ignored it all with a flick of her right ear, as if it was normal to hear such fighting.

               

    Neither of them had listened to Elnoth’s gossip, though they made sure he always had a fresh ale. Phlebus took a swig, then as Lucy and Torgin finished their song, he began singing and swaying to an old folk song:

     

    ‘Long ago ran the sun on a folk who had a dream
    And the heart and the will and the power:
    They moved earth; they carved stone; moulded hill and channeled stream
    That we might stand on the wide plains of Wiltshire.

    Now men asked who they were, how they built and wonder why
    That they wrought standing stones of such size.
    What was done ‘neath our shade? What was pray’ed ‘neath our skies
    As we stood on the wyrd plains of Wiltshire.

    Oh what secrets we could tell if you’d listen and be still.
    Rid the stink and the noise from our skirts.
    But you haven’t got the clue and perhaps you never will.
    Mute we stand on the cold plains of Wiltshire.

    Still we loom in the mists as the ages roll away
    And we say of our folk, “they are here!”
    That they built us and they died and you’ll not be knowing why
    Save we stand on the bare plains of Wiltshire.’

     

    Lucy and Torgin couldn’t resist joining in, and the townsfolk at the pub also began singing along. The old songs broke down barriers between strangers faster than any reassurances of good will and Phlebus was intent on hearing the gossip from each of the patrons of the pub that evening before they left. After the song, Zyrina gathered up the letter of reference Elnoth had set on the table, and she sat in a corner nursing her ale until the others were ready to leave. It was a long wait.

               

    Of course, by that time Elnoth had wandered back home. When Phlebus noticed his absence, he insisted that in the morning they go to hear what Elnoth’s butler has to offer.

     

    “But It’s just old stories, Phle. Why do you want to hear more of those?” Torgin wanted to know.

     

    “Because many truths live in old stories, and I am looking for something ancient. Maybe the answer is in the past.”

     

    “Whoa, now that’s some fine reckoning.” Lucy seemed to agree with Phlebus.

     

    “Fine, but I’m not getting up at the crack of dawn again.” Torgin insisted. “We sleep till we are done sleeping. Agreed?”

     

    “Agreed.” Phlebus approved. “As long as we are all up before midday.”

     

    “Sure.” Lucy nodded.

     

    “Sounds good.” Zyrina finished up

     

    Scribbling into his book for a minute he wrote time to meet someone who knew somebody who knew somebody who knows something and see what knowledge they can add. He needed more information to confirm what Phlebus suspected was happening to disturb the valley.

     

    Echoes From the Caverns

    Echoes From the Caverns

    The post The Stone Dragon Series – Book 1, chapter 2 appeared first on Echoes from the Caverns.

    View the full article


  5. This chapter is read by Amber Raine and Asclepius

    The Stone Dragon Series

    The Treasure of Mystery Island (coming soon)

    The Stone Dragon

    The Quiet Mage

    The Magic Book (coming next)

    By Lily Byrd

    Dedication:

    First of all, I am thankful to the creators of the Ultima Series and The Shroud of the Avatar. Without their vision I would not have seen the story I wanted to tell.

    I dedicate this story to those who play through my quests in Shroud of the Avatar. Thank you to the many players and developers of Shroud of the Avatar who have given me ideas, items, use of properties, and time to develop this story and the quests thus far.

    I am especially thankful for the help of Mal Hari and the rest of the Jade Dragons. Their support and help has made everything better.

    To those who offer their spaces for me to invade, Dragosani Valynshar, Mal Hari, Calan Caitin, Rinaldi, One Zero, Elnoth, Merrik Dragon, Whereit, List Rostov, Thoryk, PeteWe TheDisoriented, Scroda, and Minerva: thank you. They have each hosted in-game properties and/or the use of their game characters in my story. Without these players there would not be quests nor stories to tell.

    I particularly want to mention the people who have helped me with editing. Alley Oop, E.P. Buck, John Braga, and Zoe Agashi you are the rocks on which my imagination grows, thank you for your efforts and your time.

    Lastly, I am supported by a few long time players from the Ultima series who also play Shroud of the Avatar. Merrik Dragon, Alley Oop, and Ravalox have spent hours and hours talking with me about the games, the lore, the traditions and the details. They have encouraged me to keep telling the story and their help and encouragement has made this project possible.

    All remaining mistakes are mine alone. None of this story or the characters in it are representations of anyone or anything on Earth. May love courage and truth guide your day and keep you safe.

    With respect, Lily Byrd

    June, 2021

    First Edition: June 20, 2021

    ByrdPress NBBN 00115-002

     

     

     

     

    Prologue: Novia just north of the Cascade River along the North Midmaer Way in the foggy rain of autumn.

    The soaking wet wool hood hid the tall man’s face. Emyrs stood, shaking underneath an equally drenched grey cloak. Bent over a slender staff and clutching it for stability, he did not think he would survive this encounter.

    “Who is he?” The woman’s voice was melodic and cutting.

    “Some washed up mage from a corner of Elysium in a small port community called Jade Valley.” Answered another, deeper but equally melodic voice.

    Emyrs could hear his captors’ discussion. None of them made any move to hide their words but he had not yet seen them clearly. Elves? He had been so very certain he had been undetected leaving with the book. He was mistaken.

    “Is he alone?”

    “Yes, Ma’am.”

    As soon as he touched it, Emyrs knew it was something that needed to be kept from harm, perhaps examined by Lord British or one of his mages; at the very least kept in a safe place until it could be studied. Magic books were rare, and old ones nearly unique. This one book’s recovery became his quest from the moment he saw it. No one questioned him, not even Lily Byrd. She knew he wouldn’t have hidden it if it weren’t for their safety.

    “Did he have it?”

    “This?”

    “Indeed. This.” The voice was smug and satisfied. There was no softness or joy in the acquisition.

    Emyrs expelled his lungful of air and his shoulders slumped even further. They had already found his small bag with the book tucked into the pocket of his saddlebag. That meant he had no worth to them anymore. The magic book was lost, again.

    “I’m going to take this back to the Southern Red Branch. Belthyr, I don’t want to meet this mage again.”

    “Yes, Goldie.”

    Emyrs felt the first blow, and each blow with varying amounts of pain and suffering as his consciousness fled and returned to the continuing horror over and over.

    “He’s dead now.”

    “Yup looks like it to me.”

    “Let’s go get some of that stew.”

    The thud of a last kick mercifully took his awareness one more time.

    “A darkness fell with no hope of dawn; a noise with no hope of music…perhaps we brought the fall upon ourselves.” Sequanna, Titan of Novia.

     

    Part One. The Stone Dragon

    Chapter one. In the woods.

    Jade Valley was finally in sight. Zyrina (zi-REE-na) and Phlebus (FLEE-bus) turned back to look for their two trailing companions. Eventually, the exceptionally tall and sturdy forms of a man and a woman carrying large packs on their backs meandered out of the covered wooden bridge. A large snowy lynx followed them, also at a leisurely pace.

    Zyrina called out, “Meet us in town, laggards!! We’ll be waiting. Phlebus promises to spot you a drink when you manage to catch up.” She continued down the path toward the small harbour village about fifteen furlongs ahead.

    Phlebus looked at her sharply, “Thanks a lot.”

    “Don’t mention it. I’m sure you would’ve done the same.” She teased, knowing full well he would NEVER have offered something like that on her behalf.

    She grinned at Phlebus’s dirty look then turned back to see Lucy (LOO-see) wave and Torgin (TORE-gun) Featherbright simply nod. The lynx appeared to ignore all of them as she focused on something in the distance. Zyrina squinted a little to see clearer and realized the twins with their long white hair were now bent over and engrossed in a water plant they were inspecting near the bank of the river. Those two friends that Phlebus met in the city while he was at school didn’t seem to be in a hurry to arrive anywhere, ever. As Lucy had informed Zyrina earlier, ‘I don’t hurry,’ and she was not lying. Zyrina had joined the twins and Phlebus just two days before. They all travelled together from Xenos where their ships had both docked on Elysium Island within hours of each other. The journey from Xenos at the North of Elysium Island to Jade Valley in the South of the island gave Zyrina plenty of time to get to know both Torgin and Lucy. She felt she understood why they were friends with Phlebus. Turning slowly and sighing a little she sprinted, and it didn’t take Zyrina long to catch up with Phlebus.

    His quick even stride, still as familiar as his lanky frame, carried him faster than she normally walked, and it had been easy to fall behind on this journey into the little port valley. The desire to slow down, breathe, and just wander down the dirt road through the shady forest had been a heady experience after the darkness of the mines where she had been working for months.

    Protecting miners who searched for silver had been a lucrative endeavor for Zyrina. It taught her how to be aware of her surroundings using all her senses, not just sight. It also taught her to stand up for her own needs and wants, and how to push for what she expected in a crowd of men who might otherwise overlook the slight brown-haired woman with the quiet voice. She had enjoyed keeping the miners safe from the various dangers in the mines in exchange for some of the silver ore. She had wanted a new pair of boots, and it cost dearly to have a pair made by a talented master-worker with all the precision and skill that she demanded. Working in the mines was the best way she knew of for getting some quick funds, and she now had a good bit of silver stashed in the only bank she trusted in the whole land, a new pair of boots on her feet, and had learned several colourful phrases with which she annoyed her friends. Zyrina grinned as she remembered Phlebus’ incredulous look the first time he heard her speak freely. Torgin and Lucy simply roared with laughter. Today, in the sunlight she found herself drawn to the warmth and brightness which rejuvenated her natural glow inside and out.

    After taking a deep breath she coughed and choked a little. She had been expecting the fresh crisp spring air that they had been enjoying the entire walk from Xenos, but here on this side of the river, the atmosphere was filled with a disgusting stench that wafted everywhere. Something was up in this unusually quiet community, and it was decidedly rotten.

    “What is that smell, Phle?” she covered her nose with her arm and wretched a little. “It’s disgusting. It didn’t smell like that at River’s Cross back where we entered the valley on the other side of the bridge.”

    Phlebus heard the footstep of his oldest friend fall in beside him, but he did not turn, he simply pointed. There was a cart sized lump of something just off the side of the path. He was focused on the decay, and on the magic residue left there. This was old magic, He recognized it, but he had never seen any old magic in person before. He didn’t want to miss any part of what he was experiencing.

    Earlier this morning as they descended into the valley, the woods had seemed peaceful, to him. The river had flowed lazily, and the air was sweet with a hint of chill late in the spring. But here nearer to the village, something malevolent and dark had steeped the land. Governor Hari had written about the darkness in his plea. It was harming humans, animals, and birds of all sizes. Phlebus’s body hair stood fully at attention as it had done since they crossed the covered wooden bridge. He was wholly focused on all his senses. Phlebus shook his head to clear his mind. His training had taught him to respect the knowledge of his body. His body could sense something his mind couldn’t. He was bothered that he could not pinpoint the location of the disturbance This magic came from something he could sense and not pinpoint.

    “This is the reason we are here, Rina.” Phlebus had so far put off telling her what he had learned from the Governor in their private correspondence, and now he was more than ever determined to meet with Governor Hari before dark.

    “Farmers and woods people are definitely spooked.” He said, neutrally. “Those people we tried to speak with as we came into the valley certainly had something on their mind. I know hill folk are generally not forthcoming or welcoming but them backing away from us and hiding was more than just usual suspicion of those ‘from away’.”

    Zyrina thought back to earlier in the morning just inside the boundary of Jade Valley when the foursome had finally gotten one of the woodsmen to talk with them instead of skittering away into the shadows of the woods like the others did.

    “I can see why they would be nervous.” Zyrina didn’t know how to keep the smell from engulfing her and took shallow breaths through her mouth, hoping to lessen the overwhelming stench. This was far worse than even the dankest of mines.

    “Remember what that woodsman told us after we first got to the valley?”

    “Name’s Bob, good day to ye?” Zyrina’s eyes twinkled as she mimicked Bob’s words.

    “Yes, Bob.” Phlebus smiled even in his seriousness. She could always get him to grin.

    Bob had stopped after loading his cart with the wood he that he had stacked to wipe his brow with the sleeve of his tunic. He didn’t balk or run. He simply nodded his head and then stared until they introduced themselves.

    First, Bob removed his hat and placed it on a nearby stump then placed his axe up on his cart. They discussed the weather and the health of his family and theirs. As he drank cool water pulled from the waterskin he wore laced around his neck, he listened to their travel story politely, but it was obvious that Bob didn’t care one smidgeon about anything outside his own valley.

    “Have you heard any local rumours?” Torgin eventually wanted to know.

    At this invitation Bob nodded his head, he didn’t falter to voice his concern; even if these folks who stopped to pass the time of day were from away.

    “Ain’t nothin’ right about them carcasses, nor them statues.” He spat on the ground.

    “What carcasses?” Lucy asked.

    “What statues?” Torgin wanted to know.

    Bob stared at Lucy a moment before going on, “T’ain’t right, somebody should do something ‘bout that, yup.”

    He shook his head and wiped his brow before donning his straw hat again and picking up his pack to move on, “You’ll see soon ‘nuff if’n you are headin into Jade Valley, that’s for sure.” He donned his pack and started pushing his half full cart of wood before him. “Stay back from the corpses you come across. They explode after a while. You let the council know what I said. Good day to y’all, may the titans keep you.”

    With that he nodded and turned back to his cart and the companions moved on, thoughtfully. Bob wasn’t what Zyrina would call ‘a talker’. Zyrina recalled the look in his eyes, of fear and suspicion. She had mistaken it for suspicion of strangers but now she understood that it was something more local.

    “These are the carcasses Bob was talking about?”

    “Yes. More and more rotting carcasses of various sized animals have been appearing near Jade Valley in the last few months; each of them bearing the afterglow of magic. The loss of livestock has been causing havoc in the community.”

    “Well, that’s just disgusting.” Zyrina repeated over and over, hardly comprehending the appalling mess that had completely spoiled her simple walk through the woods with an old friend.

    They passed bloated reeking corpses of what might have been cows. Phlebus had seen nothing like this in all his training. He was nothing if not thorough and since this was his first assignment outside of the libraries and classrooms where he had spent most of his adult life, he was nervous about getting it right.  The one they had managed to get close enough to inspect before it exploded like the others was fetid, charred, and had the telltale blue afterglow of magic clinging to its remains. These were not natural or accidental deaths. There was absolutely magic involved. He made a thorough inspection of the rotting form while Zyrina sat a distance away digging through her various pockets and bags.

    “I won’t be long. Somebody has been using magic.” Was all he said before going back to his inspection.

    “Think it’s Obsidian magic?” Zyrina wanted to know.

    Of course, he had read about deformed creatures created hundreds of years in the past when the Obsidians had experimented by creating races of elves, Kobolds, and other creatures. Sometimes the creations did not survive their creation. But there were no more Obsidians. The Obsidians were four hundred years in the past. Or so it was said.

    This magic was not old and dusty, fading on the shelves at the castle libraries. It was real and present and vile and right in front of him. Whatever caused this, it was not something that he had experience with and that was the point of his first assignment. This carcass was twisted and tortured looking, and it was deformed. He was now fully interested in finding out who had done this. And why.

    “Not sure yet, Rina.” Was all he would commit to saying.

    After the long and arduous journey with Lucy and Torgin, by covered wagon, boat, and foot all the way from his rooms in Novia’s largest city of Central Brittany, in Midmaer, to the southeast of Novia on the island of Elysium at the end of nowhere, he was ready to collapse. He found he missed the peaceful quiet and the more neutral odors of his city home. He had not imagined he had come all this way to inspect rotting corpses, but here he was, sketching away in his book. He plotted on getting back to his home and his comforts as soon as he could. He dreamed of a hot bath while he worked on drawing the rotting lump. Finally, he finished and retreated when the body began hissing and just in time to avoid the ensuing explosion.

    “Whoever did this had no business having animals in their care.” Zyrina looked revolted.

    “Yes, I agree. And now we’ve got to find out what’s causing this. Or who.”

    Zyrina just looked him straight in the eyes assessing what she’d got herself into, and after awhile nodded her head slowly. “Okay,” was all she said before covering her mouth and nose with the clean handkerchief she had dug out of her bag. She handed him one too.

    “You sure that’s clean?” He deadpanned and she burst out laughing.

    “Does it matter at this point? It still would smell better than these corpses.” She went on, “there is something creepy going on here, that’s certain Phle. I’ve never seen anything like this in all these years travelling around Novia.”

    Phlebus nodded but did not share his suspicions with Zyrina. Until he was sure he wasn’t going to say a thing. That’s how he had always been, but he did take time to add her remarks to his notes about the corpse. Earlier, Zyrina had been teasing him that he was full of “book learning but not real learning.” It annoyed him that she might be right, but he wasn’t going to show any indecision to his oldest friend, and he was not going to chance being wrong without knowing more about what had happened. She had gathered some useful practical skills while she travelled, and he knew she would not stop teasing him till he proved to her that he too had gained useful skills, he had indeed been studying with mages at the castle libraries (it was useful knowledge), and he hadn’t spent the entire nine years drinking with his friends, the Featherbright twins in Central Brittany. The handkerchief helped a little though, and he was thankful that she had thought of it.

    While he was tying the kerchief, Phlebus looked back and could see the distant figures of Torgin, and Lucy had finally left the riverbank. They looked small from this distance. He sorted and picked up the rest of his belongings to move on. He was glad of the company of his friends for his first assignment, even if some of them dawdled. They had made him feel secure and protected in the wilds. The twins had been advised by the mages in Central Brittany before they had left the city and he hadn’t had to talk with them about the mission. They already knew.

    He hadn’t seen the twins since they had graduated a few years earlier than he had. After their first assignments they had each moved out of the boarding-house and out of the city. So, this was a joyous reunion for them all. He was pleased to meet up with his oldest friend, Zyrina, even if he became slightly tongue tied in her company.

    After passing a few farms at the edge of town, where the buildings started to be built closer together the smell faded into the breeze off the nearby bay. Zyrina took off her mask and took another deep breath.

    “I’ve always loved the smell of the sea,” she admitted.

    “We met by the sea. Remember?” Phlebus was smiling lost in his own memories now.

    She laughed, “Yes. Pulling you out of the water in Ardoris was the best thing that ever happened to me, even if you looked like a drowned rat.”

    “I did not!” Phlebus was indignant and took a breath to go on in his own defence but something caught his eye.

    Zyrina turned to look too, “What the titans are those?”

    There were two statues near what was obviously the Center of Justice; one of a man who had his hands up as if to shield his face, and the other a boy who looked as if he were in the act of turning and running.

    “I don’t know, Rina.” The statues disturbed Phlebus in a way he could not explain. These were life-sized stone statues of what looked like normal folk going about their daily business, but frozen mid action. Phlebus became more thoughtful and even quieter.

    It was beginning to be clear why the governor had called for help. Those statues really bothered him. Before he speculated about them, he needed to find out more information. To snap out of his disturbed state, he asked Zyrina an unrelated question.

    “How long has it been Rina? You’ve hardly changed at all.”

    “I think about five years now, isn’t it?”

    “At least,” He nodded in agreement. “Probably longer.”

    It had been far longer, almost a decade by his reckoning. She had hardly changed, though. Her gleaming dark hair and intense green eyes had not altered one bit and her caramel-coloured skin showed no signs of aging even if her cheeks had lost their baby fat. It was like she had been frozen in time. She had always had a small sparse frame and she still vibrated with pent up energy but had gained a steady hand and eagle eye when her arrows were notched. No matter her age, he was glad for her company and her bow.

    It didn’t shock him really, as he knew she was an Outlander, but it was startling to realize how much he had aged in their time apart. She seemed ageless to him; not much older than when they had parted. He hadn’t thought much about her being ‘from away’ and had forgotten until seeing her in person again and confronting the stark difference in their age now. He knew Outlanders aged differently than Novians did, but now the question of how much difference would have to wait until he was back at his libraries with his teachers.

    He saw Zyrina glace back at the twins in the distance and could tell she wanted to know more about them, but he would wait for her questions. They were sure to come. He felt like she was still a little wary of the friends he had arrived with from the big city.

    “Think they will catch up before dark?” she asked.

    Nodding his head, and grunting companionably, Phlebus thought about the last few days of travel; even if there were still some awkward silences in the group as they all got familiar with each other’s routines and movements, they had found their groove. It didn’t take long with true friends to regain the ease of companionship even after a long absence. Also, now he knew how ill equipped he had become; his survival skills were rusty from nearly a decade of study. ‘You just need to think faster than in your libraries, Phle.’ Lucy had informed him yesterday after killing the snake that had curled up in his sleeping bag when he froze. ‘Don’t hesitate. Just decide.’

    “Where’d you meet those two?” Zyrina finally ventured, indicating back along the trail with a toss of her head.

    It was as if she had read his mind, and he looked at her out of the corner of his eyes. “At the Byrd Boarding-house in Central Brittany. They graduated a few years before me, but we were room mates for a good long while before they left.”

    He reminisced as he strode. “When I arrived at the academy in Central Brittany, after getting registered and finding a room in the boarding-house, I met the other boarders who were Lucy and Torgin. They invited me to the markets that first day and I gladly joined them. I soon found out that they went everywhere together. Twins.”

    He went on, “I was so young, I was barely able to keep my jaw shut as I spun in circles wandered around the square staring at towering buildings.” He explained, “I had spent most of my life on the streets of Ardoris, as you know, but this city was more. More of everything. That first day I felt like a complete country bumpkin. I forgot even the basics of walking in a strange city. When I stopped to listen to a bard play a lively tune, before I knew what had happened, there was a quick scuffle beside me. Torgin emerged from the swirl of fabric, holding a youth by the scruff of the neck and demanded the kid return my purse. He did. I hadn’t even noticed the kid near me, let alone the light fingers on my purse. I begged Torgin to release the child because I remembered being a young’un looking for something to eat, and we watched him scamper off and then snatch another unwary shopper’s purse before dashing away again. The twins had laughed heartily and clapped me on the back, nearly knocking me down. Luckily, they took a shine to me. We three spent many years studying and partying together before they left the city three years ago after their first assignments.” He smirked a little remembering.

    “They seem like they are good friends.” Zyrina noted.

    “Yeah, they are.”

    “I hope they have nose coverings too.”

    “Me too,” he grimaced.

    He looked Zyrina straight in the eyes. She looked worried. “We’ll find out what’s happening and put a stop to it.” he vowed. Zyrina nodded, too.

    “Good.” It was all she said.

    “Libraries don’t have these problems.” He sniffed through the mask.

    Zyrina chuckled. She knew Phlebus’s time in libraries had not prepared him for the olfactory feast of the countryside let alone the brutality of decayed flesh. It had been a long time since he had slept under a bush with a stolen bun.

    Mulling over the new sights and smells, Phlebus thought about the correspondence he had had with the Governor after his instructors told him this would be his first assignment. Governor Hari had originally asked Phlebus’s teachers for help and they had chosen Phlebus to step into the world outside the city and away from his scrolls. One day he was at his favored table in the castle library reading intently and the next he was ready to leave his home, his studies, and his teachers. He was made awkward by the suddenness of his re-entry into the world outside the boarding houses, libraries, and pubs he had become accustomed to frequenting.

    At least his favorite teacher, Isolde the Elder had given Phlebus a clearheaded pep talk, taken him to be fitted for a proper weapon and mage armor, offered a few magic travelling scrolls for emergency use, and a small bag of dried herbs and reagents before sending him into the world. It was more than he had arrived at the school with nine years before and because of those kindnesses and more, Phlebus wanted to solve this mystery for Governor Hari, for his teachers, and for his own satisfaction, too.

    Before his departure from the city, Phlebus had reread the correspondence from Jade Valley. Governor Hari had been concerned about this menace to his otherwise peaceful valley home. His letters had urgently begged for assistance from the high mages at the capitol city without giving much detail, but Governor Hari was certain that there was more to his problem than just local youth out playing pranks on the farmers in this valley. He wanted answers and knew this was more than his local law enforcement could deal with.

    Strolling in silence alongside him, Zyrina realized she had taken to the twins right away. She and Phlebus had been writing each other irregularly but had not been in each other’s company for the entire nine years that Phlebus had been studying with the old mages and scholars at the libraries in the capitol city. There was much unknown between them now, like the twins in his life, but it was still a comfortable silence none the less. Neither had ever bothered to hide anything from each other and that had not changed. They would catch up, but it would take its own time.

    She watched Phlebus deep in though as he walked beside her. Zyrina was thoughtful as well. Zyrina was not from Novia like Phlebus. She was one of those others; someone from away. She didn’t talk about the Outlands she had come from, though she always worded it as ‘escaped from’. She never talked about it. Not ever. The rift that had opened and swooped her in its magical blue light and deposited her here in this land of Novia had come just when she most desperately needed to escape, and she was willing enough at the time. Well, it was a permanent escape of sorts; or a prison she could not leave. She smiled, grimly. There was no way back either way.

    Not that she wanted to go back, even all these years later she still worried that she may have been followed. Looking over her shoulder and trusting no one was second nature to her by the time she met Phlebus. He had been an orphaned sixteen-year-old, and she had barely been out of her teens. Now Phlebus had aged. She could see it in his face, and in his manners. He was grown to a fine-looking man and still had that gentle manner that she remembered fondly.

    Being an outlander Zyrina did not age like Novians. Decades would go by for Novians and Zyrina would feel time passing as if it were not even a year. There were other differences too but aging and time was the starkest one. It alarmed many of the Novians she met, and so it was not something she made known to strangers, though many found out regardless. It meant she didn’t die either. Yes, she had been wounded, and had felt the piercing of death several times in battle but somehow each time she would find herself waking up again, wounds healed, with her weapon in her hand.

    Phlebus may have gone straight to the libraries of Central Brittany upon reaching adulthood, but Zyrina could not be contained by the classroom and decided to travel the whole of Novia to learn about the place she had been deposited and to learn about how to survive here on her own. She moved with the experience she had acquired in her travels. No gesture was wasted, and she always knew exactly where she was in the world. She also had an uncanny prescience for danger approaching which Phlebus appreciated since apparently, he had none left from his experience as an orphan on the streets of Ardoris. He had been either oblivious or startled several times along the way by thieves, animals, and skeletons that haunted the roadways looking for unwary explorers.

    Now, he hurried his pace for the last bit toward the center of town because he wanted to be done with this interview with the town council and booked into his lodgings before the late night was upon them. He grinned, knowing exactly how to speed things up a little.

    “Come on Rina, I’ll race you the rest of the way there.” He readied his bags, then called to her “three, two, Go!”

    They were off running full tilt. Their laugher and woops of delight in the footrace kept them occupied the rest of the way to the town center. After the gruesome finds earlier, it was superb to shrug off the seriousness of their journey and enjoy the race.

    Jade Valley wasn’t large, but obviously was an important center for harbour trade and commerce for this area. The docks were active and bustling. There was a well-developed market filled with vendors arranged in three large squares in front of the harbour. Facing the market on its west side was a large wooden building that was the town’s guild hall. The Jade Dragon’s crest that hung just in front fluttered in the breeze off the bay, its black material stark in the sun and the bright green of a dragon with three daggers prominent. Phlebus remembered seeing it on the top of the scroll that the governor had sent to the Academy. After locating the guild hall and finding themselves with time to spare while they waited for the twins to catch up, Phlebus and Zyrina made their way over to the Hall of Enquiry and Learning to see what the historians in the valley could tell them.

    I watched these strangers approach the Hall of Enquiry and Learning. Zyrina and Phlebus met me, Lily Byrd the Keeper of the histories of the Jade Dragons of the Jade Empire and the Librarian of the Hall. On my map of Jade Valley I showed them where to find the Town Crier down at the docks. Little did I know then that this was to become the beginning of a new friendship that would span their lifetimes and cause me to write about these adventures using the stories they divulged to me.

    As a Keeper of the Histories here in the valley, I asked numerous questions of these interesting travellers from so far away. They were kind enough to indulge me and answered each question thoroughly. Zyrina was not loud or impatient and had a dry sense of humour that had me in fits of giggles more than once. I could tell we would be friends. Phlebus kept wandering off while we talked and picked up different scrolls and books as he did so. I appreciated that he put them back exactly where he took them from as few were inclined to do. It was obvious he knew his way around a library. Soon I felt as if I had known Zyrina for years and felt comfortable about letting Phlebus explore in the library without supervision.

    After our conversation, Zyrina waited for her wayward companions to catch up, and I went back to cataloguing recently donated books.

    “Phlebus look.” Zyrina called out.

    I could see that she had come across some interesting local information about the history of this town.

    “Can you believe the grit of these people? They are way out here at the edge of the world.”

    I heard her telling Phlebus about her discoveries. Unsurprisingly, Phlebus wanted to return to the Hall before they leave the valley to learn more about the plucky Outlanders who settled in the area.

    I then rejoined the conversation to talk about the travelling scholar study rooms available on the second floor. I offered him a place if he wanted to stay and learn more after he was done figuring out what was going on in Jade Valley.

    Just then the largest man I’d ever seen dressed in clothing of the far north with long tangled white hair and beard and a massive axe slung across his back stood at the doorway. He was stunningly handsome. My voice trailed off as I stared.

    “There’s no ale here Phlebus, you have tricked us!” The giant of a man squeezed through the open library door and his voice rang out in the empty Hall. He winked at me, and I blushed, completely captivated by the sheer magnificence of the man.

    “We KNEW we would find you here.” An equally large and graceful woman in the same northern clothing, with striking eyes and stark white hair now paused in the door before she squeezed through right behind him. “This isn’t a pub, but I bet the librarian knows where one is located.”

    She winked at me, too.

    “These slowpokes are Lucy and Torgin Featherbright. Twins, as you can see.” Zyrina introduced them. “This is Lily Byrd, the librarian.”

    I blushed again and stammered a little greeting before offering, “T T There is the Singing Bear Pub across the street, inside the Byrd’s Nest Inn. That’s my family’s business and you will be welcomed there. There is also the Jade Valley Outdoor Pub and Pavilion just down the way, on the west side of the markets, beside the Guild Hall and of course The River Rider Inn on the North side of the markets. Oh, and the Raven the Dragon and the Stew Pot further to the north over on Frojentia Lane.”

    “Yes, we came across the outdoor pub on our way here.” Lucy nodded thoughtfully, “after the meeting we will go back there and collect that round that Phlebus has offered.”

    “I think Zyrina will get the second round since she offered me up for the first!” Phlebus grinned at his friends.

    “Hey!” Zyrina responded, “No fair, Phlebus is the one with the money bags.”

    “And you aren’t?” Phlebus made a pantomime of opening a squeaky purse. Much to the delight of Lucy and Torgin.

    “I’ll go with you over to the Guild Hall, I’m attending the meeting too and it’s about to begin,” I offered shyly, and then escorted the four to the company of Governor Hari up on the top floor of the guild hall, and other officers of the Jade Empire Council in the officer meeting room took over host duties.

    When we entered, Rinaldi offered them seats and another officer of the guild, Elnoth, handed out a single ale to each of them with a grim look and then introduced them to the rest of the officers who were present while I found my seat.

    “Well thank you, this will hit the spot.” Torgin did not stand on ceremony and downed the ale in one gulp, then picked another pint off the tray while wiping the foam from his upper lip.

    The meeting of officers of the town and the newcomers started shortly after the last of the stragglers found seats around the large wooden table with the guild’s crest etched into its surface or standing near the back of the room where there were still spaces available. I sat with the other officers and waved at a few townsfolk who were standing near the back of the room observing.

    After a short formal welcome and introduction, each officer soon revealed what knowledge we had acquired about the disturbing events of the past two months to the newcomers. The stories were more of the same sort of thing that Phlebus and the others had discovered on their walk into town. Animals dying and stone statues of townsfolk who were never seen again appearing willy nilly throughout the valley. It had been going on for months and none of us felt safe.

    Scowling deeper after each speaker, with each passing moment Phlebus was becoming more and more withdrawn. This was not an easy thing to solve, nor was it a simple problem. The rest of the company listened attentively but kept their opinions to themselves.

    After repeated stories of bloated and dead farm animals, and stone statues of people who had gone missing the room had all been spoken, Lucy reported what Bob had wanted the councillors to hear.

    “Do you think this could be the pranks that local children would play?” Governor Hari thoughtfully asked. “There have been rumours going around town about a few youngsters starting fires and such. Or have we uncovered some evil from the past? Is it in other towns too?”

    Then everyone became still and turned expectantly, waiting for the newcomers’ response. Now that it was his turn to speak, Phlebus stood and cleared his throat then thanked each of the previous speakers for their collective knowledge.

    He then began, “Children don’t dabble in blood magic, nor turn anyone to stone.”

    There were nods in the crowded room.

    Phlebus went on, “These magics are old, and I haven’t seen this before. I don’t know if anyone living has seen this kind of magic. The only reference I could find before I left Central Brittany was to some obscure Obsidian tome from over four hundred years ago. I could not locate it before I left the city. When I return to Central Brittany, I will search that text out and see what it says. In the meantime, we will settle in for the night, and tomorrow have a good look around the valley to see what we can find out here. We will meet in a week to give you an update on our discoveries.”

    The meeting ended in agreement. I stood and made my way over to the newcomers to say good night before making my way home. This was going to take several pages to write about in my journal and I wanted to get started right away.

    “I’ll leave you all to your evening, and if you need any more information in the morning feel free to knock on the cottage door if I’m not at the Hall of Enquiry, alright?” I turned to Phlebus and saw him nod before turning to farewell the others.

    “Meet me at the pavilion over by the outdoor pub,” Elnoth whispered to Phlebus as he was leaving the meeting room. “I know something that might help you in your search.”

    Phlebus nodded once and continued to the staircase with his companions in tow. Even he was now ready for some food and drink and some time to talk with his friends regarding his suspicions that had been confirmed at the meeting. He waved to their new librarian friend before heading out in exactly the wrong direction. Without any assistance our wayward heroes eventually found the Jade Outdoor Tavern and the Pavilion right next door to the guild house. Everyone agreed to never listen to Lucy about direction ever again.

    Echoes From the Caverns

    Echoes From the Caverns

    The post The Stone Dragon Series – Book 1, Chapter 1 appeared first on Echoes from the Caverns.

    View the full article


  6. This will be in the first patch coming shortly after release -- apologies for the mistake. I'll get any missing jewels out ASAP after the patch.

    "The legacy version of the Epic Pax Ring now provides the appropriate jewels upon salvage. Elgarion will determine who salvaged these items prior to the patch and send missing jewels to any applicable players via the in-game mail system shortly after the patch."

    View the full article


  7. Greetings Fellow Avatars!

    The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 94 (R94), shoppers in New Britannia can now search for player vendor contents by zone! A robust number of changes to fishing have occurred which affects bait recovery, bait scarcity, and fishing artifacts! More than 70 additional gear patterns have been added to the game. So many Loot, Quality of Life (QOL), and...

    Play Release 94 Now! Zone-Wide Vendor Listings! Fishing Changes! 70 New Gear Patterns & More!

    View the full article


  8. Greetings Fellow Avatars!

    The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 94 (R94), shoppers in New Britannia can now search for player vendor contents by zone! A robust number of changes to fishing have occurred which affects bait recovery, bait scarcity, and fishing artifacts! More than 70 additional gear patterns have been added to the game. So many Loot, Quality of Life (QOL), and User Interface (UI) improvements await thee, Avatar! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:

    News Announcements

    Community Updates


    Release 94 Patch Notes!

    feature_vendor_listings_in_zone_window-6

    Below are a list of the updates that are live as of Release 94 (R94) in the game of Shroud of the Avatar! R94 is a polish, improvement, and bug fixes month. New content, additional improvements, and bug fixes are inbound for R95 next month. We hope you enjoy the changes that are live today as of Release 94!

    User Interface, Lua, & Performance Changes:

    • Vendor Listings In Zone: A new UI window called “Vendor Listings In Zone” has been added to the game. When players visit a scene, this window can be displayed by assigning a custom hotkey in Options/Controls then pressing the applicable hotkey. Now, players will no longer be required to go from player vendor to player vendor within a zone to see all the items available. This window provides each item’s name, posting date, weight, price, posting character’s name, as well as the player vendor’s name. Players can utilize a variety of sorting options, and a search filter is also available. Also, players can receive compass directions to a player vendor by selecting the item, then clicking the “Get Directions” button on the bottom right corner of the window. Initial design of this interface can still be a bit slow to load in towns with very large player vendor inventories, but the development team will continue to improve the load times for this feature in the releases ahead.
    • Lot deeds can now be upgraded through 2 upgrade channels instead of the 6 channels previously available. So instead of upgrades showing just 2 options from each possible channel, the system now selects the next 10 possible upgrades above the current value of the deed being upgraded. Now, “Founder Deeds” and “Everything Else” are the only remaining channels utilized.
    • The Crafting Station UI now allows players to filter for items that can be salvaged. (First patch after release.)
    • A new map has been added for Upper Fortus.
    • The map for Whiteguard Foothills has been recreated to correct rotation and alignment issues.
    • Health and Focus regeneration is now displayed on the character sheet.
    • The social window now features a search field.
    • Crafting components which provide virtue related stats to crafted gear will now correctly show those stats in the tooltip.
    • The default selection for party loot options is now “Roll” option instead of the “Free For All.”
    • Pressing escape now closes the leaderboard window.
    • Various tooltips for materials and crafting components now properly show their related stat correctly as a percentage.
    • The”Right-Click to Repair” feature no longer generates an error when toolkits are placed inside of bags within your inventory.
    • The character sheet now properly displays a character’s critical chance when unarmed.
    • Tooltips for patterns now properly display the icon for the pattern’s applied visuals, if applicable.
    • The stats on the pet examine window now display differently for summoned and tamed pets to accommodate the differences such as available stats and related player skills.
    • Added the Lua function “ShroudGetPlayerOrientation()” which returns the direction the player is facing in degrees.
    • Universal chat once again works when short messages are sent.
    • Party members once again display properly in the party list panel.

    Crafting, Decoration, & Inventory Item Changes:

    • 70 patterns have been added to the game. The vast majority of these patterns are for crafted gear such as Bone Armor or Obsidian Armor. A few quest items now also provide patterns upon salvage, and 1 premium item was missing a pattern which was also added:
      • Aeronaut Boots
      • Aeronaut Gloves
      • Aeronaut Helmet
      • Aeronaut Jacket
      • Aeronaut Leggings
      • Bear Headdress
      • Boar Headdress
      • Bone Boots
      • Bone Chest Armor
      • Bone Gauntlets
      • Bone Helm
      • Bone Leggings
      • Brown Fur Hat
      • Bucket Helmet
      • Clockwork Wings
      • Cloth Tunic
      • Dragon Headdress
      • Fancy Circlet
      • Fancy Merchant Boots
      • Fancy Merchant Gloves
      • Fancy Merchant Pants
      • Fancy Merchant Shirt
      • Fancy One-Man Band Hat
      • Fancy One-Man Band Shirt
      • Fancy Tiara
      • Floppy Hat
      • Gustball Helm
      • Gustball Jersey
      • Gustball Leggings
      • Gustball Shoes
      • Head Bandage
      • Holly Wreath Hat
      • Judgewig
      • Long Kilt
      • Luminous Atavist Robe
      • Merchant Shirt
      • Merchant Skirt
      • Miner’s Helmet
      • Obsidian Hand Axe
      • Obsidian Plate Boots
      • Obsidian Plate Chest Armor
      • Obsidian Plate Gauntlets
      • Obsidian Plate Helm
      • Obsidian Plate Leggings
      • Obsidian Spear
      • Obsidian Sword
      • Obsidian War Hammer
      • One-Man Band Hat
      • One-Man Band Shirt
      • Ornate Circlet (Premium, Eternal Pattern)
      • Paper Party Hat
      • Perennial Coast Farmer Tunic
      • Perennial Coast Farmer Sandals
      • Perennial Coast Farmer Hat
      • Perennial Coast Farmer Leggings
      • Perennial Coast Peasant Dress
      • Perennial Coast Peasant Slippers
      • Perennial Coast Peasant Leggings
      • Plain Stovepipe Hat
      • Primal Bear Headdress
      • Shepherd’s Crook
      • Short Kilt
      • Short Medieval Shirt
      • Simple Circlet
      • Simple Tiara
      • Spider Legs Cloak
      • Stag Headdress
      • Tin Foil Hat
      • Wizard’s Hat
      • Wolf Headdress
    • item_trough-625x352.jpgA new recipe has been added to the game allowing players to craft a Wooden Trough. The recipe can be located at the carpentry merchant in Ardoris.
    • The Ancient Staff of Anarchy recipe now crafts a common version of the staff instead of an uncommon and now also requires an Ancient Essence. All tiers of the Ancient Staff of Anarchy can be salvaged for small amounts/chances for ancient essences and components that were used to craft this staff. The Ancient Staff of Anarchy recipe’s display name now matches the item crafted.
    • The Ancient Staff of Death recipe now crafts a common version of the staff instead of an uncommon and now also requires an Ancient Essence. All tiers of the Ancient Staff of Death can be salvaged for small amounts/chances for ancient essences and components that were used to craft this staff. The Ancient Staff of Death recipe’s display name now matches the item crafted.
    • The Belt of the Troll Lord recipe now crafts a common version of the belt instead of an uncommon and now also requires an Ancient Essence. All tiers of the Belt of the Troll Lord can be salvaged for small amounts/chances for ancient essences and components that were used to craft this belt. The Belt of the Troll Lord recipe’s display name now matches the item crafted.
    • The Warlock’s Chain recipe now crafts a common version of the necklace instead of an uncommon and now also requires an Ancient Essence. All tiers of the Warlock’s Chain can be salvaged for small amounts/chances for ancient essences and components that were used to craft this necklace. The Warlock’s Chain recipe’s display name now matches the item crafted. The Copper Chain of Elemental Power and Iron Chain of Mystic Power now only require common versions of the artifact attunement rings utilized in their recipes.
    • Experience received has been slightly increased for crafting the common Belt of the Troll Lord, the Ancient Staff of Death, and the Ancient Staff of Anarchy. The experience received has been greatly increased for crafting the common Warlock’s Chain.
    • Devotionals now provide 3, 4, or 5 day buff lengths depending upon the town’s size.
    • item_coat_hook-625x352.jpgFor those wishing to display an empty coat hook as decoration, a new recipe for a Coat Hook has been added to the game which is available on the decoration merchant above the bank in Central Brittany.
    • The Master Mage potions now feature increased mastery effects for each school. An additional buff has also been added to each potion:
      • Air: Increases Lightning range.
      • Chaos: Increases Torpid Torment range.
      • Death: Increases “Near Death” bonus.
      • Earth: Increases Root range.
      • Fire: Increases Fire Elemental power.
      • Life: Increases Healing Grace duration.
      • Moon: Increases Shadow Form stealth power.
      • Sun: Increases Phoenix power.
      • Water: Increases Water and Ice Elemental power.
    • Restoration Potions now feature a 6 stack limit for the Elixir Receptiveness debuff as was already present on Focus and Health potions. Also, Restoration Potions can no longer be imbibed if your overall Elixir Receptiveness is at or below 0% with all buff and debuff sources for that stat considered.
    • Fried Carp now only takes 3 seconds to eat instead of 10, which puts its “Cast Time” equal to other foods.
    • The Ancient Xenossian Heraldry Round Shield is now dyeable in both channels and should properly display heraldry.
    • Fixed the inconsistent naming of unicorn poisons and potions.
    • A bug was fixed which caused the crafting windows to recalculate all viable options per frame when open and using the search filter. This was usually not noticeable for most players, but this bug could be crippling for players attempting to craft with extremely large inventories.
    • All 6 varieties of Obsidian Potions of Transformation can now be dismissed by the player by right-clicking the buff icon in your active buff bar and selecting the “Dismiss” option.
    • Sack of Wheat Grain as well as the sacks of Salt, Flour, and Sugar now have much more forgiving collision so you can scooch them closer together which makes their edges appear like pliable cloth. They also can now be rotated on the additional axis, placed on exterior floor surfaces, and placed as POT decorations.
    • Level requirements at expert crafting stations were not always showing correct changes. This has been fixed.
    • Items reshaped with the patterns from the Xen Penetrator, the Halberd of the Sun, or the Shard of Night will no longer display tooltip descriptions as if they were an artifact.
    • Adjusted the decoration settings on the Large and Small Haystacks to improve placement behavior.
    • All 10 variations of the Quiver of Jealousy artifact can now accept back slot patterns.
    • The Wash Pitcher now has forgiving collision and can be placed very closely to other items. The pitcher can now be placed as a POT decoration.
    • The Wash Basin now allows items, such as the Wash Pitcher, to be placed on its shelving and underneath it. The stand can now be placed as a POT decoration.
    • The Tower Archway Teleporter can now have other decorations placed upon it such as wall-hung banners and wall lighting.
    • Due to the existence of 2 items called Ornate Vile Halberd, the store version has been renamed to Ornate Obsidian Halberd as well as the associated eternal and regular patterns.
    • Decorative Hops Plant and Decorative Hops Plant (Mature) are now plural to better depict the multi-plant nature of the decoration.
    • The Fire Elemental Statue now features a much less extreme flicker effect.
    • The VFX in the Lava Hot Tub are no longer removed when GPU Occlusion is set to on.
    • Optimal harvests for Tea Plants now have a chance to provide a mature version of the decorative tea plant as intended. Previously, both success possibilities were set to only provide the non-mature version.
    • The following items can now be placed as POT decorations:
      • Floppy Hat
      • Sunglasses/Glasses
      • Large Porcelain Vase
      • Mining Lantern
      • 13 fruits and vegetables
      • Flame Trap
      • Spike Trap
      • Arrow Trap
      • Music instruments
      • A large variety of flasks, bottles, jugs, pitchers, beds, fish, bowls, plates, cups, and mugs
      • 4 colored powder bowls
      • 4 colored powder jars
      • All rugs
      • A large variety of dirty and rusty armor and weaponry
      • The 5 flower-filled urns from the Crown Store
      • The crafted Pillow decoration
      • Wax Cylinders
    • Wax Cylinders can now be placed atop one another or have other decorations placed upon them if those decorations can be child objects.
    • Any scenes with skill caps (such as the PvP Shardfalls or any POT that has requested skill or adventure level caps) will now only affect adventuring skills. Previously, crafting and gathering skills were affected which has been fixed.
    • The Aether Infusion crafting component is no longer inappropriately available at cooking merchants.
    • The collision has been improved on the Azalea and Black Elder bushes to allow for much closer placement of other decorations and more possibilities to create densely vegetated decoration areas.
    • The Gothic Footstool, Gothic Heavy Study Chair, Gothic Wooden Chair, and Gothic Bench no longer accept dyes since these items were not designed to be dyeable.
    • The looted “Small Knife” is now called “White-Handled Knife” and can be salvaged at a blacksmithing station.
    • Three crafted knives are no longer missing their inventory icons.
    • The new Leather Backpack pattern should now properly apply to back slot items.
    • Fixed the issue with the Leather Backpack not properly acting as a container when used as a decoration.
    • The Red Stall Awning can now be placed on pavers.
    • The Tame Health Level Modifier stats on the Legendary and Epic versions of the Belt of Control have been fixed and are no longer reversed between the 2 tiers.
    • Updated the tooltip and store descriptions for Potions of Green Growth, Potions of Growth, Potions of Diminutive Stature, Potion of Upward Acceleration to indicate the effects provided by these potions do not persist through scene changes.

    Combat & Skill Changes:

    • skill_Cone_Of_Cold.jpgCone of Cold: A new water magic spell has been added to the game! To help boost the DPS for water mages, this frontal cone attack AOE has been added to the Water skill tree. This skill not only does significant water damage, but it also features an Attack Speed debuff. Players specialized in water magic will also receive an increased Attack Speed debuff and a reduced cooldown.
    • Celestial Blessing no longer features a static bonus of 20 to 4 types of magic resistance. Now, the resistance amounts scale based upon your skill level, meaning many if not most players will notice a reduction in the bonuses provided, but players can obtain greater amounts of resistance as they increase the skill’s level. This skill also can now stack which allows players another avenue for increasing the spell’s effects. The focus penalty has also been increased and now scales with skill level. Moon specialized players receive extra bonuses to these resistance effects, and they also receive a greatly reduced focus penalty.
    • Inner Strength can now be stacked to improve its strength effect as well as its duration.
    • VFX for Death Shield have been toned down to be less distracting.
    • Anthem of Alacrity can no longer be cast on the overworld.
    • Creatures will now only play the flinch animation if they take at least 1% of their health in a hit. Larger creatures being attacked by groups were spending 100% of their time playing the flinch response despite barely being injured.
    • Frost giant health has been reduced by 33%, should no longer flinch from small amounts of damage, and should turn more quickly.
    • The bug which prevented fishing from breaking stealth has been fixed.
    • Distract will no longer be set to “maintain” for newly created characters.
    • Players without the Bard specialization will no longer inappropriately receive the Anthem of Alacrity bonus for Dexterity in their spell effects.
    • Splintering Strike no longer inappropriately indicates an increase to weapon damage.
    • The Ice Spiders in Highvale Outskirts can now properly apply an icefield damage and slow effect to their victims, and the icon indicator showing they have an active ice field cast is now visible.
    • Dig In now properly displays the specialization benefit in the tooltip which is a Combat Block Modifier provided to the caster.
    • Lowered the audible sound range of Solar Flare significantly so it cannot be heard over long distances.
    • The tooltip for Corpse Explosion now indicates corpses can be exploded up to 3 times rather than indicating a corpse is “consumed” at some point.
    • Spinning Attack now properly applies a Damage Avoidance debuff when the bleed effect is applied for specialized polearm users.
    • Stone Fist’s spell description now indicates specialized earth magic users also receive a lock time reduction for the skill.
    • Ghost’s Drain Strength ability now has a unique icon which appears in the active buff bar when that debuff is present.

    Player Economy, Rewards, & Loot Changes:

    • Two Pax Rings can now be equipped at the same time. Pax Rings now have a MUCH lower bait recovery bonus, and they now feature a saltwater fishing bonus. The Pax Ring can now be salvaged to possibly yield an Imbued Jewel of the Saltwater Angler, which provides bait recovery and saltwater fishing bonuses.
    • The Pax Ring now primarily drops as loot from the pirates at Penmawr Island, but is also still present as a possible drop from storehouse container rewards and in Tarian’s daily quest.
    • 3 new fishing artifacts have been added to the game: Ring of the Fetid Water Angler, Ring of the Freshwater Angler, and the Ring of the Lava Angler. These rings feature buffs towards fishing in a particular water type, as well as bait recovery bonuses equal to that of the Pax Ring. These artifacts can be tiered to the Epic level, and can be salvaged like other artifact rings to receive 3 new Imbued Jewels related to their artifact’s stats. The Ring of the Freshwater Angler can be found in Upper Fortus as a rare drop from Kobolds. The Ring of the Fetid Water Angler can be found in Norgard Fens as a rare drop from Kobolds. The Ring of the Lava Angler can be found in Verdantis Mines as a rare drop from Elves. These new rings also have a small chance to drop as loot in the new Odd Container (Flotsam) item that can be found while fishing.
    • Anglers can now get an Odd Container (Flotsam) caught in their lines. This container can be placed as a decoration, but works like a supply bundle which is specifically made to be obtained from fishing. Among many items that players can find throughout the world of New Britannia, the Odd Container has a small chance to drop a Cloak of the Master Angler which features a bait recovery bonus and a fishing range bonus similar to the Fish Finder Cloak. This cloak can be salvaged for an ancient essence and a pattern, which can be applied to other back slot items. Currently, lava fishing has a chance to yield the Odd Container (Flotsam), but will eventually receive a container with unique visuals, likely made of gemstone, to better depict something that can remain intact beneath the lava’s surface.
    • Just to provide a sneak peak at an upcoming concept, the Cloak of the Master Angler is actually considered a “Relic” and thusly will not be tiered for upgrades. Existing non-tiered artifacts or new magical gear items coming in future releases will soon either be tiered into the artifact system, will be classified as an Enduring Relic, or will be classified as an Ephemeral Relic, which will be explained fully in future releases as more are created and the concept is fleshed out. If any existing artifacts are reclassified as a relic, they will still receive balance updates to make them viable/useful as equipment items. An example of upcoming Ephemeral Relics would be the upcoming magical torches to arrive sometime in the future. Here’s a short list to preview the concept:
      • Artifact: Common to Rare, Repairable, Tiered, Low to Medium Power.
      • Enduring Relic: Rare, Repairable, Not Tiered, Low to Medium Power.
      • Ephemeral Relic: Very Rare, Not Repairable, Very Low Durability, Not Tiered, Medium to High Power. Ephemeral Relics will likely either feature reduced power when equipped when flagged for PvP, or PvP flagged players will simply not be able to equip them.
    • Baked Pacu now features a larger bait recovery bonus and a descriptive tooltip to warn players that consuming more than one Baked Pacu will not provide additional effects.
    • The Fish Finder Cloak now features a much lower bait recovery bonus and now also includes a fishing range bonus.
    • Fishing baits have received a balance pass for their drop rates, and a review of the effectiveness for each bait will be performed in upcoming releases:
      • Earth Worms now drop much more frequently from good and great plant harvests, and earthworms now also have a chance to drop during good and great harvests for: Barley, Cotton, Garlic, Hops, Immortality Fruit, Mandrake, Nightshade, and Royal Elderberry.
      • Drudge Leeches now drop more regularly from Zombies, and Zombie children have the highest drop rate.
      • Minnows now have a significantly greater chance to catch Tiny Squids in Saltwater and Pale Leeches in Fetid Water.
      • Red Worms now have a significantly greater chance to catch Sardines in Saltwater and Drudge Leeches in Fetid Water.
      • Earthworms now have a significantly greater chance to catch Herring in Saltwater and Blood Leeches in Fetid Water.
    • The fishing bait recovery soft cap has been removed. With this release’s realignment of bait recovery buffs available from the various items in the game, the actual bait recovery skill is once again fully relevant. Players can still obtain bait recovery bonuses up to AND slightly above the old bait recovery soft cap, if desired. With the changes to bait drops this release in mind, we’ll continue to monitor bait creation and destruction in the game to determine the proper balance, but ultimately the goal will be for players to sell baits to other players as important aspects of the economy and to ensure each bait has an important role to play in fishing.
    • The Frost Giant’s Eye variations now provide a power boost to Cone of Cold instead of Ice Field, and still retains its attunement bonuses. The Imbued Gem of Ice Field has been renamed to the Imbued Gem of Cone of Cold, which also now features a Cone of Cold power boost instead of Ice Field buffs.
    • 8 new wax cylinders are scattered throughout the world as rare loot items. The looted wax cylinders can be salvaged into wax and some metal scraps, and they appear in the following locations as loot:
      • March of the Automatons: Automatons
      • Awakening of the Reapers: Reapers
      • Vertas: Elves in Vertas Pass
      • Satyr Masters: Satyr Fighters
      • The Heart Song of Elysium: Ghost Boss in Elysium Mines
      • The Wandering Wisp: Wisps
      • The Ruins of Midras: Kobolds in Midras Ruins
      • The Fall of Opalis: Kobolds in Opalis Ruins
    • Acaran gear now drops more readily. The boots have small chances to drop from Tier 5 and above Ebon Dawn archers. The gloves have small chances to drop from Elven melee Tier 5 and above. The helm has small chances to drop from skeleton casters Tier 5 and above. The legs have small chances to drop from clockwork monkeys Tier 5 and above. The torso has small chances to drop from lich casters Tier 5 and above. The shield has small chances to drop from zombies Tier 5 and above. Higher tier creatures provide greater chances for the items to drop.
    • Tier 6 and Tier 8 mining nodes now feature different EXP rewards.
    • Many Tier 1 and Tier 2 gathering nodes varieties no longer provide higher tier crafting components such as Emerald Ash Borers or Pine Resin.
    • The recipe for the Potion of the Master Chaos Mage now drops more frequently from the demon in Solania Catacombs.
    • The loot chances for the new craftable kobold tent recipes have been increased slightly.
    • The three new Aether potions and nine new magic mastery potions are now available on the player vendor “Manage Orders” listing.
    • Players choosing to pay rent with Crowns now receive 300 gold credit for each Crown instead of 60.

    World, Quests, and Miscellaneous Changes:

    • Large or Huge Wyverns can now be tamed to receive a powerful Ferocious Wyvern as a pet.
    • Juvenile dragons have started appearing in the world which can also be tamed.
    • Work has begun on a new adventure scene, The Manor of Mystery — coming soon!
    • Aerie: The door to the textile merchant house is now functional.
    • Aerie: Updated one of Arabella’s journal entries that relates to the favors of the three Titans.
    • Brittany Fields: Fixed an archway with a bad LOD issue.
    • Desolis: Added training dummies and archery targets atop the prison wall above the guards.
    • East Sanctus Forest: Moved a floating axe to the ground.
    • Estgard: Fixed a typo in Svanhild’s “hello” response regarding the gold she awards. Also, rain should no longer pour through the temple roof.
    • Etceter Crag Mines: Added a couple of quartz nodes to the crystal cavern.
    • Greymark Forest: Slightly increased respawn rates for some kobolds. Also, one tier 6 “Kobold Commander” will sometimes appear in one of the two kobold camps.
    • Halls of Artifice: Added safety teleporters in the void between rooms for players who somehow get stuck outside the play space.
    • Jack of Diamonds: Captain Jack Price now gives a quest to obtain certain kobold weapons.
    • Jotungrund:
      • Frost Giant’s hazard damage values balanced to provide a riskier battle.
      • A missing texture was added back into a VFX present in the Frost Giant’s battle.
      • Added elementals near the signal towers.
      • Added quest to find a missing sled dog.
      • After finishing the first signal fire task, players should now receive a special recipe reward from Hisa. Players who have already finished that task will receive the same recipe the next time they complete one of the daily signal fire tasks.
      • Fixed an issue where the frost giant battle’s hailstorm hazard was automatically removing some visible materials.
      • Fixed several LOD issues.
      • Fixed several stuck spots.
      • Added more ankhs.
      • Players can no longer “turn off” sections of the Frost Giant’s “wind wall.”
      • Mentioning “Hisa” to Wymond will no longer repeatedly unlock her name.
      • The compass marker for the “Crevass Entrance” is now the “Crevasse Entrance.”
      • Updated the logic in one of Salvi’s responses.
      • Spurious Red Ice Snarler spawner removed from the camp.
    • Lamech’s Bazaar and South Midmaer Way: Added palm trees in areas with coconuts.
    • Obsidian Panopticon: Fixed an issue where Max would sometimes give multiple daily quest items.
    • Oracle Temple: Players can no longer block their storyline progression by leaving after they receive the “find the pages” tasks but before they get the other quest data in the “not yet done” response.
    • PvP Arenas: Added ankhs to PvP arenas in Ardoris and Owl’s Head. Updated or removed outdated objects. Updated path grid.
    • Random Encounters: Encounters with young dragons now have a chance to spawn juvenile dragons.
    • Resolute: Added an extra “hello” response for Whitten, to better direct certain players to his “armor shipment” response.
    • Savrenoc Stronghold: Fixed an issue where some stairs had their collision displaced.
    • Skrekk: Fixed a typo in the hacker’s “name” response.
    • Solace Forest: Corrected the scale of incorrectly-sized resource nodes.
    • Solania: Fixed a typo in Sada’s “mine” response.
    • Soltown: Improved the logic which Jeanne uses to clear the “Return the Necklace” task.
    • South Celestial Wetlands : Corrected the scale of oversized resource nodes.
    • South Drachvald Spur: Avatars cannot have more than 10 Lucky Leather in their inventory. Also, this item will cannot be collected after finishing the associated quest.
    • South Hinterlands: Removed hidden torches and adjusted ambient sounds.
    • South Majestic Forest: Fixed various typos.
    • Spectral Mines: Added a couple of quartz nodes in the crystal cavern.
    • Sunless Barrens: Avatars cannot have more than 10 Sunless Cloth in their inventory.
    • Tanglemire: Updated the logic which Trygve uses to accept Amulets of Testimony.
    • The Obsidian Panopticon: Improved the quest logic used by Max when first offering his package delivery quest.
    • The Outlaws’ Run:
      • Added new “missing relative” quest, including new NPC responses, compass markers, and maze puzzle update.
      • Added quest to find Miloslava.
      • After turning in a daily coffee seed quest, the compass markers for finding the seeds will stop appearing.
      • Fixed a logic error in the responses for Milosh which was causing build errors.
      • Increased the difficulty of changing the hedge maze to access the village. Successfully using the colored stones is now the quickest way to the village.
      • Removed loot from an already-destroyed barrel.
      • The outlaws now have a proper “boss” conversation response.
      • Updated some of the response logic used in Miloslava’s conversation.
      • Added many piles of leaves and gave each butterflies/fireflies. Slight adjustment of some creature spawns.
      • Fixed a typo in some NPC responses.
      • Fixed an issue where some patrollers required a special navigation component.
      • Fixed stuck spots.
      • Outlaws have a variety of new descriptive names.
      • Some foliage has been removed/adjusted to provide better visibility.
      • Removed loot from pre-destroyed crates.
      • The compass markers to find seeds now display “Search Piles of Leaves for Seeds.”
    • Upper Fortus: Moved floating objects to the ground.
    • Vertas Pass: Replaced a certain crate with an “indestructible crate” object.
    • Virtue Recalibration Kit: Added a journal entry for those who acquire one of these kits, that explains their usage. Also, the Virtue Recalibration Kit is no longer flagged as a quest item so it can be traded and stored in containers.
    • The terrain in Shaminian Hills should once again be visible!
    • The SFX for the haunted abandoned fountain in Etceter have been fixed.
    • Other players standing on slanted objects should no longer appear to bounce.
    • Players feet should no longer slide while on the overworld maps.
    • Players should no longer see other players/NPCs sink into the ground.
    • Fixed a small Avatar speed slowdown on the overworld.
    • The final lot deed price adjustments in a 6 month series of price reductions has been applied to all applicable deeds. Store entries for deeds were updated to new deed name format. All non-water store deeds now come with a starter house. All foyers and dungeon entrances which were added to deed store entries have been removed. For players wishing to see the values for deeds to determine upgrade costs, this information is on display in the (Player) Artifacts, Gems, Consumables, Misc Info spreadsheet.
    • The old homes sale has finally been removed from the store fully, but in conjunction with this effort, the home prices have been greatly realigned. The vast majority of home prices have been reduced, though some went up slightly. All vault homes are now in the regular store, though the vast majority of these homes were heritage which will be retained. A small number of home names were improved to help with differentiation between homes, and a very large number of home store entries had names that didn’t match the actual home’s display name, which has been fixed.
    • Added a light to the Minecart Dungeon Foyer Entrance.
    • Players no longer take damage from hot coals in the Northwood blacksmith, and the floating armor has been fixed.
    • Visual glitches in the Northwood Bank have been fixed.
    • Players will now remount automatically after switching scenes if they were previously mounted.
    • The store butterfly icon (VFX & Fireworks) and the store pumpkin store icon (upcoming Spooky Seasonal) are no longer blurry.
    • Instruments, Phonographs, Wax Cylinders, Aether Vibration Devices, and SFX items have all been combined into the same store category called SFX & Music, now with each featuring their own subcategory. Any gear or decoration items featuring radio capabilities now also appear in the Aether Vibration Devices subcategory such as aeronaut helms and clockwork armor sets.
    • Added 6 pack and 12 pack store entries for the Upward Acceleration Potions so it matches the format of other vanity potions.
    • Adjusted crafting station prices so they scale better between the Choose 1, 5, and 10 packs. Choose 1 packs lowered in price significantly, and choose 5 and 10 packs reduced in price slightly.
    • A new store category called “VFX & Fireworks” has been added to the store. Moved Fireworks to this new section from Emotes. Moved VFX to this new section from Outdoor Decorations.
    • Shields and shield patterns now have their own subcategories in the store.

    Player-Owned Town Changes:

    • Alynne’s Rest: Added new village to the crossroads north of Soltown.
    • Daylight: Added new nested Holdfast to Hidden Vale.
    • Dragomir Mori: Removed POT.
    • Gobi Rose: Added new Crossroads Village in Grunvald in Novia.
    • Haven Ridge: Upgraded to Metropolis from Town.
    • Ironhall Highlands: Upgraded to Megalopolis.
    • Kustingen: Changed name to Kuestingen.
    • Midnight: Added new nested Holdfast to Hidden Vale.

    R94_Map_of_Novia_POT-625x536.jpgR90_Map_of_HiddenVale_POT-625x761.jpgR92_Map_of_Mistrendur_POT-625x536.jpg


    Latest News Q&A Friday Livestream!

    Livestream-Splash-ShroudoftheAvatar-625x

    The weekly Community Livestream is Friday, October 1st at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a community 1-hour livestream!

    To enter the prize drawings, type “pumpkin spice and everything nice” into any in-game chat channel OR make a purchase on the website Add-On Store.

    Please submit questions using in-game universal chat by typing “askadev” before your question. We’ll do our best to answer these questions live on the stream, and we’ll even be periodically posting answers to some unanswered questions in the forums each month. Watch on Twitch, Friday at 4 PM CT!

    Atos and other members of the Shroud of the Avatar development team go live very frequently on twitch.tv/shroudoftheavatar — be sure to get the  channel on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!!




    Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues:


    Crown Store: Shields, Furniture, Wax Cylinders & More!

    item_ancient_xenossian_round_snakes_shie

    Many new store items are coming your way in the month ahead! Keep an eye out each week as the following items become available in the Crown Store. Available today on September 30th, set 3 of the Xenossian Round Shield series! These shields feature stunning blazons and even have a small dye layer at the top and bottom of the shield.

    Players can now also purchase single Prosperity Tools! No longer will players be forced to purchase entire packs of Prosperity Tools, and each is now individually offered! New “Celestian” furniture pieces are now also available on the store! These Perennial Coast themed items are a must have for anyone decorating Shogun style!

    • Ancient Xenossian Round Anglerfish Shield
    • Ancient Xenossian Round Bull Shield
    • Ancient Xenossian Round Deer Shield
    • Ancient Xenossian Round Gryphon Shield
    • Ancient Xenossian Round Pegasus Shield
    • Ancient Xenossian Round Plumed Helm Shield
    • Ancient Xenossian Round Snake Witch Shield
    • Ancient Xenossian Round Snakes Shield
    • Ancient Xenossian Round Sun Swirl Shield
    • Ancient Xenossian Round Shield Set 3
    • Carpentry Hammer of Prosperity
    • Celestian Altar Table
    • Celestian Cabinet
    • Celestian Commode
    • Celestian Dragon Rug
    • Celestian Footstool
    • Celestian Painted Birds Room Divider 3-Pack
    • Celestian Sofa
    • Celestian Stand
    • Celestian Tea Table
    • Celestian Wooden Armchair 6-Pack
    • Celestian Wooden Chair 6-Pack
    • Cleaver of Prosperity
    • Cooking Pot of Prosperity
    • Cubit Measure of Prosperity
    • Fishing Rod of Prosperity
    • Harvesting Axe of Prosperity
    • Hoe of Prosperity
    • Loom Shuttle of Prosperity
    • Mortar and Pestle of Prosperity
    • Pickaxe of Prosperity
    • Sickle of Prosperity
    • Skinning Knife of Prosperity
    • Smelting Tongs of Prosperity
    • Smithing Hammer of Prosperity
    • Tailoring Scissors of Prosperity
    • Tanning Knife of Prosperity

    item_ancient_xenossian_round_shield_9-paitem_celestian_commode-625x352.jpgitem_celestial_altar_table-625x352.jpg item_celestian_cabinet-625x352.jpg item_celestian_wooden_armchair-625x352.j item_celestian_wooden_chair-625x352.jpg item_celestian_stand-625x352.jpg item_celestian_footstool-625x352.jpg item_celestian_tea_table-625x352.jpg item_celestian_sofa-625x352.jpg item_celestian_dragon_rug-625x352.jpgitem_tailoring_scissors_prosperity-625x3

    Becoming available on October 8th, 61 additional Crown Store items! All of these items were previously stretch goal items, telethon rewards, login rewards, or subscriber login rewards, but are now offered once again to the community as regular store items:

    • 4-Piece One-Man Band
    • Baby Copper Clockwork Dragon Decoration Pet
    • Blue Cylinder Glass Set
    • Blue Dragon Mask
    • Blue Electric Katana
    • Colorful Mallard Duck Pet
    • Copper Clockwork Armor
    • Electric Sword Training Helm
    • Electric Sword Training Orb
    • Eternal Pattern: Brewery Basement Entrance
    • Eternal Pattern: Distillery Basement Entrance
    • Eternal Pattern: Dragon Dungeon Entrance
    • Eternal Pattern: Prison Cage Dungeon Entrance
    • Eternal Pattern: Winery Basement Entrance
    • Fish Throne 3-Pack
    • Flaming Foyer-Sized Dragon Statue
    • Giant Brown Rabbit Decoration Pet
    • Giant Grey Squirrel Decoration Pet
    • Giant Horse Statue
    • Green Dragon Mask
    • Horse Statue
    • Icy Cave Stone Hallways Set
    • Large Lord British Telescope
    • Marlin Statue
    • Mighty Lightning Hammer
    • Miniature Fire Elemental Pet
    • Miniature Greyhound Pet
    • Oktoberfest Banner
    • Potted Cherry Pie Plant (Heliotrope) 3-Pack
    • Purple Dragon Mask
    • Red Electric Sword
    • Replenishing Aerial Blue-Yellow-Red-Silver Combo Fireworks Box
    • Replenishing Aerial Silver Serpent Crackle Combo Fireworks Box
    • Replenishing Aether Glowing Dye Box
    • Replenishing Cycling Carnival Dye Box
    • Replenishing Silver Fireworks Box
    • Round Palapa
    • Round Striped Metal Star Shield
    • Sailfish Statue
    • Silver Serpent Spear
    • Silver Serpent Wand
    • Tigershark Statue
    • Traveler’s Wagon
    • Virtue Balloon
    • Virtue Ice Bow
    • Virtue Ice Staff
    • Virtue Oktoberfest Banner
    • Virtue Oktoberfest Tent
    • White Flower Topiary Bear Statue
    • White Flower Topiary Dragon Statue (City Lot Size)
    • White Flower Topiary Dragon Statue (Keep Lot Size)
    • White Flower Topiary Dragon Statue (Town Lot Size)
    • White Flower Topiary Dragon Statue (Village Lot Size)
    • White Flower Topiary Elemental Statue
    • White Flower Topiary Golem Statue
    • White Flower Topiary Kobold Statue
    • White Flower Topiary Satyr Statue
    • White Flower Topiary Statue Pack
    • White Flower Topiary Zombie Statue
    • White Marble Ballroom A
    • Wooden Duck Decoy

    item_dragon_dungeon_entrance-625x352.jpg

    item_prison_cage_dungeon_entrance-625x35

    item_mighty_lightning_hammer-625x352.jpg

    item_travelers_wagon-625x352.jpg item_virtue_ice_bow-625x352.jpg item_virtue_ice_staff-625x352.jpgitem_blue_electric_katana-625x352.jpg

    item_white_flower_topiary_set-625x352.jp

    Becoming available on October 15th, a Crumbling Titan of Courage Statue Set! All the pieces of this statue can be placed as separate decorations. Also, for those wanting big cushions to sit on, a Large Cushion 3-Pack has been added to the store which features a single dye layer:

    • Crumbling Titan of Courage Statue Set
    • Large Cushion 3-Pack

    item_crumbling_titan_of_courage_statue_s item_large_cushion-625x352.jpg

    Becoming available on October 22nd, 20 new Wax Cylinders! These wondrous little objects can be inserted into Phonograph type devices so players can listen to them in-game. Be on the lookout for other Wax Cylinders which have been added to loot as rare drops:

    • Wax Cylinder – Charge of the Norgardians
    • Wax Cylinder – Crossing the Shimano
    • Wax Cylinder – Dance of the Fireflies
    • Wax Cylinder – Echoes in the Temple
    • Wax Cylinder – Journey to Brittany II
    • Wax Cylinder – Lamenting the Fallen
    • Wax Cylinder – The Bay of Storms
    • Wax Cylinder – The Burning Caverns
    • Wax Cylinder – The Endless Forest
    • Wax Cylinder – The Journey to Brittany I
    • Wax Cylinder – The Lone Wolf
    • Wax Cylinder – The Lumbering Bear
    • Wax Cylinder – The Road to Soltown
    • Wax Cylinder – The Shores of Celestis
    • Wax Cylinder – The Siege
    • Wax Cylinder – The Sorceror’s Tower
    • Wax Cylinder – The Underworld
    • Wax Cylinder – The Villagers Awaken
    • Wax Cylinder – The Voyage to Mistrendur
    • Wax Cylinder – Valhold

    SotA_Soundtrack_Vol1_WaxCylinders.jpg

    Many items have also been added to the Vault rotation. These items were previously stretch goal items, telethon rewards, login rewards, or subscriber login rewards. Players can expect these items to appear in the Vault periodically in the future, many of which will appear shortly or during their applicable season:

    • Aeroplane Emote
    • BirdTrick Emote
    • Black Trimmed Pinstripe Tuxedo
    • Breathe Fire Spiral Emote
    • Butterfly Mask
    • Damask Lace White Wedding Dress
    • Dice Roll Emote
    • Flowerwand Emote
    • Frost Pipe
    • Hustle Emote
    • Juggle Snowballs Emote
    • Masquerade Mask
    • Metal Darklamp
    • Mouthcoil Emote
    • Nightmare Mask w/ Flaming Coconuts
    • Ornate Hitching Post
    • Rainbow Emote
    • Virtue Balloon Cluster
    • Virtue Tuxedo

    item_aeroplane_emote-625x352.jpg

    item_ornate_hitching_post-625x352.jpg

    item_emote_rainbow-625x352.jpg

    To see a full listing of all the items which rotate through the Vault, we have prepared a forum post showing all items which could appear throughout the year!


    October Login Reward: Lei Flower Necklace!

    item_lei_flower_necklace-625x352.jpg

    Log in during the month of October, and you’ll receive a Lei Flower Necklace! Time to hit the beaches and celebrate to issue in this month’s “island” collection theme.


    Release 94 Subscriber Login Rewards: Xiphos Sword, Tiki Demon Mask, Tall Tiki Statue!

    item_xenossian_xiphos_sword-625x352.jpg

    Avatars! Rewards Program login items for Release 94 are a must have — don’t miss out! This month’s collection is “island” themed! Subscribers will received the new Tiki Demon Mask if they log in during R94, which is a wondrous wall decoration and can also be worn as a mask to scare your friends! If you hope to wear this mask dancing around a Tiki Statue, well no worries! A new Tall Tiki Statue will also be delivered to any subscribers logging in during R94. This statue can be stacked with the Large Tiki Statue so players can make an even larger totem if so desired. And to continue the Ancient Xenossian gear series, the Xiphos sword will become available to subscribers this release! Reward Program members must login during Release 94 to receive these special login items:

    • Ancient Xenossian Xiphos Sword
    • Tiki Demon Mask
    • Tall Tiki Statue

    item_tiki_demon_mask2-625x352.jpg item_tiki_demon_mask-625x352.jpg item_tall_tiki_statue-625x352.jpg

    rewardsprog2.jpgThe Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following:

    • port_Gold_CotO_pile-200-150x150.png900 Crowns of the Obsidians every month
    • Monthly Login Reward Items (about 3 per month)
    • Exclusive Title every 3 months
      • 3 Months: Keeper of the Faith
      • 6 Months: Keeper of the Word
      • 9 Months: Keeper of the Vow
      • 12 Months: Keeper of the Flame
      • 15 Months: Keeper of the Oath
      • 18 Months: Keeper of the Pledge
      • 21 Months: Keeper of the Bond
      • 24 Months: Keeper of the Promise
      • 27 Months: Keeper of the Covenant
    • Pick any Dye 12-Pack every 6 months
    • Pick any three of these 7 Obsidian Potions every month:
      • Potion of Capacity: Increases carrying capacity
      • Potion of Conservation: Reduces reagent use chance
      • Potion of Expedience: Swift gathering on all gathering skills
      • Potion of Precision: Increases Meticulous Collection to all gathering skills
      • Potion of Preservation: Reduces armor and weapon damage
      • Potion of Reclamation: Increases Salvage and Repair to all production skills
      • Potion of Stamina: Decreases focus use from sprinting


    Bug Brigade & Testing Directives!

    SotA_Insect-Painting-C-1024x543.jpg

    The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was recently relaunched.

    The Brigade has been up and running for two months now, and the volunteers are getting into a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to cleanup the backlog of bug reports posted by players on the forums.

    Every month, a considerable amount of development time will be spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels!

    In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Already, much improvement has been noticed by the development team, and we’re so very excited to see the program successfully back in action!

    The development team would also like to thank all of those who took time out to participate in the QA Testing Directive for the upcoming Mount System. Thanks to your hard work and dedication, many issues and bugs were identified and fixed prior to the system going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives.

    Also, the Bug Brigade would like to welcome its newest Bug Moderator, Echondas! Please congratulate him the next time you see him in-game or on the forums. This new member expands the Bug Moderator team to: Alley Oop, Echondas, and Justyn. Thank you Moderators! Your efforts are highly valued by the development team!

    Don’t forget, the Bug Brigade is open to all players in good standing, and the bug rewards are back! And they are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows:

    1. Antennae Head Gear and Forum Title 1: “Bug Hunter”
    2. Single Ant Cloak
    3. Lady Bug Backpack
    4. Bug Painting A and In-Game Title 2: “Associate of Aphids”
    5. Ant Farm
    6. Insect Leg Table
    7. Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles”
    8. Bug Painting B
    9. Bug Sprayer
    10. Bug Painting C and In-Game Title 4: “Master of Moths”
    11. Butterfly Chair
    12. Corpion Chair (Pictured Below)
    13. Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies”
    14. Hacked Oracle Flyer
    15. Giant Blue Butterfly Pet
    16. Butterfly Mask
    17. Dragonfly pet
    18. Fairy Wings
    19. Monarch Butterfly Pet
    20. Dragonfly Wings
    21. Hacked Oracle Crawler
    22. Blue Butterfly VFX
    23. Orange Fireflies VFX
    24. Orange Butterfly VFX

    If you’ve come to think of Shroud of the Avatar as your home, signup and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravolox in the main Bug/Feedback forums.

    SotA_Corpion-Chair_empty-1024x576.jpg


    Updates to the Streamer Rewards Program!
    StreamerCamera-625x331.jpg

    Several months ago, a program was proposed for the Streamers of Shroud of the Avatar. The ultimate goal being to showcase Shroud of the Avatar while giving SotA streamers a reward for their efforts. The program is currently in Phase I, with Phase II technology currently being discussed and worked internally. So, let’s talk Phase I!

    Phase I:
    Streamers who wish to be included in the Streamer Program must contact Laney via in-game mail or in a private message on the forums with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not, you’re on the list, and you don’t need to reapply.

    • Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar.
    • Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual.

    Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and a brand-new LIVESTREAMING title. Future incremental rewards will occur at 6-month intervals. (More information to come).

    Rules:

    • To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application.
    • To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program.
    • Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program.

    Items of Note:

    • SotAbot: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord.
    • Graphics & Overlays: An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material.

    Watch the forums for more information, coming soon, regarding Titles, future rewards and for info on Phase II of the program. We love our Streamers, so get out to Twitch and follow them, watch them, and support them!


    Upcoming Release Dates

    DanceParty-625x352.jpg

    Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2021 Release Schedule is as follows:

    • Release 94 – Sep 30 (Polish)
    • Release 95 – Oct 28 (Content)
    • Release 96 – Nov 18 (Polish)
    • Release 97 – Dec 16 (Content)


    Community Updates & Resources

    news_community-article_notext-625x352.jp

    Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums:

    Catnip Games Contests:

    • Catnip Games Monthly Fishing Tourney: Greetings Anglers! The monthly Catnip Games Fishing Tourney is live! Join in on the fun! SO many prizes available for the anglers of New Britannia!
    • Catnip Games Monthly Screenshot/Video Contest: Avatars! For those of you skilled with the camera or screenshot key binding, a monthly screenshot and video contest is underway which features a large number of valuable prizes. The focus will be for players to submit creative or informative screenshots and videos of content introduced to the game during the latest 3 monthly releases.
    • Catnip Games Monthly Treasure Hunting Contest: Want to go hunting for rare items? Want to see if you can beat other players in this quest for treasure? Well join in on the monthly treasure hunting contest, Avatars!

    Special Announcements:

    • The New Britannia Theater Troupe Needs YOU: If you would like to join this band of merry story writers and voice actors, give Asclepius a reply on the forums or send him a PM. Already there is a very rich selection of past work written and performed by the troupe which is available in audio form here at the Caverns.net.

    One-Time Events:

    • Epic Swordsman Q&A: Sara Dreygon, epic swordswoman and writer of The Guide to Becoming an Epic Swordswoman hosted a Q&A session at the Lucky Lute in Haven Ridge recently, and here are the results!
    • Missing Associate: VulcanJedi and crew have posted an intriguing lead-in to an immersive player quest in the Player-Owned Towns forum. Will you aid in the search for the missing associate, Atton? Atton was last seen in the Extra Life Guild Bunkhouse on the island of Mysteria.
    • Pumpkin Patch Trophy Hunt: Aeolus Adara in Silverdale Market is hosting a Pumpkin Patch Trophy Hunt! Pumpkin Patch man Aeolus Adara was transporting hundreds of pumpkins on his journey to Soltown and the wagons wheel fell right off! Before he knew it. thugs surrounded him and robbed him of all his pumpkins! Recover these Pumpkin trophies for poor ol’ pumpkin man Adara and the largest pumpkin sent receives prizes!

    Recurring Events:

    • Mad Splatter Tea Party: The Mad Splatter Tea Party takes place in Lily Byrd’s back garden in Jade Valley. This month’s episode will be held on Sunday, June 13th at 3PM CT. There are drinks and eats, there is sometimes music, there are often party games with prizes, and sometimes attendees just sit and talk about life in Novia. Get your role-playing hats on and come on over!
    • Trash to Treasure Dropped Items Turn-In: Some unscrupulous fella has been flooding the loot in New Britannia with junk: Wizard Hats! It’s time to clean this trash up that’s plaguing the loot tables, so a bounty has been placed on all gear crafted by Coswald Dirthmire that you find in loot. Turn in what you find every contest period! R93’s contest period lasts until September 28th!
    • Ironhall Tournament & PvP Training: The Player-Owned Town of Ironhall holds weekly player training events every Saturday at 1PM CT. Events are held in the village of Virtus Mons in Ironhall and can be reached easily via use of the fast travel signs.
    • M’Hul Island Monthly Fishing Contest: Join Asmodi M’hul and friends at M’hul Island for their monthly fishing tournament that lasts from Release Day to Release Day! Prizes are available!
    • Lightbringer Isle Fishing Contest: Why not earn some extra prizes each month and participate in Lightbringer Isle’s monthly fishing tourney? Lots of fantastic prizes — don’t miss out!
    • Combat & Crafting Sunday School: Head on over to Immortal City every Sunday from 7PM to 9PM CT to learn the tricks of the trade in combat and crafting!
    • 500 Crown Leisurely Fishing: Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. You can now win 500 Crowns for record fishies caught in Brittany Fort by anybody at any time in history for display in Sonja Solar’s fishy aquarium museum. Be sure to watch the video indicated in the “Brittany Fort” link provided in the first post to see the full explanation of the contest rules.
    • RHEC Traveling Pop Up Fishing Contest: Keep an eye out in universe chat, trade chat, and the forums! Asmodi M’hul will routinely announces at least one pop up fishing contest every week for those anglers out there anxious for extra prizes and fun!
    • PvP Fishing with RHEC: The RHEC anglers of New Britannia will be hosting PvP fishing contests in The Brave Coast! There are 3 tourneys which will take place on July 23rd and July 24th from 7PM to 9PM CT, and July 25th from 5PM to 7PM CT. Hope to see you there!
    • Lightbringer Isle Auction: Ladies and gentlemen! The Citizens of Lightbringer Isle welcome you to the weekly auctions! The auctions are about bringing together people from all corners of the community, with the Lightbringer Isle’s market being the perfect place to do so! Join us every Sunday at 11AM CT!

    New Player-Created Resources:

    • 24 Hour CotO Store Sale Thread: Wanna be able to see what’s on sale while not in-game? Tirrag has been taking the time to post a screenshot of the daily sale items to help players find elusive sale items. Check it out!
    • Artifact Survey Tool by Tirrag: Please head on over to this forum thread and check out Tirrag’s new Artifact Survey Tool! What better way to get involved than by contributing to the data which helps players find their most sought after treasures?

    New Fan Fiction:

    Community Calendars:

    • Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in!
    • NBNN Calendar: This calendar provides a great schedule for NBNN and WRFB programing as well as many other community events. If you’re a fan of the Laz & Jack show or even if you’re hoping to catch them in action for the first time, this is the calendar for you!
    • SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better!

    Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun!

    • One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these!
    • Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones.
    • Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread.
    • Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures.
    • Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum.
    • Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum.
    • Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out!
    • Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out!
    • Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play.
    • Community Resources:  Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community.

    SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars!


    Project to Support: Shard RPG

    support_shard_rpg_1_1920x1200-625x391.jp

    Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad.

    • Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals.
    • Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Core Books Bundle! If you’ve never had the opportunity to experience this unique gaming system and setting, now’s your chance! This bundle includes two beautifully illustrated, full-color, hardcover books: the original Basic Compendium and the Magic and Martial Arts book! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character!
    • Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah!

    So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG!

    support_shard_rpg_2.jpg


    Project to Support: Shadow of Valhalla

    Shadow_of_Valhalla_1_1024x576-625x352.jp

    Shadow of Valhalla is a visceral physics-based VR combat game with dynamic RPG elements, set within an ancient realm of Viking lore and mystic powers! Early Access beta includes “endless horde mode” featuring a variety of enemies with progressive difficulty. Also, players can discover many magic spells to unlock! So much more is coming!

    Finn Staber with Chicken Waffle, will join the Shroud of the Avatar team on Twitch during their Friday the 28th livestream to showoff this new Early Access game! Also, here is a teaser video on YouTube:


    The development team is working hard to create additional environments and new quests! Shadow of Valhalla is available on Steam as Early Access. Additional features coming to the game:

    • More Enemies!
    • More Environments!
    • More Magic Spells!
    • RPG Quests!
    • Weapon Forging and Crafting!
    • Much, much more!

    If you would like to learn more about Shadow of Valhalla, be sure to stop by the main webpage for the game as more news becomes available!


    Project to Support: Dragon Fight

    DragonFightBanner.jpg

    Darkstarr has also been hard at work with the team for Dragon Fight VR which recently went live on Steam! Dragon Fight VR is an internal experiment to capture the “essence” of a dragon fight, the classic penultimate experience of every fantasy story. We wanted to create a short visceral, realistic experience stripped of user interface, lobbies, scores, levels, and other visual intrusions that might distract. There were some key elements of fighting a dragon that we wanted to capture and we felt VR was uniquely qualified to convey:

    • Face to face with a large scale hostile creature trying to kill you
    • Using a sword and a shield
    • Fire!
    • Nowhere to run!

    This started out as an internal experiment to learn some things about VR’s capabilities, be reductionist in our designs, etc. We felt that the experiment was successful enough to release as a free experience to share. Enjoy! Available for free on Steam!

    DragonFight1-625x625.jpg


    Project to Support: Avatar Express

    AvatarExpress-1024x870.jpg

    [Forum post by Vladamir Begemot]

    I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site.

    If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening.

    You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like.

    Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game.

    It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts!

    So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us!


    Resources: Players Helping Players

    SotA_NewPlayerWelcome_Forum

    The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website.

    Visit the official Community Resources page for a complete listing of all things community.

    View the full article


  9. Greetings Fellow Avatars!

    The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 93 (R93), two new adventure scenes have been added to the game, Jotungrund and The Outlaws’ Run! 12 new potions and potion recipes have arrived! 2 new artifacts! New quests! MANY new craftable items, and a long list of UI improvements and bug fixes are also live as of R93.. Check out the update below! For those...

    Play Release 93 Now! New Adventure Scenes, Quests, Potions, Recipes, Artifacts & Much More!

    View the full article


  10. Greetings Fellow Avatars!

    The Catnip Games development team now brings the players of Shroud of the Avatar another round of new content and improvements. For Release 93 (R93), two new adventure scenes have been added to the game, Jotungrund and The Outlaws’ Run! 12 new potions and potion recipes have arrived! 2 new artifacts! New quests! MANY new craftable items, and a long list of UI improvements and bug fixes are also live as of R93. Check out the update below! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:

    News Announcements

    Community Updates


    New Adventure Scene: Jotungrund!

    scene_jotungrund_expanse-625x202.jpgJotungrund, an enormous new Tier 14 adventure scene in Mistrendur which is only available to Episode 2 access holders, has been discovered! As the development team works to deliver more and more Episode 2 content, Mistrendur has become a popular hunting grounds to many adventurers of New Britannia, and this icy scene is likely to be a favorite amongst them. Packed with new content, concepts, and loot, players will have much to do in this frigid wasteland…

    scene_jotungrund_footstomp-625x352.jpg“Far to the northeast of Mistrendur awaits the vast icy wasteland known as Jotungrund, the Plain of Giants. Large packs of oversized wolves, hidden enclaves of fearsome barbarians, and furious “ice devil” hazards are mere distractions for the hardiest avatars. Make sure to bring your friends before you climb to the battlefield dominated by the most fearsome threat in New Britannia: a storm-wielding Frost Giant!”

    scene_jotungrund_lightning-625x352.jpgThe Frost Giants of Jotungrund utilize an entirely new character model with amazing new animations and special attacks with ominous VFX befitting their grandeur and prowess in combat. Their sheer size alone would frighten off most adventurers of New Britannia, but YOU are the Avatar! Will you dare to test your mettle against such a threat?

    There are other challenges within Jotungrund, for those willing. Seek out the friendly inhabitants of these lands and lend them your sword arm. Obtain rare artifacts and other treasures! Horde precious raw materials to utilize at your crafting stations, such as Pure Elemental Ice which is a common material for the new player-crafted invisible walls and walkways! But what else can one obtain within these icy reaches of Mistrendur?

    item_ice_hammer_of_jotungrund-625x352.jp

    The common version of a new artifact known as the Ice Hammer of Jotungrund has a small chance to drop from the barbarians in Jotungrund. Players completing the first iteration and daily version of Hisa’s “signal fire” quest can also receive a common version of this artifact. This upgradeable artifact scales between Common to Epic tiers and offers varying bonuses to Ice Arrow damage. A new imbued gem can be salvaged from all tiers of this artifact at varying chances, which provides an Ice Arrow Damage bonus to items accepting imbued gems. Players can also salvage all tiers of this artifact to receive a pattern which can be applied to other two-handed bludgeon weapons.

    item_frost_giants_eye-625x352.jpg

    A new artifact known as the Frost Giant’s Eye can be looted from the Frost Giants in Jotungrund. Every giant will drop at least a Common version, and this artifact, which is upgradeable and scales between Common to Epic tiers, offers bonuses to Water Attunement, Ice Field Damage, and Ice Field Radius. Also, a new imbued gem can be salvaged from these artifacts at varying chances, which provides Ice Field Damage and Ice Field Radius bonuses to items accepting imbued gems. An additional stat will be added during R93 which allows wielders of this artifact or items socketed with the related imbued gem to apply a frost resistance debuff to their combat targets.

    item_frost_giant_skull-625x352.jpg

    The Frost Giant Skull has a small chance to drop as loot from a Frost Giant, which offers those with “peculiar tastes” to decorate their home or Player-Owned Town (POT) with this sinister decoration.

    item_frost_giant_hammer_deco-625x352.jpg

    The Frost Giants in Jotungrund also have a small chance to drop either a Frost Giant’s Hammer Fragment (Head) or Frost Giant’s Hammer Fragment (Handle) which can be used in a high level carpentry recipe to form the Frost Giant’s Hammer Trophy. The recipe also has a small chance to drop from the Frost Giants in Jotungrund.

    item_frost_giant_helm_deco-625x352.jpg

    The Frost Giants also drop various fragments of their giant helmet when slain. These fragments can be utilized to to rebuild a Frost Giant’s Helm decoration as a trophy to place in your POT or property. Upon the first completion of Hisa’s “signal fire” daily quest, you will receive the recipe for rebuilding this helmet.

    We hope you enjoy this latest addition to Episode 2 content. So many more scenes are coming to the lands of Mistrendur, and as they’re added, the story of this new continent will continue to unfold. More quests, more challenges, and more rewards are inbound, so stay tuned and keep your blades sharpened!

    scene_jotungrund_smash-625x352.jpg


    New Adventure Scene: The Outlaws’ Run

    scene_outlaws_run_expanse-625x202.jpgThe Outlaws’ Run is an additional new Tier 8 adventure scene added as R93 content, which is also only available to Episode 2 access holders. This densely wooded area is loaded with nooks and crannies to explore and dangers to face, for much is hidden from view under the thick canopy of the forest. Bandits abound! New quests aplenty! Will you dare to explore The Outlaws’ Run and claim the treasures therein?

    scene_outlaws_run_village-625x352.jpg“For years, merchant caravans of Mistrendur’s central island risked using a wilderness shortcut known as The Outlaws’ Run. Recently, the criminals dominating these woods have become bolder and more aggressive, robbing caravans, destroying one of the two local waystations, and even kidnapping a handful of travelers! Unable to venture too far from the road for fear of lawless bandits, vicious wildlife, the deadly Ancient Druid that haunts the nearby groves, or getting lost in the ever-shifting hedge maze that is rumored to surround a secret outlaw village, desperate caravanners are relying on the avatar to conquer these threats before their livelihoods are destroyed forever!”

    scene_outlaws_run_bridge-625x352.jpgHidden throughout this bandit-ridden territory, much treasure is rumored to exist, but will you survive long enough to discover these riches? Four of the 12 new potion recipes are rumored to exist in the hands of the denizens here, but will you be able to wrest these papers from their dying grip? Or will you become lost in these woods, never to be seen again?

    scene_outlaws_run_kobold-625x352.jpg


    Release 93 Patch Notes!

    item_ancient_xenossian_kopis_sword-625x3

    Below are a list of the updates that are live as of Release 93 (R93) in the game of Shroud of the Avatar! R93 is a content, improvement and bug fixes month. Polish, additional improvements, and bug fixes are inbound for R94 next month. We hope you enjoy the changes that are live today as of Release 93!

    Crafting, Decoration, & Inventory Item Changes:

    • All 27 varieties of regular agriculture plants now have a small chance to also yield a decorative version of the plant during an optimal harvest. The chances for the new plant decorations to drop vary slightly between plant types, but none are greater than 5% and none lower than 1%. These new plant variations can be placed on any ground surface to include the ground in Player-Owned Towns. Each plant features 2 versions, one regular and one mature, providing a total of 54 additional plant decorations. All supply bundles (and therefore Storehouse Containers) also feature a chance to drop these new plant decorations, with chances varying between bundle type. The “Ancient Druid” enemy which sometimes appears in Outlaw’s run, has a 100% chance to drop one of these 54 plant decorations upon every kill. In future releases, the ability to salvage these decorative plants for crafting materials and spell reagents will be introduced.item_decorative_agriculture_plants_1920x
    • 3 new Aether versions of the Potions of Acumen, Deftness, and Might and their recipes have been added to the game. The original versions of these potions have also been altered to behave in a fashion related to these new Aether versions. Each type exists in its own channel. For instance, only 1 Acumen potion can be imbibed, whether it is an old version or a new Aether version. Each Acumen, Deftness and Might potion scales with adventurer level, and each also features a small penalty to the other primary stats. Recipes for the new Aether potions can be found in these locations:
      • Potion of Acumen, Aether: Satyr Mages in the Tartarus maze.
      • Potion of Deftness, Aether: Bandits in The Outlaws’ Run.
      • Potion of Might, Aether: Goruk in Ruined Keep.
    • 9 Potions of Magic Mastery and their recipes have been added to the game, one for each school of magic. These potions provide a bonus to each school’s mastery ability, and the bonuses scale with adventurer level and your specialization ability. Only one Mastery potion can be taken at any given time as they all share the same channel. Recipes for the Magic Mastery Potions can be found in these locations:
      • Potion of the Master Air Mage: Suutak in Aldur.
      • Potion of the Master Chaos Mage: Tharsis Vrul in Solania Catacombs.
      • Potion of the Master Death Mage: Elrin Nayer in Despair.
      • Potion of the Master Earth Mage: The druid in The Outlaw’s Run.
      • Potion of the Master Fire Mage: Xavara and Tier 15 Fire Elementals.
      • Potion of the Master Life Mage: The druid in The Outlaw’s Run.
      • Potion of the Master Moon Mage: Wisps in The Outlaw’s Run.
      • Potion of the Master Sun Mage: The Phoenix in Rhun Ruins or Wynton’s Folly.
      • Potion of the Master Water Mage: The Frost Giants in Jotungrund.
    • item_tiny_flayer-625x352.jpgA Withered Flesh Flayer Baby has a small chance to drop from Flesh Flayers in all scenes available, which are primarily located in PvP Shardfalls. Supply Bundles and the new druid NPC in The Outlaws’ Run also have a chance to drop a Withered Flesh Flayer Baby. This withered plant can be placed as a decoration, or players can utilize a recipe to revitalize the withered plant. The revitalization recipe can be found in the loot of the three elf mages in the small room just southwest of the Flesh Flayers in The Rise. When all the ingredients for the recipe are found, players can then craft a Revitalized Flesh Flayer Baby using an alchemical and magical procedure at their alchemy crafting station.
    • item_wall_board_square_rectangular_craftTwo new craftable decorations and their recipes have been added to the game to provide bulletin board or mounting board concepts to player-decorated walls. The recipes for the very rustic looking Wall Board (Square) and Wall Board (Rectangular) are now available on the decoration merchant above the bank in Central Brittany. Many wall decorations such as bulletin board flyers can be placed on these items.
    • The Small Canvas Tent recipe has been added to the game and is available on the decorations merchant above the bank in Etceter.item_small_canvas_tent-625x352.jpg
    • The Small Kobold Tent and the Triangle Kobold Tent recipes have been added to the game which have small chances to drop from the kobolds in Greymark Forest.item_small_kobold_tent-625x352.jpg item_triangle_kobold_tent-625x352.jpg
    • Property deeds have been renamed to better indicate their functionality as well as to improve sorting results in inventories. Also, the tooltip descriptions have been revamped to better describe their functionality and how to perform an upgrade. No-trade deeds now clearly indicate that they are no-trade in their display names and tooltip descriptions, which also is indicated in the upgrade context menu if listed.
    • All fishing bait now includes “(Bait)” at the end of each nomenclature to improve inventory search/filtering capabilities.
    • All backpacks can now be placed as POT decorations.
    • The Aether Vibration Amplifier Backpack can no longer be rotated along the additional axis, nor can it be placed onto walls as of this update.
    • Newly-crafted Large Pots and Cleavers in the two kitchen utensil set recipes now feature 50 extra durability since exceptionals no longer provide 50 durability.
    • Recipes using Pecan Nuts no longer require nearly as many nuts as before.
    • Salvaging mundane items such as beakers, test tubes, flasks, and jars now provide a little more quartz per attempt.
    • Zinc has some chance to be obtained by salvaging mundane items which appear to have metal parts.
    • Fixed the issue with exceptional ranged weapons not getting exceptional modifier.
    • Fixed the issue with leather belt masterwork attempts using the cloth armor masterwork skill. Now masterworking these leather belts properly uses leather armor masterwork skill.
    • Fixed the issue with color deviations in dragon masks after being patterned.
    • Fixed the visuals on the Jar of Oil and Jar of Vinegar items.
    • Fixed the jar decorations so they can properly stack.
    • Emotes and recipes can once again be traded properly.
    • Empty Flask and Empty Flask, Hardened items now actually appear as empty when placed as a decoration.
    • Fixed an issue with books not displaying the correct name in the tooltip when switching from runic to normal text.
    • Applying the patterns from The Shard of Night, the Xen Penetrator, or the Halberd of the Sun no longer include the tier of the artifact in the patterned item’s name.
    • Merchants with the same wares as Emily from Owl’s Head will no longer display two separate stacks of torches for sale.
    • The artifact upgrade recipes for the Two-Handed Sword of Elf Slaying, the Two-Handed Mace of Elemental Slaying, and the Wand of Wild Lightning now also reflect the new names recently applied to these artifacts.
    • The recipe for the Round Rug (Royal) has been renamed to “Recipe: Oval Rug (Royal)” to match the item it creates.
    • The Skull Mask no longer allows attempts at applying dye. The visuals for this item were never designed for dyes, but dye application was inadvertently enabled for this item.
    • The Fancy Ice Box can now be traded.
    • The New Water Lanterns can now be placed as POT decorations.
    • Adjusted many chandelier decorations to allow for exterior ceiling and POT placement.
    • The Isabelline Stone 2-Tier Outdoor Fountain and the Cinereous Stone 2-Tier Outdoor Pedestal Fountain can now be placed on other decoration items which accept other decorations as child objects such as castle walls or building blocks
    • Adjusted all the Xenossian shields to be placeable as POT decoration.
    • The Ancient Xenossian Bracers eternal pattern now functions and can be applied to hand slot items.
    • The ground and hanging versions of the Dunkleosteus trophies will now scale based upon the size of the lava fish.
    • The Heraldry Heart Shield can now be placed on exterior wall surfaces.

    Combat & Skill Changes:

    • Creatures throughout all of Novia now have improved hearing and can detect players behind them up to 12 meters away instead of 6 meters.
    • The base weapon skills in the Ranged Combat, Polearms, Bludgeon, and Blades skill trees were not being applied to special attack calculations for almost all active weapon skills. This has been fixed.
    • The Spinning Attack polearm skill will now be able to critically hit and also include polearm specific bonuses.
    • The combo Icy Puncture’s range should now scale with the player’s polearm Reach skill.
    • Ice Fist’s range was utilizing fire range as an additional modifier, which has been removed.
    • The “Gust Chance” buff provided by the Ring of Air artifact or items socketed with the Imbued Jewel of Gust now correctly applies to the player’s character.
    • Flaming Bash and Shield Smash buff descriptions now show properly on the icon tooltip in the buff window if active.
    • Icefield damage now utilizes the correct damage bonus stat. Previously it was using the Meteor Shower damage bonus.
    • Melody of Mending and Atonal Aria now display the proper icon in the active buff bar instead of Ice Field’s icon.

    User Interface, Lua, & Performance Changes:

    • feature_pet_character_sheet.jpgAdded a pet version of the character sheet which features many pet statistics for your summoned and tamed pets. Simply right-click the nameplate or the pet to reveal the context menu, then select the “examine” option. The sheet also features 3 equipment slots which will be utilized by upcoming pet gear items to be revealed in future releases.
    • A new feature has been added which allows players to right-click the gear item to select repair options. The appropriate repair tool must be in the player’s inventory.
    • A performance pass was made on many UI elements and NPCs to improve frame rate for scenes with high numbers of creatures.
    • The following items were added to the character sheet which appears when examining another player:
      • Second ring slot.
      • Extended character stats.
      • Show “more” character stats button and functionality.
    • The Looking For Group window now indicates the time the party was formed.
    • Critical chance calculations have been improved on the character sheet and a new tooltip was added to reflect this change.
    • Created in-game maps for the following locations:
      • Obsidian Panopticon
      • Desolate Hills
      • Jotungrund
      • Skrekk (Exterior)
      • Kobold Battle Camp
      • The Outlaws’ Run
    • Added feedback in the chat window for when the AskADev command is properly utilized.
    • Additional improvements to the game’s mouse cursor have been implemented.
    • 82 more items have been added to the player vendor “Manage Orders” listing, to include items such as totems, young fish, wyvern heads, dragon eggs, quartz, and many more.
    • Added 4 new Lua functions: ShroudGetCurrentSceneNameRaw() ShroudGetPetInfo() ShroudGetPetBuff() ShroudGetPlayerBuff().
    • Fixed an issue where the loot window would show color codes when resized.
    • Fixed the subterfuge checkbox in the decks window filter which was not remaining checked when selected.
    • The Hamstring combo now displays properly in the decks window.
    • Fixed the issue for cloaks showing after dismounting even if the option to hide the cloak was enabled.
    • Fixed the issue where the low ammo indicator was showing instead of the damaged weapon indicator.
    • Fixed the missing low ammo indicator tooltip which showed an error.
    • Fixed the mount icon reappearing when changing scenes while mounted.
    • Fixed the Romeus disconnection issue when players would go AFK.
    • Fixed for text aberrations in the decoration palette window.
    • Fixed the issue in the dye application version of the character sheet which was inappropriately displaying the show “more” button.
    • Fixed the issue where the mount button misbehaved when another player would mount next to you.

    Player Economy, Rewards, & Loot Changes:

    • Added a new uncommon quest reward for the newly added Kingsport Storehouse Container which accepts 100 diamond fragments for the Uncommon container. The Common containers feature Metal Scrap, Leather Scrap, Fabric Scrap, and Wood Scrap.item_storehouse_container_kingsport-625x
    • The drop rates for Zinc have been increased greatly across all mechanical/clockwork beings such as Automatons, Spiders, Flyers, Cats, and Dogs. Automatons still remain the likely primary farming source for Zinc since they are guaranteed to drop Zinc with every kill. Grey, Yellow, Blue, and Orange supply bundles will now provide much larger quantities of Zinc and at higher drop chances within their loot tables, which also increases Zinc’s availability at Storehouse Containers. Clockwork Dragons now also drop significantly large stacks of Zinc with every kill.
    • The gold value of Zinc has been greatly reduced.
    • Grey and Yellow Supply bundles now have a greater chance to drop a stack of Pecan Nuts, Brown Cap Mushrooms, or Cinnamon Bark.
    • The little scavenger girl in Tanglemire now also provides Pecan Nuts as a reward to the Missing Bones daily.
    • Pecan Nuts have been added back to NPC merchants for the duration of R92 with a price increase from 15g to 25g. They’ll likely be removed from NPC merchants in R94.
    • Quartz nodes now also provide more quartz.
    • Clockwork Monkeys in the Monkey Room of K’rul were unintentionally featuring regular loot and now feature reduced control point type loot.
    • The loot for the kobold boss in Mysterious Swamp once again drops kobold boss loot.

    World, Quests, and Miscellaneous Changes:

    • Aerie and Resolute: Improved the logic which allows the devotional caretakers to recognize when the avatar has defeated their respective Cabalists.
    • Aerie: Fixed a typo in one of Vivienne’s responses.
    • Arabella: Updated her responses related to the starting locations (Blood River, Highvale, and Solace Bridge) of the three Episode 1 storylines.
    • Ardoris: Updated a cushioned chair so that NPCs have a better sitting orientation.
    • Ardoris: Updated Siranto’s “undead” response logic to help ensure he gives the proper dialog.
    • Blood River Outskirts: If a player receives the “reward” version of the manifesto from Alberic, then accidentally destroys it before giving it to Captain Bearfield, they can get a replacement by saying “manifesto” to Alberic.
    • Blood River Outskirts: Updated the logic which Phineas uses to give poison to the avatar.
    • Blood River Outskirts: Updated the logic, compass markers, and food interaction for the “poison the food” quest. Also, avatars on a certain stage of the quest can now delete the poison item and get a replacement from Phineas.
    • Broken Echoes Silver Mine: Replaced several nonfunctional destructible crates with functional versions.
    • Highvale: Updated the “Aldorn is missing” quest with improved dialog, updated journal entries, compass markers, and the chance to find “evidence” in the Battle of Highvale the same as its aftermath.
    • K’rul: Fixed an issue with several crates that had displaced collision.
    • K’rul: Swapped the plane version of the grate for the 3D version.
    • Necropolis Barrens: Fixed an issue with one love letter that couldn’t be collected.
    • Necropolis: When Davropos accepts a dead body, he’ll advise the player that he’ll return anything he finds that’s not the body.
    • North Brightbone Woods: Katana-wielding Ebon Cultist Champions now wear proper Ebon Dawn gear.
    • Novia: Fixed an issue where players were being drawn into a swamp encounter in a hills location.
    • Plains Encounter: Avatars will no longer get a message about a great threat when entering the Hidden Vale dragon scenario of this encounter.
    • Plains Encounter: Fixed an issue where the Mistrendur dragon scenario was incorrectly pointing to Hidden Vale assets. Also, ensured all random encounter locations with Aether dragons are able to spawn them.
    • Return to Previous Destination teleporters: Added “return” boats or balloons to the docks or default entrances to several scenes. These teleporters have purple canvases.
    • Serpent Spine Mines: Updated stairs in a “lich boss area” to improve the path grid.
    • Skrekk: Added a “skilled hacker” and props near the west entrance to this area.
    • Skrekk: Added compass marker to skilled hacker that appears for avatars that have a virtue recalibration kit in their inventory.
    • Solace Bridge Outskirts: Bancroft will advise places who have received their Episode 1 lot deed to visit the banker in Soltown, now named SLT-3113.
    • Solace Bridge Outskirts: Updated the logic which Kinsey uses to set players on the quest to deliver the report to Stanley.
    • Solace Bridge: Updated text for Quincy’s compass marker.
    • South Drachvald Spur: Updated the path grid to help NPCs walk on troublesome slopes.
    • Tanglemire: A new load screen has been added for Tanglemire, which is an alteration of a screenshot provided by the screenshot contest winner Ian Berie — congrats on your contest win, and thank you for the submission, Ian!
    • Tenebris Harbor: Changed the ore nodes from tier 4 to tier 5, as befitting the scene’s tier.
    • The Brave Coast: Removed a redundant target (West Docks) from the signpost teleporter network.
    • The Obsidian Panopticon: Moved an exploding barrel away from a bed that it was intersecting.
    • Valhold: Added a compass marker for the Town Crier.
    • Valhold: Fixed typos with the “amulet of testimony” quest.
    • Valhold: Players are no longer blocked from finishing the Valhold amulet of testimony quest when trying to finish after completing the path of Courage.
    • Wynton’s Folly: Swapped tier 5 ore nodes for tier 6 nodes, as befitting this tier 6 scene.
    • Fixed issues with the dismount dissolve animations.
    • Fixed the issue which allowed players to perform various actions while a ghost.
    • Ankhs are now properly visible in the Ardoris PVP Arena.
    • Linux players will no longer see a mysterious ladder appear and disappear in the Hills Random Encounter.
    • Adjusted the spawn locations in the Village Mine Basements to prevent players from spawning inside of a support post.
    • Decorations on the Dais in the player-made dungeon Lich Room no longer float above the surface.
    • The player-made dungeon “Hilt Rotunda” can now be decorated on the first floor, the dais, and on the mezzanine.
    • All store entries for planting beds (elven and viking) have been split into separate entries.
    • All planting beds and areas are now in the crafting section instead of the outdoor planter section of the store.
    • Cloaks, Wings, and Backpacks are all now in a new store subcategory called Cloaks, Wings, Backpacks.
    • Fixed a typo in the Ancient Xenossian Spear store entry.
    • Fixed a typo in the Fancy Ice Box store entry.

    Player-Owned Town Changes:

    • B’azaar of the B’izarre: Upgraded to Teralopolis.
    • Broken Ground: Upgraded to Crossroads Village.
    • Kustingen: Added new holdfast to Novia west of Ardoris.
    • Nauvoo: Upgraded to Metropolis.
    • Quel Regional Market: Added crossroads village southeast of Etceter.

    R93_Map_of_Novia_POT-625x536.jpgR90_Map_of_HiddenVale_POT-625x761.jpgR92_Map_of_Mistrendur_POT-625x536.jpg


    Latest News Q&A Friday Livestream!

    Livestream-Splash-ShroudoftheAvatar-625x

    The weekly Community Livestream is Friday, August 27th at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a community 1-hour livestream!

    To enter the prize drawings, type “live in the sunshine” into any in-game chat channel OR make a purchase on the website Add-On Store.

    Please submit questions using in-game universal chat by typing “askadev” before your question. We’ll do our best to answer these questions live on the stream, and we’ll even be periodically posting answers to some unanswered questions in the forums each month. Watch on Twitch, Friday at 4 PM CT!

    Atos and other members of the Shroud of the Avatar development team go live very frequently on twitch.tv/shroudoftheavatar — be sure to get the  channel on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!!




    Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues:


    Labor Day Sales Event!

    BannerDoubleXP1-625x108.jpg

    BannerHoldfast20OFF-625x108.jpgBannerFlashSales2Hour-625x108.jpgBannerCOTOSaleGeneric-625x108.jpg

    Happy Labor Day! In observance of Labor Day, bonus EXP and various sales will start on Friday, September 3rd at Noon CT:

    • +100% Adventure and Crafting EXP!
      115-Gold-Crowns-of-the-Obsidians-150x150
    • Holdfast Player-Owned Towns are 20% Off!
    • 2-Hour Flash Sale Items are 20% Off!
    • Crowns of the Obsidian are 20% Off!
    • Crown Store Deeds Still Include Dungeon Entrances and Foyers Until R94!
      • Crown Store Row Lot Deeds: Ancient Tome Dungeon Entrance Pattern
      • Crown Store Village Lot Deeds: Magic Mirror Dungeon Entrance
      • Crown Store Town Lot Deeds: Ruined Stone Arch Dungeon Entrance Pattern & Ornate Triple Connection Stone Dungeon Foyer
      • Crown Store City Lot Deeds: Circle of Stones Rift Dungeon Entrance Pattern & Ornate Triple Connection Marble Dungeon Foyer
    • Player-Owned Town Upgrades are 20% Off! (Crown Upgrades Only)
    • Episode 2 Access is $4 Off!
    • New Character Slots is 40% Off!

    All these sale items except for the Crown Store Deed specials will last until Tuesday, September 7th at Noon CT, so don’t miss out! Happy shopping, Avatars!


    Crown Store: Planting Areas, Tents, Virtue Recalibration Kits, Time Machines & More!

    item_virtue_recalibration_kit-625x352.jp

    Many new store items are coming your way in the month ahead! Keep an eye out each week as the following items become available in the Crown Store. Available today on August 26th, Planting Areas! These planting areas allow plants to appear as if they’re growing straight out of the ground rather than in a raised planting bed. When players select the “Show Decoration Indicators” checkbox, a helpful indicator becomes visible to aid players in seeing all the nodes in their planting area.

    Players can now also purchase Virtue Recalibration Kits! A skilled kobold hacker, located on a hill overlooking the western entrance to Skrekk, can use these kits to bypass the Oracle’s defenses and make unauthorized changes to her secret virtue scores that she records for avatars. In exchange for one virtue recalibration token, the skilled hacker can change a highly positive or negative Courage, Love, or Truth value to a moderately positive or negative one, or a moderate value to a low one. Low values are not able to be affected. A skilled hacker cannot perform more than one recalibration a day for an avatar.

    A large fancy icebox is now available on the store! This decoration provides players more decorative ways to depict cold storage, and features a 300 item capacity with functional doors! Also, a 9-Pack of Xenossian shields and their separate store entries are now available! These high quality shields with stunning Greco-Roman style blazons are sure to attract the gaze of curious onlookers. Equip them! Apply their patterns to your crafted and artifact shields! Decorate your walls with them! Collect them all!

    • Single Planting Area
    • Small Planting Area
    • Medium Planting Area
    • Large Planting Area
    • Virtue Recalibration Kit
    • Large Fancy Ice Box
    • Ancient Xenossian Round Shield 9-Pack
    • Ancient Xenossian Round Bird Shield
    • Ancient Xenossian Round Cerberus Shield
    • Ancient Xenossian Round Face Shield
    • Ancient Xenossian Round Crested Helm Shield
    • Ancient Xenossian Round Octopus Shield
    • Ancient Xenossian Round Owl Shield
    • Ancient Xenossian Round Pillar Shield
    • Ancient Xenossian Round Trident Shield
    • Ancient Xenossian Round Triskelion Legs Shield

    item_single_planting_area-625x352.jpg item_small_planting_area-625x352.jpg item_medium_planting_area-625x352.jpg item_planting_area_large-625x352.jpgitem_large_fancy_icebox_closed-625x352.jitem_large_fancy_icebox-625x352.jpg item_ancient_xenossian_round_shield_9-pa

    Becoming available on September 3rd, 6 varieties of tents! Whether you’re looking to decorate your town or property with canvas, kobold, or market tents, you’ll certainly have a much wider variety to choose from as you delve into your creative ventures:

    • Medium Canvas Tent
    • Large Canvas Tent
    • Medium Kobold Tent
    • Large Kobold Tent
    • Wide Market Tent
    • Nomad Market Tent

    item_medium_canvas_tent-625x352.jpg item_large_canvas_tent-625x352.jpg item_medium_kobold_tent-625x352.jpg item_large_kobold_tent-625x352.jpg item_wide_market_tent-625x352.jpg item_nomad_market_tent-625x352.jpg

    Becoming available on September 10th, 3 more varieties of Kobold Weather Machines! These amazing devices can currently only be placed as Player-Owned Town decorations by stewards and governors. Turn your town foggy! Make it rain! Make it stormy! These machines are a fantastic way to set the scene for town role-playing events or simply adding a more immersive feel to your player-created environments:

    • Kobold Weather Machine (Foggy)
    • Kobold Weather Machine (Heavy Precipitation)
    • Kobold Weather Machine (Storm)

    item_kobold_weather_machine_foggy-625x35 item_kobold_weather_machine_HeavyPrecipi item_kobold_weather_machine_storm-625x35

    Becoming available on September 17th, three varieties of Flesh Flayer decorations! These highly frightening looking plant decorations are an excellent way to add a sinister feel to your town or property decoration endeavors. Also, a Feathered Leather Wizard’s Hat that features two dye layers becomes available:

    • Flesh Flayer
    • Large Flesh Flayer
    • Huge Flesh Flayer
    • Feathered Leather Wizard’s Hat (Dyeable)

    item_flayer-625x352.jpg item_large_flayer-625x352.jpg item_huge_flayer-625x352.jpg item_leather_wizards_hat_feather-625x352item_leather_wizards_hat_feather_dye-625

    Becoming available on September 24th, 4 varieties of Kobold Time Machines! Each time machine is specially calibrated to adjust the time within your Player-Owned Town to a specific setting. Freeze the clocks in your town at sunrise, noon, sunset, or midnight. Featuring a tank of bubbling magic fluid and spinning electric orbs, their time freezing powers are a true testament to the technological capabilities of the engineers deep within the underground city of Skrekk. These amazing devices can currently only be placed as Player-Owned Town decorations by stewards and governors. These machines are fantastic tools for role-playing events or improving your town’s look and feel:

    • Kobold Time Machine (Sunrise)
    • Kobold Time Machine (Noon)
    • Kobold Time Machine (Sunset)
    • Kobold Time Machine (Midnight)

    item_time_machine_noon-625x352.jpgitem_time_machine_midnight-625x352.jpg

    The Summer Seasonal store items are still available! These rare summer items will remain on the store until September 25th:

    • Hula Emote
    • Fire Dance Emote
    • Fire Dance Cross Emote
    • Flame Stained Glass Table Lamp 3-Pack
    • Flaming Bagpipes
    • Island Spear
    • Flame Scimitar
    • Island Flower Crown
    • Island Dress
    • Flame Shield
    • Firedancer Outfit

    item_flame_stained_glass_lamp-625x352.jp item_flaming_bagpipes-625x352.jpg item_flame_shield-625x352.jpg

    To see a full listing of all the items which rotate through the Vault, we have prepared a forum post showing all items which could appear throughout the year!


    September Login Reward: Wizard’s Wand!

    item_wizard_wand-625x352.jpg

    Log in during the month of September, and you’ll receive a Wizard’s Wand! This being the first of many wizard items to come with the introduction of this new wizard collection theme.


    Release 93 Subscriber Login Rewards: Wizard’s Hat, Kopis Sword, & Backpack!!

    item_ancient_xenossian_kopis_sword-625x3

    Avatars! Rewards Program login items for Release 93 are a must have — don’t miss out! A new collection theme has arrived — The Wizard Collection! A variety of additional wizard items will continue to arrive in the near future. The dyeable Leather Wizard’s Hat is one of this month’s additions to this collection. Also, the Xenossian Collection continues with the introduction of the Ancient Xenossian Kopis Sword which features a dyeable grip. Dual wield these amazing swords for a very intimidating look! Additionally, a new dyeable Leather Backpack is fantastic for those wishing to sport a very outdoorsy look! Reward Program members must login during Release 93 to receive these special login items:

    • Ancient Xenossian Kopis Sword (Dyeable)
    • Leather Wizard’s Hat (Dyeable)
    • Leather Backpack (Dyeable)

    item_leather_wizards_hat-625x352.jpg item_leather_wizards_hat_dye-625x352.jpg item_leather_backpack_nodye-625x352.jpg item_leather_backpack-625x352.jpg

    rewardsprog2.jpgThe Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following:

    • port_Gold_CotO_pile-200-150x150.png900 Crowns of the Obsidians every month
    • Monthly Login Reward Items (about 3 per month)
    • Exclusive Title every 3 months
      • 3 Months: Keeper of the Faith
      • 6 Months: Keeper of the Word
      • 9 Months: Keeper of the Vow
      • 12 Months: Keeper of the Flame
      • 15 Months: Keeper of the Oath
      • 18 Months: Keeper of the Pledge
      • 21 Months: Keeper of the Bond
      • 24 Months: Keeper of the Promise
      • 27 Months: Keeper of the Covenant
    • Pick any Dye 12-Pack every 6 months
    • Pick any three of these 7 Obsidian Potions every month:
      • Potion of Capacity: Increases carrying capacity
      • Potion of Conservation: Reduces reagent use chance
      • Potion of Expedience: Swift gathering on all gathering skills
      • Potion of Precision: Increases Meticulous Collection to all gathering skills
      • Potion of Preservation: Reduces armor and weapon damage
      • Potion of Reclamation: Increases Salvage and Repair to all production skills
      • Potion of Stamina: Decreases focus use from sprinting


    New Bug Brigade’s 1st Anniversary Party!

    Ardoris-Polish4.jpg

    scene_ardoris_map_bug_brigade_party-625xPlease join us for a party celebrating the 1st anniversary of the new Bug Brigade, hosted by the Bug Moderators Ravalox, Alley Oop, Justyn, and Echondas. The party will start Saturday the 28th at 8PM CT in Ardoris on the Bug Brigade’s Houseboat indicated in the image on the right. Justyn will be spinning tunes on WRFB while the party-goers dance, play party games, and more! You never know what might happen!

    If you have questions about this event, please post them in this event’s forum post.


    Bug Brigade & Testing Directives!

    SotA_Insect-Painting-C-1024x543.jpg

    The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was recently relaunched.

    The Brigade has been up and running for two months now, and the volunteers are getting into a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to cleanup the backlog of bug reports posted by players on the forums.

    Every month, a considerable amount of development time will be spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels!

    In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Already, much improvement has been noticed by the development team, and we’re so very excited to see the program successfully back in action!

    The development team would also like to thank all of those who took time out to participate in the QA Testing Directive for the upcoming Mount System. Thanks to your hard work and dedication, many issues and bugs were identified and fixed prior to the system going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives.

    Also, the Bug Brigade would like to welcome its newest Bug Moderator, Echondas! Please congratulate him the next time you see him in-game or on the forums. This new member expands the Bug Moderator team to: Alley Oop, Echondas, and Justyn. Thank you Moderators! Your efforts are highly valued by the development team!

    Don’t forget, the Bug Brigade is open to all players in good standing, and the bug rewards are back! And they are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows:

    1. Antennae Head Gear and Forum Title 1: “Bug Hunter”
    2. Single Ant Cloak
    3. Lady Bug Backpack
    4. Bug Painting A and In-Game Title 2: “Associate of Aphids”
    5. Ant Farm
    6. Insect Leg Table
    7. Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles”
    8. Bug Painting B
    9. Bug Sprayer
    10. Bug Painting C and In-Game Title 4: “Master of Moths”
    11. Butterfly Chair
    12. Corpion Chair (Pictured Below)
    13. Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies”
    14. Hacked Oracle Flyer
    15. Giant Blue Butterfly Pet
    16. Butterfly Mask
    17. Dragonfly pet
    18. Fairy Wings
    19. Monarch Butterfly Pet
    20. Dragonfly Wings
    21. Hacked Oracle Crawler
    22. Blue Butterfly VFX
    23. Orange Fireflies VFX
    24. Orange Butterfly VFX

    If you’ve come to think of Shroud of the Avatar as your home, signup and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravolox in the main Bug/Feedback forums.

    SotA_Corpion-Chair_empty-1024x576.jpg


    Updates to the Streamer Rewards Program!
    StreamerCamera-625x331.jpg

    Several months ago, a program was proposed for the Streamers of Shroud of the Avatar. The ultimate goal being to showcase Shroud of the Avatar while giving SotA streamers a reward for their efforts. The program is currently in Phase I, with Phase II technology currently being discussed and worked internally. So, let’s talk Phase I!

    Phase I:
    Streamers who wish to be included in the Streamer Program must contact Laney via in-game mail or in a private message on the forums with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not, you’re on the list, and you don’t need to reapply.

    • Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar.
    • Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual.

    Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and a brand-new LIVESTREAMING title. Future incremental rewards will occur at 6-month intervals. (More information to come).

    Rules:

    • To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application.
    • To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program.
    • Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program.

    Items of Note:

    • SotAbot: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord.
    • Graphics & Overlays: An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material.

    Watch the forums for more information, coming soon, regarding Titles, future rewards and for info on Phase II of the program. We love our Streamers, so get out to Twitch and follow them, watch them, and support them!


    Upcoming Release Dates

    DanceParty-625x352.jpg

    Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2021 Release Schedule is as follows:

    • Release 93 – Aug 26 (Content)
    • Release 94 – Sep 30 (Polish)
    • Release 95 – Oct 28 (Content)


    Community Updates & Resources

    news_community-article_notext-625x352.jp

    Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums:

    Catnip Games Contests:

    • Catnip Games Monthly Fishing Tourney: Greetings Anglers! The monthly Catnip Games Fishing Tourney is live! Join in on the fun! SO many prizes available for the anglers of New Britannia!
    • Catnip Games Monthly Screenshot/Video Contest: Avatars! For those of you skilled with the camera or screenshot key binding, a monthly screenshot and video contest is underway which features a large number of valuable prizes. The focus will be for players to submit creative or informative screenshots and videos of content introduced to the game during the latest 3 monthly releases.
    • Catnip Games Monthly Treasure Hunting Contest: Want to go hunting for rare items? Want to see if you can beat other players in this quest for treasure? Well join in on the monthly treasure hunting contest, Avatars!

    Special Announcements:

    • New Bug Brigade’s 1st Anniversary Party: Please join us for a party celebrating the 1st anniversary of the new Bug Brigade, hosted by the Bug Moderators Ravalox, Alley Oop, Justyn, and Echondas. The party will start Saturday the 28th at 8PM CT in Ardoris on the Bug Brigade’s Houseboat indicated in the image on the right. Justyn will be spinning tunes on WRFB while the party-goers dance, play party games, and more! You never know what might happen!
    • The New Britannia Theater Troupe Needs YOU: If you would like to join this band of merry story writers and voice actors, give Asclepius a reply on the forums or send him a PM. Already there is a very rich selection of past work written and performed by the troupe which is available in audio form here at the Caverns.net.

    One-Time Events:

    • No One-Time Events have been announced.

    Recurring Events:

    • Trash to Treasure Dropped Items Turn-In: Some unscrupulous fella has been flooding the loot in New Britannia with junk: Wizard Hats! It’s time to clean this trash up that’s plaguing the loot tables, so a bounty has been placed on all gear crafted by Coswald Dirthmire that you find in loot. Turn in what you find every contest period! R93’s contest period lasts until September 28th!
    • Mad Splatter Tea Party: The Mad Splatter Tea Party takes place in Lily Byrd’s back garden in Jade Valley. This month’s episode will be held on Sunday, August 29th at 3PM CT. This special edition of the event will be hosted by Time Lord! There are drinks and eats, there is sometimes music, there are often party games with prizes, and sometimes attendees just sit and talk about life in Novia. Get your role-playing hats on and come on over!
    • Ironhall Tournament & PvP Training: The Player-Owned Town of Ironhall holds weekly player training events every Saturday at 1PM CT. Events are held in the village of Virtus Mons in Ironhall and can be reached easily via use of the fast travel signs.
    • M’Hul Island Monthly Fishing Contest: Join Asmodi M’hul and friends at M’hul Island for their monthly fishing tournament that lasts from Release Day to Release Day! Prizes are available!
    • Lightbringer Isle Fishing Contest: Why not earn some extra prizes each month and participate in Lightbringer Isle’s monthly fishing tourney? Lots of fantastic prizes — don’t miss out!
    • Combat & Crafting Sunday School: Head on over to Immortal City every Sunday from 7PM to 9PM CT to learn the tricks of the trade in combat and crafting!
    • 500 Crown Fishy Prize: If you’re ever worried there isn’t an active fishing contest going on, well worry no longer! Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. Be sure to watch the video indicated in the “bagged” link provided to see the full explanation of the contest rules.
    • RHEC Traveling Pop Up Fishing Contest: Keep an eye out in universe chat, trade chat, and the forums! Asmodi M’hul will routinely announces at least one pop up fishing contest every week for those anglers out there anxious for extra prizes and fun!
    • PvP Fishing with RHEC: The RHEC anglers of New Britannia will be hosting PvP fishing contests in The Brave Coast! There are 3 tourneys which will take place on July 23rd and July 24th from 7PM to 9PM CT, and July 25th from 5PM to 7PM CT. Hope to see you there!
    • Lightbringer Isle Auction: Ladies and gentlemen! The Citizens of Lightbringer Isle welcome you to the weekly auctions! The auctions are about bringing together people from all corners of the community, with the Lightbringer Isle’s market being the perfect place to do so! Join us every Sunday at 11AM CT!

    Community Calendars:

    • Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in!
    • NBNN Calendar: This calendar provides a great schedule for NBNN and WRFB programing as well as many other community events. If you’re a fan of the Laz & Jack show or even if you’re hoping to catch them in action for the first time, this is the calendar for you!
    • SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better!

    Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun!

    • One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these!
    • Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones.
    • Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread.
    • Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures.
    • Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum.
    • Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum.
    • Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out!
    • Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out!
    • Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play.
    • Community Resources:  Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community.

    SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars!


    Project to Support: Shard RPG

    support_shard_rpg_1_1920x1200-625x391.jp

    Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad.

    • Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals.
    • Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Core Books Bundle! If you’ve never had the opportunity to experience this unique gaming system and setting, now’s your chance! This bundle includes two beautifully illustrated, full-color, hardcover books: the original Basic Compendium and the Magic and Martial Arts book! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character!
    • Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah!

    So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG!

    support_shard_rpg_2.jpg


    Project to Support: Shadow of Valhalla

    Shadow_of_Valhalla_1_1024x576-625x352.jp

    Shadow of Valhalla is a visceral physics-based VR combat game with dynamic RPG elements, set within an ancient realm of Viking lore and mystic powers! Early Access beta includes “endless horde mode” featuring a variety of enemies with progressive difficulty. Also, players can discover many magic spells to unlock! So much more is coming!

    Finn Staber with Chicken Waffle, will join the Shroud of the Avatar team on Twitch during their Friday the 28th livestream to showoff this new Early Access game! Also, here is a teaser video on YouTube:


    The development team is working hard to create additional environments and new quests! Shadow of Valhalla is available on Steam as Early Access. Additional features coming to the game:

    • More Enemies!
    • More Environments!
    • More Magic Spells!
    • RPG Quests!
    • Weapon Forging and Crafting!
    • Much, much more!

    If you would like to learn more about Shadow of Valhalla, be sure to stop by the main webpage for the game as more news becomes available!


    Project to Support: Dragon Fight

    DragonFightBanner.jpg

    Darkstarr has also been hard at work with the team for Dragon Fight VR which recently went live on Steam! Dragon Fight VR is an internal experiment to capture the “essence” of a dragon fight, the classic penultimate experience of every fantasy story. We wanted to create a short visceral, realistic experience stripped of user interface, lobbies, scores, levels, and other visual intrusions that might distract. There were some key elements of fighting a dragon that we wanted to capture and we felt VR was uniquely qualified to convey:

    • Face to face with a large scale hostile creature trying to kill you
    • Using a sword and a shield
    • Fire!
    • Nowhere to run!

    This started out as an internal experiment to learn some things about VR’s capabilities, be reductionist in our designs, etc. We felt that the experiment was successful enough to release as a free experience to share. Enjoy! Available for free on Steam!

    DragonFight1-625x625.jpg


    Project to Support: Avatar Express

    AvatarExpress-1024x870.jpg

    [Forum post by Vladamir Begemot]

    I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site.

    If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening.

    You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like.

    Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game.

    It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts!

    So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us!


    Resources: Players Helping Players

    SotA_NewPlayerWelcome_Forum

    The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website.

    Visit the official Community Resources page for a complete listing of all things community.

    View the full article


  11.  

    Here is another great story from PhoenixWolf, entitled

    The Box with No Soul

    Background music by Smartsound

     

    Destiny tapped her pen mindlessly while she talked on the phone. One of the residents of the mental institution had run away just over a day ago, causing quite a stir. George, the escapee, wasn’t a difficult person. He took his medications without complaint, did everything he was asked to do, and never caused trouble with the other patients. 

     

    It was a shock to his orderlies and doctor when he managed to escape and  got stopped by police over 100 miles away. 

     

    “Okay, I’m sending someone there to pick him up. He should be there in about two hours. Will that be okay?” 

     

    She continued to tap the pen, an anxious gesture. She wanted to spread the good news that they found George, and that he was coming home safely. 

     

    “Okay, thank you, sir. Please call me if anything comes up. Yep, you too. Goodbye.”

     

    She pressed the receiver button to end the call, then immediately dialed George’s doctor.

     

    “Dr. Steele, this is Destiny. I just got off with the police officer who has George.”

     

    “He’s not hurt, though he’s a little out of it, and may be going through withdrawals from his meds. Otherwise, he’s not hurt and is being cared for until we can get him picked up.”

     

    “Yep, I’ll call you when he gets here. You’re welcome, doctor.” 

     

    ___________________________________________________________________________

     

    George sat on the shady bench, his hands wrapped around a tiny brown paper wrapped box and held close to his chest. He hadn’t said much to the police officer, Sgt. Lee. He was finishing a phone conversation with someone at the mental institution. He knew he would have to go back. The thought of that fact made him shudder.

     

    “Hey, are you hungry?” Sgt. Lee said. “Some people are coming to get you, so we have some time.”

     

    “Yes,” George said, looking cautiously at the officer’s equipment belt. “Are you going to put me in handcuffs?”

     

    “That’s up to you. Are you going to run away or fight me?”

     

    “No. Can I have a real hamburger?”

     

    “Okay, we can do that,” the officer said, gesturing toward his car.

     

    ____________________________________________________________________________

     

    An hour later, George finished the last of his meal. The diner was nice, quiet, and cool. He still held the small box carefully. Sgt. Lee watched George stare intently at the box.

     

    “That box must be really important to you,” Sgt. Lee said.

     

    “It is.”

     

    “What’s in it?” 

     

    “My soul.” George said, hesitation drawing the words out a little.

     

    Sgt. Lee raised his eyebrows. “What’s it doing in a box?”

     

    George looked him in the eye, “It’s there for safe keeping.” 

     

    The sergeant thoughtfully considered George before he spoke again.

     

    “It’s wrapped like a gift. Were you wanting to give it to someone?”

     

    “An angel,” George said, a little sadness showing in his eyes. “But I couldn’t find him.”

     

    “Angels can look like anyone, how would you know who to look for?”

     

    “This angel carries a sword and a shield.”

     

    Sgt. Lee took a sip of his water and settled back into his bench. “There aren’t many people that walk around with swords and shields,” he said.

     

    “No.”

     

    George looked back down at the small box. It felt heavy in his hands, but it was also very warm and comforting. He felt tired. His efforts to keep the package safe had been difficult, especially after leaving the institution. He had met plenty of people over the last 36 hours, none of which had looked right. Now, his time seemed to have run out. 

     

    He looked at Sgt. Lee, his badge looked a little like a shield, but it was so small, and he didn’t carry a sword. Did he miss something? Were his prayers in vain, causing his search to be fruitless? Doubt gnawed at him. 

     

    Sgt. Lee sniffed and wiped his hands on his napkin. “It looks like your ride is here.”

     

    George suppressed another shudder, but still stood up from his bench and walked out of the diner as Sgt. Lee walked behind him. The orderly who came for him opened the car door for George. He got in without saying a word, his actions felt heavy and final as the door closed. The orderly exchanged information with the police officer for a few minutes, then got into the car and began driving toward the highway. George looked back toward the police officer, but he was already gone. 

     

    ____________________________________________________________________________

     

    Destiny was still working at her desk when George walked through the doors, escorted by the orderly. He kept his eyes down, but made quick glances at the other residents who were in the foyer. He looked like he carried a heavy burden on his shoulders.

     

    “It’s good to see you’re okay, George.”

     

    He nodded, his eyes focused on a little scuff mark on the desk where Destiny tapped her pen. 

     

    “He does have something that needs to be checked in,” the orderly said. 

     

    George tensed visibly, but shook his head jerkily. “It’s just an empty little box,” he said with a sheepish expression.

     

    “Well, we still have to inspect any packages that come through, even little ones,” she said apologetically. “It will only take a minute, then you can have it back.”

     

    He shook his head again. “No, no. It’s okay, it’s empty! See?” He said, shaking the little box for her to see. 

     

    “I wish I could just let you keep it, but I have to follow the rules and make sure nothing is in there,” she said.

     

    George took a step back and cupped the box in both hands. “No, I can’t let you open it. It’ll get away!” 

     

    The orderly spoke calmly as he closed a little space between George and him. “George, it will be alright. She just needs to make sure there isn’t anything that can hurt someone.”

     

    George backed away a few more steps, the orderly followed him slowly.

     

    “That’s all I need to do. It will be quick, and I promise to put it back together again,” Destiny said.

     

    “No, you can’t, I’ll die!” George said. 

     

    George’s expression became more frightened when a second orderly approached him from behind and placed a hand on his shoulder. “Come on George, we’re here to help you. We’re not going to let you get hurt or die,” the second orderly said, his voice warm and relaxed.

     

    “You can’t help me anymore.” 

     

    Without warning, George threw his shoulder against the second orderly, knocking him off balance. He turned to run back toward the entrance doors when the first orderly wrapped his arm around George’s waist, stopping his escape before it even began.

     

    George’s screams of protest rang through the foyer and halls, echoed by the other residents. A male resident who was sitting in the foyer dropped to his knees, his face turned upward and babbling as if toward heaven. Two other residents began crying with their faces buried in their hands. 

     

    One of the orderlies wrestling George tossed the brown box, now slightly smashed on one side, onto Destiny’s desk. Relieved slightly by the distraction of the box, Destiny took it and began to untie the string holding it. 

     

    As more orderlies arrived to help, George continued to cry out and fight like his life depended on it. 

     

    “No! No! No! Don’t open it!” Destiny could hear George yell over the cacophony. 

     

    “I’m going to die! Don’t open it!” She heard him yell one last time before he was buried under the collective weight of the orderlies. 

     

    She could still hear George clearly when he was half dragged, half carried away from the foyer, but the noise from the other residents hadn’t abated. She tried to focus on just the box, unwrapping the brown paper to reveal a plain white gift box, something a ring case could fit in. 

     

    George’s screams became even more frantic as he was pulled down the hall, answered with equal intensity by the residents all around. 

     

    She pulled the dented lid from the box, and stared, perplexed at its empty contents. At nearly the same moment, the screaming stopped. The sudden silence felt deafening to the noise before it. Destiny looked down the hallway, the orderlies now standing around the still form of George. His face was twisted into a frozen, silent scream. His skin had turned ashen white and seemed to stretch across gaunt features that weren’t there moments before.

     

    Her blood turned cold when she saw the other residents. Each one, whether in the halls behind the thresholds of their rooms, had their hands pressed together in front of bowed heads, as if in prayer. An eternity of stunned quiet filled the building, the only sound to be heard was the ticking clock on the wall.

    Echoes From the Caverns

    Echoes From the Caverns

     

    The post The Box with No Soul – by PhoenixWolf – narrated by Asclepius appeared first on Echoes from the Caverns.

    View the full article


  12. Greetings Fellow Avatars!

    Release 92 is upon us, and the potion system revamp has begun! Potions of Health, Focus, and Restoration have received the initial changes for the new system, with many more potion system updates in the works for R93! The User Interface (UI) has received many improvements, and a considerable amount of new crafting recipes have been introduced into the game! A large number of bug fixes and quality of life improvements are now live! For those wishing to...

    Avatar's Update #427: Play Release 92 Now! Potion System Update! UI Improvements! New Recipes!

    View the full article


  13. Greetings Fellow Avatars!

    Release 92 is upon us, and the potion system revamp has begun! Potions of Health, Focus, and Restoration have received the initial changes for the new system, with many more potion system updates in the works for R93! The User Interface (UI) has received many improvements, and a considerable amount of new crafting recipes have been introduced into the game!  A large number of bug fixes and quality of life improvements are now live! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:

    News Announcements

    Community Updates


    Release 92 Patch Notes!

    feature_alchemy-625x352.jpg

    Below are a list of updates that are live as of Release 92 (R92) in the game of Shroud of the Avatar! R92 is a polish, improvement and bug fixes month. Content, additional improvements, and bug fixes are inbound for R93 next month which is slated to include two additional adventure scenes! We hope you enjoy the changes that are live today as of Release 92!

    Crafting, Decoration, & Inventory Item Changes:

    • The following additions and changes to potions have occurred:
      • A new “Aether” tier of potions and their associated recipes have been added to the Health, Focus, and Restoration series of potions, which is considerably more powerful than their “Imbued” counterparts.
      • In addition to the new “Potion of Restoration, Aether” recipe, the Restoration Potion series now includes 6 more recipes to match the available tiers, batching, and combining recipe types available for Health and Focus potions, which also includes the previously missing Lesser and Greater versions of these potions. Other than the Aether version, all of the new Potion of Restoration recipes are available on Alchemy merchants.
      • All of the new “Aether” potion recipes utilize a new crafted “Empty Flask, Hardened” that has a recipe which drops from Kobold Grenadiers. This flask recipe provides additional uses for Zinc as an ingredient.
      • The new “Aether” recipes also utilize a new item called the “Aether Infusion” which can be purchased at alchemy merchants and also occasionally received from utilizing Uncommon Storehouse Containers. The Aether Infusion item will be used in many more recipes coming in the releases ahead.
      • The recipe for the “Potion of Health, Aether” drops from the dragon in Ulfheim each time it is skinned.
      • The recipe for “Potion of Focus, Aether” drops from the lich lord deep within Owl’s Head Sewers with every kill.
      • The recipe for “Potion of Restoration, Aether” drops from the ghost commander within the Elysium Mines temple at a significantly common rate.
      • Health, Focus, and Restoration potions now feature a 30 second cooldown and a stacking Elixir Receptiveness penalty of 25% which lasts for 30 second and can even affect existing potion buffs throughout the debuff duration. As more powerful potions are added to the game, many of which will be for situational use, we’ll be employing these effectiveness type debuffs to encourage more careful/planned use of potions yet still afford some flexibility if another potion must be taken in emergency situations at a reduced effect. (The first patch just after release will contain improvements to the stacking of this debuff.)
      • All Health, Focus, and Restoration potions are now affected by Adventurer Level. The higher a player’s Adventure Level, the more effective all of these potions will be at all tiers. As the potion system continues to be revamped, nearly all upcoming potion work will include considerations for Adventurer and Production Level in the buff calculations.
      • All potions other than Lesser Focus and Lesser Health have been removed from loot and merchants to encourage more potions being crafted by the community of crafters.
      • The Lesser Restoration Potion has been added to the same loot tables and merchants which drop/sell the Lesser Health and Lesser Focus potions.
    • Invisible walls/walkways (9 variations) have been added to the game. Of these 9 variations, 3 are craftable, and 6 are premium which are shown in the Crown Store section further below. These items become visible once a player approaches or when the player utilizes the Night Vision spell. The 3 crafting recipes drop in The Rise from the Imps in the invisible wall maze. As a result of their increased responsibility in New Britannia, these Imps hit the gym and have been increased to Tier 10.
    • A new raw material has been introduced called Pure Elemental Ice which has a slight chance to drop from Tier 1 and Tier 5 Ice Elementals, but has a much better chance to drop from Tier 15 Ice Elementals. Overall, those 3 sources will provide very small amounts of this new crafting material into the player economy; however, a new frozen tundra adventure scene known as Jotungrund has been added which is the primary drop location for Pure Elemental Ice. Currently, the scene is available for early testing and the frost giant known as Jotun will not yet spawn. Jotun is only available for testing on the QA server. The first or second patch after release will add Pure Elemental Ice to the loot tables on the live server for barbarians throughout the scene, and the frost giant will be dropping larger quantities once he becomes available on live.
    • Pure Elemental Ice can be placed as a decoration which looks like a tiny ice cube.
    • Pure Elemental Sand can now be placed as a decoration, which looks like a small dirt/sand pile.
    • A recipe for the “Floor Turbine, Low Power” has been added as a drop in the Mysterious Swamp. The kobold commander atop the keep has a 100% chance to drop the recipe, and all the kobold minions in and surrounding the keep have a very slight chance to drop the recipe.
    • item_wooden_mooring_posts-625x352.jpgThree Wooden Mooring Post decorations (Short, Medium, Tall) can now be crafted, and their related crafting recipes are now available (and discoverable) on the decoration merchant in Owl’s Head. These items can provide an immersive look to your waterways but are also great for player-made jump puzzles.
    • item_box_shelf_crate-625x352.jpgTwo new decoration recipes have become available on Carpentry merchants. The Box Crate is a plain decoration item which works well in player vendor, docks, or crafting decoration areas, and the Box Shelf provides a rustic look to wall décor.
    • Many cooking recipes now result in increased product, such as Butter, Flour, Pie Dough, Beef Stock, Cooking Oil, Nut Butter, Vegetable Stock, and Yeast.
    • Animal Bone, Animal Sinew, and Fat can now be obtained across almost all animal butchering recipes.
    • Commoner dead bodies can now be processed at butchery tables to provide items such as Rotting Flesh, Corpse Wax, Skeleton Bones, Skeleton Pelvic Bones, and Pristine Skeleton Rib Cages. The drop rates for these dead bodies has been significantly reduced.
    • Unicorns now drop haunches, which can be processed into meat for the three unicorn food recipes. Unicorn haunches drop more regularly than the prior meat drops did, and the processing of the haunches provides extra meat, animal bone, animal sinew, and fat possibilities.
    • Lingering gear exclusion info has been removed from Rare versions of The Ring of the Unknown BMC Member. All varieties of BMC rings can now occupy either ring slot with no exclusion considerations for other items.
    • The Legendary version of the Ring of the Unknown BMC member no longer features the same bonus as the Epic, and therefore has been reduced to 5% Meticulous Mining Chance from 6%.
    • A small blue light will now emit from the Radiant Energy Capacitor when it is activated.
    • Potted flayer decorations and store entries have been renamed to indicate they are “potted” and 4-Story or Epic size descriptors have been removed as they were neither 4-Story nor Epic in size.
    • The lich spawned from the Lich Fighter Spawner Statue T15 will no longer fight other creatures in player-created dungeons.
    • 42 varieties of tables can now be scaled in size at a wider range so players can have more control over their size in comparison to chairs and other decorations. These 42 items were also adjusted if necessary to ensure they could be placed as POT decorations or onto other decorations which accept child objects such as castle walls or blocks.
    • The item effects for the Shroud of the Avatar no longer features negative values. Aggro Boost was replaced with Attack Speed. Slight adjustments to other stats were made to ensure characters that are purely virtuous or purely anti-virtuous received appealing buffs. Base stats with neutral virtue are now also more appealing.
    • Acara’s Shield of Defiance, Shield of the Wicked King, and Shield of Attraction (all variations) can now be socketed with non-imbued gems.
    • The tooltips for skill unlearning items have been improved to better explain their functionality.
    • Crafted Rectangular Shields now properly feature a block stat.
    • The Two-Handed Sword of Elf Slaying now utilizes the proper animations for free/auto attacks.
    • The Xen Penetrator, Shard of Night, and Halberd of the Sun patterns no longer apply the Legacy indicator (L) to the name of a patterned item.
    • Artifact one-handed swords can now accept all one-handed blade patterns. Also, all varieties of the Cutlass of the Swashbuckler can also have their patterns removed using a pattern remover.
    • Adjusted the VFX for the Lava Hot Tub so it no longer bleeds into a floor below if placed on upper floors.
    • Colliders on the Tower Archway Teleporter have been adjusted to alleviate some placement problems as a decoration.
    • The Beach Umbrella has received improved visuals.
    • Various guide books provided to new players have received improvements.

    Combat & Skill Changes:

    • The Damage-Over-Time (DOT) effect for Flame Fist has been fixed.
    • NPC spell casters will use the Ice Field spell less often, and when it is cast it will have a shorter duration

    User Interface & Lua Changes:

    • Players can now ask questions to developers by typing askadev <question> into universal chat. Developers will use this pool of questions for answer sessions during livestreams and within forum threads.
    • Player can now see more stats for their character by clicking “Show More” at bottom of the character sheet. Many of these stats are approximations and could vary based upon your combat targets and their innate resistances.
    • Broken and nearly-broken armor indicators will now show the name of the equipment items which are broken or nearly-broken. (This change will be in the first patch just after release.)
    • A new “Dismount” button has been added to the user interface.
    • The text for recipes in inventories or merchant interfaces will be displayed in light blue instead of white if the recipe is not yet learned.
    • A new menu option has been added allowing players to double their mouse cursor size.
    • By popular demand, the inventory UI has received another round of improvements. Tabs are once again available, and the “All Items” tab can be filtered for a large variety of item types. The Equipment, Crafting, Housing, and Consumable tabs are not affected by “Sorting Options” drop-down menu selections. The “All Items” tab label and the “Sorting Options” drop-down field label are both orange to help players associate the two items. A tooltip has also been added when the mouse hovers over “Sorting Options” to indicate the menu only affects the “All Items” tab.
    • Added “Container” and “Artifact” to the “Sorting Options” drop-down menu in the inventory window.
    • The “Hide Quest Item” inventory option (available by left-clicking the cog in the top-right corner of the inventory window) no longer hides quest items in the “All Items” tab if “Quest” is selected within the “Sorting Options” drop-down menu.
    • “Show Locked Items” and “Hide Locked Items” are new inventory options (also available by clicking the cog mentioned above). “Hide Locked Items” will hide any locked items from view unless “Locked” is selected within the “Sorting Options” drop-down menu, in which case they would only be visible in the “All Items” tab.
    • Players can once again sort by name or weight in their inventories.
    • The icon which opens the Social window will now display the correct player count.
    • Teleport scrolls will now be affected by the “Show PvP Zone Confirmation” option available in the Multiplayer menu in Options.
    • Issues pertaining to the width for the Decoration Palette window have been fixed.
    • An overly transparent “X” button in the bank interface is now fully visible.
    • Crafting material bonuses displayed in tooltips should now properly show stats for negative effects.

    Player Economy, Rewards, & Loot Changes:

    • A new artifact known as the Necklace of the Meticulous Forester has been added to loot tables in Serpent’s Spine Foothills and Serpent’s Spine Mines. The bandits in the foothills have a slight chance to drop the Common version of this artifact. The kobolds within the mines have a slightly better chance to drop the Common version of this artifact. The mysterious lich lord at the bottom of the pit will always drop the Common version of this artifact with small chances at an Uncommon or Rare version being possible. Salvaging the necklace provides chances to yield an Imbued Jewel of the Meticulous Forester, which can only be applied to crafted/non-artifact rings and necklaces.
    • All potions and poisons have been removed from loot tables and merchants, except for Lesser Health and Lesser Focus potions. These lesser potions were also added to many loot tables and merchants, with many more lesser potion varieties coming in the future. With the removal of many potions from loot and merchants, players will have more potions viably available for crafting and posting for sale on their player vendors.
    • Cinnamon Bark, Browncap Mushrooms, and Pecan Nuts have been removed from NPC merchants. All 3 items have increased chances to appear in Grey and Yellow Supply Bundles, and as Storehouse Container rewards.
      • Cinnamon Bark now also has significant chances to drop from Fauns.
      • Pecan Nuts now have increased drop rates with squirrels and can also be found in containers and destructible crates throughout Novia.
      • Browncap Mushrooms can also be looted from all tiers of fungus creatures.
    • Zinc, which is utilized in the new “Floor Turbine, Low Power” recipe, has been added to loot tables for all clockwork creatures, with a significantly higher chance to drop from Automatons.
    • The drop rates of the Two-Handed Sword of Elf Slaying on non-control point kobold fighters (T2 through T10) have been increased.
    • Drop rates for Kobold Essences have been increased to be more on par with the drop rate of Elf Essences. Also, Kobold Essences will drop from many more T5 Kobold types than before.
    • Clockwork Dragons now also drop significant amounts of mechanical parts as loot.
    • Granite mining nodes will now yield significantly more granite.
    • Subscribers to the Rewards Program can now choose the glowing, glowing pulse, and sparkling pink dyes when utilizing their Dye 12-Pack Reward.
    • The gold value for crafted belts has been reduced.

    World, Quests, and Miscellaneous Changes:

    • Jotungrund, the new icy adventure scene has become available on live to allow players more expanded testing opportunities for the scene. The giant will not be available until R93, but players can explore the scene and engage in various roaming bears, barbarians, and air elementals.
    • Aerie: Fixed a typo in Arabella’s conversation.
    • All Outskirts: The adventurer trainers in Blood River Outskirts, Highvale Outskirts, and Solace Bridge Outskirts now have the title “Basic Adventurer Trainer.” Also, the Blood River Outskirts adventurer trainer now shares his name, Titus.
    • Arch Lapin: Fixed errors in the “Collect 3 Bones” task.
    • Ardoris, Aerie, and Resolute: Improved the logic which displays compass markers for the Devotional Caretakers’ “Tell <City> About <Cabalist>” tasks. (Players who have lingering compass markers should say the related Cabalist name to one of the caretakers in that city to help clear the marker.)
    • Battle of Solace Bridge: Edvard no longer gives the “Investigate the Undead Mystery!” task, Also, Avatars already on this task may find it automatically archives itself.
    • Battle of Solace Bridge: Added a safety so that the “Speak to Edvard the Wanderer” task automatically archives.
    • Blood River Forest: Every sack in this scene now guarantees at least one item for the first person looting that sack.
    • Bramble: Added a mailbox next to the bank stall.
    • Brittany Estates: Brush and trees clipping into housing lots and buildings have been fixed.
    • Brittany Wharfs: Avatars will now get this city’s town crier compass marker when entering from the default entrance or the main docks.
    • Eastmarch: Fixed a typo in Millicent Davis’s responses.
    • Elad’s Lighthouse: Moved a lot marker outside of the lot boundaries.
    • Elysium Mines: Fixed several stuck spots.
    • Etceter: Added missing conversation elements for Eric.
    • Etceter Crag Mines: Corrected the scale of many oversized ore nodes.
    • Explosive Chest: Fixed an issue where the explosion effects were incorrectly repeating.
    • Graff Island: Added a compass marker to lead players to Lauran Graff when they have Samael’s broken ring.
    • Necropolis Barrens: Changed the logic by which the “Give Another Dead Body to Davropos” task to improve automatic archiving.
    • North Drachvald Spur: Updated the mine so that rain no longer falls inside.
    • Northwood: Improved the logic used to archive Clara’s “Recover Chess Piece” task.
    • Novia: Increased the chance that a Naughty Brat random encounter will appear in North Paladis.
    • Port Graff: Corrected the label for a teleporter boat to correctly say it leads to Player-Owned Towns.
    • POT Underground Template: Fixed an area where players could get outside the play space.
    • Random Encounters: In addition to a message saying “You sense a great threat approaching….” before a wave of higher-threat enemies approach, there’s now a second message saying “You sense the greatest threat has passed….” after those enemies have been defeated.
    • Resolute: Removed the schedule from Molly the alchemist because her off duty conversation wasn’t working properly.
    • Resolute: Fixed a typo in the response for “avatar” used by the knights in this scene.
    • Resolute: Sean Campbell has been scolded by human resources and has agreed to no longer obsessively close the building door.
    • Ruins of Ravensmoor: Made small updates to some conversations. Also, players can now delete the Roedberk quest items.
    • Skrekk: Returned the south exit archway back to its correct location.
    • Solace Bridge: The “Speak with Frightened Child” task is now easier to complete.
    • Storehouse Containers: Corrected the name of the “Animal Hide” crate. Also, added hide props to the crate.
    • Well of Aldur: Fixed a stuck spot.
    • Well of Aldur: For the scholar, fixed a typo in his fragments response as well as adjusted some of the daily turn-in logic.
    • Well of Aldur: Fixed an issue with some cyan-colored collision which was unintentionally visible.
    • Yew: Improved Pendro’s response about Yew, and he no longer indirectly refers to himself in the third person.
    • Yew: The elevator no longer sinks into the mud.
    • Fixed various decoration surfaces in the Ornate Triple Connection Marble Dungeon Foyer.
    • Players no longer get stuck in small doorways as a result of recent improvements to movement up stairs and small obstacles.
    • Fixed various error spammers which were causing lag in some situations.
    • Fixed the bug which allowed players to play (and fish!) as a ghost indefinitely.
    • Fixed movement issues with a number of larger footprint pets like bears, crocodiles, young dragons, corpions, spiders, and earth/ice elementals.
    • Fixed for an issue which prevented dismounting when another player was in the same scene.
    • Players will no longer sink into the ground slightly when idle.
    • A new store section has been added in the Adventure Design area called “Magical Walls & Walkways” to accommodate the new Invisible Walls and Walkway items as well as future offerings.
    • A new store section has been added in the Adventure Design area called “Traps & Mechanisms” to accommodate the new turbine and decorative trap store items.
    • To improve performance, view distances for NPCs are now based on their size on your screen rather than fixed distances.
    • The Ardoris PvP arena now features several more ankhs for resurrection.
    • The dragon in K’rul will no longer fly into the hallway.

    Player-Owned Town Changes:

    • Ahnen Hain: Upgraded to City. Consolidated interconnection boats.
    • Broken Ground: Added new POT in the south side of the central island of Mistrendur.
    • Crossroads Alleys: Upgraded to Metropolis.
    • Hammaburg: Consolidated boats into one list teleporter boat.
    • M’hul Island: Upgraded to Hamlet.
    • Mist Village: Added City to shoreline near Grumridge.
    • Mossrest: Upgraded to village and moved to near Soltown.
    • Mysteria: Upgraded to Metropolis.
    • NobleBright: Upgraded to Village.
      PaxLocus: Upgraded to Crossroads Village.
    • Rajazel: Upgraded to Town.
    • Salem: Upgraded to City.
    • Skalabrekka: Moved to Novia on the road north of Soltown.
    • Soltowns Harvest: Added Hamlet on the road west of Soltown.

    R92_Map_of_Novia_POT-625x536.jpg

    R90_Map_of_HiddenVale_POT-625x761.jpgR92_Map_of_Mistrendur_POT-625x536.jpg


    Latest News Q&A Friday Livestream!

    Livestream-Splash-ShroudoftheAvatar-625x

    The weekly Community Livestream is Friday, July 30th at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a community 1-hour livestream!

    To enter the prize drawings, type “live in the sunshine” into any in-game chat channel OR make a purchase on the website Add-On Store.

    Please submit questions using in-game universal chat by typing “askadev” before your question. We’ll do our best to answer these questions live on the stream, and we’ll even be periodically posting answers to some unanswered questions in the forums each month. Watch on Twitch, Friday at 4 PM CT!

    Atos and other members of the Shroud of the Avatar development team go live very frequently on twitch.tv/shroudoftheavatar — be sure to get the  channel on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!!




    Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues:


    Crown Store: Invisible Walls, Turbines, Gothic Furniture, Seasonal Items & More!

    item_kobold_turbine-625x352.jpg

    Many new store items are coming your way in the month ahead! Keep an eye out each week as the following items become available in the Crown Store. Available today on July 29th, Floor Turbines! The Medium and High Power Turbines will shoot players up into the air at different altitudes when they jump from the surface! The Low Power Turbine has been added to the game as a crafting recipe. A large variety of gothic furniture and lighting has also been added to the store! “Choose One” items for the various letter and number packs available on the store is now also available, which allows players to pick a single letter or number instead of purchasing an entire pack.

    • Floor Turbine, High Power
    • Floor Turbine, Medium Power
    • Gothic Display Case
    • Gothic Side Table
    • Gothic Wall Coat Rack
    • Gothic Serving Table
    • Gothic Pedestal
    • Gothic Heavy Study Chair 6-Pack
    • Gothic Footstool
    • Gothic Bench
    • Gothic Stand
    • Gothic Long Wooden Storage Chest
    • Gothic Wooden Chair 6-Pack
    • Gothic Wood & Canvas Room Divider 3-Pack
    • Gothic Great Hall Long Chain Fancy Iron Chandelier
    • Gothic Great Hall Fancy Iron Chandelier
    • Gothic Long Chain Fancy Iron Chandelier
    • Gothic Fancy Iron Chandelier
    • Block Letter (Choose One)
    • Block Number (Choose One)
    • Ornate Brass Number (Choose One)
    • Ornate Runic Letter (Choose One)

    item_gothic_display_case-625x352.jpgitem_gothic_side_table-625x352.jpg item_gothic_wall_coat_rack-625x352.jpg item_gothic_serving_table-625x352.jpg item_gothic_pedestal-625x352.jpg item_gothic_heavy_study_chair-625x352.jp item_gothic_footstool-625x352.jpg item_gothic_bench-625x352.jpg item_gothic_stand-625x352.jpg item_gothic_long_wooden_storage_chest-62item_gothic_wooden_chair-625x352.jpg item_gothic_wood_canvas_room_divider-625item_gothic_fancy_iron_chandelier-625x35

    Becoming available on August 6th, 8 new Xenossian Shields featuring amazing predesigned heraldry as well as a customizable version which allows for player-created heraldry! For those town owners and water lot owners wishing to decorate their water surfaces, two varieties of piers have also been added to the store:

    • Ancient Xenossian Round Shield 8-Pack
    • Ancient Xenossian Round Crab Shield
    • Ancient Xenossian Round Gorgon Shield
    • Ancient Xenossian Round Phoenix Shield
    • Ancient Xenossian Round Ram Shield
    • Ancient Xenossian Round Corpion Shield
    • Ancient Xenossian Round Ship Shield
    • Ancient Xenossian Round Sphinxes Shield
    • Ancient Xenossian Round Triskelion Shield
    • Ancient Xenossian Heraldry Round Shield
    • Wooden Pier with Ladder
    • Wooden Pier 5-Pack

    item_ancient_xenossian_shield_8pack-625xitem_ancient_xenossian_heraldry_round_shitem_wooden_pier_ladder-625x352.jpgBecoming available on August 13th, a painting of a flower by community member Irishize! Also, 6 varieties of invisible wall and walkway packs have been added to the store, with smaller craftable versions of these invisible items now also available when players obtain the in-game recipes from the Imps in The Rise. Players can only see these invisible items by standing very close to them or if the Night Vision spell is activated. In the months ahead, players can expect to see more magical wall and walkway varieties becoming available which are triggered by different effects and actions:

    • Flower Painting
    • Invisible Wall, Medium (5-Pack)
    • Invisible Wall, Wide (5-Pack)
    • Invisible Wall, Tall, Medium (5-Pack)
    • Invisible Wall, Tall, Wide (5-Pack)
    • Invisible Walkway, Medium (5-Pack)
    • Invisible Walkway, Long (5-Pack)

    item_painting_flower_irishize-625x352.jp item_wall_invisible_tall_medium-625x352. item_walkway_invisible_long-625x353.jpg

    Becoming available on August 20th, a painting of community member Xee and a Floating Crate 3-Pack which is perfect for waterway jump puzzles and decoration:

    • Painting of Xee
    • Floating Crate 3-Pack

    item_painting_Xee-625x352.jpg item_floating_crate-625x352.jpg

    The Summer Seasonal store items are still available! These rare summer items will remain on the store until September 25th:

    • Hula Emote
    • Fire Dance Emote
    • Fire Dance Cross Emote
    • Flame Stained Glass Table Lamp 3-Pack
    • Flaming Bagpipes
    • Island Spear
    • Flame Scimitar
    • Island Flower Crown
    • Island Dress
    • Flame Shield
    • Firedancer Outfit

    item_flame_stained_glass_lamp-625x352.jp item_flaming_bagpipes-625x352.jpg item_flame_shield-625x352.jpg

    The Lord British Birthday seasonal store items are also still available! These rare items will remain on the store until August 5th:

    • Replenishing Lord British Birthday Cake 2021
    • Replenishing Lord British Birthday Cake 2020
    • Replenishing Lord British Birthday Cake 2019
    • Replenishing Lord British Birthday Cake 2018
    • Replenishing Lord British Birthday Cake 2017
    • Replenishing Lord British Birthday Cake 2016
    • Replenishing Lord British Birthday Cake 2015
    • Replenishing Lord British Birthday Cake 2014
    • Lord British Basement Entrance Eternal Pattern
    • Lord British Cloak
    • Lord British Fur Collared Cloak
    • Lord British Shield
    • Lord British Shield Pattern Pack
    • 31 Varieties of Rare and Year-Round Fireworks

    item_replenishing_lord_british_birthday_

    sota_lordbritish_fur_collared_cloak-625xsota-basement-entrance-lordbritish-625x3

    To see a full listing of all the items which rotate through the Vault, we have prepared a forum post showing all items which could appear throughout the year!


    August Login Reward: Floating Lantern 3-Pack!

    item_water_lamp-625x352.jpg

    Log in during the month of August, and you’ll receive three fantastic Water Lanterns which can be placed on water or on other flat decoration surfaces!


    Release 92 Subscriber Login Rewards: Fancy Ice Box, Mini Ice Elemental, & Xenossian Spear!

    item_ancient_xenossian_spear-625x352.jpg

    Avatars! Rewards Program login items for Release 92 are a must have — don’t miss out! Reward Program members must login during Release 92 to receive these special login items:

    • Ancient Xenossian Spear
    • Fancy Ice Box
    • Miniature Ice Elemental Pet

    item_ice_box-625x352.jpg item_ice_box_open-625x352.jpg item_miniature_ice_elemental_decoration_

    rewardsprog2.jpgThe Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following:

    • port_Gold_CotO_pile-200-150x150.png900 Crowns of the Obsidians every month
    • Monthly Login Reward Items (about 3 per month)
    • Exclusive Title every 3 months
      • 3 Months: Keeper of the Faith
      • 6 Months: Keeper of the Word
      • 9 Months: Keeper of the Vow
      • 12 Months: Keeper of the Flame
      • 15 Months: Keeper of the Oath
      • 18 Months: Keeper of the Pledge
      • 21 Months: Keeper of the Bond
      • 24 Months: Keeper of the Promise
      • 27 Months: Keeper of the Covenant
    • Pick any Dye 12-Pack every 6 months
    • Pick any three of these 7 Obsidian Potions every month:
      • Potion of Capacity: Increases carrying capacity
      • Potion of Conservation: Reduces reagent use chance
      • Potion of Expedience: Swift gathering on all gathering skills
      • Potion of Precision: Increases Meticulous Collection to all gathering skills
      • Potion of Preservation: Reduces armor and weapon damage
      • Potion of Reclamation: Increases Salvage and Repair to all production skills
      • Potion of Stamina: Decreases focus use from sprinting


    Updates to the Streamer Rewards Program!
    StreamerCamera-625x331.jpg

    Several months ago, a program was proposed for the Streamers of Shroud of the Avatar. The ultimate goal being to showcase Shroud of the Avatar while giving SotA streamers a reward for their efforts. The program is currently in Phase I, with Phase II technology currently being discussed and worked internally. So, let’s talk Phase I!

    Phase I:
    Streamers who wish to be included in the Streamer Program must contact Laney via in-game mail or in a private message on the forums with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not, you’re on the list, and you don’t need to reapply.

    • Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar.
    • Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual.

    Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and a brand-new LIVESTREAMING title. Future incremental rewards will occur at 6-month intervals. (More information to come).

    Rules:

    • To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application.
    • To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program.
    • Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program.

    Items of Note:

    • SotAbot: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord.
    • Graphics & Overlays: An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material.

    Watch the forums for more information, coming soon, regarding Titles, future rewards and for info on Phase II of the program. We love our Streamers, so get out to Twitch and follow them, watch them, and support them!


    Bug Brigade & Testing Directives!

    SotA_Insect-Painting-C-1024x543.jpg

    The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was recently relaunched.

    The Brigade has been up and running for two months now, and the volunteers are getting into a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to cleanup the backlog of bug reports posted by players on the forums.

    As was recently announced on a Twitter post by Chris “Atos” Spears, the upcoming development time for Release 84 will be primarily spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels!

    In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Already, much improvement has been noticed by the development team, and we’re so very excited to see the program successfully back in action!

    The development team would also like to thank all of those who took time out to participate in the QA Testing Directive for the upcoming Mount System. Thanks to your hard work and dedication, many issues and bugs were identified and fixed prior to the system going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives.

    Also, the Bug Brigade would like to welcome its newest Bug Moderator, Echondas! Please congratulate him the next time you see him in-game or on the forums. This new member expands the Bug Moderator team to: Alley Oop, Echondas, and Justyn. Thank you Moderators! Your efforts are highly valued by the development team!

    Don’t forget, the Bug Brigade is open to all players in good standing, and the bug rewards are back! And they are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows:

    1. Antennae Head Gear and Forum Title 1: “Bug Hunter”
    2. Single Ant Cloak
    3. Lady Bug Backpack
    4. Bug Painting A and In-Game Title 2: “Associate of Aphids”
    5. Ant Farm
    6. Insect Leg Table
    7. Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles”
    8. Bug Painting B
    9. Bug Sprayer
    10. Bug Painting C and In-Game Title 4: “Master of Moths”
    11. Butterfly Chair
    12. Corpion Chair (Pictured Below)
    13. Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies”
    14. Hacked Oracle Flyer
    15. Giant Blue Butterfly Pet
    16. Butterfly Mask
    17. Dragonfly pet
    18. Fairy Wings
    19. Monarch Butterfly Pet
    20. Dragonfly Wings
    21. Hacked Oracle Crawler
    22. Blue Butterfly VFX
    23. Orange Fireflies VFX
    24. Orange Butterfly VFX

    If you’ve come to think of Shroud of the Avatar as your home, signup and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravolox in the main Bug/Feedback forums.

    SotA_Corpion-Chair_empty-1024x576.jpg


    Upcoming Release Dates

    DanceParty-625x352.jpg

    Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2021 Release Schedule is as follows:

    • Release 92 – Jul 29 (Polish)
    • Release 93 – Aug 26 (Content)
    • Release 94 – Sep 30 (Polish)
    • Release 95 – Oct 28 (Content)


    Community Updates & Resources

    news_community-article_notext-625x352.jp

    Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums:

    Catnip Games Contests:

    • Catnip Games Monthly Fishing Tourney: Greetings Anglers! The monthly Catnip Games Fishing Tourney is live! Join in on the fun! SO many prizes available for the anglers of New Britannia!
    • Catnip Games Monthly Screenshot/Video Contest: Avatars! For those of you skilled with the camera or screenshot key binding, a monthly screenshot and video contest is underway which features a large number of valuable prizes. The focus will be for players to submit creative or informative screenshots and videos of content introduced to the game during the latest 3 monthly releases.
    • Catnip Games Monthly Treasure Hunting Contest: Want to go hunting for rare items? Want to see if you can beat other players in this quest for treasure? Well join in on the monthly treasure hunting contest, Avatars!

    Special Announcements:

    • Fionwyn Wyldemane on WRFB: Join Fionwyn for music and community fun on WRFB every Saturday from 6PM to 8PM CT!
    • The New Britannia Theater Troupe Needs YOU: If you would like to join this band of merry story writers and voice actors, give Asclepius a reply on the forums or send him a PM. Already there is a very rich selection of past work written and performed by the troupe which is available in audio form here at the Caverns.net.

    One-Time Events:

    • Lained R91 Fishing Contest: For the duration of R91, the Player-Owned Town of Lained is running a fishing contest alongside the monthly Catnip Games Fishing Tourney. Lots of great prizes, Avatars — grab your fishin’ poles and head to the waters of Lained!
    • Rajazel R91 Fishing Contest: Head on over to Rajazel for some extra fishing fun during Release 91! Prizes, prizes, prizes! Good luck, Anglers!

    Recurring Events:

    • Trash to Treasure Dropped Items Turn-In: Some unscrupulous fella has been flooding the loot in New Britannia with junk: Headdresses, Wings, Backpacks, assorted miscellany of every sort. It’s time to clean this trash up and so a bounty has been placed on all gear crafted by Coswald Dirthmire that you find in loot. Turn in what you find every contest period! R92’s contest period lasts until August 24th!
    • Ironhall Tournament & PvP Training: The Player-Owned Town of Ironhall holds weekly player training events every Saturday at 1PM CT. Events are held in the village of Virtus Mons in Ironhall and can be reached easily via use of the fast travel signs.
    • M’Hul Island Monthly Fishing Contest: Join Asmodi M’hul and friends at M’hul Island for their monthly fishing tournament that lasts from Release Day to Release Day! Prizes are available!
    • Lightbringer Isle Fishing Contest: Why not earn some extra prizes each month and participate in Lightbringer Isle’s monthly fishing tourney? Lots of fantastic prizes — don’t miss out!
    • Combat & Crafting Sunday School: Head on over to Immortal City every Sunday from 7PM to 9PM CT to learn the tricks of the trade in combat and crafting!
    • 500 Crown Fishy Prize: If you’re ever worried there isn’t an active fishing contest going on, well worry no longer! Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. Be sure to watch the video indicated in the “bagged” link provided to see the full explanation of the contest rules.
    • RHEC Traveling Pop Up Fishing Contest: Keep an eye out in universe chat, trade chat, and the forums! Asmodi M’hul will routinely announces at least one pop up fishing contest every week for those anglers out there anxious for extra prizes and fun!
    • PvP Fishing with RHEC: The RHEC anglers of New Britannia will be hosting PvP fishing contests in The Brave Coast! There are 3 tourneys which will take place on July 23rd and July 24th from 7PM to 9PM CT, and July 25th from 5PM to 7PM CT. Hope to see you there!
    • Lightbringer Isle Auction: Ladies and gentlemen! The Citizens of Lightbringer Isle welcome you to the weekly auctions! The auctions are about bringing together people from all corners of the community, with the Lightbringer Isle’s market being the perfect place to do so! Join us every Sunday at 11AM CT!

    New Fan Fiction:

    • Latest Plays from The New Britannia Theater Troupe: Gabriel Nightshadow, Asclepius, and friends have now made available the radio versions of “Daggers in the Dark” and “A Small Indiscretion” which feature many voices from players throughout the community. Don’t miss out on listening to these creative and highly intriguing stories!

    New Community Resources:

    • Guide to Naming Housing Lots: The Guide Making Extraordinaire has stuck again! Anpu has made this fantastic guide for helping players rename their lots so the customized names can show on the new Lot Listing functionality. Read, learn, and give this Knight of New Britannia a thank you!
    • New Skill Information at SotALore.com: A new section has been added to SotALore.com, and it’s a fantastic way to determine EXP required for achieving certain levels of skills by cost factor, and most certainly a great way to visual skill leveling in the game. Enjoy and thank you Gravidy!

    Community Calendars:

    • Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in!
    • NBNN Calendar: This calendar provides a great schedule for NBNN and WRFB programing as well as many other community events. If you’re a fan of the Laz & Jack show or even if you’re hoping to catch them in action for the first time, this is the calendar for you!
    • SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better!

    Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun!

    • One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these!
    • Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones.
    • Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread.
    • Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures.
    • Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum.
    • Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum.
    • Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out!
    • Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out!
    • Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play.
    • Community Resources:  Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community.

    SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars!


    Project to Support: Shard RPG

    support_shard_rpg_1_1920x1200-625x391.jp

    Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad.

    • Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals.
    • Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Core Books Bundle! If you’ve never had the opportunity to experience this unique gaming system and setting, now’s your chance! This bundle includes two beautifully illustrated, full-color, hardcover books: the original Basic Compendium and the Magic and Martial Arts book! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character!
    • Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah!

    So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG!

    support_shard_rpg_2.jpg


    Project to Support: Shadow of Valhalla

    Shadow_of_Valhalla_1_1024x576-625x352.jp

    Shadow of Valhalla is a visceral physics-based VR combat game with dynamic RPG elements, set within an ancient realm of Viking lore and mystic powers! Early Access beta includes “endless horde mode” featuring a variety of enemies with progressive difficulty. Also, players can discover many magic spells to unlock! So much more is coming!

    Finn Staber with Chicken Waffle, will join the Shroud of the Avatar team on Twitch during their Friday the 28th livestream to showoff this new Early Access game! Also, here is a teaser video on YouTube:


    The development team is working hard to create additional environments and new quests! Shadow of Valhalla is available on Steam as Early Access. Additional features coming to the game:

    • More Enemies!
    • More Environments!
    • More Magic Spells!
    • RPG Quests!
    • Weapon Forging and Crafting!
    • Much, much more!

    If you would like to learn more about Shadow of Valhalla, be sure to stop by the main webpage for the game as more news becomes available!


    Project to Support: Dragon Fight

    DragonFightBanner.jpg

    Darkstarr has also been hard at work with the team for Dragon Fight VR which recently went live on Steam! Dragon Fight VR is an internal experiment to capture the “essence” of a dragon fight, the classic penultimate experience of every fantasy story. We wanted to create a short visceral, realistic experience stripped of user interface, lobbies, scores, levels, and other visual intrusions that might distract. There were some key elements of fighting a dragon that we wanted to capture and we felt VR was uniquely qualified to convey:

    • Face to face with a large scale hostile creature trying to kill you
    • Using a sword and a shield
    • Fire!
    • Nowhere to run!

    This started out as an internal experiment to learn some things about VR’s capabilities, be reductionist in our designs, etc. We felt that the experiment was successful enough to release as a free experience to share. Enjoy! Available for free on Steam!

    DragonFight1-625x625.jpg


    Project to Support: Avatar Express

    AvatarExpress-1024x870.jpg

    [Forum post by Vladamir Begemot]

    I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site.

    If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening.

    You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like.

    Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game.

    It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts!

    So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us!


    Resources: Players Helping Players

    SotA_NewPlayerWelcome_Forum

    The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website.

    Visit the official Community Resources page for a complete listing of all things community.

    View the full article


  14. This is our first attempt at an audiovisual production. The video file is here:

    3D Portal Adventure, Chapter One

    Either within or without, it is hotly debated, the vast multitude of universes and existence possibilities, there is said to be a forest that exists in none of them, but it connects them all.  At the back corner of this forest between is a café where certain folk gather and socialize, with no visible impact upon their life stories…well, for the most part.  This place is the Cross Time Cafe

     

    Their reasons and causes for being there vary as greatly as their number, but for a few, it is a respite from duties elsewhere.  But ultimately, duty calls, and those bound to it must answer.

     

    The first to answer this call is Lady Bethelynn the White Guardian, formerly a unicorn princess of the Blue Mountain Blessing, now the proprietress of the Café, along with her great-grandsire, White Pony,

    [Picture of White Pony]

     a seemingly merry and mischievous old stallion, content to live a happy-go-lucky lifestyle, in contrast to her serious tone of life.  Indeed, one would not immediately recognize them as being related, aside from their white fur.  For starters, while he was completely equine in form, she was anthropomorphic, half-human in fact, standing upright at 8 feet 6 inches.  Her forelimbs were arms, ending in hands with two fingers and an opposing thumb.  Further, her alicorn, the spiraled horn from which unicorns project their magic, was no more.  Lady Beth had been the victim of a magical catastrophe that had left her in this half-human, half equine shape.  The accident has cause her alicorn to melt, burning a distinctive scar on her forehead, leaving her with a reminder of what she believed was her guilt in this accident.  No less embarrassing, her equine mammary glands, once abdominal and fairly flat, had become human mammary glands, thoracic and anything but flat, causing her to gain unwanted attention, mostly from males.  It did not take her long to become familiar with the phrase “my eyes are up here, if you want to keep on living”.

    [Lady Beth in the blue body suit]

     

    No longer able to project magic through her missing alicorn, she uses a pair of bracelets of a shiny silvery metal, given to her by an arch-mage who taught her how utilize magic in her humanoid form.  Thus, did she become a warrior-mage, a protector, the White Guardian.  It is that duty that now summons her.  Away from her respite as café proprietress, and back to her duties as a protector.

    [Lady Beth in armor]

     

    In one the basements of the Café, Lady Beth stands before an archway, seemingly leading straight into a blank wall.  She commences an arcane ritual, and a trans-dimensional portal begins to form with the archway.  If she had hoped to do this unnoticed, her hopes were futile, for it wasn’t long before she had a small audience watching her.

     

    [PGA picture 1]

    Turning to her audience, she issued a caution. “You have no experience here. Now Go!! If you follow me, I cannot guarantee your safety.”

     

    A boldly striped royal tiger named TigerT spoke up.  “I’d like to be of assistance, but I trust your abilities and judgement of risk. Still, wouldn’t it be more safe to take someone with you, than to go alone?”

     

    A fairly leonine figure with stripes covering half his body named CatDude, who was also in the audience, climbed the stairway to stand beside her. “My lady, life has only one guarantee for me, that it will someday end. Much as I wish that day to be far in the future, the importance of life is not derived but its length, but the quality with which it is lived
    You once asked us how brave we were, and I dared to say, “as brave as you need me to be.” Time for me put up.
    On last thought before we enter. I do not come to follow or to lead. Be it your pleasure, please let me walk beside you.”

     

    [PGA Picture 2]

    Lady Beth gave a barely perceptible nod, saying  “First…I will wait here. For one hour. For you to gather your equipment and survival supplies. If you are not here this portal is closed.  Second…this is not a vacation. Or a date.  Keep your emotions in check. I need you to help protect my arsh, not stare at it.”

     

    A voice from the back of the room muttered “Apparently Lady Beth has to take on a speech impediment when using vulgar language!”

     

    “Understood, Lady Beth!” Replied TigerT. He ran off immediately to gather what may be of help, returning after a couple of rushed minutes with with a medium sized backpack, filled with: a few bottles of water, some high density food bars, a one gallon lightweight pot, a first aid kit, a small tent, a pocket knife, a lighter and a towel.
    “I got my sturdy cargo-pants and jacket too!” he grinned, wearing a belt with a folding spade attached to it.
    Donning a basecap, he said  “Okay. I think I’m ready to go.”

     

    The Catdude busily donned his “Dragonscale” vest and trousers, muttering “That brand never let me down. Excellent protection with minimal sacrifice to agility.”

    Then set about inventorying gear:

    M-41 pulse rifle with grenade launcher, check

    600 rounds ammo, 30 grenades, check

    BlasTech DL-44 pistol, check. While I do subscribe to hokey religions and use ancient weapons, a blaster at your side is a still a good idea.

    5 power packs, check

    lightsaber, check. I’m a green blade myself.

    adamantium dagger, check. Forged by dwarves, enchanted by elves, always have final backstop.

    Runestone collection, check. Foolish mages may mock at runestone magic, until they run out of reagents and spell components.

    Letterman multi-tool, check

    multi-adaptive breathing mask, check. works underwater or in toxic gases.

    first aid kit, check. It is as much for you as for me. Relying on magical healing is probablematic. I can receive healing magic from others, sadly, in my own usage, I can only heal myself.

    500 meter para-cord, check

    30 days energy rations, check

    4 liters of water, check

    a couple changes of underclothes and socks, check. Some lessons from mothers never do leave us.

    Towel, check. Never leave home without one.

     

    Strapping on his backpack, he met Lady Beth at the gate with two minutes to spare.–

    “I know, cutting it close. Always did give my teacher anxiety that way.

    My lady, about the last few things you said, I understand this is serious and I will conduct myself accordingly. I will keep my emotions in check as the Jedi have trained me to do. And I promise, I will keep my eyes where you need them.

    Let us proceed.”

     

    Catdude, offering a paw to TigerT for a pawbump, said “Well, mein guten Herren, I guess it’s pretty obvious who is the camper and who is the soldier in this motley crew of ours.”

     

    TigerT, accepting the pawbump, replied “I’ll let you know I can wield a pretty mean folding spade, Mister.”

     

    Catdude nodded “Glad to hear it, hopefully we won’t have to put it to use.

    “ That brings back some RL memories from ROTC, Sgt. M ends class with “What is the spirit of the bayonette?” Class responds with “Kill! Kill! Kill!” Then I pipe up with “What is the spirit of the e-tool?  Kill! Maim! Mutilate!” Class burst out laughing, Sgt. M is not amused, orders “Class dismissed” with a “get the hell out of here.” tone to his voice. As we walk back to barracks, Cadet Okie, big smile on his face, says, “____, sometimes you have one seriously demented imagination.” I respond by reminding him of “All Quiet on the Western Front” and the use of spades and entrenching-tools there. He nods and says I’m right.–

    But back to our journey.

    On a lighter note, it seems our group stands at three:

    A lion, a tiger, and mare.

    Oh my!”

     

    [PGA Picture 3]

    Lady Beth casts a scornful look at the pair and says “Seriously?!”

    “sigh” Alright …. T, you’re in charge of setting up base camp and food prep….. CD’s in charge of security.  This should provide us with the best arrangement of our resources.

    And gentlemen… if either of you become ill or injured – – tell me immediately. As long as you keep me alive, I’m the best first aid kit you’ll ever need. But I’ll warn you now… I have terrible bedside manners.

     

    CatDude earnestly replied “My lady when I am thusly geared up and attired, rest assured, I am serious. Unless that was a commentary on my punnery.

    I’m pretty certain your bedside manner can’t be any worse than that Andorian nurse on Sigma Lyra-d. I mean, when does a shrapnel wound to the shoulder require a…umm…uhh, never mind.

    By your command, I assume camp security and rearguard on the road.

    And my lady, I apologize if an earlier remark I made sounded like I was making light of coming events.”

    He ponders….CD? haven’t been called that since………

     

    TigerT grinned and said “I agree – hope we don’t need the spade!”

    You’ll have to excuse us Beth, but I guess puns are one thing you’ll have to bear when we travel together. 😉

    (I’ll try to keep it down)

    Camp and Food. Check.

    It is better to stay in good health anyway, but I’m glad we have you around if that option isn’t available.

    But now I’d say: Let’s not waste any more precious time.

    TigerT clicked his heels together and followed Beth onto the portal stairs.

     

    A noble cheetah-lioness, Mooncat, waved from the sidelines. “Have fun storming the castle…or whatever.”

     

    McClaw, a white tiger in the audience, offered Beth a small device.
    “I have duties here, but activating that should generate a signal I can home in on. And if there isn’t too much interference, it’ll act as a transceiver so you can request special equipment or resupply, too.”

     

    A grey Chakat, Kryslin, also waved at the trio.  “As much as I’d like to join in, I can’t, for various reasons.  Have fun storming the Castle!”




    [PGA Picture 4]

    Just as they were about to enter, Lady Beth turned to the pair and spoke. “There’s one more thing I should forewarn you about. Unless we’re in any danger – I prefer to sleep in the nude. This armor is not very comfortable.

    But if this makes either of you uncomfortable, then I will continue to wear my armor for sleep.”

     

    TigerT blushed deeply, and muttered  “We.. We’re all adults here.

    So.. I guess we can ignore this.

    No need for you to be uncomfortable. Right, CD?”

     

    CatDude responded “Dragonscale* is not comfortable to sleep in either. So however you sleep is how you sleep. My armor is also coming off at night. But if it’s all the same to you, I’m keeping my shorts on while I sleep. I know, a silly human modesty some have said I should discard, but having so much of my humanity stolen…

    Also, I have been told I snore like a chainsaw, so I won’t be offended if either of you don earplugs. Although, if we’re are sleeping on the ground instead of bed, it won’t be an issue, the snoring only occurs in a bed, if I end up on my back. Maybe that’s why most complaints occur when I snooze on a chaise lounge or an easy chair.”

     

    A note from your humble narrator: * Dragonscale is not to be confused with the controversial failure called Dragon Skin. While superficially similar in appearance, Dragonscale was created three centuries later when the necessary nanotech needed to make it work came about.

     

    “No problem there, CD.”, said Tiger_T “I’m sure I have a pair of earplugs somewhere in my pants’ pockets.  As a half-cat you can always say you’re just purring.   I too usually go with shorts for sleep.  *shrugs* 

     

    The Catdude thanked his friends for the well wishes and then climbed the stairwell to stand at Beth’s side. “Well, my lady, it truly seems to be just the three of us. Let’s go forth.”  Tiger_t also gave his thanks and joined the pair at the gate.

     

    [PGA Picture 5]

     

    Before stepping through the gateway, Lady Beth gave one last caution, “I hope nither of you are afraid of heights.  Where we’re going—one wrong step…and you’re bye-bye.”

     

    NOTE from your Narrator: yes, the word “nither” is a word. It’s a Scottish dialectal variant of the word, “neither.”

     

    “Not to worry, my lady, I do not fear heights that will kill me. It’s the heights that will merely injure me that annoy me, because if it happens, then it is time wasted healing the injuries.” Said CatDude, “Hey Tig, is it wrong of me to be amused that Lady Beth is worried about a pair of felines having height anxiety?

     

    “It’s a valid concern, I guess.” Said Tiger_T, “I do not fear heights.  I just have a healthy respect for them.  I think of that as a good thing as it keeps me alert in situations where they matter. Although.. My hope is that we won’t need to climb any vertical mountain-sides, even if I do have inbuilt spikes to help keep my grip.”

     “At least we always land on our feet.” Said CatDude with a chuckle.

     

    End of Episode One

    Echoes From the Caverns

    Echoes From the Caverns

     

     

    The post 3D Portal Adventure – Chapter 1 appeared first on Echoes from the Caverns.

    View the full article


  15. The Isle of Xee, by Xee

    Background music by Smartsound

    The Isle of Xee was discovered in the early Earth year 2016 by a crew of pirates and their Captain, named Xee.

    Konahrik, Embys, Talimar, Reinkur and Sir Xee aboard the Dark princess locked up their manor on the Island in the Bay of Oracle Oasis and set out in search of the famed mines of gold and silver.

    It was a dark night with wind blasting the sails, and swells as tall as towers ensured that the Dark Princess and her crew didn’t see the ominous island in the storm. It was then that the Dark princess crashed into an uncharted island off the coast of Xenos.

    The ship lay in a wreck, smashed on the rocks and scattered on the beach.

    As days passed with no hope of rescue, the crew, led by Sir Xee, began to trek the island to see if they could discover any semblance of life. It was during their scouting that they came across a dark cave leading into a cavern not far from the beach.

    Sir Xee and the crew, with rope in hand, lowered themselves into the cave.

    In the cave a glimmer of light could be seen as they ventured intyo an open area, where they were greeted by a winged imp!

    The imp, standing in a mystic circle, smiled and introduced itself as Kruel, the island’s keeper. It explained that this island had been expecting us and that the storm drove us here.

    We sat and listened to the tale Kruel weaved into our minds. We soon learned that we had discovered something more exciting than gold or silver. The island was alive with magic, and guarded a secret that would see us all prosper beyond our wildest dreams.

    We took shelter with Kruel and learned the rituals which I dare not write in this journal, and will keep the secret to those that we trust.

    Days, weeks and years passed as we started to settle here on the island. We brought what remained of the ship ashore and started to rebuild. Using supplies we had brought along with our tools, we soon decided to make this our home.

    It was thus that the Isle of Xee was born on this day. We settled in our first built houses of stone near the dock we had built.

    The great city keep we decided to build above the caverns and sealed the entrance in a crypt so that others who land on the island would not discover the secrets.

    Years passed, and we started to travel the sea by longboats, finding our way by star to the nearby city of Xenos. It was there we ran into a merchant who built these flying machines called hot air balloons. We found these were a much safer way to travel between Xenos markets and the isle. It also helped keep unwanted travellers from landing on the island.

    We learned from a local in a tavern in Xenos of the rich mine that we had originally searched for. Soon the crew and Xee had riches flowing back and forth to the island, and the construction of a few houses turned into many.

    It was not long afterwards that the group decided to make a planned trip back to the homelands of Oracle with the purpose of conscripting more women and men into their ranks; this to help expand the hamlet into something bigger.

    As the years passed more people started to hear of the wealth through stories and word of mouth, and the isle started to grow.

    One night, while visiting the Guild leaders, Xee sat down with scribe Tila, who convinced him that he should look into the magic of her scrolls, promising that through the mystic arts this would allow transport to and from the isle. Xee liked magic, and was enraptured by this amazing concept; he immediately agreed to allow her to host a shop so that all may come and go at a faster pace.

    In the years that followed, the Isle of Xee grew quickly and was soon a village full of life. The Keep grew from a hall into a castle. Kruel the Imp had not lied to us with the promise of wealth.

    Soon every tavern was talking about this mysterious place, and many other like-minded adventure seekers came to visit the isle.

    The locals of the island started to open many shops, and their masterworks spread through the land, bringing even more wealth.

    Sir Xee soon became a Governor, as the numbers grew faster than imagined.

    Today the Isle of Xee is 20 strong as of October 28th 524 PC

    I must end this chapter here as guests are arriving soon for a feast on the island. We look forward to sharing with each other all the things we have learned.

    Perhaps you who are reading this will one day live here or have already done so.

    The island takes care of its own, and all that live here under its rule will prosper.

    We give thanks to Kruel and the island’s magic for providing

     

    —Xee

    Echoes From the Caverns

    Echoes From the Caverns

     

    The post The Isle of Xee – by Xee – narrated by Asclepius appeared first on Echoes from the Caverns.

    View the full article


  16.  

    The Death Cake

    By PhoenixWolf, aka Alexander Huffman

    Background music by Smartsound

     

    Jorib padded up the ramp into his spaceship, a white box bouncing in his hands with his excitement. Behind him a human male in his early adulthood years stood wide eyed, gazing at a large stack of green sheets of paper in his hand. Jorib didn’t have any idea of how money worked on this planet, but he figured fifty thousand units of the human’s currency was more than enough for this purchase.

    The ramp closed and Jorib felt the inertia buffers turn on as the ship ascended into a safe orbit.

    “Norgat!” He squeaked out as he broke into a run down the corridor. “I got it! Come see quickly!”

    Jorib made excited giggling sounds as he entered the dining hall. Just as he placed the box on the table, Norgat shuffled in rubbing the sleep out of his eyes. Norgat was a short and stocky example of his species, just like Jorib. His head stalks, which usually stood straight up from the top of his head, were askew to one side, and dark lines creased his grey skinned face. The telltale signs of his most recent nap being deep and way too comfortable.

    “What?” Norgat said drowsily.

    “I got that human food item that I was telling you about! The confection that was named for bringing death upon those who dare eat it,” Jorib said with a dramatic wave of his stubby hands.

    Norgat stifled a yawn, ‘Okay…so, what are we going to do with a deadly dessert?”

    “What else! We’re going to eat it!”

    “What??” Norgat was definitely awake now.

    “I have prepared everything we need. We will not only brave this deadly confectionery, but survive to document its effects for science and posterity!”

    “By we, you mean me, don’t you?”

    “Not this time! I plan on consuming this human creation too. Just after I document your experience with it first.”

    Norgat stared at his companion for a silent moment. “You just want to see me suffer.”

    “No! Your physical health is important to me. How else will I learn from these humans without your expert assistance and experimentation?”

    Norgat’s stare turned into a dark glare. Not that it mattered much, once Jorib got an idea in his head, he was very difficult to dissuade. Jorib started to lift the lid of the box, but its corners caught part way, causing him to struggle and grunt as he tried to wiggle it free. Norgat watched this struggle for a few moments, enjoying Jorib’s growing frustration.

    Norgat grew bored waiting, he grabbed the lid with Jorib and helped lift. It came free and slid smoothly off its base with a satisfying rush of air filling the space the lid occupied. They immediately jumped back with their nose holes wrinkled at the smell that filled the room.

    “Uhg! That’s horrid!” Jorib cried out.

    They retreated to the furthest wall away from the open box and waited for the smell to dissipate.

    “If I start smelling like that after I eat it, my clutch-mate will replace me when we get home!”

    “She still hasn’t forgiven you for bringing that Durian Fruit home?” Jorib asked.

    “I had to sleep in the bog for a week!”

    Jorib shuddered in sympathy.

    “I think the smell is mostly gone now.” He motioned for Norgat to approach the box again.

    Norgat rolled his eyes, but walked up to the box again. He took a cutter tool and carefully cut the corners of the box, letting the sides fall down to reveal the contents in all their glory.

    “Oooh!” They both exclaimed at the sight. The cake was dark brown, almost black. It was also very tall, the top being made perfectly smooth, with dark brown flower-like embellishments arranged around its edge.

    Jorib reached out with shaking hands toward the cake, but stopped short as if touching an invisible barrier. “Wow. Norgat, feel the power!”

    Norgat gave him a sideways glance and eye roll. “Okay, let’s begin documenting. What do the humans call this?”

    Jorib carefully enunciated the human words, “Death by Chocolate Cake.”

    “‘Death’ meaning ‘the expiring of life,’” Norgat began speaking into his handheld computer.

    “‘Chocolate’ being a substance created from the offspring-seeds of the cacao tree, and ‘cake’ being a special confection of layered bread substance held together with a sugary paste. The implication of the name being the chocolate cake brings death to anyone who eats it.”

    “You take all the mystique and drama out of everything! Can’t you see this is a very artifact of human daring and death-sport?”

    “Your romantic fascination with human death-sports does not bode well for posterity.”

    Jorib dismissed the warning with a hand wave. “Nonsense, I have prepared the antidote in case the worst should happen.”

    He grabbed a tray with two glass containers filled with a white liquid from the cooler. Norgat immediately began shaking and backing up quickly at the sight of the liquid.

    “Is…is that…cow milk?” He said, the look of shock apparent on his face.

    “No, it comes from a different animal! The Almond. I tried it myself earlier and no profuse leaking occurred from any of my orifices.”

    Norgat’s shock turned quickly to horror, “you didn’t follow safety protocol! And you sampled human food without alerting me first?”

    Jorib ignored Norgat this time. Why let pesky things like protocols and assistants get in the way of true discovery?

    He continued speaking, “while cow milk is the superior antidote, the almond milk should still prove adequate.”

    Norgat just stared, gobsmacked, at Jorib.

    “Now,” Jorib continued as he pulled a long dissection knife from the drawer, “If you would do the honors, we must make exacting dissection cuts from the center point to the edge of the cake, creating a wedge shape. We will then extract it for our first sample.”

    Norgat glared as he grabbed the knife a little more forcefully than usual. He carefully lined the blade up to the cake, making sure the tip was centered.

    “Carefully!” Jorib said as the knife began to cut into the upper layer of fondant.

    Norgat took his eyes off the cake and glared daggers at his companion as he let the knife slide through to the bottom. Jorib nibbled on his stubby fingers in anxious horror as Norgat made another perfect cut.

    “Tray,” Norgat said, as he carefully slid the knife beneath the cake slice and lifted it out. Jorib held a clean tray at the ready as Norgat smoothly transferred the four-layered slice of cake off the knife.

    “Oooh!” They both exclaimed again as they inspected the pristine goo-marbled layers of dark chocolate frosting and sponge.

    “It still stinks really bad, but it looks amazing,” Norgat said. Jorib could only nod, his mouth was agape in total, dramatic awe.

    Carefully, Jorib handed an eating utensil to Norgat, never taking his eyes off the slice. This was the moment Norgat was dreading the most. He took the utensil with an audible groan and forced himself to take a bite-sized portion of the cake. His hand shook and he whined pitifully as he painfully drew his portion toward his mouth.

    “Courage, Norgat,” Jorib said, “we are on the frontier of real science!”

    The encouragement did little for Norgat. His hand inched toward his face, but his mouth kept moving further away. Jorib finally took hold of the utensil and Norgat’s head stalks, wrestling the cake into his companion’s mouth.

    There was a stifled scream as Norgat’s eyes widened in shock. His mouth made large chewing motions. An exaggerated gulp followed a moment later.

    “Well?” Jorib asked impatiently.

    Norgat didn’t move a muscle, but his skin started taking on a strange dark shade, spreading steadily over every inch of his exposed body. Jorib panicked when Norgat began convulsing and turning a dark shade of chocolate brown.

    “Antidote! Antidote!” Jorib grabbed the glasses of almond milk, spilling most of it, and splashed the rest into Norgat’s gasping mouth. When the convulsions didn’t stop, Jorib ran around the room in a panic, knocking shelves over and throwing things in a hasty attempt at finding something to help his dying companion.

    He made it back to Norgat’s body with an armload of items in time to see Norgat’s final shudder and stillness, a foamy gurgle of almond milk pouring out his mouth in a ghastly final death sigh.

    Jorib cried out in horror, dropping down to sob on the lifeless body of Norgat.

    “No! Norgat! You *sob* were so *sob* young and full *sob* of promise!”

    A gurgle bubbled out of Norgat’s mouth. Jorib looked up with bloodshot and goopy eyes in time to receive a faceful of chocolate cake.

    He fell backward trying to wipe the deathly confection from his face and eyes as Norgat let out a hearty squeal of laughter and began rolling on the floor.

    “You’re alive?” Jorib asked in disbelief as he rubbed the cake out of one eye. Norgat still just rolled around in laughter.

    “You’re still alive?” Jorib yelled angrily, realizing he was now the butt of a very messy joke.

    Jorib, dripping in gooey cake, dashed madly for his own fistful of cake. In a few moments, the dining hall was covered in a gloppy mess of cake and frosting as the two aliens enacted another great human tradition: the food fight.

    Echoes From the Caverns

    Echoes From the Caverns

     

    The post The Death Cake – by PhoenixWolf – narrated by Asclepius appeared first on Echoes from the Caverns.

    View the full article


  17. Six Short Scary Tales

    By Lyla Starflare
    Background music by Smartsound

    1. “This New Old House”, by BatoutofHell821
    We bought an old house, my boyfriend and I. He’s in charge of the “new” construction – converting the kitchen into the master bedroom for instance, while I’m on wallpaper removal duty. The previous owner papered EVERY wall and CEILING! Removing it is brutal, but oddly satisfying. The best feeling is getting a long peel, similar to your skin when you’re peeling from a sunburn. I don’t know bout you, but I kinda make a game of peeling, on the hunt for the longest piece before it rips. Under a corner section of paper in every room is a person’s name and a date. Curiosity got the best of me one night when I researched one of the names and discovered the person was actually a missing person, the missing date matching the date under the wallpaper! The next day, I made a list of all the names and dates. Sure enough each name was for a missing person with dates to match. We notified the police who naturally sent a crime scene team. I overheard one tech say “yup, it’s human”. “Human? What’s human?” “Ma’am, where is the material you removed from the walls already? This isn’t wallpaper you were removing.”
    2. “I hate it when my brother has to go away”, by horrorinpureform
    I hate it when my brother Charlie has to go away. My parents constantly try to explain to me how sick he is. That I am lucky to have a brain where all the chemicals flow properly to their destinations like undammed rivers. When I complain about how bored I am without a little brother to play with they tried to make me feel bad by pointing out that his boredom likely far surpasses mine considering his confined to a dark room in an institution. I always beg for them to give him one last chance. Of course, they did at first. Charlie has been back home several times each shorter in duration and the last. Every time without fail it all starts again. The neighbourhood cats with gouged out eyes showing up in his toy chest my dad’s razors found dropped on the baby slide in the park across the street, mom’s vitamins replaced by bits of dishwasher tablets. My parents are hesitant now, using “last chances” sparingly. They say his disorder makes him charming, makes it easy for him to fake normalcy, and to trick the doctors who care for him into thinking he is ready for rehabilitation. That I will just have to put up with my boredom if it means staying safe from him. I hate it when he has to go away. It makes me have to pretend to be good until he is back.
    3. “Guardians”, by DarkAlligator
    He awoke to the huge, insect-like creatures looming over his bed and screamed his lungs out. They hastily left his room and he stayed up all night, shaking and wondering if it had been a dream. The next morning there was a tap on the door. Gathering his courage, he opened it to see one of them gently place a plate filled with fried breakfast on the floor, then retreat to a safe distance. Bewildered, he accepted the gift. The creatures chittered excitedly. This happened every day for weeks. At first, he was worried that they were fattening him up, but after a particularly greasy breakfast left him clutching his chest from heartburn, they were replaced with fresh fruit. As well as cooking, they poured hot steamy baths for him and even tucked him in when he went to bed. It was bizarre. One night, he awoke to screaming. He raced downstairs to find a decapitated burglar being devoured by the insects. He was sickened but disposed of the remains as best he could. He knew they had just been protecting him. One morning, the creatures wouldn’t let him leave his room. He lay down, confused but trusting as they ushered him back into bed. Whatever their motives, they weren’t going to hurt him. Hours later, a burning pain spread throughout his body. It felt like his stomach was filled with razor wire. The insects chittered as he spasmed and moaned. It was only when he felt a terrible squirming feeling beneath his skin that he realised the insects hadn’t been protecting him. They had been protecting their young.
    4. “My Daughter Learned to Count”, by RealScience87
    My daughter woke me around 11:50 last night. My wife and I had picked her up from her friend Sally’s birthday party, brought her home, and put her to bed. My wife went into the bedroom to read while I fell asleep reading a book. “Daddy”, she whispered, tugging my shirt sleeve. “Guess how old I’m going to be next month!” “I don’t know beauty” I said as I slipped on my galsses. “How old?” She smiled and held up four fingers. It is 7:30 now. My wife and I have been up with her for almost 8 hours. She still refuses to tell us where she got them.
    5. “He Stood Against my Window” by sabethook
    I don’t know why I looked up, but when I did, I saw him there. He stood against my window. His forehead rested against he glass, and his eyes were still and light and he smiled a lipstick-red, cartoonish grin. And he just stood there in the window. My wife was upstairs sleeping, my son was in his crib, and I couldn’t move. I froze and watched him looking past me through the glass. Oh, please no. His smile never moved but he put a hand up and slid it down the glass, watching me with matted hair and yellow skin and face through the window. I couldn’t do anything. I just frozen, feet still in the bushes. I was pruning, looking into my home. He stood against my window.
    6. “The Happiest Day of my Life”, by recludus
    I watched as my soon to be father-in-law held his daughter’s hand as he walked down the aisle. Tears streamed down his face as the wedding march that played in the background reminded him that, in a few minutes, he would be watching me hold his daughter’s hand and slipping on her ring. He walked up to the altar and I took hold of her hand, grinning from ear to ear. It was the happiest day of my life. My bride’s father got down on his knees and started begging. “Please, I did what you asked. Just please give my daughter back.” I glared at him. “Shut up and stop ruining the moment. If you sit back down and enjoy the ceremony, maybe I’ll tell you where I’ve hidden the rest of her body.”

    Echoes From the Caverns

    Echoes From the Caverns

    The post Six Short Scary Tales – by Lyla Starflare – narrated by Asclepius appeared first on Echoes from the Caverns.

    View the full article


  18. Hello everyone, this is Asclepius, with a great story from a new author Finrodel, aka Alexander Huffman, entitled

    Heart of the World

    Background music by Smartsound

    The morning light glittered off the pendant as it hung on the lamp. Lexi had woken up before her alarm again. She didn’t want to get out of bed, so she laid there, gazing at the heart-shaped locket her mother gave her before she retired.
    “It is a link to the past. It’s easy to forget where we came from,” she said. “Everything changed when the whole started hearing the voices. Before we had the implants to protect us from the maddening sounds, there was a world of color, life, and feeling!”
    Lexi could still remember the look on her mother’s face when she described her childhood. It was like looking at long forgotten pain, yet she wanted to experience it again.
    “It was a time when joy and sadness had meaning. Now they’re empty memories, words we tell ourselves we’re better off without.”
    Lexi touched the locket. A strange sense of longing pulled at her, though she could not describe why. Perhaps just beyond that pull, something whole existed, like a real home.
    Her alarm rang, the impression interrupted by the mechanical sound and following automatic rhythms of her morning routine. Her phone rang shortly after. It was her supervisor, he always called at the same time each morning.
    She connected her phone device to the implant and answered. Her foreman would always ask the same three questions,
    “Are you healthy?”
    “Yes.” Not that he cared how Lexi really felt, but an unfit worker was a liability and slowed down the workflow.
    “Will you arrive at 0730?”
    “Yes.” Punctuality meant production times were kept.
    “Will you report any delays or production failures for your shift?”
    “Yes.”
    “Your responses have been noted. Goodbye.”
    Minimum interaction, maximum efficiency. She finished her morning preparations.
    ____________________________________________________
    As expected, the workforce commuter bus was on time to each stop. The people that rode with her were almost always the same, sitting in the same places with the same clothing and expression. The color of work uniforms was the primary difference between each person. Lexi’s uniform was white, utilitarian, and indicated her position in food services. Her hair was cut short, it was more efficient that way. Practicality had little use for style, and she could not recall the last time she saw someone with long hair.
    The bus dropped Lexi off at her usual stop. She was often the only person to come down this corridor in the morning. Today, she was not alone. A man in a grey uniform was leaning against the wall, staring at a stream of water dripping from above him. He was mumbling something.
    He didn’t seem to notice her as she approached, but she was able to hear what he was saying.
    “302203, 900556, 30220…”, he kept repeating over and over.
    The grey uniform meant he worked in transportation across the complex. He was a long way from where he should be and his behavior was far from normal.
    “Hello?” Lexi said, stopping near him.
    “556…The water drops, they keep repeating the numbers. What do they mean?” He said, confusion filling his voice.
    Lexi cocked her head and listened, but only heard the water dropping. “I don’t hear anything.”
    “It’s there! See, 2, 2, 0, 3…” he continued to the sound of each water drop.
    She heard about rare cases where the interface negatively affected perceptions, but she had never seen it happen before. She looked at the implant slot on the side of his head. The slot was empty, no communication device, no data drive. It didn’t matter if he wasn’t part of her work crew, she had been trained to provide help to people if they needed medical aid. Besides, it didn’t feel right to leave him in this state.
    She gently touched his shoulder and started pulling him away from the dripping water. “I think your implant may be malfunctioning. Let’s get you to Medical so they can help” she said. He didn’t struggle or speak during their walk.
    ____________________________________________________
    The production room was quiet after the end of shift notice. The sterile silence after the constant noise of machinery and workers felt soothing to her ringing ears. She walked between the workstations for her final inspection of the night. Beneath one workstation, a single piece of paper had slipped partially under a panel and gone unnoticed. She pulled the paper out and went to discard it in the trash when she noticed the writing. On one side a series of numbers were written multiple times in three columns before the writer ran out of space.
    302203N 900556W
    In a moment of intense clarity, she realized that the numbers were the same ones the man in the grey uniform was mumbling when she saw him that morning. A surreal feeling tingled down her spine, a sensation she was very unfamiliar with. She held still for a long moment, waiting for the sensation to pass.
    “Lexi, something wrong?” A familiar male voice spoke from behind her.
    She spun around a little too abruptly to face her supervisor, the look on his face showing a wary suspicion of her behavior. He was a bland faced man in his 40’s. The only distinguishing feature was the pipe whistle he kept in his uniform pocket.
    “No, boss. I just found a piece of notepaper someone must have dropped earlier,” she said, regaining some of her composure.
    “What’s written on it?”
    “Just some numbers, I’m not sure what for,” she said, handing the note to him.
    He looked briefly at the numbers written before looking back at her. “You sure you don’t know what they’re for?”
    The intensity of his gaze was surprising. Was he testing her?
    “Yes, boss.”
    He looked at her for a few long moments. “I’ll talk to you in the morning.”
    She nodded and left the production room, trying not to break into a run, or even a swift walk.
    ____________________________________________________
    Lexi awoke early again. The sunlight cracked through her window, glinting off the heart pendant and into her eyes. That same strange fascination with the locket absorbed all her attention as she stared into the reflected light. Her thoughts again drifted from her memories of her mother to the strange events of the night before.
    The thoughts and feelings filled her mind completely as she felt pulled into that light. Without thinking, she let herself flow into a dreamlike trance. All around her were pathways of light flowing along channels that curved, split, and angled away from some massive central point.
    She looked into that nexus of branching pathways, her vision adjusting to its brightness. She realized then she was seeing a massive tree, its branches reaching upward and outward, carrying the light into distances beyond.
    A small vine of light grew from the ground beside her until it touched her outstretched hand. The warmth of it filled her body with a sensation like she belonged there. She gazed into that thread of light that now gently curved and grew up her arm and saw something in its brightness.
    Numbers. A message.
    30.2203°N -90.0556°W Return home
    She recognized the numbers as coordinates. The message is simple enough. She must go wherever the coordinates indicated, and soon.
    Her phone rang, ripping her from the vision and making her jump. It was her supervisor, on time as usual. She couldn’t work today, she had to find what this all meant.
    “Hello,” she said tentatively.
    “Are you healthy?” The voice asked in his usual dry tone. She knew she would have to lie, but this was important and she needed to do this.
    “No,” she answered, but felt her voice sounded weak and unsure.
    There was a pause before he answered. “You’re not the only one.”
    “I’m sorry?” She asked, not sure what he meant.
    “It’s the numbers, right?”
    She breathed in sharply. Another lie to keep him from reporting her to medical seemed prudent, but she dismissed the idea. He had never caused her any grief when she had issues or problems, even if they were her own fault. She owed him the truth, especially since he knew something was going on.
    “Yes.”
    “I can hear them in the tones of your voice. What does it mean?” He asked.
    “I don’t know yet, but I think I can find out.”
    “Okay, please let me know? If you find it?”
    “I will, I promise,” she said. She hadn’t felt the need to make a promise before, it felt right.
    She grabbed her locket, placing the chain around her neck. It was time to go.
    ____________________________________________________
    The trees rose up all around her, their branches reaching overhead like a tunnel of emerald green. The coordinates lead here, down a long forgotten road and past buildings nature had claimed decades before.
    She would have found it beautiful if it weren’t for the buzzing noise in her ears. The further she walked, the worse it became.
    Her head began to pound in rhythm to her footsteps and she slowed to a shuffle.
    An eternity of head splitting noise later, she collapsed to the ground. Why was she here? What was she meant to do? The thoughts disappeared into the drowning static of her current existence.
    “Help, please”, she whispered, a plea she knew would not be heard, but she didn’t know what else to do. She felt as if the noise and pain would kill her.
    “I can’t do it. I can’t.”
    Tears flowed freely, both from the despair she felt and the pain in her head. She was about to give into the pain in hopes of dying, when the light hit her face. Her covered her eyes as a new wave of pain washed over her. Through the cacophony of her senses, she began to hear something else. A faint whisper reaching out to her, touching her mind.
    She opened her eyes again and saw her pendant laying in front of her, the light once again reflecting from its surface. In the tiny lances of light, she could see the numbers and message once again.
    “30.2203°N -90.0556°W Return home,” she whispered and repeated each time she saw the light carry it across her vision.
    Like a mantra, she spoke the message again and again. She crawled toward the source of the light. The plants and brush thicker with each movement, tangling her hands and legs. Within moments, she became impossibly entangled in the vines. The more she struggled, the faster it caught her. The light disappeared, and she felt fear.
    “No! I can’t breathe!” she gasped, but struggled in vain.
    As soon as her vision went black, the world exploded out in front of her. The tree from her vision was before her, reaching into the earth and sky. She saw its roots and branches touch everything in the world. It was not just a tree, it was a nexus of all living things in the world. She looked all around her and saw the world as it was, and with her now a part of it. She was home.
    She could see the rest of humanity collected in massive cities. They were suffocating behind the walls of their implanted minds, unable to hear the call to come home. A longing sadness filled her as she saw what humanity had become.
    ____________________________________________________
    She awoke wrapped in a soft cocoon of vines which fell away as she arose. She pulled at a dense vine that was lodged into her implant. The vine came free, the sensation causing a momentary shudder.
    She could hear a voice whispering in the breeze and rustle of the leaves. Nature found a way to integrate with technology. The world’s voice bypassed her implant and gave her the ability to hear it again. She thought of everyone who still wasn’t connected like she was, and the sadness welled up again.
    “How do I help them?” she asked the world-voice. It answered.
    She knew what she had to do. It was time to bring everyone home.

    Echoes From the Caverns

    Echoes From the Caverns

    The post Heart of the World – by Finrodel – narrated by Asclepius appeared first on Echoes from the Caverns.

    View the full article


  19. Hello everyone, this is Asclepius, with another great story from Womby, entitled

    Interview with Death

    Background music by Smartsound

    It’s not often that I get to interview a genuine celebrity, but recently I heard that none other than Death himself was in New Britannia inspecting the ubiquitous resurrection ankhs scattered throughout the land. We caught up with Death and his lovely wife Morticia where they were staying at one of the delightful cottages in Kiln.

    ”Good afternoon, Death. First let me say what a rare privilege and honor it is to meet you.”

    ”Nonsense. I get to meet everyone eventually.”

    ”Quite. If it isn’t too much trouble, I’m sure my readers would greatly appreciate it if you could answer a few questions.”

    ”Sure, no problem. Ask away.”

    ”Many in New Britannia are curious as to why outlanders are apparently immortal. Frankly, they’re more than a little miffed about it. Is there anything you would like to say to put their minds at ease?”

    ”Ah yes. ‘Project Groundhog’ I call it. Technically they are not immortal. They die just like everyone else. The difference is that in their case they do it more often.”

    ”Oh, I see. But why?”

    ”The Oracle and I have a bet. She thinks that if outlanders are given multiple chances to correct their mistakes, they will eventually become virtuous. I disagree, so we have a little wager going. We’ve agreed to give each outlander a set time to become simultaneously virtuous in Truth, Love and Courage, and to facilitate that I have installed resurrection ankhs to bring them back to life every time they die before their time is up.”

    ”What exactly is the nature of this wager?”

    ”I could tell you, but then I’d have to kill you.”

    ”Never mind, it’s not that important. On another subject, Rumor has it that you are contemplating retirement. Does this presage an imminent end to mortality?”

    ”You wish! No, my son will be taking over. A real go-getter that one. I’m sure he’ll be setting out to impress his old man and make a name for himself.”

    ”Hmm. Will that be happening any time soon?”

    ”Probably right after I win my bet with the Oracle. She’ll no doubt be somewhat annoyed with the avatars and withdraw her protection. That would be the ideal time for my son to take over.”

    ”Well, thank you so much for the interview. I hope you enjoy your stay in New Britannia.”

    ”No problem. I look forward to our next meeting.”

    ”*gulp*”

    Echoes From the Caverns

    Echoes From the Caverns

    The post Interview with Death – by Womby – narrated by Asclepius appeared first on Echoes from the Caverns.

    View the full article


  20. Greetings Fellow Avatars!

    Release 91 has arrived! Happy Birthday Lord British! A large variety of premium items are now on sale until July 5th! A new type of daily turn-in quest has been added to the game in the form of Store House Containers. Visit 9 different towns to explore the turn-in options available for up to 5 additional daily rewards. Imbued Gems and Jewels have been added with crafting and gathering bonuses...

    Avatar's Update #426: Play Release 91 Now! New Daily Turn-Ins Quests! Crafting Imbued Gems/Jewels!

    View the full article


  21. Greetings Fellow Avatars!

    Release 91 has arrived! Happy Birthday Lord British! A large variety of premium items are now on sale until July 5th! A new type of daily turn-in quest has been added to the game in the form of Storehouse Containers. Visit 9 different towns to explore the turn-in options available for up to 5 additional daily rewards. Imbued Gems and Jewels have been added with crafting and gathering bonuses which can be extracted by salvaging crafting and gathering related artifacts. MANY bug fixes, UI improvements, and quality of life improvements are now live! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar:

    News Announcements

    Community Updates


    Storehouse Container Daily Turn-In Quests!item_storehouse_container2-625x352.jpg

    A new type of daily turn-in quest has been added to the game in the form of Storehouse Containers! These containers are located in 9 different towns by their docks, with each town providing a variety of 5 containers to fill with player loot and crafting goods. Upon each turn-in, players will be rewarded a variety of rewards as follows: Grey or Yellow Supply Bundle Loot, Adventure/Production EXP, Gold, and a chance for a large variety of bonus rewards.

    Each day, a single character may trade with any 4 Common Store House Containers. Common containers contain the same loot as a Grey Supply Bundle as well as additional bonus reward items from a newly added loot table. Also players will receive Adventurer and Production EXP from each turn-in and a small amount of gold. The bonus reward items are greatly varied and will not always be provided. The Common Storehouse Container bonus rewards and turn-in items are as follows:

    • Ardoris, Harvest, Xenos: Bonus rewards are gear and decoration related crafting goods as well as items such as Ancient Essences. Players must turn in 150 Fabric Scrap, 150 Leather Scrap, 150 Metal Scrap, or 150 Wood Scrap.
    • Brittany Wharfs, Broochash, Westend: Bonus rewards are consumable related crafting goods as well as items such as Elixirs of Longevity and Potency. Players must turn in 15 Cure Plague Potions, 150 Animal Bones, 150 Fat, or 150 Sinew.
    • Mud, Port Graff, Storms Reach: Bonus rewards are agriculture and fishing related goods as well as rare chances to receive gathering related common artifacts. Players must turn in 15 Animal Hides, 150 Bone Powder, 150 Quartz, or 150 Small Balls of Clay.

    Also each day, a single character may trade with 1 Uncommon Storehouse Container. In additional to other items, Uncommon containers always include same loot as a Yellow Supply Bundle. Players will also receive Adventurer and Production EXP from each turn-in and a larger amount of gold. There is also a significant chance to receive bonus rewards which are gear and decoration related crafting goods, but bonus reward items are greatly varied and will not always be provided. The Uncommon Storehouse Container turn-in items are as follows:

    • Ardoris: 25 Sunfish
    • Brittany Wharfs: 25 Tilapia
    • Broochash: 25 Elven Brandy
    • Harvest: 25 Anomalocaris
    • Mud: 25 Mechanical Parts
    • Port Graff: 25 Kobold Spirits
    • Storms Reach: 25 Salmon
    • Westend: 25 Maple Tree Bark
    • Xenos: 25 Satyr Spirits

    The Storehouse Container system was developed to provide a variety of possible benefits in the years to come as it continues to be expanded and enhanced:

    • Login Reward: Upon logging into the game, some players might find that delivering their 5 Storage House Container turn-ins becomes a daily ritual to receive extra rewards for daily login.
    • Item Values: Many of the items utilized for turn-in for these new dailies will now have more purpose and could essentially become more valuable to players through trade and sale.
    • Overstock Reduction: Some players might find many of these turn-in items are overstock items in their inventory and banks. Players now have a method to exchange applicable overstocked items for potentially more valuable rewards.
    • Additional Item Delivery Option: With these newly added containers, developers will now possess an additional tool in their arsenal for reward deliveries and item exchanges.
    • Lottery/Jackpot: The Storehouse Container system is also designed to provide a lottery/jackpot feel. Initial implementation of these rewards will be monitored and updated regularly to ensure players get significant changes to earn valuable items. Players can expect loot ratios to be adjusted based on feedback, and MANY additional reward items added into the system in the future.
    • Supply Bundle Improvements: Since a portion of the rewards from these containers are direct from Supply Bundle loot tables, any future improvements we make to the bundles will also improve loot in the Storehouse Containers.
    • Influencing Daily Play Routine: Upon delivery of rewards, players might obtain items which influence what they do for the remainder of their play session.

    We hope players enjoy the new Storehouse Container system. Developers will continue to improve this system in the future with new and exciting turn-in and reward concepts, and we’ll be very attentive to feedback about item scarcity, reward values, and reward types. In the future, we will add additional Storehouse Container shelters in more geographically-separated NPC towns. Hidden Vale is next in our sights!

    item_Storehouse_container3-625x352.jpg item_storehouse_container4-625x352.jpg


    Release 91 Patch Notes!

    item_ancient_xenossian_round_shield-625x

    Below are a list of updates that are live as of Release 91 (R91) in the game of Shroud of the Avatar! R91 is a content, improvement and bug fixes month. Polish, additional improvements, and bug fixes are inbound for R92 next month! We hope you enjoy the changes that are live today as of Release 91!

    Crafting, Decoration, & Inventory Item Changes:

    • 10 additional Imbued Gems and Jewels are now available! Each can be salvaged from the available crafting related artifacts, and these gems/jewels can be applied only to crafted gear.
      • Not all artifacts have a chance (yet) to yield a special gem or jewel upon salvage, so please take note! This spreadsheet, which will be maintained as we continue to expand the system, lists all available Imbued Gems and Jewels and their source, whether it be from crafting or from the salvage of artifacts. There are still many non-tiered artifacts which will be tiered and gain special gem/jewel salvage chances in the months ahead.
      • Imbued Gems or Jewels which are not related to a particular school of magic will not yet yield special enchanting bonuses yet, but there are plans to add more special enchanting bonuses in the future.
      • Here’s a list of all the new Imbued Gems and Jewels, which are also easily viewable in this spreadsheet. The source from which to obtain the gem or jewel is listed in parenthesis:
        • Imbued Gem of the Expedient Forester: +25% Forestry Gathering Time (Forest Mangler)
        • Imbued Jewel of the Meticulous Forager: +6% Foraging Meticulous Collection (Belt of the Patient Harvester)
        • Imbued Jewel of the Expedient Miner: +25% Mining Gathering Time (Gauntlets of Lead)
        • Imbued Jewel of the Expedient Skinner: +25% Field Dressing Gathering Time (Belt of the Brutal Butcher)
        • Imbued Jewel of the Master Alchemist: +10 Alchemy/Alchemy Enchanting (Ring of Chrysopoeia)
        • Imbued Jewel of the Master Blacksmith: +10 Blacksmithing Masterwork (Wayland Loop)
        • Imbued Jewel of the Master Carpenter: +10 Carpentry Masterwork (Maple Band)
        • Imbued Jewel of the Master Chef: +10 Cooking (Ring of Jones)
        • Imbued Jewel of the Master Tailor: +10 Tailoring Masterwork (Thimble of Evelyn)
        • Imbued Jewel of the Meticulous Miner: +6% Mining Meticulous Collection (The Ring of an Unknown BMC Member)
      • These are the chances of success for receiving an Imbued Gem or Jewel by salvaging an eligible artifact:
        • Common: 10% Chance, 1 Gem or Jewel
        • Uncommon: 50% Chance, 1 Gem or Jewel
        • Rare: 100% Chance, 1 Gem or Jewel
        • Legendary: 100% Chance, 2 Gems or Jewels
        • Epic: 100% Chance, 3 Gems or Jewels
        • Salvaging an applicable chest piece, a weapon, or an offhand will yield a gem, while salvaging all other gear items from other slots will yield jewels.
    • An additional round of artifact changes has been implemented. This time, all crafting/gathering artifacts except for the Pax Ring have received stat or even functionality changes which are also presented on this spreadsheet. This spreadsheet will be maintained to serve as a reference for players.
      • The Forest Mangler now has base stats equal to crafted 1-Handed Swords. This artifact now has 5 tiers available, with the current version already in-game becoming the Uncommon version. The 5% Forestry Meticulous Collection Chance bonus has been removed, and the 5% Forestry Gathering Time Bonus has been spread across all tiers, scaling from 5% to 25%.
      • The Ring of the Unknown BMC Member no longer features any dual wear restrictions with other BMC rings. The encumbrance bonus has been halved to help accommodate the dual wear restriction removal. The Mining Meticulous Collection Chance now scales from 2% to 6% instead of 3% to 9%. The Health penalty on The Ring of the Unknown BMC member now scales throughout the tiers. Common varieties feature MUCH less health penalty compared to the Epic versions.
      • The Belt of the Patient Harvester no longer features a gathering time penalty, and the Foraging Meticulous Collection Chance has been reduced to scale between 2% and 6%.
      • The Belt of the Brutal Butcher no longer features a meticulous collection penalty, and the gathering time bonus has been reduced to scale between 5% and 25% between tiers.
      • The Gauntlets of Lead no longer feature a jump penalty, and the fizzle chance penalty has been reduced to 14% to match that of crafted plate gauntlets. The Mining Gathering Time Bonus has been increased slightly and now scales between 5% and 25% between tiers. Basic armor protection stats for these gauntlets have been lowered to match those of crafted plate gauntlets.
      • The Blacksmithing Masterwork bonus on the Wayland Loop now scales from 2 to 10 between tiers instead of 3 to 11.
      • The Tailoring Masterwork bonus on the Thimble of Evelyn now scales from 2 to 10 between tiers instead of 3 to 11.
      • The Cooking bonus on the Ring of Jones now scales from 2 to 10 between tiers instead of 3 to 11.
      • The Alchemy and Alchemy Enchantment bonuses on the Ring of Chrysopoeia now scale from 2 to 10 between tiers instead of 3 to 11.
      • The Carpentry Masterwork Bonus on the Maple Band now scales from 2 to 10 between tiers instead of 3 to 11.
    • Fixed the stack sizes in merchant inventories for many items to equal the max stack limit in character inventories.
    • Corrected a typo in the Lich Totem recipe.
    • Various books were corrected for typos, incorrect covers, and flipping functionality.
    • The “Theme for Rabbling” book now displays the correct lyrics.
    • Grandma Kellen’s recipes can now rotate in all directions.
    • Dungeon Entrance to the Compendium of Pain and Suffering can once again be placed as a POT decoration.
    • Harvesting banana trees will sometimes produce a seed like other agriculture items.
    • Spindrift Shark now properly displays as “Spindrift Shark Fritters” in the inventory display name, the progress bar when eating, and the tooltip for the buff icon.
    • Fixed typos in the display names of 5 Pavillion related items or store entries.
    • The Skeleton Bone now properly places as a decoration at long camera distances.
    • The penalty for Nefario’s Cabalist Hood is now for Glancing Blow Chance instead of Combat Dodge Chance.
    • The light source for the Ornate Stone Fireplace now turns off when the fire is turned off.
    • The Miner’s Hat with Goggles and the Miner’s Virtue Hat with Goggles now have functional spotlights when worn. Also, they are now named Miner’s Helmets instead of Miners Hats to match the other miner’s helms without goggles.
    • The set bonuses for the Acara armor pieces should now apply properly when equipped.
    • The Shield of Attraction, Shield of the Wicked King, and the Acara’s Shield of Defiance (all variants) can now be socketed with non-imbued/older style attunement gems. Also, all variants of these shields can be masterworked and enchanted (many tiers were missing) and are also now viable targets for pattern removal.
    • A large variety of potions can now be canceled by right-clicking the buff icon for the dismiss option.
    • The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now be placed as a POT decoration.
    • Collision on the Haystack deco has been fixed to allow proper placement and to prevent interference with pet pathing.
    • Fixed pink materials appearing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration.
    • Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors.

    Combat & Skill Changes:

    • Effects that speed up casting time, like Chaotic Feedback, will no longer speed up the consumption time for consumables.
    • A number of consumables had no cooldown timer set for dynamic deck mode which allowed them to be cast without any delay. This has been fixed.
    • Various combos such as Quadruple Slash, Icy Puncture, and Saw Blade Sweep now include bonuses from the base skill.
    • Small Damage-Over-Time attacks will no longer force people into combat mode.
    • Enlightenment VFX will no longer display inside a character’s head when mounted.
    • Pets will now respect the “Teleport” and “Stop attacking” commands while in combat.

    User Interface & Lua Changes:

    • Removed all tabs in the inventory window and added a dropdown list with MANY more sorting and filtering options.
    • Modified the player vendor and public vendor UI to feature similar changes made to the inventory window.
    • Players can now salvage items that are stackable without needing to manually separate the stack into single items.
    • Added new options for disabling the chat window. Players can toggle the chat interface with a new key binding, or they can select a checkbox in Options/Interface to disable chat. This is highly useful for streamers who wish to keep private messages private.
    • When doing a search or turning a page in the Crown Store, the first item shown on that page will now be selected to help prevent accidental store purchases.
    • Tooltips now feature less transparency to improve their readability when displaying over other windows featuring text.
    • The top right menu now features improved icon placement and availability.
    • The Window Selector menu has been cleaned up and reordered.
    • Fixed load screens which were displaying portions of the skybox.
    • The Lot Deeds menu has received minor UI polish.
    • Various small journal entries now display correctly in the quest journal.
    • Added the ShroudIsUIActive() Lua function to help determine if the current game HUD is active.
    • Added 3 additional Lua functions by player request: ShroudOnSceneLoaded(sceneName), ShroudOnSceneUnloaded() and ShroudOnSceneLogout().

    Player Economy, Rewards, & Loot Changes:

    • The kobold loggers in South Boundless Forest now have small chances to drop the Common Forest Mangler artifact which features the Forestry Gathering Time Bonus. This artifact has been removed from Lich boss loot tables.
    • The logging camp in South Boundless Forest now also features a Logging Camp Foreman with increased chances to drop the Forest Mangler. This T10 Logging Camp Foreman will only appear after considerable attempts to thin the Kobolds around the bunker.
    • Bait recovery chances have been soft capped at 80%. Any increase beyond 80% will provide diminished benefits. We’ll be monitoring bait consumption and feedback and provide bait drop improvements in R92 accordingly. Also, 3 types of rare baits have been added to the Common Storehouse Container reward possibilities for Mud, Port Graff, and Storms Reach.
    • Added “The Stone Dragon” (Part 1 and 2) as world items in the game.
    • Sturdy Maces now drop as loot with slight chances to appear in supply bundles and from melee skeletons. The Sturdy Mace also has a chance to yield a Sturdy Mace Head in salvage. The Sturdy Hammer has been renamed to Sturdy War Hammer and has a chance to yield a Sturdy War Hammer Head in salvage. The Sturdy Axe has been renamed to Sturdy Hand Axe and has a chance to yield a Sturdy Hand Axe Blade in salvage. These salvaged components provide the following stats to your weaponry when added as a component during crafting:
      • Sturdy Axe Blade: +5 Strength, +1 Weapon Damage, +5% Poison Effectiveness
      • Sturdy Mace Head: +5 Strength, +1 Weapon Damage, +5% Bludgeon Stun Effectiveness
      • Sturdy War Hammer Head: +5 Strength, +2 Weapon Damage
    • Added the recipe for the Imbued Theurgy gem to an additional Well of Aldur loot table for air elementals and significantly increased its chances to drop from Suutak.

    World, Quests, and Miscellaneous Changes:

    • All 4 Shardfalls now feature adventure level and skill caps. These scenes as well as The Obsidian Trial now have improved tooltips on the overworld map, and there is a load message which indicates the level/skill caps upon load of the scene.
      • Grunvald Shardfall is capped at 100.
      • Verdantis Shardfall is capped at 110.
      • Paladis Shardfall is capped at 120.
      • Quel Shardfall is capped at 130.
    • Player movement has been improved to greatly reduce how often players get stuck on small obstacles. This should dramatically improve behavior on steps and rough terrain and reduce how often mounted players must dismount.
    • Cloaks will now reappear after swimming while mounted.
    • Resolute: Sean Campbell will no longer feel compelled to close the door of his building.
    • Savrenoc Stronghold: Removed invisible collision that was blocking part of a ruins.
    • Desolis: Fixed typos in the “Defeat Luminous Atavist” journal entry given by Ranees Binders.
    • Well of Aldur: Fixed a wall that had incorrect collision.
    • Well of Aldur: Fixed a stuck spot and improved the path grid on a set of stairs.
    • Xenos: The banker now correctly states he is in Xenos (not Yew).
    • Kingsport: Corrected Laura’s title to be Master Moon Magic Trainer.
    • Aerie: Improved the logic for displaying Felicia’s “Deliver Letter to Barkley” compass marker.
    • Necropolis: Adjusted the logic by which Kardan Marbane delivers his companion whistle to the player.
    • Ferig’s Battle Ground: Added extra logic for the “Deliver Wine to Ferig” task to auto-archive after Ferig is no longer able to be visited by the player.
    • Ardoris: Improved the logic for ensuring the “Tell Ardoris Caretaker About Corpus” compass marker stops appearing.
    • Ardoris: Fixed a typo in the responses from Caravaggios Wolf.
    • Caverns of Skrekk: Removed redundant lights in a remote tunnel area.
    • Northwest Blackblade Mountains: Removed dragons from a scorpion-themed spawner set that was near the entrance.
    • Obsidian Panopticon: Fixed several stuck locations. Adjusted a slope to better allow NPC movement.
    • Solace Bridge Outskirts: Adjusted Kinsey’s logic for giving players the report for Stanley, Banner of Love, and caregiver title.
    • Solace Bridge Outskirts: Adjusted some stones by exit archways that appears to be floating, setting them properly into the ground.
    • Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack.
    • Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the player.
    • Owl’s Head: Todd’s dialogue has been improved.
    • Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute with improved logic for completing their crafting tutorial.
    • Necropolis Barrens: Moved a floating maple tree to the ground.
    • Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace.
    • Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders.
    • North Midmaer Way: Moved a nightshade resource so it can be harvested.
    • K’rul: Adjusted the collision and path grid in the clockwork dragon room to prevent the dragon from exiting the room.
    • East Sanctus Forest: Removed a floating cabinet.
    • Hills Encounter: Removed a mysterious ladder that could only be seen from far away.
    • Spite: The “Give Another Coffin to Shimzu” task will no longer auto-archive when leaving Spite.
    • Wynton’s Folly: Adjusted some terrain to prevent the phoenix from getting stuck.
    • Point West: NPCs have received bark and dialogue improvements.
    • Explosive barrel traps have been fixed.
    • A common lantern used throughout many scenes now has improved collision.
    • Made a slight improvement to the collision of common tree curtains.
    • Removed text from a store entry that was a bad copy paste from a charity item.
    • Numerous objects have had their LOD issues resolved.

    Player-Owned Town Changes:

    • Bladewyke: Changed owner.
    • Ironhall Highlands: Added new holdfast near POT Ironhall in Novia.
    • M’hul Island: Added a new holdfast on the northwest shore of Norgard.
    • Mossrest: Changed biome to Forest 01b.
    • Rock Ridge: Upgraded to Town.
    • Tortuga: Upgraded to Town.

    R91_Map_of_Novia_POT-625x536.jpgR90_Map_of_HiddenVale_POT-625x761.jpgR90_Map_of_Mistrendur_POT-625x536.jpg


    Lord British Birthday Sales Event!

    BannerDoubleXP1-625x108.jpg

    BannerHoldfast20OFF-625x108.jpgBannerFlashSales2Hour-625x108.jpgBannerCOTOSaleGeneric-625x108.jpg

    Happy Birthday Lord British! In observance of Lord British’s birthday, bonus EXP and various sales have begun (some will start on June 25th):

    • +100% Adventure and Crafting EXP (Starts on June 25th)
      115-Gold-Crowns-of-the-Obsidians-150x150
    • Holdfast Player-Owned Towns are 20% Off!
    • 2-Hour Flash Sale Items are 30% Off! (Starts on June 25th)
    • Crowns of the Obsidian are 20% Off!
    • Crown Store Deeds Include Dungeon Entrances and Foyers Until R92!
      • Crown Store Row Lot Deeds: Ancient Tome Dungeon Entrance Pattern
      • Crown Store Village Lot Deeds: Magic Mirror Dungeon Entrance
      • Crown Store Town Lot Deeds: Ruined Stone Arch Dungeon Entrance Pattern & Ornate Triple Connection Stone Dungeon Foyer
      • Crown Store City Lot Deeds: Circle of Stones Rift Dungeon Entrance Pattern & Ornate Triple Connection Marble Dungeon Foyer
    • Player-Owned Town Upgrades are 20% Off! (Crown Upgrades Only)
    • 5X Additional Crowns in Loot Drops!
    • Episode 2 Access is $4 Off!
    • New Character Slots is 40% Off!

    All these sale items except for the Crown Store Deed specials will last until Tuesday, July 5th at Noon CT, so don’t miss out! Happy shopping, Avatars!


    Latest News Q&A Friday Livestream!

    Livestream-Splash-ShroudoftheAvatar-625x

    The weekly Community Livestream is Friday, June 25th at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a community 1-hour livestream!

    To enter the prize drawings, type “spring makes my heart sing” into any in-game chat channel OR make a purchase on the website Add-On Store. Please submit questions into Twitch Chat by inserting !question at the beginning of your text. Watch on Twitch, Friday at 4 PM CT!

    Atos and other members of the Shroud of the Avatar development team go live very frequently on twitch.tv/shroudoftheavatar — be sure to get these channels on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!!




    Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues:


    Crown Store: Lord British Birthday Cake 2021, Ruined Walls, Transformation Potions & More!

    item_replenishing_lord_british_birthday_

    Many new and returning store items are coming your way in the month ahead! Keep an eye out each week as the following items become available in the Crown Store. Available today on June 24th, the 2021 version of the Replenishing Lord British Birthday Cake and other amazing seasonal items! Lord British and Fireworks Seasonal Rares will remain on the store until August 5th, 2021.

    • Replenishing Lord British Birthday Cake 2021
    • Replenishing Lord British Birthday Cake 2020
    • Replenishing Lord British Birthday Cake 2019
    • Replenishing Lord British Birthday Cake 2018
    • Replenishing Lord British Birthday Cake 2017
    • Replenishing Lord British Birthday Cake 2016
    • Replenishing Lord British Birthday Cake 2015
    • Replenishing Lord British Birthday Cake 2014
    • Lord British Basement Entrance Eternal Pattern
    • Lord British Cloak
    • Lord British Fur Collared Cloak
    • Lord British Shield
    • Lord British Shield Pattern Pack
    • 31 Varieties of Rare and Year-Round Fireworks

    sota_lordbritish_fur_collared_cloak-625xsota-basement-entrance-lordbritish-625x3

    Becoming available on July 2nd, new Ruined Stone Wall packs! Also, the Replenishing Green Growth Potions Box is now a regularly featured item on the store:

    • Ruined Store Wall & Columns Set
    • Ruined Stone Tall Wall, Crumbling Archway
    • Ruined Stone Column, Small 10-Pack
    • Ruined Stone Column, Large 10-Pack
    • Ruined Stone Tall Wall, Intact 3-Pack
    • Ruined Stone Medium Wall, Intact 3-Pack
    • Ruined Stone Short Wall, Crumbling 5-Pack
    • Replenishing Green Growth Potions Box

    item_stone_ruins_set-625x352.jpg item_stone_ruins_wall_tall_archway_crumb item_replenishing_green_growth_potion_bo

    Becoming available on July 9th, Obsidian Potions of Transformation! These new potions will allow players to alter their appearance for 7 days at a time and will be available in various pack sizes. We even added potions for the Cuttlekin, Frogkin, and Lich Kind effects just in case players would like to display those skins without wasting a ring slot using one of the related artifacts:

    • Obsidian Potion of Transformation: Barkskin
    • Obsidian Potion of Transformation: Barkskin 6-Pack
    • Obsidian Potion of Transformation: Barkskin 12-Pack
    • Obsidian Potion of Transformation: Ghostly Glow
    • Obsidian Potion of Transformation: Ghostly Glow 6-Pack
    • Obsidian Potion of Transformation: Ghostly Glow 12-Pack
    • Obsidian Potion of Transformation: Obsidian Skin
    • Obsidian Potion of Transformation: Obsidian Skin 6-Pack
    • Obsidian Potion of Transformation: Obsidian Skin 12-Pack
    • Obsidian Potion of Transformation: Cuttlekin
    • Obsidian Potion of Transformation: Cuttlekin 6-Pack
    • Obsidian Potion of Transformation: Cuttlekin 12-Pack
    • Obsidian Potion of Transformation: Frogkin
    • Obsidian Potion of Transformation: Frogkin 6-Pack
    • Obsidian Potion of Transformation: Frogkin 12-Pack
    • Obsidian Potion of Transformation: Lich Kind
    • Obsidian Potion of Transformation: Lich Kind 6-Pack
    • Obsidian Potion of Transformation: Lich Kind 12-Pack

    item_obsidian_potion_transformation_Bark item_obsidian_potion_transformation_Ghos item_obsidian_potion_transformation_Obsi

    Becoming available on July 23rd, a Kobold Weather Machine to keep those skies in your Player-Owned Town clear and rain free:

    • Kobold Weather Machine (Clear)

    item_kobold_weather_machine_clear-625x35

    The Summer Seasonal store items are still available! These rare summer items will remain on the store until September 25th:

    • Hula Emote
    • Fire Dance Emote
    • Fire Dance Cross Emote
    • Flame Stained Glass Table Lamp 3-Pack
    • Flaming Bagpipes
    • Island Spear
    • Flame Scimitar
    • Island Flower Crown
    • Island Dress
    • Flame Shield
    • Firedancer Outfit

    item_flame_stained_glass_lamp-625x352.jp item_flaming_bagpipes-625x352.jpg item_flame_shield-625x352.jpg

    To see a full listing of all the items which rotate through the Vault, we have prepared a forum post showing all items which could appear throughout the year!


    July Login Reward: Beach Umbrella!

    item_beach_umbrella-625x352.jpg

    Log in during the month of July, and you’ll receive a wonderful Beach Umbrella which features 2 dye layers. Get out there and enjoy the sun and fun!


    Release 91 Subscriber Login Rewards: Lord British Telescope, Xenossian Bracers & Shield!

    item_ancient_xenossian_round_shield-625x

    Avatars! Rewards Program login items for Release 91 are a must have — don’t miss out! Reward Program members must login during Release 91 to receive these special login items:

    • Ancient Xenossian Round Shield
    • Ancient Xenossian Bracers
    • Medium Lord British Telescope

    item_ancient_xenossian_bracers-625x352.j item_medium_lord_british_telescope-625x3

     

    rewardsprog2.jpgThe Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following:

    • port_Gold_CotO_pile-200-150x150.png900 Crowns of the Obsidians every month
    • Monthly Login Reward Items (about 3 per month)
    • Exclusive Title every 3 months
      • 3 Months: Keeper of the Faith
      • 6 Months: Keeper of the Word
      • 9 Months: Keeper of the Vow
      • 12 Months: Keeper of the Flame
      • 15 Months: Keeper of the Oath
      • 18 Months: Keeper of the Pledge
      • 21 Months: Keeper of the Bond
      • 24 Months: Keeper of the Promise
      • 27 Months: Keeper of the Covenant
    • Pick any Dye 12-Pack every 6 months
    • Pick any three of the 7 Obsidian Potions every month, including:
      • Potion of Capacity: Increases carrying capacity
      • Potion of Conservation: Reduces reagent use chance
      • Potion of Expedience: Swift gathering on all gathering skills
      • Potion of Precision: Increases Meticulous Collection to all gathering skills
      • Potion of Preservation: Reduces armor and weapon damage
      • Potion of Reclamation: Increases Salvage and Repair to all production skills


    Updates to the Streamer Rewards Program!
    StreamerCamera-625x331.jpg

    Several months ago, a program was proposed for the Streamers of Shroud of the Avatar. The ultimate goal being to showcase Shroud of the Avatar while giving SotA streamers a reward for their efforts. The program is currently in Phase I, with Phase II technology currently being discussed and worked internally. So, let’s talk Phase I!

    Phase I:
    Streamers who wish to be included in the Streamer Program must contact Laney via in-game mail or in a private message on the forums with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not, you’re on the list, and you don’t need to reapply.

    • Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar.
    • Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual.

    Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and a brand-new LIVESTREAMING title. Future incremental rewards will occur at 6-month intervals. (More information to come).

    Rules:

    • To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application.
    • To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program.
    • Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program.

    Items of Note:

    • SotAbot: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord.
    • Graphics & Overlays: An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material.

    Watch the forums for more information, coming soon, regarding Titles, future rewards and for info on Phase II of the program. We love our Streamers, so get out to Twitch and follow them, watch them, and support them!


    Bug Brigade & Testing Directives!

    SotA_Insect-Painting-C-1024x543.jpg

    The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was recently relaunched.

    The Brigade has been up and running for two months now, and the volunteers are getting into a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to cleanup the backlog of bug reports posted by players on the forums.

    As was recently announced on a Twitter post by Chris “Atos” Spears, the upcoming development time for Release 84 will be primarily spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels!

    In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Already, much improvement has been noticed by the development team, and we’re so very excited to see the program successfully back in action!

    The development team would also like to thank all of those who took time out to participate in the QA Testing Directive for the upcoming Mount System. Thanks to your hard work and dedication, many issues and bugs were identified and fixed prior to the system going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives.

    Also, the Bug Brigade would like to welcome its newest Bug Moderator, Echondas! Please congratulate him the next time you see him in-game or on the forums. This new member expands the Bug Moderator team to: Alley Oop, Echondas, and Justyn. Thank you Moderators! Your efforts are highly valued by the development team!

    Don’t forget, the Bug Brigade is open to all players in good standing, and the bug rewards are back! And they are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows:

    1. Antennae Head Gear and Forum Title 1: “Bug Hunter”
    2. Single Ant Cloak
    3. Lady Bug Backpack
    4. Bug Painting A and In-Game Title 2: “Associate of Aphids”
    5. Ant Farm
    6. Insect Leg Table
    7. Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles”
    8. Bug Painting B
    9. Bug Sprayer
    10. Bug Painting C and In-Game Title 4: “Master of Moths”
    11. Butterfly Chair
    12. Corpion Chair (Pictured Below)
    13. Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies”
    14. Hacked Oracle Flyer
    15. Giant Blue Butterfly Pet
    16. Butterfly Mask
    17. Dragonfly pet
    18. Fairy Wings
    19. Monarch Butterfly Pet
    20. Dragonfly Wings
    21. Hacked Oracle Crawler
    22. Blue Butterfly VFX
    23. Orange Fireflies VFX
    24. Orange Butterfly VFX

    If you’ve come to think of Shroud of the Avatar as your home, signup and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravolox in the main Bug/Feedback forums.

    SotA_Corpion-Chair_empty-1024x576.jpg


    Upcoming Release Dates

    DanceParty-625x352.jpg

    Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2021 Release Schedule is as follows:

    • Release 91 – Jun 24 (Content)
    • Release 92 – Jul 29 (Polish)
    • Release 93 – Aug 26 (Content)
    • Release 94 – Sep 30 (Polish)
    • Release 95 – Oct 28 (Content)


    Community Updates & Resources

    news_community-article_notext-625x352.jp

    Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums:

    Catnip Games Contests:

    • Catnip Games Monthly Fishing Tourney: Greetings Anglers! The monthly Catnip Games Fishing Tourney is live! Join in on the fun! SO many prizes available for the anglers of New Britannia!
    • Catnip Games Monthly Screenshot/Video Contest: Avatars! For those of you skilled with the camera or screenshot key binding, a monthly screenshot and video contest is underway which features a large number of valuable prizes. The focus will be for players to submit creative or informative screenshots and videos of content introduced to the game during the latest 3 monthly releases.
    • Catnip Games Monthly Treasure Hunting Contest: Want to go hunting for rare items? Want to see if you can beat other players in this quest for treasure? Well join in on the monthly treasure hunting contest, Avatars!

    Special Announcements:

    • The New Britannia Theater Troupe Needs YOU: If you would like to join this band of merry story writers and voice actors, give Asclepius a reply on the forums or send him a PM. Already there is a very rich selection of past work written and performed by the troupe which is available in audio form here at the Caverns.net.
    • Twitch Gift Card Giveaway: Alleine Dragonfyre, New Britannian streamer extraordinaire, is giving away a $25 Twitch Gift Card (no purchase necessary.) The drawing takes place on June 25th, so don’t miss out!

    One-Time Events:

    • Cannon Fodder vs Organized Chaos: On Friday, June 25th from 4PM to 5PM CT, Organized Chaos is hosting a special PvP Tournament located in Verat Chaos Decimus! Lots of prizes, lots of fun! Get your PvP gear ready, Avatars!
    • Rajazel R91 Fishing Contest: Head on over to Rajazel for some extra fishing fun during Release 91! Prizes, prizes, prizes! Good luck, Anglers!

    Recurring Events:

    • Ironhall Tournament & PvP Training: Ironhall is opening up it’s weekly training and skill events to the public. Starting on Saturday, June 19th at 1PM CT, this event will run every Saturday thereafter. Events are held in the village of Virtus Mons in Ironhall and can be reached easily via use of the fast travel signs.
    • M’Hul Island Monthly Fishing Contest: Join Asmodi M’hul and friends at M’hul Island for their monthly fishing tournament that lasts from Release Day to Release Day! Prizes are available!
    • Lightbringer Isle Fishing Contest: Why not earn some extra prizes each month and participate in Lightbringer Isle’s monthly fishing tourney? Lots of fantastic prizes — don’t miss out!
    • Combat & Crafting Sunday School: Head on over to Immortal City every Sunday from 7PM to 9PM CT to learn the tricks of the trade in combat and crafting!
    • 500 Crown Fishy Prize: If you’re ever worried there isn’t an active fishing contest going on, well worry no longer! Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. Be sure to watch the video indicated in the “bagged” link provided to see the full explanation of the contest rules.
    • RHEC Traveling Pop Up Fishing Contest: Keep an eye out in universe chat, trade chat, and the forums! Asmodi M’hul will routinely announces at least one pop up fishing contest every week for those anglers out there anxious for extra prizes and fun!
    • PvP Fishing with RHEC: The RHEC anglers of New Britannia will be hosting a week of PvP fishing contests in a different POT every month! The upcoming events will take place in The Barren Shores POT from June 4th to June 10th, and in the Bodega of Blood from July 2nd to July 8th. Hope to see you there!
    • Lightbringer Isle Auction: Ladies and gentlemen! The Citizens of Lightbringer Isle welcome you to the weekly auctions! The auctions are about bringing together people from all corners of the community, with the Lightbringer Isle’s market being the perfect place to do so! Join us every Sunday at 2PM CT!

    New Fan Fiction:

    • Latest Plays from The New Britannia Theater Troupe: Gabriel Nightshadow, Asclepius, and friends have now made available the radio versions of “Daggers in the Dark” and “A Small Indiscretion” which feature many voices from players throughout the community. Don’t miss out on listening to these creative and highly intriguing stories!
    • More Stories from Womby: Womby, an esteemed New Britannian author, has graced us with 2 more stories, and Asclepius has narrated both of them. Enjoy!
    • The Howling Wind of Spindelskog: Akandriel has written a wonderful 2 part story which Asclepius has narrated. Please give these two talented individuals your appreciation!
    • Mingo’s White Raven Inn: Join Mingo and friends for an ongoing forum role-play session. Flex those creative muscles, Avatars!

    New Community Resources:

    • Guide to Naming Housing Lots: The Guide Making Extraordinaire has stuck again! Anpu has made this fantastic guide for helping players rename their lots so the customized names can show on the new Lot Listing functionality. Read, learn, and give this Knight of New Britannia a thank you!
    • New Skill Information at SotALore.com: A new section has been added to SotALore.com, and it’s a fantastic way to determine EXP required for achieving certain levels of skills by cost factor, and most certainly a great way to visual skill leveling in the game. Enjoy and thank you Gravidy!

    Community Calendars:

    • Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in!
    • SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better!

    Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun!

    • One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these!
    • Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones.
    • Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread.
    • Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures.
    • Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum.
    • Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum.
    • Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out!
    • Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out!
    • Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play.
    • Community Resources:  Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community.

    SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars!


    Project to Support: Shard RPG

    support_shard_rpg_1_1920x1200-625x391.jp

    Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad.

    • Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals.
    • Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Core Books Bundle! If you’ve never had the opportunity to experience this unique gaming system and setting, now’s your chance! This bundle includes two beautifully illustrated, full-color, hardcover books: the original Basic Compendium and the Magic and Martial Arts book! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character!
    • Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah!

    So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG!

    support_shard_rpg_2.jpg


    Project to Support: Shadow of Valhalla

    Shadow_of_Valhalla_1_1024x576-625x352.jp

    Shadow of Valhalla is a visceral physics-based VR combat game with dynamic RPG elements, set within an ancient realm of Viking lore and mystic powers! Early Access beta includes “endless horde mode” featuring a variety of enemies with progressive difficulty. Also, players can discover many magic spells to unlock! So much more is coming!

    Finn Staber with Chicken Waffle, will join the Shroud of the Avatar team on Twitch during their Friday the 28th livestream to showoff this new Early Access game! Also, here is a teaser video on YouTube:


    The development team is working hard to create additional environments and new quests! Shadow of Valhalla is available on Steam as Early Access. Additional features coming to the game:

    • More Enemies!
    • More Environments!
    • More Magic Spells!
    • RPG Quests!
    • Weapon Forging and Crafting!
    • Much, much more!

    If you would like to learn more about Shadow of Valhalla, be sure to stop by the main webpage for the game as more news becomes available!


    Project to Support: Dragon Fight

    DragonFightBanner.jpg

    Darkstarr has also been hard at work with the team for Dragon Fight VR which recently went live on Steam! Dragon Fight VR is an internal experiment to capture the “essence” of a dragon fight, the classic penultimate experience of every fantasy story. We wanted to create a short visceral, realistic experience stripped of user interface, lobbies, scores, levels, and other visual intrusions that might distract. There were some key elements of fighting a dragon that we wanted to capture and we felt VR was uniquely qualified to convey:

    • Face to face with a large scale hostile creature trying to kill you
    • Using a sword and a shield
    • Fire!
    • Nowhere to run!

    This started out as an internal experiment to learn some things about VR’s capabilities, be reductionist in our designs, etc. We felt that the experiment was successful enough to release as a free experience to share. Enjoy! Available for free on Steam!

    DragonFight1-625x625.jpg


    Project to Support: Avatar Express

    AvatarExpress-1024x870.jpg

    [Forum post by Vladamir Begemot]

    I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site.

    If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening.

    You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like.

    Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game.

    It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts!

    So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us!


    Resources: Players Helping Players

    SotA_NewPlayerWelcome_Forum

    The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website.

    Visit the official Community Resources page for a complete listing of all things community.

    View the full article


  22.  

    (Insert music track # 1 – something orchestral)

     

    The New Britannia Theatre Troupe presents

     

    A SMALL INDISCRETION: A BEAR TAVERN TALE

     

    Director and Producer: Asclepius

    Writer: Gabriel Nightshadow

    Assistant Director of Public Relations: Alleine Dragonfyre

    Sound Effects Supervisors: Gabriel Nightshadow and Asclepius

    Technical Consultant: Stile Teckel

     

     

     

    CAST

     

    Asclepius as Randall Wolfe and the Narrator

     

    Jarvi Mystara as Governor Vallas Tellen


    Alleine DragonFyre as Astra Wolfe and Herself

     

    Addy as Shannon Kiras and Melody Tareti

     

    Lauremir Elenir as Molly and Amber

     

    Gabriel Nightshadow as Geordie the Teddy Bear

    And

    Fionwyn Wyldemane as Mother

     

     

    ***************************************************************************************

     

    (Insert music track # 2 – something you would expect to hear at a “Beat of Novia” dance party)

     

    NARRATOR

    SCENE I

    Twenty years after Vallas Tellen became the Governor of Beran’s Reach…

     

    (Insert “Party Crowd” sound effect – recorded by Daniel Simon)

     

    DJ ALLEINE DRAGONFYRE

    This is DJ Alleine Dragonfyre, broadcasting to you live from the Bear Tavern in the metropolis of Beran’s Reach on Avatars Radio. Welcome to a special edition of “The Beat of Novia” as we celebrate the retirement of Governor Vallas Tellen!  Now everyone – get out on the dance floor!

     

    NARRATOR

    Randy Wolfe and Melody Tareti dance the Samba in front of Alle.

     

    MELODY (grateful)

    Randy, thank you for convincing me to attend Vallas’ retirement party!  It has been SO long since I’ve been out. I have been keeping myself busy with work ever since Frederick passed away a year ago…

     

    RANDY (reassuring)

    Quite understandable, under the circumstances. I know how much you loved Frederick.  He was taken away from you far too soon…

     

    NARRATOR

    Governor Vallas Tellen walks over to the couple.

     

    VALLAS

    Ah…Randy, my dear fellow, you really know how to throw a retirement party! Everyone seems to be having such a good time!

     

    RANDY

    Thank you, Vallas! Just my way of giving back to the community!

     

    VALLAS

    Melody, you are looking quite lovely this evening!

     

    MELODY (cheerful)

    Why, thank you, Vallas!  You are looking rather dashing yourself…

     

    VALLAS

    You are too kind, Melody!  May I borrow Randy for a few minutes?

     

                MELODY

    Certainly, I will give you two some time to talk! I will just head over to the bar and grab another mug of Fire Mountain ale!

     

    VALLAS (serious)

    Randy, now that I am retiring from office, I have given much thought to my replacement. Of the top three candidates for the job, I think you are the most qualified. I intend to recommend you to the Council tomorrow.

     

    RANDY

    I don’t know what to say, Vallas…  I always assumed that either Lt. Governor Keldon or City Council member, Budner, would succeed you. I promise that if I am chosen by the people, I will serve to the best of my ability!

     

    VALLAS

    Both Keldon and Budner are good men, but I think you have much better skilled at administration and public relations!  Plus, I’ve never fully trusted either one of them since that incident at the Bears’ Fifth Anniversary party…

    You certainly have come a long way from that scrawny, penniless young sailor who arrived here from Kingsport fifteen years ago!  Now your import and export business rivals that of the merchant prince, Stile Teckel…

    I was disappointed to hear that your lovely wife, Astra, was unable to join us this evening…

     

    RANDY

    Unfortunately, she is still away visiting her cousin, the legendary bowmancer, Jarikith Rivinson, over in Rifts End.  I still find it hard to believe that in three months, I am going to be a father…

     

    VALLAS

    I’m sure that you will be a fine father!  After all, you have had plenty of experience dealing with children through your volunteer work at Melody Tareti’s Orphanage for Lost Souls.

    Have you two decided upon a name for your daughter yet?

     

    RANDY

    We decided that we will name her Molly, in honor of her maternal grandmother.

    Oh my…look at the time!  I must be off now. I have an early business meeting tomorrow with Asclepius, Director of the New Britannia Theatre Troupe, about financing their latest production, “Little, Lost Bear Cub”.  Phillip and the boys will clean up when the festivities are over…

     

    VALLAS

    Good night, Randy! Please stop by my office tomorrow afternoon and I will formally present you to the members of the City Council.

     

    RANDY

    I will…

     

    ***************************************************************************************

     

    (Insert music track # 3 – starts off very romantic, but turns very dark and sinister halfway through)

     

    NARRATOR

     

    SCENE II

     

    Later that evening, on a cliff on the far side of the island…

     

    A beautiful, raven haired, voluptuous (and very pregnant!) young barmaid known as Shannon Kiras anxiously waits for her lover, Randall Wolfe.

     

    NARRATOR

    Randy steps out of the shadows. Shannon runs to him and they embrace and share a passionate kiss.

     

    SHANNON (happy)

    Randy, my beloved, I am so glad that you are finally here!  I have been waiting for nearly an hour! I don’t understand why we couldn’t simply meet at your home or at the Tavern…

     

    NARRATOR

    Randy moves behind Shannon and rests his hands on her shoulders as they both look up at the blood-red shattered moon in the pitch-black night sky.

     

    RANDY (whispering)

    You know I can’t risk anyone seeing us together, especially since I am running for office! I must maintain my image as a pillar of the community!

     

    SHANNON (anxious)

    But what about after our daughter, Amber, is born…? You promised me that you would leave Astra and marry me…

     

    RANDY (whispering)

    I know I did…

    You know I only married Astra for her late father’s three galleons, which allowed me to start my import and export business.  It was so easy to seduce her with my good looks and charming demeanor. She is SO thin and plain looking! She may be an excellent cook, but I hunger for the pleasures of the flesh!   I have really enjoyed our many nights of passion this past year, my beautiful Shannon, but, unfortunately, I can’t afford to have that nosy reporter from The Avatar Express, Fionwyn Wyldemane, finding out about our affair when I am so close to achieving my goal. As my ancestor, the great Obsidian General, Damian Trumbull, once said, “He who controls the media can sway public opinion in his favor.”

    Now it is time to move on to greener pastures! It seems that the beautiful widow, Melody Tareti, inherited a large fortune from her dearly departed husband, Frederick, who died from food poisoning.  Bad fish, they say…

    Ah well, my dear…all good things must come to an end!

     

    SHANNON (shocked and upset)

    What?! You are breaking up with me?!

     

    RANDY (sinister, whispering)

    You could say that…

     

    NARRATOR

    Randy suddenly snaps Shannon’s neck in one quick motion! 

     

    (Insert “Neck Breaking” sound effect – recorded by Mike Koenig)

     

    Her lifeless body slumps to the ground, a look of astonishment frozen on her face.

     

                                                          (Insert ”Fall” sound effect.)

     

    Randy rolls her corpse off the cliff and watches as it splashes into the water far below.

     

    (Insert “Splash1” sound effect – recorded by Gene Le Fave)

     

    He takes out his monogrammed silk handkerchief and wipes the sweat from his forehead. An evil grin crosses Randy’s face.

     

    (Randy laughs evilly.)

    ***************************************************************************************

     

    (Insert music track # 4 – something that is scary as hell!)

     

    NARRATOR

     

    SCENE III

    Five years later…

     

    (Insert “Thunderstorm” sound effect – recorded by Tim)

     

    It is a dark and stormy night and Governor Wolfe is having trouble sleeping. His wife, Astra, has her back to him and is peacefully snoring.

    Randy suddenly finds himself in a dark and desolate place, with the ground covered in fog.  He hears constant whispering but can’t make out the words. 

     

    (Insert “Ghost Whispers” sound effect – recorded by Litruv)

     

    The whispering grows louder and then disembodied hands suddenly appear and start pawing at him.

     

    (Insert “Hell” sound effect – recorded by Mike Koenig)

     

    RANDY (screaming)

    Nooooo!

     

    NARRATOR

    Randy suddenly sits up in bed and looks around the room. He is drenched in sweat.


    RANDY (relieved)

    It was just a nightmare…just a nightmare…

     

    SHANNON (scary, ghost voice)

    No, it wasn’t!

     

    NARRATOR

    Randy screams in horror as he sees, not his wife, Astra, lying there beside him in bed, but the gray, and decaying corpse of Shannon, wearing a tattered, red dress and covered in seaweed!  She reaches out to him with bony fingers…

     

    SHANNON (scary, ghost voice)

    I have come back for you, Randy!  Heh…heh… Don’t you want a hug and a kiss?

     

    RANDY (screaming)

    No! Get the hell away from me!

     

    NARRATOR

     Randy bolts from the bed and runs into the hallway.

     

    (Insert “Creaking Door” sound effect – recorded by Mike Koenig)

     

    The door to his daughter’s room suddenly creaks open, and he sees the gray, decaying corpse of a raven-haired, five-year old girl wearing a tattered, white sleeping gown. She is dripping wet.

     

    (Insert “Spooky Water Drops” sound effect – recorded by Mike Koenig)

     

    The little girl is clutching a worn-out, brown teddy bear in her left hand. The partially torn teddy bear is missing half of its stuffing and its right eye, and its mouth is curled in a snarl.

     

    AMBER (spooky, childlike ghost voice)

    Why did you kill me, daddy, before I was born?

    Why didn’t you love me as much as Molly?

     

    NARRATOR

    Randy starts sweating profusely as he slowly backs away.  He glances around for something he can use as a weapon, to no avail.

     

    Shannon shambles out into the hallway and both she and her daughter slowly move towards Randy with outstretched arms, as does the now animated teddy bear!

                                                                                                   

    (Insert “Zombie Attack Walk” sound effect – recorded by Mike Koenig)

     

    SHANNON and AMBER (ghostly moaning)

    So hungry!  We will feast on your tender flesh!

     

    NARRATOR

    A frightened Randy turns and run towards the staircase, failing to notice the toy that his daughter, Molly, had left on the floor at the top of the stairs. He trips over it and goes tumbling down the staircase!

     

    (Insert “Falling Down Wooden Stairs” sound effect – recorded by Benboncan)

     

    (Insert “Leg Breaking” sound effect – recorded by Mike Koenig)

     

    RANDY (moaning in pain)

    Argh…I can’t get up!  I think I broke both of my legs!

                                                                                                                        

    NARRATOR

    Shannon and Amber encircle Randy while he is lying prone on the floor.

     

    SHANNON and AMBER (moaning)

    Meat! Meat!

     

    NARRATOR

    Shannon and Amber start tearing away chunks of flesh from Randy’s exposed arms and legs and eagerly devour them.

     

    (Insert “Flesh and Bone Tearing Away” sound effect – recorded by Mike Koenig)

     

    RANDY

    (starts screaming VERY loudly)

     

    SHANNON and AMBER

    Mmm…tastes SO good…

     

    (Insert “Blood Squirts” sound effect – recorded by Mike Koenig)

     

    NARRATOR

    The animated teddy bear leaps onto Randy’s face, claws out his right eye, and places it in his own eye socket, where it instantly becomes fully functional! The gleeful teddy bear proceeds to scalp Randy with his razor-sharp claws and starts pounding on his exposed skull!   

     

    (Insert “Peeling Face Off” sound effect – recorded by Mike Koenig)

     

    GEORDIE (eager)

    Geordie wants brains! Geordie wants brains…NOW!

     

    (Insert “Strange Angels” sound effect – recorded by martysonic)

     

    NARRATOR

    Suddenly, a familiar, beautiful, red-haired young woman clad in white emerges from a cloud of smoke in front of Randy. Shannon, Amber, and Geordie immediately stop munching on Randy.

     

    MOTHER (comforting)

    My darling Randy…

     

    RANDY (confused)

    Mother? But you died long ago when I was but a wee child!

     

    NARRATOR

    The smiling woman, who is bathed in a glowing yellow aura, nods.

     

    RANDY (pleading)

    Mother, please help me!

     

    NARRATOR

    Mother glares at Shannon, Amber, and Geordie and they quickly back away from Randy. 

     

    RANDY

    (breathes a sigh of relief)

     

    NARRATOR

    Mother stretches out her right hand and a crimson glow envelops the area over Randy’s heart.

     

    (Insert “Spooky Heart Beats” sound effect – recorded by Mike Koenig)

     

    NARRATOR

    Randy clutches his chest!

     

    RANDY (crying out)

    My heart!

     

    MOTHER (hissing)

    Evil is a master of disguise. It can be anywhere…and anyone.

     

    NARRATOR

    Randy’s mother suddenly transforms into a big, red female demon and plunges her clawed hand into his chest, pulling out his beating heart!

     

    MOTHER (hissing)

    If you expect to wake up from this nightmare, think again. This isn’t a dream. This is hell and you’re here…FOREVER!  Your soul is…MINE!

     

    NARRATOR

    The female demon proceeds to devour Randy’s beating heart!

     

    (Insert “Blood Squirts” sound effect – recorded by Mike Koenig)

     

    RANDY

    (lets out a BLOODCURDLING scream.)

     

    NARRATOR

    Randy dies with a horrified look frozen on his face…

     

    (Insert “Eerie Horror Scene” sound effect – recorded by BlastWaveFx)

    ***************************************************************************************

     

    (Insert music track # 5 – something which starts out very bright and cheerful but becomes very haunting halfway through)

     

    (Insert “Sunny Day” sound effect – recorded by Stephan)

     

    NARRATOR

    SCENE IV

     

    A few days later…

    The pallbearers lower the ornate, solid gold, jewel encrusted coffin containing Randall Wolfe’s body into the grave.

     

    (Insert “Opening Casket” sound effect – recorded by Mike Koenig)

     

    MOLLY (cries out)

    Daddy!

     

    NARRATOR

    Molly tries to throw herself on the descending coffin, but Astra manages to grab her in time and pulls her into a deep embrace.

     

    ASTRA (breathing heavily)

    I’ve got you, dear…

     

    MOLLY (sobbing)

    I miss my daddy!

     

    ASTRA (comforting)

    I know, dear, but rest assured that one day we will be reunited with your father again…

     

    MOLLY (quietly sobbing)

    I hope so…

     

    NARRATOR

    Vallas Tellen walks over to give his condolences to Astra and Molly.

     

    VALLAS (sighing)

    Ah…such a tragic accident…

    Astra, my deepest condolences to both you and Molly.

     

    ASTRA (mournful)

    Thank you, Vallas.  Randy really looked up to you. You were like the father he never had…

     

    VALLAS (sad)

    I know. If you ever need anything, do not hesitate to ask!  May the shadows of the night guide and protect you! 

     

    NARRATOR

    After the others leave, Molly turns to her mom.

     

    AMBER (spooky, child-like ghost voice)

    Now will we have that happy life we dreamed of long ago, mommy?

     

    NARRATOR

    Shannon smiles and hugs Amber.

     

    SHANNON (spooky ghost voice)

    Yes, my beloved Amber, now that our spirits have possessed Astra and Molly’s bodies and we have inherited a large fortune from your late father, the future looks bright…

     

    NARRATOR

     

    THE END

     

    ***************************************************************************************

     

    (Insert music track #6 – another orchestral piece)

     

    SOUND EFFECT CREDITS

     All sound effects used in this production are licensed under Creative Commons Attribution 3.0 Unported

    (https://creativecommons.org/licenses/by/3.0/)

     

    The following sound effects can be found at:

    http://soundbible.com

     

    “Party Crowd” – recorded by Daniel Simon

    “Neck Breaking”– recorded by Mike Koenig

    “Thunderstorm” – recorded by Tim

    “Hell” – recorded by Mike Koenig

    “Creaking Door” – recorded by Mike Koenig

    “Spooky Water Drops” – recorded by Mike Koenig

    “Zombie Attack Walk” – recorded by Mike Koenig

    “Leg Breaking” – recorded by Mike Koenig

    “Flesh and Bone Tearing Away” – recorded by Mike Koenig

    “Blood Squirts” – recorded by Mike Koenig

    “Peeling Face Off” – recorded by Mike Koenig

    “Spooky Heart Beats” – recorded by Mike Koenig

    “Eerie Horror Scene” – recorded by BlastWaveFx

    “Sunny Day” – recorded by Stephan

    “Opening Casket” – recorded by Mike Koenig

     

     

    The following sound effects can be found at:

    http://freesound.org

     

    “Splash 1” – recorded by Gene LeFave

    “Ghost Whispers” – recorded by Litruv

    “Falling Down Wooden Stairs” – recorded by Benboncam

    “Strange Angels” – recorded by martysonic

    Echoes From the Caverns

    Echoes From the Caverns

     

    The post A Small Indiscretion – by the New Britannia Theater Troupe appeared first on Echoes from the Caverns.

    View the full article


  23. The New Brittania Theatre Troupe presents DAGGERS IN THE DARK Director and Producer: Asclepius Writer: Gabriel Nightshadow with additional music lyrics by Jakdaw Foxlauden Music Composer and Director of Public Relations: Amber Raine Technical Consultant: Stile Teckel CAST Asclepius as Vallas Tellen Elgarion as Tarin Merrywhistle Sol Stormlin as Aimend Addy as Melody Stryker Sparhawk as Ertai Vodalion Cordelayne Valkaris as Astor Cerberus Woftam as Keldon Lighthand Vallin Tregres as Budner Stile Teckel as Frederick Tareti With Amber Raine as Chastity and Herself Alleine DragonFyre as the Narrator And Celith Wraine as Cyrus (Asclepius exits stage center) ***********************************************************************************

    SCENE I (Keldon, Budner, Chastity and Cyrus enter from stage center) (Keldon is at stage center standing on top of the table, holding an ornate beer stein in one hand and SINGING. Budner, Chastity, and Cyrus are seated behind the table. Cyrus is DRINKING a mug of ale. The Narrator is standing on the balcony.) NARRATOR As I peer into the scrying pool, I see that dusk has fallen on the Bear Tavern. The Bears’ Fifth Anniversary Party is in full swing and everyone is having a good time, thanks to Keldon… CHASTITY (screaming hysterically) Take it off! Take it off! (KELDON removes his shirt and continues SINGING bare-chested). NARRATOR Keldon throws his shirt to Chastity, who catches it. She inhales deeply. (Chastity SQUEALS in delight.) (Chastity PLAYS DEAD.) CYRUS (grumbling) I miss those lovely dancing girls who used to perform here. Ugh…this Fire Mountain ale tastes kind of strange. Hey…why is it suddenly turning pink? BUDNER Ah…my good friends, Fred and Harry, our new head brewers, were kind enough to prepare a special batch of their “Pink Paradise on Fire Mountain” Ale for today’s event. Our patrons seem to love the fruity flavor and extra creamy foam! CYRUS (grumbling) Not me! Good ale shouldn’t taste like pomegranates! Hey…I heard about those two guys! There better not be any of that banned synthetic aphrodisiac, Shamizar, in here! BUDNER Heavens, no! Only natural aphrodisiacs, I assure you! Fred and Harry learned their lesson after that unfortunate incident in PaxLair two years ago… (After Keldon finishes his musical number, he steps down from the table and BOWS to the audience, then turns around and BOWS to Budner, Cyrus, and Chastity. Budner stands up and TOASTS Keldon, while CYRUS stands and CLAPS. Chastity stands up, WHISTLES and CHEERS. Keldon walks over to Chastity.) KELDON (charming) Are you new in town, miss? I never forget a pretty face… (Keldon FLEXES.) NARRATOR Chastity blushes as she gazes at his glistening abs and pecs. CHASTITY (flustered) This is my first time in the Tavern. I’m Chastity, the new school teacher. Just moved here from Wizards Rest yesterday… KELDON (charming) I’m Keldon, Master Ranger of the Bear Tavern Guild. Pleased to make your acquaintance, Chastity. I would be most honored to give you a private tour of our fine establishment…including our secret Red Room… CHASTITY (confused) Red Room? KELDON (whispering seductively in her ear) There can be no pleasure without pain… CHASTITY (lustfully) Ooh… I think I would enjoy a private tour very much… (KELDON and CHASTITY exit stage left as BUDNER gives KELDON a THUMBS UP!) BUDNER Looks like Keldon is getting lucky tonight! CYRUS (grumbling) I honestly don’t know what all those beautiful women see in him. He’s not THAT handsome or muscular! Must be his charming demeanor… (Budner and Cyrus exit stage center) *************************************************************************************** SCENE II (Tarin, Astor and Aimend enter from stage right) (Tarin Merrywhistle, Astor Cerberus, and Aimend are seated at the table.) (Insert music track # 3 – “Underhanded Conspiracy” by Amber Raine. Loop as needed.) NARRATOR Meanwhile, upstairs in the Tavern Council meeting room… ASTOR (hesitant) I don’t know, guys. Vallas has done a lot for the guild… TARIN (insistent) We have no choice, Astor! The force field generated by our moon towers can’t withstand a sustained bombardment by Nefario’s new Dragonfire cannons and his army outnumbers our militia by a factor of 10 to 1! Quite frankly, I don’t know even know how he managed to resurrect himself after we defeated him a year ago. Somehow, he has been able to amass enough resources to lay siege to so many towns simultaneously. I’ve heard rumors that he has been able to swell his ranks by using a combination of magic and science he acquired from Atos’ identical twin brother, the rogue technomage, Kriz, to either clone troops or abduct and brainwash large numbers of unsuspecting Novians. AIMEND Be reasonable, Astor! If we don’t accept Nefario’s terms, Beran’s Reach will surely be destroyed! All of the other Tavern Council members have voted to accept the agreement. We all appreciate everything that Vallas has done for us, but the needs of the many outweigh the needs of the few…or of the one! ASTOR (resigned) Very well, Tarin and Aimend, but I still don’t like this one bit. Vallas deserves better… TARIN Good man, Astor! (Tarin gives Astor the THUMBS UP sign.) AIMEND Come, I will show you the document you must sign! (Aimend. Tarin and Astor exit stage right.) ************************************************************************************** SCENE III (Vodalion enters from stage right and is seated at the table.) NARRATOR Vodalion is busy in the kitchen preparing a very special dish for Vallas. Visible among the many HUMAN bones in the waste bin is a gold ring inscribed with the initials “F.T”, indicating its previous owner, long missing Tavern Council member, Frederick Tareti. (MUSICAL NUMBER 2 – SUNG BY VODALION. Insert music track # 4 – “Won’t You Be My Neighbor” by Todd Reed Music) VODALION (singing merrily) It’s a beautiful day in this neighborhood A beautiful meal of a neighbor Would you be mine? Could you be mine? It’s a neighborly day in this beautywood A neighborly day for a beauty Would you be mine? This cut is so fine I have always wanted to carve up a neighbor just like you I’ve always wanted to cook in a neighborhood with you So, let’s make the most of this beautiful day Since we’re together, I might as well say Would you be mine? For me to dine? Won’t you be my neighbor? Won’t you please Cease your pleas Please won’t you be my neighbor? Mmm…nom…nom…nom… (Melody enters from stage left and walks over to Vodalion.) MELODY Is that last dish almost done, Vodalion? VODALION I just sent out the fried liver and onions. Let me check on the Bear Surprise for Vallas… MELODY That smells so delicious, Vodalion! What’s your secret? VODALION I simply boiled the meat to a slight undercook and then popped it in the oven to finish baking it in a candy coat made of sugar glaze. I hope Vallas likes it… MELODY I am sure that he will… (Very sexy voice) I know you have been working very hard preparing this feast today, my darling, but do save a bit of energy for later tonight… (Melody SIGHS.) I don’t know what I would have done without your comfort and support this past year since Frederick suddenly left me to spread the word of Chaos to the natives of the southern continent. He didn’t even have the courage to tell me to my face and left that letter on my bed instead… VODALION What an insensitive fellow! I would never abandon you like that! I love you SO much and look forward to our wedding day next month! …and don’t worry… I always have plenty of energy for you, my dear! (Melody and Vodalion KISS.) NARRATOR Vodalion leers at Melody’s voluptuous form as he hands her a tray and she turns to leave. He starts preparing the dessert at the table and fails to notice her pour a vial of poison on the Bear Surprise as she exits the kitchen. (Melody stops at stage left for a moment before exiting.) (Vodalion exits stage right) ************************************************************************************** SCENE IV (Vallas enters from stage center and is seated at the table. Melody enters from stage left and places a plate and a mug on the table.) MELODY I hope you enjoy Vodalion’s version of Bear Surprise and this mug of Fire Mountain ale! NARRATOR Vallas seems more interested in Melody than the meal as he gazes lustfully at her. VALLAS I am sure that I will…Melody! Mmm…this Bear Surprise is really delicious! Vodalion has really outdone himself this time! (Melody SMILES and NODS her head and then exits stage left.) (Tarin Merrywhistle, Keldon Lighthand, Aimend, and Astor Cerberus enter from stage right and form a semicircle behind him.) (Insert music track # 6 – “Betrayal“ by Amber Raine. Loop as needed.) VALLAS Ah…just the people I was looking for! Fine job you’ve done with this event, mates! An impressive turnout, although I am a bit disappointed that Beran was unable to join us again this year. We still don’t know which one of us is his descendant and heir to his huge cache of gold and rare artifacts. Hope you’ve all been having a jolly good time! TARIN Indeed we are, Vallas! You wanted to discuss something with us? VALLAS Yes, Tarin. I have become quite concerned with the recent sieges on the surrounding towns by the Obsidian Cabablist, Nefario. We must make sure our defenses are strong enough to repel any such attack on Berans Reach! AIMEND Oh…I don’t think we will have to worry about that, Vallas… VALLAS (curious) Why is that, Aimend? (Vallas suddenly gets up and staggers forward in front of the table.) VALLAS Oh…I suddenly don’t feel so well. Dizzy, nauseous, and my limbs feel like rubber…Stay back, I think I am going to chunder! (Vallas suddenly PUKES on the stage floor.) KELDON (mocking) Must be that extra something that Vodalion put in your entrée…Guess I better go find my mop and clean up this mess! (Keldon NODS to Tarin and then LAUGHS.) VALLAS (confused) Eh, what’s so funny, Keldon? TARIN (serious) The Tavern Council recently negotiated a mutually beneficial agreement with the Obsidian Cabalist Nefario, but one of the conditions was a change in leadership… VALLAS (shocked and angry) What?! How could all of you betray me like this?! KELDON (gleefully) Die, Vallas, die! (Keldon enters combat mode, draws his dagger, stabs Vallas and then LAUGHS. Aimend and Tarin also enter combat mode, draw their daggers, and take turns stabbing Vallas.) (Insert music track # 7 – “Death of a King” by Amber Raine. Loop as needed.) VALLAS (gasping for breath, and sounding very disappointed) Astor…I trusted you the most… (Astor CRIES.) ASTOR I am sorry…Vallas…but the needs of the many outweigh the needs of the one! (Astor enters combat mode, draws his dagger, and stabs Vallas.) TARIN Berans Reach and the Bear Tavern Guild must survive at all costs! Our NEW guild leader has seen to that… VALLAS (weakly, due to blood loss from the numerous stab wounds) …and who would that be? KELDON (gleefully) That would be ME! I personally negotiated the terms of the agreement on behalf of the Tavern Council with Nefario’s emissary…and here he is! (Budner enters from stage right, wearing an Obsidian robe and boots!) VALLAS (shocked) Nefario’s emissary is Budner?! Bloody hell! BUDNER (gloating) That’s High Priest Budner to you, Vallas! Yes, my master will be quite pleased with the terms of the agreement and looks forward to a long and profitable relationship with the Bears! VALLAS (coughing up blood) You will all regret making this dodgy deal with Nefario! He can’t be trusted! BUDNER (sneering) That is none of your concern, Vallas! Your time is at an end! VALLAS (defiantly, with his last breath) Sod off… (Vallas PLAYS DEAD.) (Astor exits stage center.) ************************************************************************ SCENE V (Vodalion enters from stage right. Aimend, Tarin, Vodalion, Keldon, and Budner surround Vallas’ body, which is lying at stage center in front of the table.) (Insert music track # 8 – “Dream Walking Nightmare Remix” by Ambrew) NARRATOR Several hours later… The Bears’ fourth anniversary party has ended and all of the guests have departed. (Vallas gets up from the floor.) (Aimend SLAPS Vallas.) AIMEND It’s about time you woke up, Vallas! What kind of example are you setting for your men? VALLAS (disorientated) Ow! That really hurt! I have a splitting headache… KELDON (mocking) Geez…Vallas, you were so rat-arsed that you passed out halfway through the anniversary party and were drooling all over the floor! The party would have all gone to pot if Astor hadn’t stepped up and taken over! Hmm…you know, Astor has been in the outhouse for an awfully long time. He said something in the Bear Surprise seemed to disagree with him… (From offstage, Astor can be heard GROANING LOUDLY in pain!) VALLAS (relieved) Thank heavens… it was just a nightmare! A horrible nightmare! AIMEND (curious) Oh? What was your nightmare about, Vallas? VALLAS (happy) I’ll tell you guys another time, but for now, another round of Fire Mountain ale for me and my friends, Melody! AIMEND (confused) Who is Melody? Vallas, you know we haven’t had a barmaid since Mindy quit six months ago to take that job at the Evil Eye Tavern in Rifts End. We haven’t had any applicants since then due to Budner and Keldon’s roving hands… BUDNER AND KELDON (in unison) Hey! That’s not true! We always treat women who come into the tavern with the utmost respect… AIMEND (sarcastic) Yeah…right! VALLAS (disappointed) What…Melody wasn’t real?! But she was so beautiful… (Vallas SIGHS.) (angry) You two, stop scaring away prospective barmaids! BUDNER AND KELDON (in unison) Sure thing, Vallas! We promise to be on our best behavior from now on! NARRATOR No one notices that both Budner and Keldon have their fingers crossed behind their backs. (Amber Raine enters from stage left.) AMBER RAINE Oh my! It seems that I missed out on all of the festivities… VALLAS Amber, so glad that you could make it! Here, have a mug of Fire Mountain Ale! AMBER RAINE Thank you, Vallas! Sorry I am so late, but I just returned from an expedition to the uncharted southern continent in search of a lost Bear. No, I am not referring to our directionally challenged Bear Cub either! VALLAS (sighing) If youré wondering where he is, apparently, he got lost in the Serpent’s Spine Mine again and used up all of his Teleport and Recall scrolls! At least he had enough sense to bring along his Noble’s Magical Discourse Orb! Efxtive and Fantalio are out searching for him now… (Amber Raine LAUGHS.) AMBER RAINE Took us a couple of weeks, but we finally found him… NARRATOR A bearded and disheveled Frederick Tareti walks into the Tavern. (Frederick Tareti enters from stage left.) FREDERICK Hi, guys! Long time, no see… VALLAS, AIMEND, TARIN, VODALION, KELDON, AND BUDNER (excited) Frederick! (Frederick walks to stage center and everyone surrounds him.) VALLAS What happened to you, man? You’ve been gone for nearly a year… We thought you had perished! (Insert music track # 9 – “Golden Dreams” by Amber Raine) FREDERICK I nearly did, Vallas! The first natives I came across in my travels turned out to be a lost tribe of Kaitoth cannibals who were worshipping a statue of their missing king, which looked a lot like Dinsoo! They believed that their king would return one day to lead them back to their ancestral homeland, which is now occupied by PaxLair They thought I would make a tasty meal, so I made a hasty retreat to the nearby river. I managed to avoid getting hit by their arrows, but ended up going over a waterfall and got knocked unconscious. I washed up ashore a few miles downstream and was found by a fearsome, but beautiful, female warrior who nursed me back to health. Unfortunately, once I was fully healed, her Queen would not let me leave their jungle village. Their tribe needed me as breeding stock, as all of their men had succumbed to some unknown disease a few years before. KELDON Frederick, you lucky dog! I am so jealous! AIMEND (mocking) Why am I not surprised? Please continue, Frederick… FREDERICK I was so exhausted by having to “perform” eight hours a day in addition to the eight hours a day I spent cooking, cleaning, and gardening while the women were out hunting. I don’t think I would have lasted much longer! Fortunately, that was when Amber and her group found me. She asked their queen, a raven haired beauty named Shadrai, to release me into her custody, but she refused, as all of the children I had sired up to that point were female… AIMEND (curious) So how did Amber secure your release? AMBER RAINE I challenged Shadrai to mortal combat, with Frederick as the prize! After a long and fierce battle, I emerged triumphant, but opted to spare her life. Shadrai seemed fascinated with my teachings, so I gave her a copy of the Parma and two of my male acolytes volunteered to remain behind in Frederick’s stead. So you see, Brother Frederick was able to bring in some new converts to the Church of the Dark Star, although not in the way he intended… FREDERICK Indeed, Amber! However, I think I will leave the missionary work to our more experienced members from now on! AMBER RAINE Quite understandable considering the ordeal you’ve been through! Don’t worry, Brother Frederick, there are plenty of people here in Novia for you to convert! FREDERICK Well, there is one good thing that resulted from my ordeal. May I present my lovely new bride, Melody! (Melody enters from stage left. She is wearing leather armor.) MELODY Hello! It is so nice to meet all of Frederick’s friends! He has spoken highly about all of you. NARRATOR Both Vallas and Vodalion gaze lustfully at Melody but quickly regain their composure before anyone notices. VALLAS As governor of Beran’s Reach, let me officially welcome you to our fine community, Melody! MELODY Thank you, Governor Vallas! VODALION Allow me to introduce myself. I’m Vodalion, head cook here at the Bear Tavern… (Vodalion and Melody SHAKE HANDS.) MELODY Have we met before? You look VERY familiar… VODALION (flustered) I…don’t see how. I have never been to the southern continent… MELODY Hmm… (Melody PONDERS.) (All the Bears onstage line up at stage center.) VALLAS, AIMEND, TARIN, VODALION, KELDON, BUDNER, FREDERICK, MELODY, AND AMBER (in unison) For Honor! For Glory! For Beer! (Everyone TOASTS.) AIMEND The three of you must be starving after your long trip! Come, have a seat at the table. Vodalion, do we have any hot entrees left? VODALION I’ll check on that… (Vodalion exits stage right as Amber, Frederick, and Melody sit down at the table at stage left. Vallas and Tarin stand in front of the table and continue chatting with them, while Keldon and Budner walk to stage right.) (Cyrus enters from stage left and stands at the edge of the stage.) CYRUS When last I was here, I did promise to check in from time to time to see how things were going. Vallas, you should have realized that the dream I sent you was a warning! The gods have forbidden me from taking a more direct role in the coming Shadow War. Now I sense that the future of both the Bear Tavern Guild and Beran’s Reach is shrouded in darkness… (Cyrus SIGHS.) NARRATOR Cyrus suddenly shapeshifts into his true form – that of the demigod, Beran! (Cyrus turns around and exits stage left.) (Insert music track # 11 – “Whispers” by Amber Raine) (Keldon BOWS to Budner and hands him a piece of paper.) KELDON (whispering) As requested, here is the agreement signed by all members of the Tavern Council in their own blood. BUDNER (whispering) Excellent work, Keldon, I knew I could count on you…and what about Vallas? KELDON (whispering) Don’t worry, High Priest Budner, I will make sure that he does not live through the night! He should not have underestimated me or treated me so poorly! Keldon, mop up this mess! Keldon, you pillock, you’ve burned my trousers again! Well, no more! Come dawn, I will lead the Bear Tavern Guild! BUDNER (whispering) That you will, my good friend! (Budner LAUGHS and NODS to Keldon as they both exit stage right.) NARRATOR (pleased) Excellent! Despite Beran’s interference, everything is still going according to plan! The Bears have welcomed my daughter, Melody, with open arms. Until I can amass sufficient mystical energy to power the cloning chamber which I received from Kriz, my spirit remains trapped in the body of this wandering female healer who stumbled upon my burnt and defiled remains! Soon I shall have my revenge on the Bears for destroying my physical form and preventing my resurrection! So swears… Nefario! (Narrator SHAKES HER FIST) (Narrator laughs maniacally) THE END *************************************************************************************** (During credits all cast line up at the front of the stage) (Insert music track # 12 – “RPG Never Go Full Bard”) Music Credits The following music tracks are used in this production with the permission of the composer, Amber Raine: “Epic Entrance” “Underhanded Conspiracy” “Betrayal“ “Death of a King“ “Dream Walking Nightmare Remix” (as “Ambrew”, in collaboration with Andrew Head) “Golden Dreams” “Whispers” The following music tracks used in this production are licensed under either Creative Commons Attribution 3.0 or 4.0 Unported or Creative Commons 0 (Public Domain) (https://creativecommons.org/licenses/by/3.0/) (https://creativecommons.org/licenses/by/4.0/) (https://creativecommons.org/publicdomain/zero/1.0/) “Won’t You Be My Neighbor” by Todd Reed Music The following can be found at www.opengameart.org “RPG Never Go Full Bard” by Hitctrl The End (All Bow to audience)

    Echoes From the Caverns

    The post Daggers in the Dark – by the New Britannia Theater Troupe appeared first on Echoes from the Caverns.

    View the full article

×