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Jack T. Lamplighter

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Jack T. Lamplighter last won the day on March 7 2017

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About Jack T. Lamplighter

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    Lamplighter

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    Braemer
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    Lamplighters
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    Been lighting the lamps all my life! What else is there to do? Nothing more important I assure you.

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    Braemer
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    I never play! Fire is dangerous!

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  1. Q&A with Trina and Atos on NBNN: Tune in on Friday, July 9th at Noon CT to join Trina, Atos, Laz, and Jack for a special Q&A session live on NBNN! Trina will be firing away with questions as Atos answers.View the full article
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  5. Greetings Fellow Avatars! Release 91 has arrived! Happy Birthday Lord British! A large variety of premium items are now on sale until July 5th! A new type of daily turn-in quest has been added to the game in the form of Store House Containers. Visit 9 different towns to explore the turn-in options available for up to 5 additional daily rewards. Imbued Gems and Jewels have been added with crafting and gathering bonuses... Avatar's Update #426: Play Release 91 Now! New Daily Turn-Ins Quests! Crafting Imbued Gems/Jewels!View the full article
  6. Greetings Fellow Avatars! Release 91 has arrived! Happy Birthday Lord British! A large variety of premium items are now on sale until July 5th! A new type of daily turn-in quest has been added to the game in the form of Storehouse Containers. Visit 9 different towns to explore the turn-in options available for up to 5 additional daily rewards. Imbued Gems and Jewels have been added with crafting and gathering bonuses which can be extracted by salvaging crafting and gathering related artifacts. MANY bug fixes, UI improvements, and quality of life improvements are now live! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar: News Announcements Storehouse Container Daily Turn-In Quests! Release 91 Patch Notes! Lord British Birthday Sales Event! Latest News Q&A Friday Livestream! Crown Store: Lord British Birthday Cake 2021, Ruined Walls, Transformation Potions & More! July Login Reward: Beach Umbrella! Release 91 Subscriber Login Rewards: Lord British Telescope, Xenossian Bracers & Shield! Streamer Rewards Program Bug Brigade & Testing Directives Upcoming Release Dates Community Updates Community Events & Resources Project to Support: Shard RPG Project to Support: Shadow of Valhalla Project to Support: Dragonfight Project to Support: Avatar Express Resources: Players Helping Players Storehouse Container Daily Turn-In Quests! A new type of daily turn-in quest has been added to the game in the form of Storehouse Containers! These containers are located in 9 different towns by their docks, with each town providing a variety of 5 containers to fill with player loot and crafting goods. Upon each turn-in, players will be rewarded a variety of rewards as follows: Grey or Yellow Supply Bundle Loot, Adventure/Production EXP, Gold, and a chance for a large variety of bonus rewards. Each day, a single character may trade with any 4 Common Store House Containers. Common containers contain the same loot as a Grey Supply Bundle as well as additional bonus reward items from a newly added loot table. Also players will receive Adventurer and Production EXP from each turn-in and a small amount of gold. The bonus reward items are greatly varied and will not always be provided. The Common Storehouse Container bonus rewards and turn-in items are as follows: Ardoris, Harvest, Xenos: Bonus rewards are gear and decoration related crafting goods as well as items such as Ancient Essences. Players must turn in 150 Fabric Scrap, 150 Leather Scrap, 150 Metal Scrap, or 150 Wood Scrap. Brittany Wharfs, Broochash, Westend: Bonus rewards are consumable related crafting goods as well as items such as Elixirs of Longevity and Potency. Players must turn in 15 Cure Plague Potions, 150 Animal Bones, 150 Fat, or 150 Sinew. Mud, Port Graff, Storms Reach: Bonus rewards are agriculture and fishing related goods as well as rare chances to receive gathering related common artifacts. Players must turn in 15 Animal Hides, 150 Bone Powder, 150 Quartz, or 150 Small Balls of Clay. Also each day, a single character may trade with 1 Uncommon Storehouse Container. In additional to other items, Uncommon containers always include same loot as a Yellow Supply Bundle. Players will also receive Adventurer and Production EXP from each turn-in and a larger amount of gold. There is also a significant chance to receive bonus rewards which are gear and decoration related crafting goods, but bonus reward items are greatly varied and will not always be provided. The Uncommon Storehouse Container turn-in items are as follows: Ardoris: 25 Sunfish Brittany Wharfs: 25 Tilapia Broochash: 25 Elven Brandy Harvest: 25 Anomalocaris Mud: 25 Mechanical Parts Port Graff: 25 Kobold Spirits Storms Reach: 25 Salmon Westend: 25 Maple Tree Bark Xenos: 25 Satyr Spirits The Storehouse Container system was developed to provide a variety of possible benefits in the years to come as it continues to be expanded and enhanced: Login Reward: Upon logging into the game, some players might find that delivering their 5 Storage House Container turn-ins becomes a daily ritual to receive extra rewards for daily login. Item Values: Many of the items utilized for turn-in for these new dailies will now have more purpose and could essentially become more valuable to players through trade and sale. Overstock Reduction: Some players might find many of these turn-in items are overstock items in their inventory and banks. Players now have a method to exchange applicable overstocked items for potentially more valuable rewards. Additional Item Delivery Option: With these newly added containers, developers will now possess an additional tool in their arsenal for reward deliveries and item exchanges. Lottery/Jackpot: The Storehouse Container system is also designed to provide a lottery/jackpot feel. Initial implementation of these rewards will be monitored and updated regularly to ensure players get significant changes to earn valuable items. Players can expect loot ratios to be adjusted based on feedback, and MANY additional reward items added into the system in the future. Supply Bundle Improvements: Since a portion of the rewards from these containers are direct from Supply Bundle loot tables, any future improvements we make to the bundles will also improve loot in the Storehouse Containers. Influencing Daily Play Routine: Upon delivery of rewards, players might obtain items which influence what they do for the remainder of their play session. We hope players enjoy the new Storehouse Container system. Developers will continue to improve this system in the future with new and exciting turn-in and reward concepts, and we’ll be very attentive to feedback about item scarcity, reward values, and reward types. In the future, we will add additional Storehouse Container shelters in more geographically-separated NPC towns. Hidden Vale is next in our sights! Release 91 Patch Notes! Below are a list of updates that are live as of Release 91 (R91) in the game of Shroud of the Avatar! R91 is a content, improvement and bug fixes month. Polish, additional improvements, and bug fixes are inbound for R92 next month! We hope you enjoy the changes that are live today as of Release 91! Crafting, Decoration, & Inventory Item Changes: 10 additional Imbued Gems and Jewels are now available! Each can be salvaged from the available crafting related artifacts, and these gems/jewels can be applied only to crafted gear. Not all artifacts have a chance (yet) to yield a special gem or jewel upon salvage, so please take note! This spreadsheet, which will be maintained as we continue to expand the system, lists all available Imbued Gems and Jewels and their source, whether it be from crafting or from the salvage of artifacts. There are still many non-tiered artifacts which will be tiered and gain special gem/jewel salvage chances in the months ahead. Imbued Gems or Jewels which are not related to a particular school of magic will not yet yield special enchanting bonuses yet, but there are plans to add more special enchanting bonuses in the future. Here’s a list of all the new Imbued Gems and Jewels, which are also easily viewable in this spreadsheet. The source from which to obtain the gem or jewel is listed in parenthesis: Imbued Gem of the Expedient Forester: +25% Forestry Gathering Time (Forest Mangler) Imbued Jewel of the Meticulous Forager: +6% Foraging Meticulous Collection (Belt of the Patient Harvester) Imbued Jewel of the Expedient Miner: +25% Mining Gathering Time (Gauntlets of Lead) Imbued Jewel of the Expedient Skinner: +25% Field Dressing Gathering Time (Belt of the Brutal Butcher) Imbued Jewel of the Master Alchemist: +10 Alchemy/Alchemy Enchanting (Ring of Chrysopoeia) Imbued Jewel of the Master Blacksmith: +10 Blacksmithing Masterwork (Wayland Loop) Imbued Jewel of the Master Carpenter: +10 Carpentry Masterwork (Maple Band) Imbued Jewel of the Master Chef: +10 Cooking (Ring of Jones) Imbued Jewel of the Master Tailor: +10 Tailoring Masterwork (Thimble of Evelyn) Imbued Jewel of the Meticulous Miner: +6% Mining Meticulous Collection (The Ring of an Unknown BMC Member) These are the chances of success for receiving an Imbued Gem or Jewel by salvaging an eligible artifact: Common: 10% Chance, 1 Gem or Jewel Uncommon: 50% Chance, 1 Gem or Jewel Rare: 100% Chance, 1 Gem or Jewel Legendary: 100% Chance, 2 Gems or Jewels Epic: 100% Chance, 3 Gems or Jewels Salvaging an applicable chest piece, a weapon, or an offhand will yield a gem, while salvaging all other gear items from other slots will yield jewels. An additional round of artifact changes has been implemented. This time, all crafting/gathering artifacts except for the Pax Ring have received stat or even functionality changes which are also presented on this spreadsheet. This spreadsheet will be maintained to serve as a reference for players. The Forest Mangler now has base stats equal to crafted 1-Handed Swords. This artifact now has 5 tiers available, with the current version already in-game becoming the Uncommon version. The 5% Forestry Meticulous Collection Chance bonus has been removed, and the 5% Forestry Gathering Time Bonus has been spread across all tiers, scaling from 5% to 25%. The Ring of the Unknown BMC Member no longer features any dual wear restrictions with other BMC rings. The encumbrance bonus has been halved to help accommodate the dual wear restriction removal. The Mining Meticulous Collection Chance now scales from 2% to 6% instead of 3% to 9%. The Health penalty on The Ring of the Unknown BMC member now scales throughout the tiers. Common varieties feature MUCH less health penalty compared to the Epic versions. The Belt of the Patient Harvester no longer features a gathering time penalty, and the Foraging Meticulous Collection Chance has been reduced to scale between 2% and 6%. The Belt of the Brutal Butcher no longer features a meticulous collection penalty, and the gathering time bonus has been reduced to scale between 5% and 25% between tiers. The Gauntlets of Lead no longer feature a jump penalty, and the fizzle chance penalty has been reduced to 14% to match that of crafted plate gauntlets. The Mining Gathering Time Bonus has been increased slightly and now scales between 5% and 25% between tiers. Basic armor protection stats for these gauntlets have been lowered to match those of crafted plate gauntlets. The Blacksmithing Masterwork bonus on the Wayland Loop now scales from 2 to 10 between tiers instead of 3 to 11. The Tailoring Masterwork bonus on the Thimble of Evelyn now scales from 2 to 10 between tiers instead of 3 to 11. The Cooking bonus on the Ring of Jones now scales from 2 to 10 between tiers instead of 3 to 11. The Alchemy and Alchemy Enchantment bonuses on the Ring of Chrysopoeia now scale from 2 to 10 between tiers instead of 3 to 11. The Carpentry Masterwork Bonus on the Maple Band now scales from 2 to 10 between tiers instead of 3 to 11. Fixed the stack sizes in merchant inventories for many items to equal the max stack limit in character inventories. Corrected a typo in the Lich Totem recipe. Various books were corrected for typos, incorrect covers, and flipping functionality. The “Theme for Rabbling” book now displays the correct lyrics. Grandma Kellen’s recipes can now rotate in all directions. Dungeon Entrance to the Compendium of Pain and Suffering can once again be placed as a POT decoration. Harvesting banana trees will sometimes produce a seed like other agriculture items. Spindrift Shark now properly displays as “Spindrift Shark Fritters” in the inventory display name, the progress bar when eating, and the tooltip for the buff icon. Fixed typos in the display names of 5 Pavillion related items or store entries. The Skeleton Bone now properly places as a decoration at long camera distances. The penalty for Nefario’s Cabalist Hood is now for Glancing Blow Chance instead of Combat Dodge Chance. The light source for the Ornate Stone Fireplace now turns off when the fire is turned off. The Miner’s Hat with Goggles and the Miner’s Virtue Hat with Goggles now have functional spotlights when worn. Also, they are now named Miner’s Helmets instead of Miners Hats to match the other miner’s helms without goggles. The set bonuses for the Acara armor pieces should now apply properly when equipped. The Shield of Attraction, Shield of the Wicked King, and the Acara’s Shield of Defiance (all variants) can now be socketed with non-imbued/older style attunement gems. Also, all variants of these shields can be masterworked and enchanted (many tiers were missing) and are also now viable targets for pattern removal. A large variety of potions can now be canceled by right-clicking the buff icon for the dismiss option. The Treasure Chest, Treasure Piles (all sizes), Gold Piles (all sizes), and the Chest of Gold can now be placed as a POT decoration. Collision on the Haystack deco has been fixed to allow proper placement and to prevent interference with pet pathing. Fixed pink materials appearing with certain LODs for the Plaid Shawl Peasant Dress when placed as a decoration. Dungeon entrances can now be placed on floors and exterior floors rather than just ground and bottom floors. Combat & Skill Changes: Effects that speed up casting time, like Chaotic Feedback, will no longer speed up the consumption time for consumables. A number of consumables had no cooldown timer set for dynamic deck mode which allowed them to be cast without any delay. This has been fixed. Various combos such as Quadruple Slash, Icy Puncture, and Saw Blade Sweep now include bonuses from the base skill. Small Damage-Over-Time attacks will no longer force people into combat mode. Enlightenment VFX will no longer display inside a character’s head when mounted. Pets will now respect the “Teleport” and “Stop attacking” commands while in combat. User Interface & Lua Changes: Removed all tabs in the inventory window and added a dropdown list with MANY more sorting and filtering options. Modified the player vendor and public vendor UI to feature similar changes made to the inventory window. Players can now salvage items that are stackable without needing to manually separate the stack into single items. Added new options for disabling the chat window. Players can toggle the chat interface with a new key binding, or they can select a checkbox in Options/Interface to disable chat. This is highly useful for streamers who wish to keep private messages private. When doing a search or turning a page in the Crown Store, the first item shown on that page will now be selected to help prevent accidental store purchases. Tooltips now feature less transparency to improve their readability when displaying over other windows featuring text. The top right menu now features improved icon placement and availability. The Window Selector menu has been cleaned up and reordered. Fixed load screens which were displaying portions of the skybox. The Lot Deeds menu has received minor UI polish. Various small journal entries now display correctly in the quest journal. Added the ShroudIsUIActive() Lua function to help determine if the current game HUD is active. Added 3 additional Lua functions by player request: ShroudOnSceneLoaded(sceneName), ShroudOnSceneUnloaded() and ShroudOnSceneLogout(). Player Economy, Rewards, & Loot Changes: The kobold loggers in South Boundless Forest now have small chances to drop the Common Forest Mangler artifact which features the Forestry Gathering Time Bonus. This artifact has been removed from Lich boss loot tables. The logging camp in South Boundless Forest now also features a Logging Camp Foreman with increased chances to drop the Forest Mangler. This T10 Logging Camp Foreman will only appear after considerable attempts to thin the Kobolds around the bunker. Bait recovery chances have been soft capped at 80%. Any increase beyond 80% will provide diminished benefits. We’ll be monitoring bait consumption and feedback and provide bait drop improvements in R92 accordingly. Also, 3 types of rare baits have been added to the Common Storehouse Container reward possibilities for Mud, Port Graff, and Storms Reach. Added “The Stone Dragon” (Part 1 and 2) as world items in the game. Sturdy Maces now drop as loot with slight chances to appear in supply bundles and from melee skeletons. The Sturdy Mace also has a chance to yield a Sturdy Mace Head in salvage. The Sturdy Hammer has been renamed to Sturdy War Hammer and has a chance to yield a Sturdy War Hammer Head in salvage. The Sturdy Axe has been renamed to Sturdy Hand Axe and has a chance to yield a Sturdy Hand Axe Blade in salvage. These salvaged components provide the following stats to your weaponry when added as a component during crafting: Sturdy Axe Blade: +5 Strength, +1 Weapon Damage, +5% Poison Effectiveness Sturdy Mace Head: +5 Strength, +1 Weapon Damage, +5% Bludgeon Stun Effectiveness Sturdy War Hammer Head: +5 Strength, +2 Weapon Damage Added the recipe for the Imbued Theurgy gem to an additional Well of Aldur loot table for air elementals and significantly increased its chances to drop from Suutak. World, Quests, and Miscellaneous Changes: All 4 Shardfalls now feature adventure level and skill caps. These scenes as well as The Obsidian Trial now have improved tooltips on the overworld map, and there is a load message which indicates the level/skill caps upon load of the scene. Grunvald Shardfall is capped at 100. Verdantis Shardfall is capped at 110. Paladis Shardfall is capped at 120. Quel Shardfall is capped at 130. Player movement has been improved to greatly reduce how often players get stuck on small obstacles. This should dramatically improve behavior on steps and rough terrain and reduce how often mounted players must dismount. Cloaks will now reappear after swimming while mounted. Resolute: Sean Campbell will no longer feel compelled to close the door of his building. Savrenoc Stronghold: Removed invisible collision that was blocking part of a ruins. Desolis: Fixed typos in the “Defeat Luminous Atavist” journal entry given by Ranees Binders. Well of Aldur: Fixed a wall that had incorrect collision. Well of Aldur: Fixed a stuck spot and improved the path grid on a set of stairs. Xenos: The banker now correctly states he is in Xenos (not Yew). Kingsport: Corrected Laura’s title to be Master Moon Magic Trainer. Aerie: Improved the logic for displaying Felicia’s “Deliver Letter to Barkley” compass marker. Necropolis: Adjusted the logic by which Kardan Marbane delivers his companion whistle to the player. Ferig’s Battle Ground: Added extra logic for the “Deliver Wine to Ferig” task to auto-archive after Ferig is no longer able to be visited by the player. Ardoris: Improved the logic for ensuring the “Tell Ardoris Caretaker About Corpus” compass marker stops appearing. Ardoris: Fixed a typo in the responses from Caravaggios Wolf. Caverns of Skrekk: Removed redundant lights in a remote tunnel area. Northwest Blackblade Mountains: Removed dragons from a scorpion-themed spawner set that was near the entrance. Obsidian Panopticon: Fixed several stuck locations. Adjusted a slope to better allow NPC movement. Solace Bridge Outskirts: Adjusted Kinsey’s logic for giving players the report for Stanley, Banner of Love, and caregiver title. Solace Bridge Outskirts: Adjusted some stones by exit archways that appears to be floating, setting them properly into the ground. Solace Bridge Outskirts: Those who are first to loot the “sack” object in this scene (and others) will now always find at least one object in the sack. Owl’s Head: The “Kill Myron or Return to Myra” and “Kill or Leave Myron” tasks should auto-complete if Myra refuses to interact with the player. Owl’s Head: Todd’s dialogue has been improved. Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute with improved logic for completing their crafting tutorial. Necropolis Barrens: Moved a floating maple tree to the ground. Etceter Crag Mines: Fixed a stuck spot behind a mine wall brace. Brittany Fields: The horses at Oakley’s stables should no longer be able to climb nearby ladders. North Midmaer Way: Moved a nightshade resource so it can be harvested. K’rul: Adjusted the collision and path grid in the clockwork dragon room to prevent the dragon from exiting the room. East Sanctus Forest: Removed a floating cabinet. Hills Encounter: Removed a mysterious ladder that could only be seen from far away. Spite: The “Give Another Coffin to Shimzu” task will no longer auto-archive when leaving Spite. Wynton’s Folly: Adjusted some terrain to prevent the phoenix from getting stuck. Point West: NPCs have received bark and dialogue improvements. Explosive barrel traps have been fixed. A common lantern used throughout many scenes now has improved collision. Made a slight improvement to the collision of common tree curtains. Removed text from a store entry that was a bad copy paste from a charity item. Numerous objects have had their LOD issues resolved. Player-Owned Town Changes: Bladewyke: Changed owner. Ironhall Highlands: Added new holdfast near POT Ironhall in Novia. M’hul Island: Added a new holdfast on the northwest shore of Norgard. Mossrest: Changed biome to Forest 01b. Rock Ridge: Upgraded to Town. Tortuga: Upgraded to Town. Lord British Birthday Sales Event! Happy Birthday Lord British! In observance of Lord British’s birthday, bonus EXP and various sales have begun (some will start on June 25th): +100% Adventure and Crafting EXP (Starts on June 25th) Holdfast Player-Owned Towns are 20% Off! 2-Hour Flash Sale Items are 30% Off! (Starts on June 25th) Crowns of the Obsidian are 20% Off! Crown Store Deeds Include Dungeon Entrances and Foyers Until R92! Crown Store Row Lot Deeds: Ancient Tome Dungeon Entrance Pattern Crown Store Village Lot Deeds: Magic Mirror Dungeon Entrance Crown Store Town Lot Deeds: Ruined Stone Arch Dungeon Entrance Pattern & Ornate Triple Connection Stone Dungeon Foyer Crown Store City Lot Deeds: Circle of Stones Rift Dungeon Entrance Pattern & Ornate Triple Connection Marble Dungeon Foyer Player-Owned Town Upgrades are 20% Off! (Crown Upgrades Only) 5X Additional Crowns in Loot Drops! Episode 2 Access is $4 Off! New Character Slots is 40% Off! All these sale items except for the Crown Store Deed specials will last until Tuesday, July 5th at Noon CT, so don’t miss out! Happy shopping, Avatars! Latest News Q&A Friday Livestream! The weekly Community Livestream is Friday, June 25th at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a community 1-hour livestream! To enter the prize drawings, type “spring makes my heart sing” into any in-game chat channel OR make a purchase on the website Add-On Store. Please submit questions into Twitch Chat by inserting !question at the beginning of your text. Watch on Twitch, Friday at 4 PM CT! Atos and other members of the Shroud of the Avatar development team go live very frequently on twitch.tv/shroudoftheavatar — be sure to get these channels on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!! Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues: Facebook: https://www.facebook.com/ShroudoftheAvatar/ Catnip Games Twitter: https://twitter.com/catnipgames Shroud of the Avatar Twitter: https://twitter.com/ShroudofAvatar Shroud of the Avatar Discord: https://discord.gg/GuBXakQ Crown Store: Lord British Birthday Cake 2021, Ruined Walls, Transformation Potions & More! Many new and returning store items are coming your way in the month ahead! Keep an eye out each week as the following items become available in the Crown Store. Available today on June 24th, the 2021 version of the Replenishing Lord British Birthday Cake and other amazing seasonal items! Lord British and Fireworks Seasonal Rares will remain on the store until August 5th, 2021. Replenishing Lord British Birthday Cake 2021 Replenishing Lord British Birthday Cake 2020 Replenishing Lord British Birthday Cake 2019 Replenishing Lord British Birthday Cake 2018 Replenishing Lord British Birthday Cake 2017 Replenishing Lord British Birthday Cake 2016 Replenishing Lord British Birthday Cake 2015 Replenishing Lord British Birthday Cake 2014 Lord British Basement Entrance Eternal Pattern Lord British Cloak Lord British Fur Collared Cloak Lord British Shield Lord British Shield Pattern Pack 31 Varieties of Rare and Year-Round Fireworks Becoming available on July 2nd, new Ruined Stone Wall packs! Also, the Replenishing Green Growth Potions Box is now a regularly featured item on the store: Ruined Store Wall & Columns Set Ruined Stone Tall Wall, Crumbling Archway Ruined Stone Column, Small 10-Pack Ruined Stone Column, Large 10-Pack Ruined Stone Tall Wall, Intact 3-Pack Ruined Stone Medium Wall, Intact 3-Pack Ruined Stone Short Wall, Crumbling 5-Pack Replenishing Green Growth Potions Box Becoming available on July 9th, Obsidian Potions of Transformation! These new potions will allow players to alter their appearance for 7 days at a time and will be available in various pack sizes. We even added potions for the Cuttlekin, Frogkin, and Lich Kind effects just in case players would like to display those skins without wasting a ring slot using one of the related artifacts: Obsidian Potion of Transformation: Barkskin Obsidian Potion of Transformation: Barkskin 6-Pack Obsidian Potion of Transformation: Barkskin 12-Pack Obsidian Potion of Transformation: Ghostly Glow Obsidian Potion of Transformation: Ghostly Glow 6-Pack Obsidian Potion of Transformation: Ghostly Glow 12-Pack Obsidian Potion of Transformation: Obsidian Skin Obsidian Potion of Transformation: Obsidian Skin 6-Pack Obsidian Potion of Transformation: Obsidian Skin 12-Pack Obsidian Potion of Transformation: Cuttlekin Obsidian Potion of Transformation: Cuttlekin 6-Pack Obsidian Potion of Transformation: Cuttlekin 12-Pack Obsidian Potion of Transformation: Frogkin Obsidian Potion of Transformation: Frogkin 6-Pack Obsidian Potion of Transformation: Frogkin 12-Pack Obsidian Potion of Transformation: Lich Kind Obsidian Potion of Transformation: Lich Kind 6-Pack Obsidian Potion of Transformation: Lich Kind 12-Pack Becoming available on July 23rd, a Kobold Weather Machine to keep those skies in your Player-Owned Town clear and rain free: Kobold Weather Machine (Clear) The Summer Seasonal store items are still available! These rare summer items will remain on the store until September 25th: Hula Emote Fire Dance Emote Fire Dance Cross Emote Flame Stained Glass Table Lamp 3-Pack Flaming Bagpipes Island Spear Flame Scimitar Island Flower Crown Island Dress Flame Shield Firedancer Outfit To see a full listing of all the items which rotate through the Vault, we have prepared a forum post showing all items which could appear throughout the year! July Login Reward: Beach Umbrella! Log in during the month of July, and you’ll receive a wonderful Beach Umbrella which features 2 dye layers. Get out there and enjoy the sun and fun! Release 91 Subscriber Login Rewards: Lord British Telescope, Xenossian Bracers & Shield! Avatars! Rewards Program login items for Release 91 are a must have — don’t miss out! Reward Program members must login during Release 91 to receive these special login items: Ancient Xenossian Round Shield Ancient Xenossian Bracers Medium Lord British Telescope The Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following: 900 Crowns of the Obsidians every month Monthly Login Reward Items (about 3 per month) Exclusive Title every 3 months 3 Months: Keeper of the Faith 6 Months: Keeper of the Word 9 Months: Keeper of the Vow 12 Months: Keeper of the Flame 15 Months: Keeper of the Oath 18 Months: Keeper of the Pledge 21 Months: Keeper of the Bond 24 Months: Keeper of the Promise 27 Months: Keeper of the Covenant Pick any Dye 12-Pack every 6 months Pick any three of the 7 Obsidian Potions every month, including: Potion of Capacity: Increases carrying capacity Potion of Conservation: Reduces reagent use chance Potion of Expedience: Swift gathering on all gathering skills Potion of Precision: Increases Meticulous Collection to all gathering skills Potion of Preservation: Reduces armor and weapon damage Potion of Reclamation: Increases Salvage and Repair to all production skills Updates to the Streamer Rewards Program! Several months ago, a program was proposed for the Streamers of Shroud of the Avatar. The ultimate goal being to showcase Shroud of the Avatar while giving SotA streamers a reward for their efforts. The program is currently in Phase I, with Phase II technology currently being discussed and worked internally. So, let’s talk Phase I! Phase I: Streamers who wish to be included in the Streamer Program must contact Laney via in-game mail or in a private message on the forums with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not, you’re on the list, and you don’t need to reapply. Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar. Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual. Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and a brand-new LIVESTREAMING title. Future incremental rewards will occur at 6-month intervals. (More information to come). Rules: To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application. To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program. Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program. Items of Note: SotAbot: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord. Graphics & Overlays: An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material. Watch the forums for more information, coming soon, regarding Titles, future rewards and for info on Phase II of the program. We love our Streamers, so get out to Twitch and follow them, watch them, and support them! Bug Brigade & Testing Directives! The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was recently relaunched. The Brigade has been up and running for two months now, and the volunteers are getting into a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to cleanup the backlog of bug reports posted by players on the forums. As was recently announced on a Twitter post by Chris “Atos” Spears, the upcoming development time for Release 84 will be primarily spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels! In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Already, much improvement has been noticed by the development team, and we’re so very excited to see the program successfully back in action! The development team would also like to thank all of those who took time out to participate in the QA Testing Directive for the upcoming Mount System. Thanks to your hard work and dedication, many issues and bugs were identified and fixed prior to the system going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives. Also, the Bug Brigade would like to welcome its newest Bug Moderator, Echondas! Please congratulate him the next time you see him in-game or on the forums. This new member expands the Bug Moderator team to: Alley Oop, Echondas, and Justyn. Thank you Moderators! Your efforts are highly valued by the development team! Don’t forget, the Bug Brigade is open to all players in good standing, and the bug rewards are back! And they are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows: Antennae Head Gear and Forum Title 1: “Bug Hunter” Single Ant Cloak Lady Bug Backpack Bug Painting A and In-Game Title 2: “Associate of Aphids” Ant Farm Insect Leg Table Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles” Bug Painting B Bug Sprayer Bug Painting C and In-Game Title 4: “Master of Moths” Butterfly Chair Corpion Chair (Pictured Below) Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies” Hacked Oracle Flyer Giant Blue Butterfly Pet Butterfly Mask Dragonfly pet Fairy Wings Monarch Butterfly Pet Dragonfly Wings Hacked Oracle Crawler Blue Butterfly VFX Orange Fireflies VFX Orange Butterfly VFX If you’ve come to think of Shroud of the Avatar as your home, signup and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravolox in the main Bug/Feedback forums. Upcoming Release Dates Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2021 Release Schedule is as follows: Release 91 – Jun 24 (Content) Release 92 – Jul 29 (Polish) Release 93 – Aug 26 (Content) Release 94 – Sep 30 (Polish) Release 95 – Oct 28 (Content) Community Updates & Resources Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums: Catnip Games Contests: Catnip Games Monthly Fishing Tourney: Greetings Anglers! The monthly Catnip Games Fishing Tourney is live! Join in on the fun! SO many prizes available for the anglers of New Britannia! Catnip Games Monthly Screenshot/Video Contest: Avatars! For those of you skilled with the camera or screenshot key binding, a monthly screenshot and video contest is underway which features a large number of valuable prizes. The focus will be for players to submit creative or informative screenshots and videos of content introduced to the game during the latest 3 monthly releases. Catnip Games Monthly Treasure Hunting Contest: Want to go hunting for rare items? Want to see if you can beat other players in this quest for treasure? Well join in on the monthly treasure hunting contest, Avatars! Special Announcements: The New Britannia Theater Troupe Needs YOU: If you would like to join this band of merry story writers and voice actors, give Asclepius a reply on the forums or send him a PM. Already there is a very rich selection of past work written and performed by the troupe which is available in audio form here at the Caverns.net. Twitch Gift Card Giveaway: Alleine Dragonfyre, New Britannian streamer extraordinaire, is giving away a $25 Twitch Gift Card (no purchase necessary.) The drawing takes place on June 25th, so don’t miss out! One-Time Events: Cannon Fodder vs Organized Chaos: On Friday, June 25th from 4PM to 5PM CT, Organized Chaos is hosting a special PvP Tournament located in Verat Chaos Decimus! Lots of prizes, lots of fun! Get your PvP gear ready, Avatars! Rajazel R91 Fishing Contest: Head on over to Rajazel for some extra fishing fun during Release 91! Prizes, prizes, prizes! Good luck, Anglers! Recurring Events: Ironhall Tournament & PvP Training: Ironhall is opening up it’s weekly training and skill events to the public. Starting on Saturday, June 19th at 1PM CT, this event will run every Saturday thereafter. Events are held in the village of Virtus Mons in Ironhall and can be reached easily via use of the fast travel signs. M’Hul Island Monthly Fishing Contest: Join Asmodi M’hul and friends at M’hul Island for their monthly fishing tournament that lasts from Release Day to Release Day! Prizes are available! Lightbringer Isle Fishing Contest: Why not earn some extra prizes each month and participate in Lightbringer Isle’s monthly fishing tourney? Lots of fantastic prizes — don’t miss out! Combat & Crafting Sunday School: Head on over to Immortal City every Sunday from 7PM to 9PM CT to learn the tricks of the trade in combat and crafting! 500 Crown Fishy Prize: If you’re ever worried there isn’t an active fishing contest going on, well worry no longer! Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. Be sure to watch the video indicated in the “bagged” link provided to see the full explanation of the contest rules. RHEC Traveling Pop Up Fishing Contest: Keep an eye out in universe chat, trade chat, and the forums! Asmodi M’hul will routinely announces at least one pop up fishing contest every week for those anglers out there anxious for extra prizes and fun! PvP Fishing with RHEC: The RHEC anglers of New Britannia will be hosting a week of PvP fishing contests in a different POT every month! The upcoming events will take place in The Barren Shores POT from June 4th to June 10th, and in the Bodega of Blood from July 2nd to July 8th. Hope to see you there! Lightbringer Isle Auction: Ladies and gentlemen! The Citizens of Lightbringer Isle welcome you to the weekly auctions! The auctions are about bringing together people from all corners of the community, with the Lightbringer Isle’s market being the perfect place to do so! Join us every Sunday at 2PM CT! New Fan Fiction: Latest Plays from The New Britannia Theater Troupe: Gabriel Nightshadow, Asclepius, and friends have now made available the radio versions of “Daggers in the Dark” and “A Small Indiscretion” which feature many voices from players throughout the community. Don’t miss out on listening to these creative and highly intriguing stories! More Stories from Womby: Womby, an esteemed New Britannian author, has graced us with 2 more stories, and Asclepius has narrated both of them. Enjoy! The Howling Wind of Spindelskog: Akandriel has written a wonderful 2 part story which Asclepius has narrated. Please give these two talented individuals your appreciation! Mingo’s White Raven Inn: Join Mingo and friends for an ongoing forum role-play session. Flex those creative muscles, Avatars! New Community Resources: Guide to Naming Housing Lots: The Guide Making Extraordinaire has stuck again! Anpu has made this fantastic guide for helping players rename their lots so the customized names can show on the new Lot Listing functionality. Read, learn, and give this Knight of New Britannia a thank you! New Skill Information at SotALore.com: A new section has been added to SotALore.com, and it’s a fantastic way to determine EXP required for achieving certain levels of skills by cost factor, and most certainly a great way to visual skill leveling in the game. Enjoy and thank you Gravidy! Community Calendars: Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in! SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better! Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun! One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these! Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones. Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread. Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures. Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum. Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum. Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out! Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out! Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play. Community Resources: Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community. SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars! Project to Support: Shard RPG Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad. Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals. Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Core Books Bundle! If you’ve never had the opportunity to experience this unique gaming system and setting, now’s your chance! This bundle includes two beautifully illustrated, full-color, hardcover books: the original Basic Compendium and the Magic and Martial Arts book! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character! Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah! So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG! Project to Support: Shadow of Valhalla Shadow of Valhalla is a visceral physics-based VR combat game with dynamic RPG elements, set within an ancient realm of Viking lore and mystic powers! Early Access beta includes “endless horde mode” featuring a variety of enemies with progressive difficulty. Also, players can discover many magic spells to unlock! So much more is coming! Finn Staber with Chicken Waffle, will join the Shroud of the Avatar team on Twitch during their Friday the 28th livestream to showoff this new Early Access game! Also, here is a teaser video on YouTube:  The development team is working hard to create additional environments and new quests! Shadow of Valhalla is available on Steam as Early Access. Additional features coming to the game: More Enemies! More Environments! More Magic Spells! RPG Quests! Weapon Forging and Crafting! Much, much more! If you would like to learn more about Shadow of Valhalla, be sure to stop by the main webpage for the game as more news becomes available! Project to Support: Dragon Fight Darkstarr has also been hard at work with the team for Dragon Fight VR which recently went live on Steam! Dragon Fight VR is an internal experiment to capture the “essence” of a dragon fight, the classic penultimate experience of every fantasy story. We wanted to create a short visceral, realistic experience stripped of user interface, lobbies, scores, levels, and other visual intrusions that might distract. There were some key elements of fighting a dragon that we wanted to capture and we felt VR was uniquely qualified to convey: Face to face with a large scale hostile creature trying to kill you Using a sword and a shield Fire! Nowhere to run! This started out as an internal experiment to learn some things about VR’s capabilities, be reductionist in our designs, etc. We felt that the experiment was successful enough to release as a free experience to share. Enjoy! Available for free on Steam! Project to Support: Avatar Express [Forum post by Vladamir Begemot] I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site. If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening. You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like. Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game. It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts! So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us! Resources: Players Helping Players The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website. Visit the official Community Resources page for a complete listing of all things community. View the full article
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(Insert music track # 1 – something orchestral) The New Britannia Theatre Troupe presents A SMALL INDISCRETION: A BEAR TAVERN TALE Director and Producer: Asclepius Writer: Gabriel Nightshadow Assistant Director of Public Relations: Alleine Dragonfyre Sound Effects Supervisors: Gabriel Nightshadow and Asclepius Technical Consultant: Stile Teckel CAST Asclepius as Randall Wolfe and the Narrator Jarvi Mystara as Governor Vallas Tellen Alleine DragonFyre as Astra Wolfe and Herself Addy as Shannon Kiras and Melody Tareti Lauremir Elenir as Molly and Amber Gabriel Nightshadow as Geordie the Teddy Bear And Fionwyn Wyldemane as Mother *************************************************************************************** (Insert music track # 2 – something you would expect to hear at a “Beat of Novia” dance party) NARRATOR SCENE I Twenty years after Vallas Tellen became the Governor of Beran’s Reach… (Insert “Party Crowd” sound effect – recorded by Daniel Simon) DJ ALLEINE DRAGONFYRE This is DJ Alleine Dragonfyre, broadcasting to you live from the Bear Tavern in the metropolis of Beran’s Reach on Avatars Radio. Welcome to a special edition of “The Beat of Novia” as we celebrate the retirement of Governor Vallas Tellen! Now everyone – get out on the dance floor! NARRATOR Randy Wolfe and Melody Tareti dance the Samba in front of Alle. MELODY (grateful) Randy, thank you for convincing me to attend Vallas’ retirement party! It has been SO long since I’ve been out. I have been keeping myself busy with work ever since Frederick passed away a year ago… RANDY (reassuring) Quite understandable, under the circumstances. I know how much you loved Frederick. He was taken away from you far too soon… NARRATOR Governor Vallas Tellen walks over to the couple. VALLAS Ah…Randy, my dear fellow, you really know how to throw a retirement party! Everyone seems to be having such a good time! RANDY Thank you, Vallas! Just my way of giving back to the community! VALLAS Melody, you are looking quite lovely this evening! MELODY (cheerful) Why, thank you, Vallas! You are looking rather dashing yourself… VALLAS You are too kind, Melody! May I borrow Randy for a few minutes? MELODY Certainly, I will give you two some time to talk! I will just head over to the bar and grab another mug of Fire Mountain ale! VALLAS (serious) Randy, now that I am retiring from office, I have given much thought to my replacement. Of the top three candidates for the job, I think you are the most qualified. I intend to recommend you to the Council tomorrow. RANDY I don’t know what to say, Vallas… I always assumed that either Lt. Governor Keldon or City Council member, Budner, would succeed you. I promise that if I am chosen by the people, I will serve to the best of my ability! VALLAS Both Keldon and Budner are good men, but I think you have much better skilled at administration and public relations! Plus, I’ve never fully trusted either one of them since that incident at the Bears’ Fifth Anniversary party… You certainly have come a long way from that scrawny, penniless young sailor who arrived here from Kingsport fifteen years ago! Now your import and export business rivals that of the merchant prince, Stile Teckel… I was disappointed to hear that your lovely wife, Astra, was unable to join us this evening… RANDY Unfortunately, she is still away visiting her cousin, the legendary bowmancer, Jarikith Rivinson, over in Rifts End. I still find it hard to believe that in three months, I am going to be a father… VALLAS I’m sure that you will be a fine father! After all, you have had plenty of experience dealing with children through your volunteer work at Melody Tareti’s Orphanage for Lost Souls. Have you two decided upon a name for your daughter yet? RANDY We decided that we will name her Molly, in honor of her maternal grandmother. Oh my…look at the time! I must be off now. I have an early business meeting tomorrow with Asclepius, Director of the New Britannia Theatre Troupe, about financing their latest production, “Little, Lost Bear Cub”. Phillip and the boys will clean up when the festivities are over… VALLAS Good night, Randy! Please stop by my office tomorrow afternoon and I will formally present you to the members of the City Council. RANDY I will… *************************************************************************************** (Insert music track # 3 – starts off very romantic, but turns very dark and sinister halfway through) NARRATOR SCENE II Later that evening, on a cliff on the far side of the island… A beautiful, raven haired, voluptuous (and very pregnant!) young barmaid known as Shannon Kiras anxiously waits for her lover, Randall Wolfe. NARRATOR Randy steps out of the shadows. Shannon runs to him and they embrace and share a passionate kiss. SHANNON (happy) Randy, my beloved, I am so glad that you are finally here! I have been waiting for nearly an hour! I don’t understand why we couldn’t simply meet at your home or at the Tavern… NARRATOR Randy moves behind Shannon and rests his hands on her shoulders as they both look up at the blood-red shattered moon in the pitch-black night sky. RANDY (whispering) You know I can’t risk anyone seeing us together, especially since I am running for office! I must maintain my image as a pillar of the community! SHANNON (anxious) But what about after our daughter, Amber, is born…? You promised me that you would leave Astra and marry me… RANDY (whispering) I know I did… You know I only married Astra for her late father’s three galleons, which allowed me to start my import and export business. It was so easy to seduce her with my good looks and charming demeanor. She is SO thin and plain looking! She may be an excellent cook, but I hunger for the pleasures of the flesh! I have really enjoyed our many nights of passion this past year, my beautiful Shannon, but, unfortunately, I can’t afford to have that nosy reporter from The Avatar Express, Fionwyn Wyldemane, finding out about our affair when I am so close to achieving my goal. As my ancestor, the great Obsidian General, Damian Trumbull, once said, “He who controls the media can sway public opinion in his favor.” Now it is time to move on to greener pastures! It seems that the beautiful widow, Melody Tareti, inherited a large fortune from her dearly departed husband, Frederick, who died from food poisoning. Bad fish, they say… Ah well, my dear…all good things must come to an end! SHANNON (shocked and upset) What?! You are breaking up with me?! RANDY (sinister, whispering) You could say that… NARRATOR Randy suddenly snaps Shannon’s neck in one quick motion! (Insert “Neck Breaking” sound effect – recorded by Mike Koenig) Her lifeless body slumps to the ground, a look of astonishment frozen on her face. (Insert ”Fall” sound effect.) Randy rolls her corpse off the cliff and watches as it splashes into the water far below. (Insert “Splash1” sound effect – recorded by Gene Le Fave) He takes out his monogrammed silk handkerchief and wipes the sweat from his forehead. An evil grin crosses Randy’s face. (Randy laughs evilly.) *************************************************************************************** (Insert music track # 4 – something that is scary as hell!) NARRATOR SCENE III Five years later… (Insert “Thunderstorm” sound effect – recorded by Tim) It is a dark and stormy night and Governor Wolfe is having trouble sleeping. His wife, Astra, has her back to him and is peacefully snoring. Randy suddenly finds himself in a dark and desolate place, with the ground covered in fog. He hears constant whispering but can’t make out the words. (Insert “Ghost Whispers” sound effect – recorded by Litruv) The whispering grows louder and then disembodied hands suddenly appear and start pawing at him. (Insert “Hell” sound effect – recorded by Mike Koenig) RANDY (screaming) Nooooo! NARRATOR Randy suddenly sits up in bed and looks around the room. He is drenched in sweat. RANDY (relieved) It was just a nightmare…just a nightmare… SHANNON (scary, ghost voice) No, it wasn’t! NARRATOR Randy screams in horror as he sees, not his wife, Astra, lying there beside him in bed, but the gray, and decaying corpse of Shannon, wearing a tattered, red dress and covered in seaweed! She reaches out to him with bony fingers… SHANNON (scary, ghost voice) I have come back for you, Randy! Heh…heh… Don’t you want a hug and a kiss? RANDY (screaming) No! Get the hell away from me! NARRATOR Randy bolts from the bed and runs into the hallway. (Insert “Creaking Door” sound effect – recorded by Mike Koenig) The door to his daughter’s room suddenly creaks open, and he sees the gray, decaying corpse of a raven-haired, five-year old girl wearing a tattered, white sleeping gown. She is dripping wet. (Insert “Spooky Water Drops” sound effect – recorded by Mike Koenig) The little girl is clutching a worn-out, brown teddy bear in her left hand. The partially torn teddy bear is missing half of its stuffing and its right eye, and its mouth is curled in a snarl. AMBER (spooky, childlike ghost voice) Why did you kill me, daddy, before I was born? Why didn’t you love me as much as Molly? NARRATOR Randy starts sweating profusely as he slowly backs away. He glances around for something he can use as a weapon, to no avail. Shannon shambles out into the hallway and both she and her daughter slowly move towards Randy with outstretched arms, as does the now animated teddy bear! (Insert “Zombie Attack Walk” sound effect – recorded by Mike Koenig) SHANNON and AMBER (ghostly moaning) So hungry! We will feast on your tender flesh! NARRATOR A frightened Randy turns and run towards the staircase, failing to notice the toy that his daughter, Molly, had left on the floor at the top of the stairs. He trips over it and goes tumbling down the staircase! (Insert “Falling Down Wooden Stairs” sound effect – recorded by Benboncan) (Insert “Leg Breaking” sound effect – recorded by Mike Koenig) RANDY (moaning in pain) Argh…I can’t get up! I think I broke both of my legs! NARRATOR Shannon and Amber encircle Randy while he is lying prone on the floor. SHANNON and AMBER (moaning) Meat! Meat! NARRATOR Shannon and Amber start tearing away chunks of flesh from Randy’s exposed arms and legs and eagerly devour them. (Insert “Flesh and Bone Tearing Away” sound effect – recorded by Mike Koenig) RANDY (starts screaming VERY loudly) SHANNON and AMBER Mmm…tastes SO good… (Insert “Blood Squirts” sound effect – recorded by Mike Koenig) NARRATOR The animated teddy bear leaps onto Randy’s face, claws out his right eye, and places it in his own eye socket, where it instantly becomes fully functional! The gleeful teddy bear proceeds to scalp Randy with his razor-sharp claws and starts pounding on his exposed skull! (Insert “Peeling Face Off” sound effect – recorded by Mike Koenig) GEORDIE (eager) Geordie wants brains! Geordie wants brains…NOW! (Insert “Strange Angels” sound effect – recorded by martysonic) NARRATOR Suddenly, a familiar, beautiful, red-haired young woman clad in white emerges from a cloud of smoke in front of Randy. Shannon, Amber, and Geordie immediately stop munching on Randy. MOTHER (comforting) My darling Randy… RANDY (confused) Mother? But you died long ago when I was but a wee child! NARRATOR The smiling woman, who is bathed in a glowing yellow aura, nods. RANDY (pleading) Mother, please help me! NARRATOR Mother glares at Shannon, Amber, and Geordie and they quickly back away from Randy. RANDY (breathes a sigh of relief) NARRATOR Mother stretches out her right hand and a crimson glow envelops the area over Randy’s heart. (Insert “Spooky Heart Beats” sound effect – recorded by Mike Koenig) NARRATOR Randy clutches his chest! RANDY (crying out) My heart! MOTHER (hissing) Evil is a master of disguise. It can be anywhere…and anyone. NARRATOR Randy’s mother suddenly transforms into a big, red female demon and plunges her clawed hand into his chest, pulling out his beating heart! MOTHER (hissing) If you expect to wake up from this nightmare, think again. This isn’t a dream. This is hell and you’re here…FOREVER! Your soul is…MINE! NARRATOR The female demon proceeds to devour Randy’s beating heart! (Insert “Blood Squirts” sound effect – recorded by Mike Koenig) RANDY (lets out a BLOODCURDLING scream.) NARRATOR Randy dies with a horrified look frozen on his face… (Insert “Eerie Horror Scene” sound effect – recorded by BlastWaveFx) *************************************************************************************** (Insert music track # 5 – something which starts out very bright and cheerful but becomes very haunting halfway through) (Insert “Sunny Day” sound effect – recorded by Stephan) NARRATOR SCENE IV A few days later… The pallbearers lower the ornate, solid gold, jewel encrusted coffin containing Randall Wolfe’s body into the grave. (Insert “Opening Casket” sound effect – recorded by Mike Koenig) MOLLY (cries out) Daddy! NARRATOR Molly tries to throw herself on the descending coffin, but Astra manages to grab her in time and pulls her into a deep embrace. ASTRA (breathing heavily) I’ve got you, dear… MOLLY (sobbing) I miss my daddy! ASTRA (comforting) I know, dear, but rest assured that one day we will be reunited with your father again… MOLLY (quietly sobbing) I hope so… NARRATOR Vallas Tellen walks over to give his condolences to Astra and Molly. VALLAS (sighing) Ah…such a tragic accident… Astra, my deepest condolences to both you and Molly. ASTRA (mournful) Thank you, Vallas. Randy really looked up to you. You were like the father he never had… VALLAS (sad) I know. If you ever need anything, do not hesitate to ask! May the shadows of the night guide and protect you! NARRATOR After the others leave, Molly turns to her mom. AMBER (spooky, child-like ghost voice) Now will we have that happy life we dreamed of long ago, mommy? NARRATOR Shannon smiles and hugs Amber. SHANNON (spooky ghost voice) Yes, my beloved Amber, now that our spirits have possessed Astra and Molly’s bodies and we have inherited a large fortune from your late father, the future looks bright… NARRATOR THE END *************************************************************************************** (Insert music track #6 – another orchestral piece) SOUND EFFECT CREDITS All sound effects used in this production are licensed under Creative Commons Attribution 3.0 Unported (https://creativecommons.org/licenses/by/3.0/) The following sound effects can be found at: http://soundbible.com “Party Crowd” – recorded by Daniel Simon “Neck Breaking”– recorded by Mike Koenig “Thunderstorm” – recorded by Tim “Hell” – recorded by Mike Koenig “Creaking Door” – recorded by Mike Koenig “Spooky Water Drops” – recorded by Mike Koenig “Zombie Attack Walk” – recorded by Mike Koenig “Leg Breaking” – recorded by Mike Koenig “Flesh and Bone Tearing Away” – recorded by Mike Koenig “Blood Squirts” – recorded by Mike Koenig “Peeling Face Off” – recorded by Mike Koenig “Spooky Heart Beats” – recorded by Mike Koenig “Eerie Horror Scene” – recorded by BlastWaveFx “Sunny Day” – recorded by Stephan “Opening Casket” – recorded by Mike Koenig The following sound effects can be found at: http://freesound.org “Splash 1” – recorded by Gene LeFave “Ghost Whispers” – recorded by Litruv “Falling Down Wooden Stairs” – recorded by Benboncam “Strange Angels” – recorded by martysonic Echoes From the Caverns The post A Small Indiscretion – by the New Britannia Theater Troupe appeared first on Echoes from the Caverns. 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  8. The New Brittania Theatre Troupe presents DAGGERS IN THE DARK Director and Producer: Asclepius Writer: Gabriel Nightshadow with additional music lyrics by Jakdaw Foxlauden Music Composer and Director of Public Relations: Amber Raine Technical Consultant: Stile Teckel CAST Asclepius as Vallas Tellen Elgarion as Tarin Merrywhistle Sol Stormlin as Aimend Addy as Melody Stryker Sparhawk as Ertai Vodalion Cordelayne Valkaris as Astor Cerberus Woftam as Keldon Lighthand Vallin Tregres as Budner Stile Teckel as Frederick Tareti With Amber Raine as Chastity and Herself Alleine DragonFyre as the Narrator And Celith Wraine as Cyrus (Asclepius exits stage center) *********************************************************************************** SCENE I (Keldon, Budner, Chastity and Cyrus enter from stage center) (Keldon is at stage center standing on top of the table, holding an ornate beer stein in one hand and SINGING. Budner, Chastity, and Cyrus are seated behind the table. Cyrus is DRINKING a mug of ale. The Narrator is standing on the balcony.) NARRATOR As I peer into the scrying pool, I see that dusk has fallen on the Bear Tavern. The Bears’ Fifth Anniversary Party is in full swing and everyone is having a good time, thanks to Keldon… CHASTITY (screaming hysterically) Take it off! Take it off! (KELDON removes his shirt and continues SINGING bare-chested). NARRATOR Keldon throws his shirt to Chastity, who catches it. She inhales deeply. (Chastity SQUEALS in delight.) (Chastity PLAYS DEAD.) CYRUS (grumbling) I miss those lovely dancing girls who used to perform here. Ugh…this Fire Mountain ale tastes kind of strange. Hey…why is it suddenly turning pink? BUDNER Ah…my good friends, Fred and Harry, our new head brewers, were kind enough to prepare a special batch of their “Pink Paradise on Fire Mountain” Ale for today’s event. Our patrons seem to love the fruity flavor and extra creamy foam! CYRUS (grumbling) Not me! Good ale shouldn’t taste like pomegranates! Hey…I heard about those two guys! There better not be any of that banned synthetic aphrodisiac, Shamizar, in here! BUDNER Heavens, no! Only natural aphrodisiacs, I assure you! Fred and Harry learned their lesson after that unfortunate incident in PaxLair two years ago… (After Keldon finishes his musical number, he steps down from the table and BOWS to the audience, then turns around and BOWS to Budner, Cyrus, and Chastity. Budner stands up and TOASTS Keldon, while CYRUS stands and CLAPS. Chastity stands up, WHISTLES and CHEERS. Keldon walks over to Chastity.) KELDON (charming) Are you new in town, miss? I never forget a pretty face… (Keldon FLEXES.) NARRATOR Chastity blushes as she gazes at his glistening abs and pecs. CHASTITY (flustered) This is my first time in the Tavern. I’m Chastity, the new school teacher. Just moved here from Wizards Rest yesterday… KELDON (charming) I’m Keldon, Master Ranger of the Bear Tavern Guild. Pleased to make your acquaintance, Chastity. I would be most honored to give you a private tour of our fine establishment…including our secret Red Room… CHASTITY (confused) Red Room? KELDON (whispering seductively in her ear) There can be no pleasure without pain… CHASTITY (lustfully) Ooh… I think I would enjoy a private tour very much… (KELDON and CHASTITY exit stage left as BUDNER gives KELDON a THUMBS UP!) BUDNER Looks like Keldon is getting lucky tonight! CYRUS (grumbling) I honestly don’t know what all those beautiful women see in him. He’s not THAT handsome or muscular! Must be his charming demeanor… (Budner and Cyrus exit stage center) *************************************************************************************** SCENE II (Tarin, Astor and Aimend enter from stage right) (Tarin Merrywhistle, Astor Cerberus, and Aimend are seated at the table.) (Insert music track # 3 – “Underhanded Conspiracy” by Amber Raine. Loop as needed.) NARRATOR Meanwhile, upstairs in the Tavern Council meeting room… ASTOR (hesitant) I don’t know, guys. Vallas has done a lot for the guild… TARIN (insistent) We have no choice, Astor! The force field generated by our moon towers can’t withstand a sustained bombardment by Nefario’s new Dragonfire cannons and his army outnumbers our militia by a factor of 10 to 1! Quite frankly, I don’t know even know how he managed to resurrect himself after we defeated him a year ago. Somehow, he has been able to amass enough resources to lay siege to so many towns simultaneously. I’ve heard rumors that he has been able to swell his ranks by using a combination of magic and science he acquired from Atos’ identical twin brother, the rogue technomage, Kriz, to either clone troops or abduct and brainwash large numbers of unsuspecting Novians. AIMEND Be reasonable, Astor! If we don’t accept Nefario’s terms, Beran’s Reach will surely be destroyed! All of the other Tavern Council members have voted to accept the agreement. We all appreciate everything that Vallas has done for us, but the needs of the many outweigh the needs of the few…or of the one! ASTOR (resigned) Very well, Tarin and Aimend, but I still don’t like this one bit. Vallas deserves better… TARIN Good man, Astor! (Tarin gives Astor the THUMBS UP sign.) AIMEND Come, I will show you the document you must sign! (Aimend. Tarin and Astor exit stage right.) ************************************************************************************** SCENE III (Vodalion enters from stage right and is seated at the table.) NARRATOR Vodalion is busy in the kitchen preparing a very special dish for Vallas. Visible among the many HUMAN bones in the waste bin is a gold ring inscribed with the initials “F.T”, indicating its previous owner, long missing Tavern Council member, Frederick Tareti. (MUSICAL NUMBER 2 – SUNG BY VODALION. Insert music track # 4 – “Won’t You Be My Neighbor” by Todd Reed Music) VODALION (singing merrily) It’s a beautiful day in this neighborhood A beautiful meal of a neighbor Would you be mine? Could you be mine? It’s a neighborly day in this beautywood A neighborly day for a beauty Would you be mine? This cut is so fine I have always wanted to carve up a neighbor just like you I’ve always wanted to cook in a neighborhood with you So, let’s make the most of this beautiful day Since we’re together, I might as well say Would you be mine? For me to dine? Won’t you be my neighbor? Won’t you please Cease your pleas Please won’t you be my neighbor? Mmm…nom…nom…nom… (Melody enters from stage left and walks over to Vodalion.) MELODY Is that last dish almost done, Vodalion? VODALION I just sent out the fried liver and onions. Let me check on the Bear Surprise for Vallas… MELODY That smells so delicious, Vodalion! What’s your secret? VODALION I simply boiled the meat to a slight undercook and then popped it in the oven to finish baking it in a candy coat made of sugar glaze. I hope Vallas likes it… MELODY I am sure that he will… (Very sexy voice) I know you have been working very hard preparing this feast today, my darling, but do save a bit of energy for later tonight… (Melody SIGHS.) I don’t know what I would have done without your comfort and support this past year since Frederick suddenly left me to spread the word of Chaos to the natives of the southern continent. He didn’t even have the courage to tell me to my face and left that letter on my bed instead… VODALION What an insensitive fellow! I would never abandon you like that! I love you SO much and look forward to our wedding day next month! …and don’t worry… I always have plenty of energy for you, my dear! (Melody and Vodalion KISS.) NARRATOR Vodalion leers at Melody’s voluptuous form as he hands her a tray and she turns to leave. He starts preparing the dessert at the table and fails to notice her pour a vial of poison on the Bear Surprise as she exits the kitchen. (Melody stops at stage left for a moment before exiting.) (Vodalion exits stage right) ************************************************************************************** SCENE IV (Vallas enters from stage center and is seated at the table. Melody enters from stage left and places a plate and a mug on the table.) MELODY I hope you enjoy Vodalion’s version of Bear Surprise and this mug of Fire Mountain ale! NARRATOR Vallas seems more interested in Melody than the meal as he gazes lustfully at her. VALLAS I am sure that I will…Melody! Mmm…this Bear Surprise is really delicious! Vodalion has really outdone himself this time! (Melody SMILES and NODS her head and then exits stage left.) (Tarin Merrywhistle, Keldon Lighthand, Aimend, and Astor Cerberus enter from stage right and form a semicircle behind him.) (Insert music track # 6 – “Betrayal“ by Amber Raine. Loop as needed.) VALLAS Ah…just the people I was looking for! Fine job you’ve done with this event, mates! An impressive turnout, although I am a bit disappointed that Beran was unable to join us again this year. We still don’t know which one of us is his descendant and heir to his huge cache of gold and rare artifacts. Hope you’ve all been having a jolly good time! TARIN Indeed we are, Vallas! You wanted to discuss something with us? VALLAS Yes, Tarin. I have become quite concerned with the recent sieges on the surrounding towns by the Obsidian Cabablist, Nefario. We must make sure our defenses are strong enough to repel any such attack on Berans Reach! AIMEND Oh…I don’t think we will have to worry about that, Vallas… VALLAS (curious) Why is that, Aimend? (Vallas suddenly gets up and staggers forward in front of the table.) VALLAS Oh…I suddenly don’t feel so well. Dizzy, nauseous, and my limbs feel like rubber…Stay back, I think I am going to chunder! (Vallas suddenly PUKES on the stage floor.) KELDON (mocking) Must be that extra something that Vodalion put in your entrée…Guess I better go find my mop and clean up this mess! (Keldon NODS to Tarin and then LAUGHS.) VALLAS (confused) Eh, what’s so funny, Keldon? TARIN (serious) The Tavern Council recently negotiated a mutually beneficial agreement with the Obsidian Cabalist Nefario, but one of the conditions was a change in leadership… VALLAS (shocked and angry) What?! How could all of you betray me like this?! KELDON (gleefully) Die, Vallas, die! (Keldon enters combat mode, draws his dagger, stabs Vallas and then LAUGHS. Aimend and Tarin also enter combat mode, draw their daggers, and take turns stabbing Vallas.) (Insert music track # 7 – “Death of a King” by Amber Raine. Loop as needed.) VALLAS (gasping for breath, and sounding very disappointed) Astor…I trusted you the most… (Astor CRIES.) ASTOR I am sorry…Vallas…but the needs of the many outweigh the needs of the one! (Astor enters combat mode, draws his dagger, and stabs Vallas.) TARIN Berans Reach and the Bear Tavern Guild must survive at all costs! Our NEW guild leader has seen to that… VALLAS (weakly, due to blood loss from the numerous stab wounds) …and who would that be? KELDON (gleefully) That would be ME! I personally negotiated the terms of the agreement on behalf of the Tavern Council with Nefario’s emissary…and here he is! (Budner enters from stage right, wearing an Obsidian robe and boots!) VALLAS (shocked) Nefario’s emissary is Budner?! Bloody hell! BUDNER (gloating) That’s High Priest Budner to you, Vallas! Yes, my master will be quite pleased with the terms of the agreement and looks forward to a long and profitable relationship with the Bears! VALLAS (coughing up blood) You will all regret making this dodgy deal with Nefario! He can’t be trusted! BUDNER (sneering) That is none of your concern, Vallas! Your time is at an end! VALLAS (defiantly, with his last breath) Sod off… (Vallas PLAYS DEAD.) (Astor exits stage center.) ************************************************************************ SCENE V (Vodalion enters from stage right. Aimend, Tarin, Vodalion, Keldon, and Budner surround Vallas’ body, which is lying at stage center in front of the table.) (Insert music track # 8 – “Dream Walking Nightmare Remix” by Ambrew) NARRATOR Several hours later… The Bears’ fourth anniversary party has ended and all of the guests have departed. (Vallas gets up from the floor.) (Aimend SLAPS Vallas.) AIMEND It’s about time you woke up, Vallas! What kind of example are you setting for your men? VALLAS (disorientated) Ow! That really hurt! I have a splitting headache… KELDON (mocking) Geez…Vallas, you were so rat-arsed that you passed out halfway through the anniversary party and were drooling all over the floor! The party would have all gone to pot if Astor hadn’t stepped up and taken over! Hmm…you know, Astor has been in the outhouse for an awfully long time. He said something in the Bear Surprise seemed to disagree with him… (From offstage, Astor can be heard GROANING LOUDLY in pain!) VALLAS (relieved) Thank heavens… it was just a nightmare! A horrible nightmare! AIMEND (curious) Oh? What was your nightmare about, Vallas? VALLAS (happy) I’ll tell you guys another time, but for now, another round of Fire Mountain ale for me and my friends, Melody! AIMEND (confused) Who is Melody? Vallas, you know we haven’t had a barmaid since Mindy quit six months ago to take that job at the Evil Eye Tavern in Rifts End. We haven’t had any applicants since then due to Budner and Keldon’s roving hands… BUDNER AND KELDON (in unison) Hey! That’s not true! We always treat women who come into the tavern with the utmost respect… AIMEND (sarcastic) Yeah…right! VALLAS (disappointed) What…Melody wasn’t real?! But she was so beautiful… (Vallas SIGHS.) (angry) You two, stop scaring away prospective barmaids! BUDNER AND KELDON (in unison) Sure thing, Vallas! We promise to be on our best behavior from now on! NARRATOR No one notices that both Budner and Keldon have their fingers crossed behind their backs. (Amber Raine enters from stage left.) AMBER RAINE Oh my! It seems that I missed out on all of the festivities… VALLAS Amber, so glad that you could make it! Here, have a mug of Fire Mountain Ale! AMBER RAINE Thank you, Vallas! Sorry I am so late, but I just returned from an expedition to the uncharted southern continent in search of a lost Bear. No, I am not referring to our directionally challenged Bear Cub either! VALLAS (sighing) If youré wondering where he is, apparently, he got lost in the Serpent’s Spine Mine again and used up all of his Teleport and Recall scrolls! At least he had enough sense to bring along his Noble’s Magical Discourse Orb! Efxtive and Fantalio are out searching for him now… (Amber Raine LAUGHS.) AMBER RAINE Took us a couple of weeks, but we finally found him… NARRATOR A bearded and disheveled Frederick Tareti walks into the Tavern. (Frederick Tareti enters from stage left.) FREDERICK Hi, guys! Long time, no see… VALLAS, AIMEND, TARIN, VODALION, KELDON, AND BUDNER (excited) Frederick! (Frederick walks to stage center and everyone surrounds him.) VALLAS What happened to you, man? You’ve been gone for nearly a year… We thought you had perished! (Insert music track # 9 – “Golden Dreams” by Amber Raine) FREDERICK I nearly did, Vallas! The first natives I came across in my travels turned out to be a lost tribe of Kaitoth cannibals who were worshipping a statue of their missing king, which looked a lot like Dinsoo! They believed that their king would return one day to lead them back to their ancestral homeland, which is now occupied by PaxLair They thought I would make a tasty meal, so I made a hasty retreat to the nearby river. I managed to avoid getting hit by their arrows, but ended up going over a waterfall and got knocked unconscious. I washed up ashore a few miles downstream and was found by a fearsome, but beautiful, female warrior who nursed me back to health. Unfortunately, once I was fully healed, her Queen would not let me leave their jungle village. Their tribe needed me as breeding stock, as all of their men had succumbed to some unknown disease a few years before. KELDON Frederick, you lucky dog! I am so jealous! AIMEND (mocking) Why am I not surprised? Please continue, Frederick… FREDERICK I was so exhausted by having to “perform” eight hours a day in addition to the eight hours a day I spent cooking, cleaning, and gardening while the women were out hunting. I don’t think I would have lasted much longer! Fortunately, that was when Amber and her group found me. She asked their queen, a raven haired beauty named Shadrai, to release me into her custody, but she refused, as all of the children I had sired up to that point were female… AIMEND (curious) So how did Amber secure your release? AMBER RAINE I challenged Shadrai to mortal combat, with Frederick as the prize! After a long and fierce battle, I emerged triumphant, but opted to spare her life. Shadrai seemed fascinated with my teachings, so I gave her a copy of the Parma and two of my male acolytes volunteered to remain behind in Frederick’s stead. So you see, Brother Frederick was able to bring in some new converts to the Church of the Dark Star, although not in the way he intended… FREDERICK Indeed, Amber! However, I think I will leave the missionary work to our more experienced members from now on! AMBER RAINE Quite understandable considering the ordeal you’ve been through! Don’t worry, Brother Frederick, there are plenty of people here in Novia for you to convert! FREDERICK Well, there is one good thing that resulted from my ordeal. May I present my lovely new bride, Melody! (Melody enters from stage left. She is wearing leather armor.) MELODY Hello! It is so nice to meet all of Frederick’s friends! He has spoken highly about all of you. NARRATOR Both Vallas and Vodalion gaze lustfully at Melody but quickly regain their composure before anyone notices. VALLAS As governor of Beran’s Reach, let me officially welcome you to our fine community, Melody! MELODY Thank you, Governor Vallas! VODALION Allow me to introduce myself. I’m Vodalion, head cook here at the Bear Tavern… (Vodalion and Melody SHAKE HANDS.) MELODY Have we met before? You look VERY familiar… VODALION (flustered) I…don’t see how. I have never been to the southern continent… MELODY Hmm… (Melody PONDERS.) (All the Bears onstage line up at stage center.) VALLAS, AIMEND, TARIN, VODALION, KELDON, BUDNER, FREDERICK, MELODY, AND AMBER (in unison) For Honor! For Glory! For Beer! (Everyone TOASTS.) AIMEND The three of you must be starving after your long trip! Come, have a seat at the table. Vodalion, do we have any hot entrees left? VODALION I’ll check on that… (Vodalion exits stage right as Amber, Frederick, and Melody sit down at the table at stage left. Vallas and Tarin stand in front of the table and continue chatting with them, while Keldon and Budner walk to stage right.) (Cyrus enters from stage left and stands at the edge of the stage.) CYRUS When last I was here, I did promise to check in from time to time to see how things were going. Vallas, you should have realized that the dream I sent you was a warning! The gods have forbidden me from taking a more direct role in the coming Shadow War. Now I sense that the future of both the Bear Tavern Guild and Beran’s Reach is shrouded in darkness… (Cyrus SIGHS.) NARRATOR Cyrus suddenly shapeshifts into his true form – that of the demigod, Beran! (Cyrus turns around and exits stage left.) (Insert music track # 11 – “Whispers” by Amber Raine) (Keldon BOWS to Budner and hands him a piece of paper.) KELDON (whispering) As requested, here is the agreement signed by all members of the Tavern Council in their own blood. BUDNER (whispering) Excellent work, Keldon, I knew I could count on you…and what about Vallas? KELDON (whispering) Don’t worry, High Priest Budner, I will make sure that he does not live through the night! He should not have underestimated me or treated me so poorly! Keldon, mop up this mess! Keldon, you pillock, you’ve burned my trousers again! Well, no more! Come dawn, I will lead the Bear Tavern Guild! BUDNER (whispering) That you will, my good friend! (Budner LAUGHS and NODS to Keldon as they both exit stage right.) NARRATOR (pleased) Excellent! Despite Beran’s interference, everything is still going according to plan! The Bears have welcomed my daughter, Melody, with open arms. Until I can amass sufficient mystical energy to power the cloning chamber which I received from Kriz, my spirit remains trapped in the body of this wandering female healer who stumbled upon my burnt and defiled remains! Soon I shall have my revenge on the Bears for destroying my physical form and preventing my resurrection! So swears… Nefario! (Narrator SHAKES HER FIST) (Narrator laughs maniacally) THE END *************************************************************************************** (During credits all cast line up at the front of the stage) (Insert music track # 12 – “RPG Never Go Full Bard”) Music Credits The following music tracks are used in this production with the permission of the composer, Amber Raine: “Epic Entrance” “Underhanded Conspiracy” “Betrayal“ “Death of a King“ “Dream Walking Nightmare Remix” (as “Ambrew”, in collaboration with Andrew Head) “Golden Dreams” “Whispers” The following music tracks used in this production are licensed under either Creative Commons Attribution 3.0 or 4.0 Unported or Creative Commons 0 (Public Domain) (https://creativecommons.org/licenses/by/3.0/) (https://creativecommons.org/licenses/by/4.0/) (https://creativecommons.org/publicdomain/zero/1.0/) “Won’t You Be My Neighbor” by Todd Reed Music The following can be found at www.opengameart.org “RPG Never Go Full Bard” by Hitctrl The End (All Bow to audience) The post Daggers in the Dark – by the New Britannia Theater Troupe appeared first on Echoes from the Caverns. 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  9. Jack T. Lamplighter

    Leaderboard update rate changed

    On last stream player asked to get the Leaderboard to update stats hourly instead of daily. This is just a mention to say it's on! View the full article
  10. Hello everyone, this is Asclepius, with the continuation of this fantastic story from Akandriel, entitled The howling wind of spindleskog Background music by Smartsound As darkness arrived Twistar prepared his party with a final lecture and hand gestures to ensure everyone was briefed on this adventure they sought. He led them to the darkened forest The mighty adventurers traversed through hills and rough terrain, passing through dense shrubs on the plains. Twistar,s keen eye found roaming creatures under the glow of moonlight. As his party drew near they hid and numbed their fear with a puff of psilocybin smoke and a final swig of beer. Mentored by Alphaine six plus three, he used barding skills to gather creatures near the trees. Song and fire with shooting flames, the eight legged creature is attracted by loud taunts and screaming shouts, with stagnating movement thereabouts. Twistar sneaked past the slow-moving bodies of creepy eyes and long legs near his side; the battle started in the dead of night. He performed a magical ritual to surround himself in fire; a flame with intense heat capable of burning flesh if anything came close to his position, leaving bodies burned beyond recognition. The fire illuminated the area and revealed a creature hiding near a tree; the adventurers followed Twistar’s lead. A magical cold strike surrounded the creature in ice spikes, trapping its movement to a slow crawl, making it easier to target for a violent brawl. A loud thundering sound emitted from a hammers ground pound; a sensation of vibrations caused blurred vision to anything around, delaying their actions in a momentary pause, giving the adventurers a few more seconds to avoid the creature’s claws. The magic dissipated and the creature escaped with only a few scars on its face. The adventurers scrambled in an unorganised manner, trying to find some light that is hiding in the darkness of night. It was a chaotic pace with weapons swinging wildly during the creature chase. A sword swung fast and freely in mid-air, but it was unable to hit the fast moving creature as it ran in circles, the speed blurring its shadow features. A polearm patiently waited to attack as the weapon is slow to move when trying to slice, but it missed the creature with each attempted strike. A bow shot arrows from afar, but the arrows were unable to find the target in darkened space as the creature was camouflaged by its colour and shape. Twistar moved fast with his skills of haste, delaying his perception of actual events; a fierce battle with rage that took place; attacking the creature with eight legs with a storm of fire and a finishing melee stab. He paused his actions for a second to assess the battle; the cacophony’s inception rumbling crashing and çrackling noises from close proximity. It was a tumultuous event confused by haste due to darkness and a scary place. When his eyes blinked to focus his vision, he saw a large hammer swinging above him with rising and downward motion towards his position. He squinted in fear as a hammer strike came near but it landed near his feet where the creature was last seen; he continued to move fast to avoid another melee bash. Twistar’s mind draws a blank as he is unable to remember the next event that led to his party’s horrific ending fate, leaving four people dead and without a trace. The solace of the forest deepened as if the ghost of their corpses found relief, but he did not. He reeled from the loss of blood which he suffered and felt his eyelids twinkle of their own accord. He holds the Fang still and digs it into his chest for a faster exit. The light of the moon went out as soon as the Fang broke through the Bony cage of his ribs and touched his heart. The afterlife wasn’t all it seemed as Twistar’s eyes fluttered open. His burning headaches are from the nightmares which he suffered. The violent intensity of the dreams seemed to drain his own body of energy. His heart paced when he sensed he recognised the forest space from the dream he had just awoken from. Something about the dream dragged within him. It flutters in the region within his reach like a butterfly but these details elude his stretching grasp. Twistar jerks from his position into a standing one. His heart sinks when he finally realises the events of the night. He throws the fang on the ground, pinching his skin and slapping his face for effect. He feels the sting of each action. He has to be awake. The thoughts of the battle enter his mind and panic sets in. There was no exit. The entire forest space is an enclosure of dull grey matter covering every side of the mountain. The air reaches his nostrils in jagged breaths. “Hello” he cried out “Hello!” The voice that returned was not an echo of his yelling; it came from a particular section of his mind. He swallows a hard bowl of air when the realisation of what happened trickles into his memory, like a small pool of water sluicing into the corridors of his thoughts. “Welcome to the world you have made for yourself Twistar” The voices followed the travelling wind that came in through a crack in which the rays of moonlight flickered in. After a moment he recognises all the voices. It’s the same voices that begged for life when Twistar attacked his party, a party of four adventurers; the eight legged creatures he saw that night. He had burned them all with his fire, and a final stab with his handheld weapon – a poisonous fang that dug deep in their chests rendering their bodies dormant and dead as the venom settled in. One by one he killed them all. When it was all over, he stared at the bloody fang and threw it on the ground. “What have I done?” he thought. A voice in his head offered a solution – run. The details of his actions recorded in a flashback. Twistar searched for the source of the voice. A man of violent disposition even he was forced into cowardice by the situation. “Now, let’s play a little game shall we?” The voice turns sinister and the chills come back. Twistar couldn’t plead for escape from what should be the 15th loop of the vicious circle. He reaches instinctively for the Fang and goes about his business with fluid acuity. For the first time in days he has all the yearnings for an escape and no willingness to run. He’s a man insane. From the troubles of life in a circle which he did not understand . He didn’t flinch when the Fang dug into his flesh and tore into his chest . He didn’t hesitate to shield his eyes when his eyelids closed. Twistar’s eyes would open once more to the agony of an unending night. The hallucinations continue until the bartender in the Tavern shakes his body. “Twistar, wake up! Your friends are ready to go on the adventure.” Twistar the howling wind of Spindleskog! Echoes From the Caverns The post The Howling Wind of Spindleskog 2 – by Akandriel – narrated by Asclepius appeared first on Echoes from the Caverns. View the full article
  11. Hello everyone, this is Asclepius, with the first chapter of a wonderful story from Akandriel, entitled The howling wind of Spindleskog Background music by Smartsound The sound of the unseen entity manifested like fire and scorching judgement and punishment all in one. It was a simple screech that broke the silence in the dark forest with a chilly gutterance. The chill started from Twistar’s spine, searing it’s way too his arms and leaving his hands cold as soon as the piercing cry hit his ears. Through his entire being was the agony of a painful panic gnawing into the depths of his consciousness and finding no resting place. There was no escape from his tormenting desires, desires that had brought this on him; vengeance. “I know you’re here!” he yelled. The signs had been there etched in his mind from when the fang struck deep into the chests, injecting its venom into its prey, and incapacitating the victims with poison that flowed through their bodily tissue, capillaries, and veins. The poison accelerated decay, liquefying the victims’ internals into a mush, leaving behind a burned and empty carcass husk. All his companions lay dead Twistar wasn’t able to prevent these traumatic events. His brain is swollen from reccurring thoughts of the disaster. Continuous use of inhaling smoke from burning stimulants and drinking ale did little to calm his shaky nerves The ray of light passes through a crack in the forest trees, unveiling a moon hung from the sky by an ancient orb. It’s this specific light that only reveals the entity during the night; the creature that made him angry and full of spite. Twister’s revenge is buried deep inside, but its strength resurfaces from time to time sparking his desire to find the creature that slaughtered everyone during the fight. The area is partially illuminated by fragmentations of light hindering Twistar’s sight, but he sees a peculiar shadow that isn’t completely concealed by the darkness of night; it may reveal the creature nearby He navigates through cobwebs, twigs, and leaves using his stealthy expertise, sneaking closer to the shadow’s form, preparing himself to unleash his raging storm. Twistar feels an odd sensation when he arrives at the battleground, feeling the essence of the horror; not forgetting just how he felt when the creature handed its strike without making a sound nor revealing any identifiable presence at night. He remembers the silence, then the attack that surprised them when the creature displayed its form, a faint shadow exposing a familiar size, and a blurring screech that echoed off the mountainside. “Please make it stop!” Twistar pleaded. Twistar’ s head points down as he cries when recalling images from that night. His eyes watering and his mouth fills with saliva while the liquid in his throat dries. He shivers in his own perspiration, and his subtle vibrations shake the stains of sweat off his skin. “I know you’re here!” he yelled. Echoes From the Caverns The post The Howling Wind of Spindleskog – by Akandriel – narrated by Asclepius appeared first on Echoes from the Caverns. View the full article
  12. Hello everyone, this is Asclepius, with a wonderful story from Womby, entitled The One-eared Rabbit of Braemar Background music by Smartsound When night falls and the busy town folk retreat to the tavern to relax and socialise, conversation often turns to the strange and inexplicable. Stories of lost kingdoms hold perpetual fascination, while tales of mysterious crypts and the walking dead cast a pall of fear over those who hear them. All this is nothing, however, compared to the sudden hush that comes over the assembled crowd whenever someone mentions an encounter with the sacred One Eared Rabbit. “Did he empty your purse?” they ask, in hushed tones. “Yes” comes the inevitable reply. “I barely glanced at him and when I got home, sure enough, all my gold coins were missing.” “His secret hoard must be somewhere near there!” someone exclaims. “How long has this been going on?” asks a stranger. “Since before The Fall,” comes a chorus of replies. “The amount of gold that rabbit has collected must be enough to fill a huge cavern.” “Why has no one found it?” asks the stranger. “Oh, we can’t do that” replies a wizened old man. “The rabbit is sacred. To disturb its lair would be sacrilege. We try our best to leave it in peace. In fact, we’ve made a map of the locations of all the known sightings, so that strangers such as yourself can avoid the area.” “Of course,” replies the stranger. “I wouldn’t want to disturb the sacred rabbit. May I have a copy of the map?” “Certainly,” replies the old man. “I can sell you one for 100 gold pieces.” “Done,” replies the stranger. Yes, thinks the old man. You certainly have been. Echoes From the Caverns The post The One-eared Rabbit of Breamar – by Womby – narrated by Asclepius appeared first on Echoes from the Caverns. View the full article
  13. Hello everyone, this is Asclepius, with a wonderful story from Womby, entitled The Strange Case of Thaddeus Mange Background music by Smartsound It was around a year ago that Thaddeus Mange, long term resident of Kingsport, disappeared with nary a trace. Nobody thought too much of it at the time. What with the rise of bandits, the newly encroaching undead, and the loss of shipping contact with Novia, residents of Kingsport had other things on their minds. What did attract their attention, however, was the gradual disappearance of his house. Piece by piece, item by item, parts of his dwelling have been mysteriously disappearing. Naturally thieves were blamed, and the local guard Douglas kept watch. To his disbelief and horror, items appeared to walk off and vanish before his very eyes, resulting in him locking himself securely in the watchtower at night. Soon these strange disappearances became public knowledge, and as is often the case when the ignorant are confronted with the inexplicable, his neighbor formed a cult. Naturally, this cult interpreted the disappearances as a message, although the exact nature of the message was the cause of much argument within the cult. A split formed between those who believed that the disappearance foretold a final cataclysmic end to the world (the Enders), and those who interpreted the disappearance as a sign that all Avatars would one day suddenly vanish (the Avatarians). Disagreement between these two factions has recently turned violent, with both sides fighting for possession of the site. Meanwhile, Thaddeus Mange has almost completed the transfer of his house from the Hidden Vale to Novia by row boat, and hopes to move the last few items any day now. He uses an invisibility spell and works at night so as to avoid having to talk with his neighbors, whom he cannot stand. Echoes From the Caverns The post The Strange Case of Thaddeus Mange – by Womby – narrated by Asclepius appeared first on Echoes from the Caverns. View the full article
  14. Greetings Fellow Avatars! Release 90 is upon us! Imbued Gems! Imbued Jewels! Combat balance improvements! User Interface improvements! MANY bug fixes and quality of life improvements! Log in to check out this amazing update! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the... Avatar’s Update #425: Play Release 90 Now! Imbued Gems & Jewels! Balance Work! UI Improvements!View the full article
  15. Greetings Fellow Avatars! Release 90 is upon us! Imbued Gems! Imbued Jewels! Combat balance improvements! User Interface improvements! MANY bug fixes and quality of life improvements! Log in to check out this amazing update! For those wishing to participate in any community activities, upcoming one-time and recurring community events have been announced! Be sure to also review the Players Guide and Known Issues list for additional information on recent changes and upcoming fixes. Now, let’s see what we have for you in this week’s edition of Update of the Avatar: News Announcements Release 90 Patch Notes! Bonus EXP! Crown, Hamlet, and Flash Sales! Latest News Q&A Friday Livestream! Crown Store: Baroque Furniture, Summer Seasonal, Darkstarr Items & More! June Login Reward: Gothic Tall Vanity! Release 90 Subscriber Login Rewards: Xenossian Greaves, Marble Console, Crystal Chandelier! Streamer Rewards Program Bug Brigade & Testing Directives Upcoming Release Dates Community Updates Community Events & Resources Project to Support: Shard RPG Project to Support: Shadow of Valhalla Project to Support: Dragonfight Project to Support: Avatar Express Resources: Players Helping Players Release 90 Patch Notes! Below are a list of updates that are live as of Release 90 (R90) in the game of Shroud of the Avatar! R90 is a polish, improvement and bug fixes month. New content, additional improvements, and bug fixes are inbound for R91 next month! We hope you enjoy the changes that are live today as of Release 90! Crafting, Decoration, & Inventory Item Changes: Approximately 77 Imbued Gems and Jewels can now be salvaged from many artifacts, and 18 others can be crafted using recipes found throughout New Britannia. Also, 4 new gem/jewel socketing recipes have been added to the game! Imbued Gems and Jewels can only be socketed into crafted gear. Not all artifacts have a chance (yet) to yield a special gem or jewel upon salvage, so please take note! This spreadsheet, which will be maintained as we continue to expand the system, lists all available Imbued Gems and Jewels and their source, whether it be from crafting or from salvage of artifacts. Essentially, neither the non-tiered artifacts nor the crafting artifacts will yield Imbued Gems or Jewels, which is slated for R91 and R92. Here are the chances of success for receiving an Imbued Gem or Jewel by salvaging an eligible artifact as indicated in the spreadsheet: Common: 10% Chance, 1 Gem or Jewel Uncommon: 50% Chance, 1 Gem or Jewel Rare: 100% Chance, 1 Gem or Jewel Legendary: 100% Chance, 2 Gems or Jewels Epic: 100% Chance, 3 Gems or Jewels Salvaging an applicable chest piece, a weapon, or an offhand will yield a gem, while salvaging all other gear items from other slots will yield jewels. The magical attunement gem and jewel recipes drop as loot from the following sources: Imbued Atenism Gem: Phoenix Imbued Chaos Gem: Obsidian Panopticon Imbued Gaiaism Gem: Green Dragons Imbued Lunaism Gem: Shadow Creatures Imbued Necromancy Gem: Cabalists Imbued Sorcery Gem: Lord British’s Castle Imbued Tempestry Gem: High Tier Water and Ice Elementals Imbued Thaumaturgy Gem: Automatons, Clockwork Dragons Imbued Theurgy Gem: Well of Aldur Imbued Jewels: Supply Bundles The 4 new socketing recipes can be looted in the new Episode 2 location known as the Obsidian Panopticon, with the greatest chances coming from the Obsidian Watch Commander. The new Chaos Gems/Jewels (6 varieties) now provide extra enchanting options if a chaos gem is socketed into applicable gear. Chest armor has a chance to provide Magic Resistance, Tabula Rasa Range, or Torpid Torment Range bonuses. Weapons have a chance to provide Chaos Bolt Damage or Torpid Torment Focus Damage Rate bonuses. Jewelry has a chance to provide Summon Daemon Power bonuses. Imbued Gems or Jewels which relate to a particular school of magic will provide the extra enchanting options related to that school of magic (if the gem or jewel is placed into the gear item prior to enchanting). Imbued Gems or Jewels which are not related to a particular school of magic will not yield special enchanting bonuses. Legacy epic artifacts and all new version artifacts indicated in the spreadsheet will yield (or have the chance to yield) Imbued Gems or Jewels. Legacy common through legendary artifacts will first salvage into low durability versions of the new version artifacts, just in case players wish to use them in upgrade recipes. Here’s a list of all the available Imbued Gems and Jewels, which are also easily viewable in this spreadsheet as mentioned earlier. The source from which to obtain the gem or jewel is listed in parenthesis, indicating either the artifact required to salvage the item or whether it’s a crafted gem or jewel: Imbued Atenism Gem: +25 Sun Attunement (Crafted) Imbued Chaos Gem: +25 Chaos Attunement (Crafted) Imbued Gaiaism Gem: +25 Earth Attunement (Crafted) Imbued Lunaism Gem: +25 Moon Attunement (Crafted) Imbued Necromancy Gem: +25 Death Attunement (Crafted) Imbued Sorcery Gem: +25 Fire Attunement (Crafted) Imbued Tempestry Gem: +25 Water Attunement (Crafted) Imbued Thaumaturgy Gem: +25 Life Attunement (Crafted) Imbued Theurgy Gem: +25 Air Attunement (Crafted) Imbued Atenism Jewel: +12 Sun Attunement (Crafted) Imbued Chaos Jewel: +12 Chaos Attunement (Crafted) Imbued Gaiaism Jewel: +12 Earth Attunement (Crafted) Imbued Lunaism Jewel: +12 Moon Attunement (Crafted) Imbued Necromancy Jewel: +12 Death Attunement (Crafted) Imbued Sorcery Jewel: +12 Fire Attunement (Crafted) Imbued Tempestry Jewel: +12 Water Attunement (Crafted) Imbued Thaumaturgy Jewel: +12 Life Attunement (Crafted) Imbued Theurgy Jewel: +12 Air Attunement (Crafted) Imbued Gem of Focus: +150 Focus (Acara’s Plate Chest of Defiance) Imbued Gem of Polearm Combat: +10 Polearm Combat (Halberd of the Sun) Imbued Gem of Ranged Combat: +10 Ranged Combat (Crossbow of Accuracy) Imbued Gem of Rending: +20% Rend Damage (Sword of Speed) Imbued Gem of Renewed Focus: +1.5 Focus Per Second (Ankh of Sacrifice) Imbued Gem of the Air Summoner: +20 Summon Air Elemental Power (Suutak’s Bluster) Imbued Gem of Bladed Combat: +10 Bladed Combat (Two-Handed Sword of Elf Slaying) Imbued Gem of the Bludgeon Combat: +10 Bludgeon Combat (Two-handed Mace of Elemental Slaying) Imbued Gem of the Chaos Summoner: +20 Summon Daemon Power (Heart of Vrul) Imbued Gem of the Deadly Bandit: +7.5% Base Weapon Damage (Leather Bandit Chest Armor) Imbued Gem of the Death Summoner: +20 Summon Lich/Skeleton Power (Anapa’s Favor) Imbued Gem of the Earth Summoner: +20 Summon Earth Elemental Power (Gaia’s Heart) Imbued Gem of the Fire Summoner: +20 Summon Fire Elemental Power (Vexlyn’s Spark) Imbued Gem of the Moon Summoner: +20 Summon Wisp Power (Aether Orb) Imbued Gem of the Ringmaster: +10 Tame Level Bonus (Ringmaster’s Vest) Imbued Gem of the Stalwart Shield: +15% Shield Durability Effectiveness (Shield of Attraction) Imbued Gem of the Sun Summoner: +20 Summon Phoenix Power (Ankh of Wala) Imbued Gem of the Swashbuckler: +7.5% Attack From Behind Damage Bonus (Cutlass of the Swashbuckler) Imbued Gem of the Unconfused: +20% Confusion Resistance (Daemon Trident) Imbued Gem of the Unrooted: -20% Rooted (Staff of Xen) Imbued Gem of the Water Summoner: +20 Summon Ice/Water Elemental Power (Frozen Tear of Titans) Imbued Gem of the Wicked Caster: -0.15 Cast Time Multiplier (Shield of the Wicked King) Imbued Gem of Volatile Embers: +7.5% Fire Speed (Wand of Undying Embers) Imbued Gem of Wild Lightning: +1 Wild Lightning (Wand of Static Discharge) Imbued Jewel of Avoidance: +10 Damage Avoidance (Acara’s Plate Greaves of Defiance) Imbued Jewel of Blinding Jealousy: +15% Blinding Shot Damage (Leather Quiver of Jealousy) Imbued Jewel of Blindness: +10% Blind Power (Ring of the Sun) Imbued Jewel of Bludgeoning Stun: +15% Bludgeon Stun Effectiveness (Leather Bandit Leggings) Imbued Jewel of Civility: +50 Health/Focus (Necklace of Civility) Imbued Jewel of Control: +5% Taming Specialization Bonus (Gloves of Control) Imbued Jewel of Death Touch: +15% Death Touch Damage (Ring of Death) Imbued Jewel of Dexterity: +6 Dexterity (Necklace of Cautious Precision) Imbued Jewel of Dodging: +10 Combat Dodge Modifier (Acara’s Plate Boots of Defiance) Imbued Jewel of Focus: +75 Focus (Focus Battery Necklace) Imbued Jewel of Glancing: +10% Glancing Blow Power and Duration (Ring of the Gambler) Imbued Jewel of Gust: +15% Gust Chance (Ring of Air) Imbued Jewel of Intelligence: +6 Intelligence (Ring of Wisdom) Imbued Jewel of Magic Resistance: +5% Magic Resistance (Obsidian Band) Imbued Jewel of Poison: +15% Poison Effectiveness Bonus (Leather Bandit Gloves) Imbued Jewel of Rapid Fire: +15% Rapid Fire Damage (Slipshod Shooter’s Sash) Imbued Jewel of Riding: +.02 Mounted Speed (Supple Gloves of Riding) Imbued Jewel of Shadow Form: +150% Shadow Form Length (Shard of Night) Imbued Jewel of Strength: +6 Strength (Ring of Brittle Brawn) Imbued Jewel of Swiftness: +5% Attack Speed (Savage Sash of Swiftness) Imbued Jewel of Tamed Precision: +0.15 Tame Attack Precision (Belt of Control) Imbued Jewel of Taunting: +20% Aggro Boost (Belt of the Dedicated) Imbued Jewel of the Bear: +20 Tame Taunt Power (Helm of the Bear Spirit) Imbued Jewel of the Cat: +50 Safe Fall Modifier (Ring of Cat’s Grace) Imbued Jewel of the Cuttlekin: +0.5 Jump Strength, +2 Dexterity (Ring of the Cuttlekin) Imbued Jewel of the Deep Woods: +8 Earth Attunement, +4 Life Attunement, +3 Moon Attunement, (Ring of the Deep Woods) Imbued Jewel of the Energetic Tamer: +0.2 Tame Move Speed (Boots of the Energetic Tamer) Imbued Jewel of the Flame Fist: +15% Flame Fist Damage (Ring of Fire) Imbued Jewel of the Frogkin: +0.5 Jump Strength, +2 Combat Dodge Modifier (Ring of the Frogkin) Imbued Jewel of the Giant Pirate: +5% Player Scale (Pirate Tricorn Hat of the Cap’n) Imbued Jewel of the Healer: +15% Life Range and Radius (Ring of Life) Imbued Jewel of the Ice Fist: +15% Ice Fist Damage (Ring of Water) Imbued Jewel of the Lagomorph: +3% Move Rate (Lavalliere of the Lagomorph) Imbued Jewel of the Lich Kind: +15% Death Field Power (Ring of the Lich Kind) Imbued Jewel of the Mouse: -20% Aggro Boost (Ring of the Mouse) Imbued Jewel of the Ox: +50% Encumbrance Capacity (Belt of the Ox) Imbued Jewel of the Ringmaster: +6 Tame Level Bonus (Ring of the Ringmaster) Imbued Jewel of the Sage: -10% Magic Glyph Focus Cost (Sage’s Sash) Imbued Jewel of the Silent Bandit: +100% Silent Movement Duration Bonus (Leather Bandit Boots) Imbued Jewel of the Spurred: +3% Mounted Sprint Speed (Spurred Boots) Imbued Jewel of the Stag: +1% Tame Chance Bonus (Helm of the Stag Spirit) Imbued Jewel of the Stone Fist: +15% Stone Fist Damage (Ring of Earth) Imbued Jewel of the Storm: +3% Air Damage (Acara’s Plate Helm of Defiance) Imbued Jewel of the Tiny Bandit: -5% Player Scale (Leather Bandit Helm) Imbued Jewel of the Unrooted: -10% Rooted (Spider Silk Belt) Imbued Jewel of the Wolf: +10 Tame Creature Strength (Helm of the Wolf Spirit) Imbued Jewel of the Zombie: +10% Death Summon Life Drain (Belt of Zombie Skin) Imbued Jewel of Waning Fizzle: -5% Magic Fizzle Chance (Acara’s Plate Gauntlets of Defiance) An additional round of artifact balance has been implemented. A spreadsheet has been prepared to show the specific stat changes (if any) for each artifact. This spreadsheet will be maintained to serve as a reference for players. Crafting artifacts have not received balance passes yet, and likely will receive their work for R91. Non-tiered artifacts will become tiered with potential stat changes for R91 and R92. These artifact balance changes help to correct many issues with artifacts being far more powerful than their crafted counterparts: Helms of the Bear, Stag, and Wolf Spirits now feature reduced Tame Level bonuses. Base stats such as Damage Resistance values for all three animal spirit helmets have also been reduced/normalized with leather helmet crafted gear items. Wand of Static Discharge has been renamed to the Wand of Wild Lightning. The Static Discharge Bonus present on this wand was also renamed to Wild Lightning and has received extra functionality to boost various aspects of Discharge, Lightning, and Chain Lightning. Ring of the Mouse now has a reduced Aggro bonus, scales more evenly between tiers, and dual wear restrictions for this ring have been removed. Ring of the Lich Kind now has significantly less Death Attunement bonus, and the Life Attunement/Healing Modifier penalties have been reduced greatly. Also, two Rings of the Lich Kind can now be equipped at the same time. The Ring of the Lich Kind has also received a very small bonus for Death Field Damage which scales by tier from 1% to 3%. Ring of the Ringmaster now has reduced Tame Level bonuses. Gloves of Control now have reduced Taming Specialization bonuses. Belt of Control now has reduced Tame Level bonuses. Obsidian Band now has reduced Magic Resistance bonuses and reduced fizzle penalty. Two-Handed Mace of Unsummoning now has an increased range (from 3 to 4), a slightly decreased critical damage bonus, a slightly increased damage from strength bonus, and a slightly increased critical hit chance to better match standard bonuses for two-handed maces. The weapon damage was increased significantly at lower tiers yet lowered slightly at upper tiers. The Two-Handed Mace of Unsummoning has also been renamed to the Two-Handed Mace of Elemental Slaying. Sword of Speed has been adjusted significantly. The base weapon damage bonus has been reduced and scales evenly between tiers, the strength modifier has been slightly reduced to match that of other swords, its range has been increased from 2.5 to 3 to match one-handed swords, and the critical hit chance has been greatly increased to match that of crafted swords. Also, a Rend bonus ranging from 2% to 10% has been added. Xen Penetrator bow has received significant updates. The Glyph Focus Cost penalty has been removed. The base damage for the weapon has been reduced slightly. The bonus from strength has been reduced to be equal to that of crafted bows, and the free attack clicks have been increased from 6 to 8 to match crafted bows. Warlock’s Chain has received significant changes. The attunement bonuses have been slightly lowered, and now all scale from 2 to 10 based on tier of the chain. Intelligence bonuses have been reduced and scale evenly between tiers from 3 to 15. Magic Resistance bonuses have been reduced and scale evenly between tiers from 2 to 10. The Adventure Level bonus now scales evenly between tiers. The spell reagent consumption penalty has been greatly reduced and now scales between tiers from 25% to 125% instead of 200% for all tiers. Staff of Xen now has reduced Rooted, Moon Attunement, and Earth Attunement, which now also scale evenly between tiers. All 3 penalties (Magic Glyph Focus Cost, the Sun Attunement, and the Skill Learning Speed) have been removed. Spider Silk Belt now features reduced Rooted and Dexterity bonuses. The Rooted and Attack Speed bonuses now scale evenly between tiers, and the Glyph Focus Cost penalty has been reduced and now scales between tiers. Shield of the Wicked King has received significant changes. Combat Block values have now been greatly reduced across all tiers to scale from 1 to 5, which is lower than the standard shield Combat Block value of 8. Draw Speed Bonuses have been normalized across all tiers, now scaling between 0.1 and 0.5. Cast Time Multiplier bonuses are now a flat bonus at 0.1 across all tiers. Strength bonuses across all tiers have been greatly reduced. The Focus Damage Rate penalty now scales evenly between tiers from 0.1 to 0.5. The Combat Health/Sec penalty now scales evenly between tiers from -1 to -5. Shield of Attraction now features reduced Combat Block values and now has the same fizzle chance penalty of 10% like other shields. This shield has retained its extra Durability Multiplier of 400% and still has a much higher chance to be hit for durability damage as other equipment items (to act as a durability damage sink). Shard of Night no longer has a Dexterity bonus or fizzle reduction. The base weapon stats are now equal to a basic dagger across all tiers. The Sun Magic penalty has been removed. Moon Attunement bonuses have been reduced slightly at Epic, but now scale from Common to Epic evenly by increments of 5. The Lunar Hours bonus now scales evenly from 1 to 2 across the tiers. Savage Sash of Swiftness now has reduced Attack Speed and Move Speed bonuses. Sage’s Sash now has a smaller Intelligence bonus across all tiers, and now features scaled penalties throughout the tiers which increases the penalty for Legendary and Epic versions, yet lowers the penalty for Common and Uncommon versions. Ring of Wisdom’s bonus for Intelligence has been reduced greatly, and the Strength and Dexterity penalties have been increased significantly. Ring of the Gambler now has a reduced Dexterity bonus, and the critical damage penalty has been greatly reduced. Ring of the Frogkin now features a reduced Jump Strength bonus, scaling from 0.2 to 1.0 between tiers, but the dual wear restrictions have been removed. Ring of the Cuttlekin now features a reduced Jump Strength bonus, scaling from 0.2 to 1.0 between tiers, but the dual wear restrictions have been removed. The ring now also features a reduced Dexterity bonus. Ring of the Brittle Brawn bonuses for Strength have been greatly reduced. Pirate Tricorn Hat of the Cap’n now features a reduced Move Rate bonus, and this bonus now scales evenly between tiers from 2% to 10%. This hat now also has reduced Magic Resistance bonuses. Necklace of Cautious Precision now has a reduced Dexterity bonus, but also features a smaller movement penalty. Leather Quiver of Jealousy now has reduced Blinding Shot Damage and Chaos Attunement bonuses. Also, the Draw Speed bonus is now 0.1 across all tiers, meaning a reduction in tiers Uncommon through Epic. Leather Bandit Armor Set has received significant changes: The Epic Leather Bandit Boots now have 8 Dexterity instead of 9. The Leather Bandit Chest pieces now have greatly reduced weapon damage bonuses. The Leather Bandit Gloves now have Dexterity bonuses that evenly scale by tier, the poison effectiveness bonus has been reduced, and the fizzle penalty is now at 4% instead of 2% to match crafted leather gloves. The Epic Leather Bandit Helm now has improved Light Armor Skill Focus Cost reduction, but the tame level bonus has been reduced from 9 to 8. The Leather Bandit Leggings now feature improved Dexterity scaling between tiers, a reduced Bludgeon Stun Effectiveness, and reduced Attack From Behind bonuses. Lavalliere of the Lagomorph now features reduced Movement and Attack Speed bonuses. Also, the Strength penalty has been removed. Halberd of the Sun has received significant updates to its base weapon stats so that it more closely matches base stat values with crafted halberds. Range has increased to 4 from 3.5, base weapon damage has decreased at upper tiers, critical damage bonus has been slightly reduced, bonus from strength has been slightly reduced, critical hit chance has increased significantly, and free attack ticks have increased by 1. Daemon Trident has been significantly adjusted to feature standard crafted trident base values. Range has slightly increased, base damage has been greatly lowered, base critical damage has increased significantly. Also, bonus from strength has been normalized which will show a slight reduction at higher tiers yet an increase at lower tiers. Base critical chance now matches crafted counterparts and has been lowered, and number of free attack ticks has been increased to 5 to match crafted tridents as well. The amount of chaos attunement provided has been significantly decreased to max at 30 with Epic versions, and push/pull bonuses are now normalized at 10% like crafted tridents. Also, the Daemon Trident now features a Confusion Resistance bonus. Cutlass of the Swashbuckler has received significant modifications. The range has been increased from 2.5 to 3 to match crafted 1-Handed Swords, and the base damage has been greatly reduced, but is still higher than crafted 1-Handed Swords. Bonus from strength was slightly lowered, but the base chance for critical hit was greatly increased to match crafted swords. Also, an Attack From Behind Damage bonus was added which scales with tier from 1.5% to 7.5%, and the Pick Pocket and Sneak Attack bonuses now scale with tier from 5% to 25%. Crossbow of Accuracy has received significant changes. The range has been lowered to be normalized with crafted crossbows. The base damage of the lower tiers has been increased, and the base damage for the Epic version has been slightly reduced, but still exceeds crafted crossbows slightly. Critical Damage bonuses have been lowered to match that of crafted crossbows, and bonus from strength has been raised to be normalized with crafted crossbows. The free attack clicks have been reduced to 10, which is still 2 greater than crafted crossbows. Boots of the Energetic Tamer have received reduced Move Speed bonuses, and the Tame Move Speed bonuses at higher tiers have been increased yet slightly lowered at lower tiers to improve scaling. The Legendary Focus bonus is now set at 80 instead of 70 to fix a scaling issue, and the fizzle penalty now scales between 1% and 5%, increasing the penalty for Rare, Legendary, and Epic versions. Belt of the Zombie Skin now feature reduced Death Attunement and Death Summon Life Drain bonuses, and fire and sun resistance penalties have been added. The Belt of the Dedicated now features greatly reduced Strength and Damage Avoidance bonuses, and a slightly reduced Aggro Boost bonus. Also, the belt’s fizzle penalty is now greatly reduced. Ancient Two-Handed Sword was received the same benefits as recent changes to crafted Two-Handed swords in regards to base stats. In this regard, this sword’s range, critical hit bonus, and free attack ticks have been increased. The base weapon damage has been reduced slightly. Also, the sword has been renamed to the Two-Handed Sword of Elf Slaying. Ancient Staff of Death has received significant changes. Its attunement now scales evenly between tiers, and all penalties have been removed. Undead Mastery has been removed. Summon Undead Effectiveness now scales with tier. Summon Decay Speed now scales with tier and caps slightly higher. Ancient Staff of Anarchy has also received significant changes. Its Chaos Attunement now scales evenly with tiers, and the Magic Resistance penalty has been converted to a magic resistance bonus scaling between 2% and 10%. The Chaotic Feedback bonus now scales evenly with tiers. The Acara armor set has received significant adjustments: The boots now feature a reduced Combat Dodge Modifier. The chest now features more Focus. The greaves now feature reduced Damage Avoidance. The gauntlets and helm now feature reduced Air Attunement. The shield now features less Air Stun Effectiveness and this stat is now tied into the set bonus so that it scales with number of items worn within the set. For all of the pieces of the Acara set, instead of scaling from low fizzle penalty to a near-zero penalty, they scale from the fizzle penalty expected from plate armor down to the fizzle penalty of chain armor. Each piece has received a flat rate +2% Air Damage which is not affected by the set bonus. Chaos and Chaos Warding Gem and Jewel recipes are added to appropriate alchemy merchants. Various rugs have been added to crafting recipes available for the Textile Crafting Station and removed from decoration merchants. Crafted rings and necklaces have improved base stats to help them be more competitive with artifacts: Copper: +4 Dexterity Bronze: +4 Dexterity,+2 Strength Constantan: +4 Dexterity, +2 Intelligence Iron: +4 Strength Meteoric Iron: +4 Strength, +2 Dexterity White Iron: +4 Strength, +2 Intelligence Gold: +5 Intelligence Silver: +1 Intelligence, +5 Magic Resistance Base stats for crafted belts have increased to help make them more competitive with artifacts. Cloth: +6 Intelligence Leather: +6 Dexterity Heavy: +6 Strength Old versions of crafted weapons and armor have received durability increases to account for recent increases to the standardized durability for those slots. The changes are as follows: Bone Legs: +10 Bone Feet, Bone Hands, Other Legs: +25 Chests, Bows: +20 Helms, Hands, Feet, Backs, Shields, 1H Melee Weapons, Necks, Rings: +15 2H Melee Weapons: +40 Belts: +65 The Practice Dummy should now respawn properly after 5 seconds. Also, an issue was fixed which prevented respawn. Black Cutworm Cupcake now only requires 3 cutworms instead of 5 to make 5 cupcakes The Acara Guantlets are now Acara Gauntlets, fixing a typo on all 10 versions. All crafted jewelry items now provide item effects in their name. For instance, a crafted ring that’s been socketed with an Imbued Chaos Gem would be called a Ring of Greater Chaos. Fixed the Thimble of Evelyn’s tooltip description. The Yoke description has been corrected to indicate the blacksmith station instead of carpentry station. Gustball Insignia’s now sell at large quantities at crafting merchants to mirror amounts available for like items. The Shrines of Life, Water, and Air now require new version artifacts to be crafted instead of the old legacy versions. Warlock Chain recipe now utilizes the new version of the Heart of Vrul, not the legacy version. The Chain of Mystic and Elemental Power recipes now accept the new versions of the ring artifacts. The Lute String recipe now requires 3 Leather and 9 Wax and yields 8 Lute Strings instead of 1. The Kobold Distillation Device can now have decorations placed upon it, and it can now also be placed on other decorations such as castle walls and blocks. The old/legacy version of the Ringmaster’s Vest (all tiers) can now be socketed with gems Crafted cloth and leather belts can now be masterworked. All casks can now be placed as POT decorations, and they now have more flexibility in placement which allows for staggered stacking. Small, Medium, and Large Stone Ruins can now be placed in basements in dungeons. The Ladybug Backpack can now be opened when placed as a decoration. Daggers and short swords can now be reshaped. The GM Potion timescale option is now capped at 2X. Be on the look out for upcoming “training party” potions are being created that will give lasting buff circle that grants a large training speed boost for those hosting training parties! The Small Fancy Pavilion can be placed as a decoration once again. Combat & Skill Changes: Critical hit chances for about a dozen spells are now calculated correctly, which includes all touch and fist spells. All bows not receiving the damage bonus from the Ranged Combat bonus from food and the new Imbued Gems have been fixed. The green dragon’s stun can now only be applied one time and at a shorter duration. Chain Lightning’s base damage has been increased by about 20%. Additionally, it can no longer be blocked by shields and the max number of jumps it will make has been increased from 4 to 6 targets or 8 targets with Wild Lightning boost. The base damage for Lightning has been increased by about 20% and shields no longer offer any protection from this attack. Ice Fist now includes a stacking Dexterity debuff. Chaos Bolt will now be 4 times more likely to do one of the simple damage bolts rather than one of the other effects. Damage has also been increased. Undead creatures now have much less resistance to Death Magic. Pets can now receive teleport and sit commands during combat. Crossbows will no longer bypass protection from shields. Shield of Crystal now gives extra health scaling per level and an additional Armor Effectiveness bonus if specialized in Earth Magic. Shield of Ice now gives extra spell critical hit damage. Many caster mobs will use Blink, Confusion, and Ring of Fire less frequently. The damage-over-time effect from the creature casted Fireball spell now scales with creature difficulty. The damage from Atonal Aria has been decreased by 20% to 40%. The Fire Speed effect in the Fire Speed innate skill will now grant 0.3% per point instead of 0.3125%. A bug that allowed for instant casting of bard songs has been fixed. Root effects should now overwrite instead of stacking. Ghosts will now drain focus rather than add focus on special attacks. The ghost focus drain effect has been dramatically decreased. The ghost debuff strength skill now lasts 30 seconds instead of 1030 seconds. Performance issues caused by NPC casters have been fixed. The cold damage on the upper edge of the Obsidian Panopticon now only affects players. Ghosts and Episode 2 Ghost Corpions should now correctly increase in resistance to non-life/sun magic as they get higher in level. Shield of Air now requires 70% less focus to cast. High level enemy mages will now cast Torpid Torment less often. A global fix has been implemented for effects with negative duration never expiring. This was causing many low level roots/slows on players to last until you logged out. The new Ranged Defense shield skill is now available at the trainer. User Interface & Lua Changes: The character inventory window now features a “Sort Recent Loot” checkbox to place recently looted or refreshed item stacks to the top of your inventory. Crafting components providing item effects to gear now show their provided stat(s) in the tooltip during mouseover. The decoration palette window now has a new column indicating the coordinate location for each decoration. This new column is visible if you have appropriate access to the property lot or Player-Owned Town. Buff information now shows in real time in the tooltips during mouseover. The bank window can now be resized horizontally and diagonally. A cancel button has been added to the crafting station windows that allows players to cancel a queued item while in progress without closing the window. In-game maps have been added for the following scenes: Blood River Massacre Westend Sequanna Colossus Ulfheim Nightshade Pass East Sanctus Forest Improvements have been made to the Hidden Vale in-game map. The splash screen displaying the Shroud of the Avatar logo has been removed, and the logo has been added to the main menu. Four new Lua functions for accessing buff information have been added: ShroudGetBuffCount ShroudGetBuffName(int) ShroudGetBuffDescription(int) ShroudGetBuffTimeRemaining(int) Added two new Lua hooks (ShroudForceGC and ForceAssetCleanup) to force garbage collection and freeing up assets. These new hooks are primarily for testing purposes. The journal window no longer displays task difficulties after the task has been completed. The journal no longer shows active tasks in the completed section. The lot listing window can no longer be opened while in the Overworld. The lot listing window can now be accessed from the window selection menu. Player Economy, Rewards, & Loot Changes: Black Cutworm now has a chance to drop from Tier 1 through Tier 3 cotton nodes. The Legacy version of the Ring of Jones no longer drops in sacks and has been appropriately replaced by the newer version. Maps no longer drop excessively in certain loot tables. World, Quests, and Miscellaneous Changes: Spectral Mines: The Archlapin is dormant once again. Northern Grunvald Barrens and Desert Encounter: The Luminous Atavist has returned. Aether Creatures: Reactivated these creatures in all the usual places. The VFX for explosive objects in adventure scenes should now properly disappear after the item explodes. Calico and tabby cats can now be tamed and killed. Owl’s Head: Nob (and all horse trade specialists) will now only accept non-wooden taming necklaces when players have both non-wooden and wooden taming necklaces. Players who want to trade wooden taming necklaces should store any other necklaces in a safe place then return to the horse specialist for trade. Owl’s Head: Adjusted Todd’s data so that Myra’s name is spelled correctly when the two of them are chatting. Sequanna Colossus: Fixed an issue where some ladders teleported players into world objects or away from the ground level. Solace Bridge: Updated the collision on a large rockface, to better allow ore mining. Crafting Tutorial: Updated Edwin in Soltown, Gilda Metcalfe in Aerie, and Bledig deCani in Resolute with improved logic for accepting a leather helm. Devotional Caretakers: Improved the “Visit Devotional Shrines” quest so that players get their reward when achieving their last visit (rather than saying “banner” after the last visit). Ulfheim: Updated a cliff wall to ensure players don’t float along the edges. Well of Aldur: Fixed collision issues with several large rocks. Overworlds: Added one-time UI tips to Novia, Hidden Vale, and Mistrendur to let players know which overworld they have entered. Exit Archways: Added one-time UI hint about approaching the exit to the overworld. Necropolis Barrens: Fixed a typo in the “Give Another Dead Body to Davropos” journal. Tanglemire: Fixed a typo in Frida’s “job” response. Libris Ruins: Updated some props and the path grid to better accommodate the Redthorn Flowers. Kas Ruins: Reviewed all buildings and added collision where it was needed. K’rul: Added a door in the clockwork dragon room that automatically closes when the dragon approaches it. Solace Bridge Outskirts: Added a hint about the ladder related to the missing scouts. Added a platform with ladder on the northeastern side of the bivouac (near the bridge). Added tip/journal to many ladders/roots/vines for how to use them. Aerie: Added an update to Belana’s Loan Forgiveness Note to ensure only players at the correct quest stage can collect it, and that the task properly archives. South Drachvald Spur: Improved the compass markers for the Lucky Leather quest. Snow Mountains Road Encounter/Naughty Brats: Added one or two “Naughty Mimics” (tier 8 mimic chests) to appear in high-threat wave during months when Krampus isn’t available. Blood River Outskirts: Improved compass markers, responses, and journal text related to Alberic’s tasks to get evidence. The vigilante camp gates now use interactive locks to operate the external switches. Blood River Outskirts: Improved compass markers and journal entries for Alberic’s early “get evidence” tasks. Noreach: Sigrunn’s “Ask About Northern Curse” should clear after checking in with Pendro of Yew. If it doesn’t, it should auto-archive after changing scenes. If that fails, say “northern curse” to Sigrunn or Pendro to clear that task. Lost Vale: Improved the quest rewards from the skeleton and Anais. Lamech’s Bazaar and South Midmaer Way: Added collision to the rope bridge that leads to the airship in each scene. Master Trainers: The titles of all master trainers now follow the pattern of “Master <Skill> Trainer.” Obsidian Panopticon: Adjusted some NPCs on the top ring of the panopticon. Obsidian Panopticon: Both switches in an elevator pair will now properly reset. Obsidian Panopticon: Updated the middleman’s package delivery quest to better accommodate delayed package deliveries. Obsidian Panopticon: Added follow-up journal entry after completing the middleman’s original package delivery. Obsidian Panopticon: The blacksmith station now faces the correct direction. Obsidian Panopticon: Avatars without lockpicks may take a lockpick from a friendly prisoner no more than once a day. Obsidian Panopticon: Fixed an issue where a cliffside boulder had no underside. Obsidian Panopticon: Fixed several stuck spots. Obsidian Panopticon: Returning to the middleman with a prisoner note for a daily reward now shows a text label on the associated compass marker. Yew: Improved how Pendro clears the “Ask About Northern Curse” task. Braemar: Bridget Helvig now only provides a reward after the player reveals Veimor’s status. Braemar: Removed a invisible blocker that prevented players from approaching an exit archway. Crypt of the Avatar: Eris should now always recognize when players have the report she desires. Soltown: Numerous improvements have been made to Soltown to provide a better experience for new players. Stats for the Tier 15 Ice Elemental have been corrected. Blood River Outskirts: Adjusted the spawners for fungal enemies near Gus, including a reduction to their leash ranges. The Rise: The new areas of The Rise have received some improved visuals. The Rise: Several performance issues have been fixed. The bird population of Soltown has been reduced. Player-Owned Town Changes: Arlia: Upgraded to City. Kookie Land: Added new village near Kiln in Novia. Lightbringer Isle: Upgraded to Teralopolis. Rampage Island: Added new Holdfast to Novia. Silent Ascent: Moved to Hidden Vale, north of Braemar. The Time Tunnel: Moved to Hidden Vale, near Kingsroad. Verat Chaos Decimus: Added Holdfast near Lord British’s Castle in Mistrendur. Bonus EXP! Crown, Hamlet, and Flash Sales! In observance of Memorial Day, bonus EXP and various sales have begun and will last until Tuesday, June 1st at Noon CT: +50% Adventure and Crafting EXP Holdfast POTs 20% Off! 2-Hour Flash Sales! Crowns 20% Off! Be sure to watch your clocks, Avatars! A new batch of 9 flash sale items will rotate into the in-game Crown Store every 2 hours! Happy shopping, Avatars! Latest News Q&A Friday Livestream! The weekly Community Livestream is Friday, May 28th at 4PM CT on Twitch! Join Chris “Atos” Spears and other members of the development team for a community 1-hour livestream! To enter the prize drawings, type “spring makes my heart sing” into any in-game chat channel OR make a purchase on the website Add-On store. Please submit questions into Twitch Chat by inserting !question at the beginning of your text. Watch on Twitch, Friday at 4 PM CT! Atos and other members of the Shroud of the Avatar development team go live very frequently on twitch.tv/shroudoftheavatar — be sure to get these channels on follow for notifications so you can join us right as we go live! Also, if you’ve missed our latest streams, check out our archive of content at our YouTube Channel. Like! Follow! Subscribe! Prizes!!! Don’t forget to also join the Shroud of the Avatar team and community over at all our social media venues: Facebook: https://www.facebook.com/ShroudoftheAvatar/ Catnip Games Twitter: https://twitter.com/catnipgames Shroud of the Avatar Twitter: https://twitter.com/ShroudofAvatar Shroud of the Avatar Discord: https://discord.gg/GuBXakQ Crown Store: Baroque Furniture, Summer Seasonal, Darkstarr Items & More! Many new and returning store items are coming your way in the month ahead! Keep an eye out each week as the following items become available in the Crown Store. Available today on May 27th, a new Baroque Furniture Set! Each item in the set is also sold separately: Baroque Armchair Baroque Round-Backed Armchair Baroque Console Baroque End Table Baroque Oval Glass Top Coffee Table Baroque Sofa Baroque Furniture Set Becoming available on June 4th, new Alchemical Bottle and Alembic 5-Packs! Also, the Arrow, Flame, and Spike Traps are now regularly featured items on the store: Alchemical Bottle 5-Pack Alchemical Alembic 5-Pack Arrow Trap Flame Trap Spike Trap Becoming available on June 11th, a new Crumbling Stone Staircase Ruins which will go perfectly with more stone ruins decorations coming in R91! Also, the Fire Elemental Statue has become a regularly featured item on the store: Crumbling Stone Staircase Ruins Fire Elemental Statue Becoming available on June 18th, more amazing chandeliers for lighting up your home: Long Chain Royal Sun Crystal Chandelier Great Hall Royal Sun Crystal Chandelier Long Chain Great Hall Royal Sun Crystal Chandelier The Summer Seasonal store items are now available! These rare summer items will remain on the store until September 25th and will appear in the Summer Seasonal section of the store: Hula Emote Fire Dance Emote Fire Dance Cross Emote Flame Stained Glass Table Lamp 3-Pack Flaming Bagpipes Island Spear Flame Scimitar Island Flower Crown Island Dress Flame Shield Firedancer Outfit Happy belated birthday, Darkstarr! The season of the Lord of Chaos is upon us once again, Avatars! These items will be available in the Crown Store until May 31st: Darkstarr Basement Entrance Eternal Pattern Darkstarr Fur Collared Cloak Darkstarr Shield Darkstarr Shield Pattern Pack Lord British vs. Darkstarr Battle Banner Darkstarr Clock Tower Darkstarr Clock Tower (Reverse Colors) Darkstarr Pavers Darkstarr Chaos Throne Darkstarr Chaos Throne (Reverse Colors) Mosh Emote To see a full listing of all the items which rotate through the Vault, we have prepared a forum post showing all items which could appear throughout the year! June Login Reward: Gothic Tall Vanity! Log in during the month of June, and you’ll receive a Gothic Tall Vanity! This furniture item is perfect for a dressing room or foyer! Release 90 Subscriber Login Rewards: Xenossian Greaves, Marble Console, Crystal Chandelier! Avatars! Rewards Program login items for Release 90 are a must have — don’t miss out! Reward Program members must login during Release 90 to receive these special login items: Ancient Xenossian Greaves & Sandals Baroque Gilded Marble Top Console Royal Sun Crystal Chandelier The Shroud of the Avatar Rewards Program lets you earn the best rate on purchasing Crowns, AND receive monthly reward items! For the low price of $9 USD per month you will receive the following: 900 Crowns of the Obsidians every month Monthly Login Reward Items (about 3 per month) Exclusive Title every 3 months 3 Months: Keeper of the Faith 6 Months: Keeper of the Word 9 Months: Keeper of the Vow 12 Months: Keeper of the Flame 15 Months: Keeper of the Oath 18 Months: Keeper of the Pledge 21 Months: Keeper of the Bond 24 Months: Keeper of the Promise 27 Months: Keeper of the Covenant Pick any Dye 12-Pack every 6 months Pick any three of the 7 Obsidian Potions every month, including: Potion of Capacity: Increases carrying capacity Potion of Conservation: Reduces reagent use chance Potion of Expedience: Swift gathering on all gathering skills Potion of Precision: Increases Meticulous Collection to all gathering skills Potion of Preservation: Reduces armor and weapon damage Potion of Reclamation: Increases Salvage and Repair to all production skills Updates to the Streamer Rewards Program! Several months ago, a program was proposed for the Streamers of Shroud of the Avatar. The ultimate goal being to showcase Shroud of the Avatar while giving SotA streamers a reward for their efforts. The program is currently in Phase I, with Phase II technology currently being discussed and worked internally. So, let’s talk Phase I! Phase I: Streamers who wish to be included in the Streamer Program must contact Laney via in-game mail or in a private message on the forums with their Character Name and Twitch Channel information. If you have already signed up for the program in the past, fear not, you’re on the list, and you don’t need to reapply. Streaming Rewards Program participants must adhere to our Terms of Service (TOS) and Community Rules while Streaming Shroud of the Avatar. Streaming Rewards Program participants must stream at least 10 hours of Shroud of the Avatar ACTIVE game play to remain in the program with reward accrual. Streamers will receive a one-time digital reward of in-game items after meeting the program’s requirements: Streamer’s Cloak, Streamer’s Camera, and a brand-new LIVESTREAMING title. Future incremental rewards will occur at 6-month intervals. (More information to come). Rules: To qualify for Streamer Rewards, each streamer must continue to meet the minimum requirements for 60 days after application. To accrue additional rewards, Streamers must stream SotA a minimum of 10 hours per month, tallied on the 1st day of each month, to remain in the program. Streamers must be actively playing the game during their streams. Being away from the keyboard (AFK) for short periods is acceptable. If Twitch indicates the streamer is playing SotA but they are streaming other content or a timeout/login screen, they risk being removed from the program. Items of Note: SotAbot: Streamers in the program will be included in the SotAbot StreamPop function, appearing in the player-streaming channel in Discord. Graphics & Overlays: An optional “Streamers Kit” is available to the participating streamers as well as all players of Shroud of the Avatar, which includes graphics, overlays and other material. Watch the forums for more information, coming soon, regarding Titles, future rewards and for info on Phase II of the program. We love our Streamers, so get out to Twitch and follow them, watch them, and support them! Bug Brigade & Testing Directives! The Bug Brigade was established to improve how the community and the development team work together to improve the game. Since the Brigade’s inception, the program has gone through a number of changes and was eventually placed on hold. The stability of the game is as important to the development team as it is to the players, therefore the program was revamped and was recently relaunched. The Brigade has been up and running for two months now, and the volunteers are getting into a good rhythm for verifying and submitting bugs to the developers. If you have reported a bug that has not yet been addressed, please be patient while the backlog is being worked. The Brigade is working diligently to cleanup the backlog of bug reports posted by players on the forums. As was recently announced on a Twitter post by Chris “Atos” Spears, the upcoming development time for Release 84 will be primarily spent working many of the verified bugs which have been submitted to the team by the Bug Brigade. This focused effort on bug fixes would not be possible without the recent efforts of the Bug Brigade. Please take the time to thank these bug hunting aficionados when you encounter them in your travels! In turn, the development team would like to express a big thank you to the Bug Hunters! These community members are doing a fantastic job bringing so many bug reports to the team, and they’re doing it in a way which makes the process smooth and efficient. Thank you, thank you, thank you! Already, much improvement has been noticed by the development team, and we’re so very excited to see the program successfully back in action! The development team would also like to thank all of those who took time out to participate in the QA Testing Directive for the upcoming Mount System. Thanks to your hard work and dedication, many issues and bugs were identified and fixed prior to the system going to the Live Server! Keep up the great work! For those that wish to participate in future bug hunting endeavors, please check the forums regularly for upcoming QA Testing Directives. Also, the Bug Brigade would like to welcome its newest Bug Moderator, Echondas! Please congratulate him the next time you see him in-game or on the forums. This new member expands the Bug Moderator team to: Alley Oop, Echondas, and Justyn. Thank you Moderators! Your efforts are highly valued by the development team! Don’t forget, the Bug Brigade is open to all players in good standing, and the bug rewards are back! And they are SWEET! They will be awarded on a monthly progression basis with only minimal requirements to qualify. The available rewards to receive in progression via qualifying participation are as follows: Antennae Head Gear and Forum Title 1: “Bug Hunter” Single Ant Cloak Lady Bug Backpack Bug Painting A and In-Game Title 2: “Associate of Aphids” Ant Farm Insect Leg Table Many Ants Cloak and In-Game Title 3: “Bachelor of Beetles” Bug Painting B Bug Sprayer Bug Painting C and In-Game Title 4: “Master of Moths” Butterfly Chair Corpion Chair (Pictured Below) Yellow Fireflies VFX and In-Game Title 5: “Doctor of Dragonflies” Hacked Oracle Flyer Giant Blue Butterfly Pet Butterfly Mask Dragonfly pet Fairy Wings Monarch Butterfly Pet Dragonfly Wings Hacked Oracle Crawler Blue Butterfly VFX Orange Fireflies VFX Orange Butterfly VFX If you’ve come to think of Shroud of the Avatar as your home, signup and help make New Britannia a better place to live! To learn more about joining the Bug Brigade, please read the announcement thread by Ravolox in the main Bug/Feedback forums. Upcoming Release Dates Be sure to check out the Upcoming Events page for spotlighted events plus links to various areas to post or find events on our forums. The upcoming 2021 Release Schedule is as follows: Release 90 – May 27 (Polish) Release 91 – Jun 24 (Content) Release 92 – Jul 29 (Polish) Release 93 – Aug 26 (Content) Release 94 – Sep 30 (Polish) Release 95 – Oct 28 (Content) Community Updates & Resources Greetings event holders and event attendees! So many fun and exciting events are available in the upcoming weeks. Be sure to get out there and participate, make some new friends, perhaps make some great emote, recipe, or gear trades, or get some adventuring and role-playing into your mix! Here are spotlighted events or updated community resources that we’ve noticed popping up lately on the official forums: Catnip Games Contests: Catnip Games Monthly Fishing Tourney: Greetings Anglers! The monthly Catnip Games Fishing Tourney is live! Join in on the fun! SO many prizes available for the anglers of New Britannia! Catnip Games Monthly Screenshot/Video Contest: Avatars! For those of you skilled with the camera or screenshot key binding, a monthly screenshot and video contest is underway which features a large number of valuable prizes. The focus will be for players to submit creative or informative screenshots and videos of content introduced to the game during the latest 3 monthly releases. Catnip Games Monthly Treasure Hunting Contest: Want to go hunting for rare items? Want to see if you can beat other players in this quest for treasure? Well join in on the monthly treasure hunting contest, Avatars! Special Announcements: The New Britannia Theater Troupe Needs YOU: If you would like to join this band of merry story writers and voice actors, give Asclepius a reply on the forums or send him a PM. Already there is a very rich selection of past work written and performed by the troupe which is available in audio form here at the Caverns.net. One-Time Events: Trash to Treasure: Look through your treasure, adventurers! From now until May 25th, Coswald Dirthmire is having a contest to see how many players find crafted items that are currently present throughout the loot system. Happy treasure hunting! Lightbringer Isle Fishing Contest: Why not earn some extra prizes during Release 89 and participate in Lightbringer Isle’s spin-off tourney? Lots of fantastic prizes to include a POT Town Lot Deed — don’t miss out! Recurring Events: Mad Splatter Tea Party: The Mad Splatter Tea Party takes place in Lily Byrd’s back garden in Jade Valley. This month’s episode will be held on Sunday, June 13th at 3PM CT. There are drinks and eats, there is sometimes music, there are often party games with prizes, and sometimes attendees just sit and talk about life in Novia. Get your role-playing hats on and come on over! Beran’s Reach New Player Welcome Event: New players seeking a town to live might want to give Beran’s Reach a gander. They’re offering nice welcome packages to those players who simply visit their town! Head on over and receive 10K Gold for your efforts by simply following a simple set of instructions to notify their leaders of your visit! Combat & Crafting Sunday School: Head on over to Immortal City every Sunday from 7PM to 9PM CT to learn the tricks of the trade in combat and crafting! 500 Crown Fishy Prize: If you’re ever worried there isn’t an active fishing contest going on, well worry no longer! Sonja Solar and friends are running a continuous fishing contest in Brittany Fort “Now and Forever for All Eternity” which has wonderful prizes and objectives. Be sure to watch the video indicated in the “bagged” link provided to see the full explanation of the contest rules. RHEC Traveling Pop Up Fishing Contest: Keep an eye out in universe chat, trade chat, and the forums! Asmodi M’hul will routinely announces at least one pop up fishing contest every week for those anglers out there anxious for extra prizes and fun! Lightbringer Isle Auction: Ladies and gentlemen! The Citizens of Lightbringer Isle welcome you to the weekly auctions! The auctions are about bringing together people from all corners of the community, with the Lightbringer Isle’s market being the perfect place to do so! Join us every Sunday at 2PM CT! New Fan Fiction: New Short Stories at TheCaverns.net: Asclepius has narrated another 3 short stories, Avatars! These works are all by Womby and Fetid SirDidy, which are titled: The Graveyard, Interview with a Ghost, and Bluster. Check these out as well as other fantastical fan fiction Podcasts at TheCaverns.Net! Mingo’s White Raven Inn: Join Mingo and friends for an ongoing forum role-play session. Flex those creative muscles, Avatars! New Community Resources: Guide to Naming Housing Lots: The Guide Making Extraordinaire has stuck again! Anpu has made this fantastic guide for helping players rename their lots so the customized names can show on the new Lot Listing functionality. Read, learn, and give this Knight of New Britannia a thank you! New Skill Information at SotALore.com: A new section has been added to SotALore.com, and it’s a fantastic way to determine EXP required for achieving certain levels of skills by cost factor, and most certainly a great way to visual skill leveling in the game. Enjoy and thank you Gravidy! Community Calendars: Avatars-Virtue Radio Calendar: Just when are all those talented DJ’s and streamers broadcasting? Don’t just guess, check out there very helpful calendar! Never again will you wonder when’s the best time to tune in! SotA Event Calendar: Event participants, take heed! Thoryk Omara has done a wondrous job creating a community event calendar which is available to all players of Shroud of the Avatar. Please make an effort to support this new calendar. The more resources players have at their disposable for event notifications, the better! Community Event Resources: Here are some fantastic resources for tracking down community events or posting your own events. Become involved! Create! Explore! Make friends! But most of all, have fun! One-Time Community Events Forum: Sometimes events happen only a single time, so you’ll not want to miss out on these events as they occur. Check out the forums routinely to spot these! Recurring Community Events Forum: Some events occur on weekly or monthly schedules which are a great way to routinely meet up with friends and to make new ones. Be sure to check this forum frequently for new events or time changes to existing ones. Game Master (GM) Potion Request Procedures: Shroud of the Avatar has an amazing in-game consumable for player event holders — the Potion of Temporary GM Powers! Players wishing to enhance their in-game community event by having GM Powers at their disposal need to simply follow the procedures outlined in this forum thread. Player Event Trophies and Special Item Requests: Would you like to request a special trophy or renamed item for a player event you’ve created? Head on over to this thread to see what’s available and to obtain more information about request procedures. Player Radio Station Forum: If you want to check out the latest and greatest from our in-game radio stations, go to the radio stations forum! If you’re a DJ, be sure to advertise your time slot and venue in this forum. Player Livestreams & Videos Forum: If you’re searching for a Shroud Streamer to watch, head on over to the streamer forum! If you are a live streamer for Shroud of the Avatar, be sure to advertise your Shroud stream by posting in this forum. Town Directory Forum: Want to find a town to live in or get your town listed in the directory, head over to the forums and check it out! Guild Directory Forum: Looking for a guild or want to get yours posted in the guild directory? Head on over to the forums and check it out! Fire Lotus Tavern: This wondrous role-playing and story writing forum is the spot to be if you love fan fiction and role-play. Community Resources: Looking for links to community and official resources for Shroud of the Avatar? Well look no further. On this page you’ll find links to a plethora of helpful resources created by the dev team or the community. SO many options to stay tuned-in with fellow community members. Please take advantage of all these wonderful options. Happy adventures, Avatars! Project to Support: Shard RPG Shard Studios invites you to enter the fantastic world Dárdünah, the vast shard of a shattered realm, as presented in the colorful pages of the SHARD RPG! Many years in the making, this system allows players to choose from a wide variety of animal people who are the main cast of the many adventures this otherworldly setting offers. Skyships glide through shimmering clouds past majestic crystal peaks. Giant insects prowl alien jungles or lurk in the sparkling emerald seas. Warriors with blades of diamond and amber duel across crimson sands. And mystics chant in shadowy chambers as their spirits wander abroad. Intro Sheet: For a quick glimpse into the world of Dárdünah, be sure to download the intro pdf! It’s packed with great information and features beautiful artwork, not unlike the artwork found throughout the many pages of this gaming system’s gorgeously designed manuals. Core System Manuals: It’s easier than ever to delve into Dárdünah, World of the False Dawn, with the Core Books Bundle! If you’ve never had the opportunity to experience this unique gaming system and setting, now’s your chance! This bundle includes two beautifully illustrated, full-color, hardcover books: the original Basic Compendium and the Magic and Martial Arts book! They contain everything you need to begin your adventures, and include instructions for the ritual magic and martial arts combat systems. These manuals also include 90 new Animal Templates upon which to base your character! Other Shard RPG Products: So many more manuals and gaming materials are available! Everything an avid tabletop role-player and game master needs to delve into the world of Dárdünah! So if you’re ready to experience a gaming world like no other, check out what Shard Studios has created for tabletop role-players on the Shard RPG official website! You’ll most certainly be immersed and amazed by the offerings of the Shard RPG! Project to Support: Shadow of Valhalla Shadow of Valhalla is a visceral physics-based VR combat game with dynamic RPG elements, set within an ancient realm of Viking lore and mystic powers! Early Access beta includes “endless horde mode” featuring a variety of enemies with progressive difficulty. Also, players can discover many magic spells to unlock! So much more is coming! Finn Staber with Chicken Waffle, will join the Shroud of the Avatar team on Twitch during their Friday the 28th livestream to showoff this new Early Access game! Also, here is a teaser video on YouTube:  The development team is working hard to create additional environments and new quests! Shadow of Valhalla is available on Steam as Early Access. Additional features coming to the game: More Enemies! More Environments! More Magic Spells! RPG Quests! Weapon Forging and Crafting! Much, much more! If you would like to learn more about Shadow of Valhalla, be sure to stop by the main webpage for the game as more news becomes available! Project to Support: Dragon Fight Darkstarr has also been hard at work with the team for Dragon Fight VR which recently went live on Steam! Dragon Fight VR is an internal experiment to capture the “essence” of a dragon fight, the classic penultimate experience of every fantasy story. We wanted to create a short visceral, realistic experience stripped of user interface, lobbies, scores, levels, and other visual intrusions that might distract. There were some key elements of fighting a dragon that we wanted to capture and we felt VR was uniquely qualified to convey: Face to face with a large scale hostile creature trying to kill you Using a sword and a shield Fire! Nowhere to run! This started out as an internal experiment to learn some things about VR’s capabilities, be reductionist in our designs, etc. We felt that the experiment was successful enough to release as a free experience to share. Enjoy! Available for free on Steam! Project to Support: Avatar Express [Forum post by Vladamir Begemot] I’m pleased to report that The Avatar Express is clacking away furiously. News is being delivered and we have established systems to deliver it directly to your brain. You can use one of those systems by following us on Twitter at @avatar_express. Even more reliable due to its fully automated nature is joining us on the Discord server. News items are posted there via RSS. Or you can subscribe to RSS directly on the site. If you run an event, quests, etc, please consider helping out by self reporting. The Shroud community is big, and many things are happening that are never seen by others. With 10k monthly users, we would need a full time staff to track down everything that is happening. You can fill out the contributor form, message @that_shawn_guy here or post in the Discord server that you would like to help. There is no commitment once signed up, you can post as much or little as you like. Writing up your own events has several benefits beyond the immediate exposure. It serves as a record for others to see the history of New Britannia as we create it, in an attractive format. Publishing in the Express also has a higher chance than the forums of being seen by search engines and random readers, thus bringing more eyeballs and new players to the game. It will even make posting in the forums easier! You can upload images to your news item, and then link to those images in your forum post. No more need for 3rd party image hosts! So if you have something going on in your guild or town, or want to be a Reporter, Cartographer or Historian, please join us! Resources: Players Helping Players The official SotA New Player Welcome Forum and the Player Created Resources Forum have the best player created resources for Shroud of the Avatar, whether it’s a Player Written Guide, a Video Walk-through, or a Wiki-type Website. Visit the official Community Resources page for a complete listing of all things community. View the full article
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